Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Kel Na' Yaa wrote:

Kel smiles as he watches Kishara work, a solid mix of amusement, admiration, and interest all playing across his face.

There really is nothing better than watching someone skilled at their task going to work on it, is there? And, she's splendid at it, to boot!
Kish looked back over her shoulder, flashing a grin around the narrow picks she had clenched between her teeth. It was nice to be appreciated.
Agraic wrote:
Agraic is still moving at a reasonably brisk pace despite the load he's carrying. "Don't expect me to sprint, though. That's straight out." Fast Movement does not apply -- with Kishara's bag he's into a Heavy Load -- but he's still moving decently enough.

"Sorry about that. I suppose I should have packed lighter, but you really never know what you'll need on a mission." She quickly rearranged the packs so nothing too fragile was in the sack to give Agraic the freedom to drop it as needed. Was hoping it would't put you into a heavy load. I really need some muleback cords, but I think that item has to be unlocked via chronicle.

***
Kishara looked perplexed by the pyramid before them. Unsure of how the thing would move let alone attack, she moves up, drawing her shortbow and firing an arrow at the odd thing.

Fire Shortbow: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d6 ⇒ 2 Sneak Attack: 2d6 ⇒ (3, 3) = 6

AOO, if triggered:
Spiked Gauntlet Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d4 ⇒ 2
Spiked Gauntlet Confirm?: 1d20 + 7 ⇒ (4) + 7 = 11

Aw... poor Rarity!

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2
Kishara wrote:


Was hoping it would't put you into a heavy load. I really need some muleback cords, but I think that item has to be unlocked via chronicle.

That, or a handy haversack. See above comment. Ironically, the character I'd used Expedition Manager on to get one? In a subsequent module, one became available. *facepalm* This isn't that character.

Kishara wrote:
Aw... poor Rarity!

Thus further proving Friendship IS Magic.

Sczarni

R1
Agraic - readied attack.
Henrick - readied attack
Eleanor Summoned
MLPFiM - attacks/misses.
Kishara - attacks
Kel Na'Yaa - TBA


VC - Sydney, Australia

R1
Agraic - readied attack.
Henrick - readied attack
Eleanor Summoned
MLPFiM - attacks/misses.
Kishara - attacks
Kel Na'Yaa - /Delays

The Pyramid moves forward and attempts to crush the horse!

Attack 1d20 + 9 ⇒ (15) + 9 = 24
Damage 1d8 + 9 ⇒ (3) + 9 = 12

R2
Agraic
Henrick
Eleanor
MLPFiM
Kishara
Kel Na'Yaa

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The half-elven warrior will blink at the pyramid's antics and swap weapons for a reaching one.

Move action: Drawing Masterwork Guisarme

Attack: 1d20 + 7 ⇒ (14) + 7 = 212d4 + 6 ⇒ (4, 3) + 6 = 13

Dark Archive

Vital Statistics:
Initiative: +4 Perception: +1 Fort: +2 Ref: +2 Will: +3, +2 v. illusions, +2 v. fear and despair
AC: 14 /13 touch /12 flat-footed . HP: 14 of 14

Eleanor will supply another pony.

Holy moly. I am just going to try to keep it in place for our ranged types to deal with. Hope to save allies from the dozen damage per hit. . . Pony 1 lived by 1 hp.

Sczarni

Pony is Large Agraic, and still very much in the way, so you'd need longer reach :(

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel, surprised at the sudden lurch of the pyramid, draws his longbow and lets loose an arrow.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Wha-- That thing just walloped the hell outta your horse! Bring it down quickly!

He then moves forward, dropping his bow and drawing his rapier.

Please move Kel two squares directly in front of Kishara. Thanks!

Sczarni

The arrow flies true, but bounces harmlessly off the stone...

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2
GM Shifty wrote:
Pony is Large Agraic, and still very much in the way, so you'd need longer reach :(

OFFS. There's nothing I can do here, is there? I can't retract the action, it's been declared. I can't advance because the pyramid is ALSO large and would have reach. I can't withdraw without exposing the rest of the party to attack?


VC - Sydney, Australia

Disregard - had another look, Pony says Medium - a Horse is large, so you are fine :)

Agraic steps in and strikes the object with his Guisarme. There are a lot of sparks as it hits, and some masonry cracks away... not as solid a hit as he'd have liked (Hardness)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2
Shifty wrote:

Disregard - had another look, Pony says Medium - a Horse is large, so you are fine :)

Agraic steps in and strikes the object with his Guisarme. There are a lot of sparks as it hits, and some masonry cracks away... not as solid a hit as he'd have liked (Hardness)

Please accept my apologies for expressed frustration. This character wasn't built to be a lore-monster, trap-finder, etc, but a low-tier beatstick (and apparent pack mule =P)


VC - Sydney, Australia

No worries mate :)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Seeing the arrow plink off uselessly, she puts her shortbow away.
"Call the ponies back and out a bit after they hit it... I need a little space to work with." She said as she flexed her knees, clearly limbering up for something.

If we can get it to move away from the wall, I think I can get behind it. Maybe even get the door open, definitely provide flank and hopefully use my sneak attack.

Kishara waits for her opening and sprints forward, moving through the ponies and leaps up over the pyramid, performing a somersault and landing on the other side, shortswords in hands.
Acrobatics: 1d20 + 13 ⇒ (20) + 13 = 33

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel will move to flank on his turn.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick will approach it as soon as there is an opening.


VC - Sydney, Australia

R2
Agraic strikes
Henrick /Pending
Eleanor /Summons Ponies
MLPFiM (TBA!)
Kishara Jumps over the Pyramid!
Kel Na'Yaa (I asume you move up when a pony dies? or looking to Acro to the far side?)

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Whichever comes first. Either way, He'll try to flank either with Kish or a pony

Scarab Sages

1 person marked this as a favorite.
Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

My Little Pony: Flanking is Magic?

Dark Archive

Vital Statistics:
Initiative: +4 Perception: +1 Fort: +2 Ref: +2 Will: +3, +2 v. illusions, +2 v. fear and despair
AC: 14 /13 touch /12 flat-footed . HP: 14 of 14

I will hold actions until you all do your thing, then fill in flanking positions with ponies. I don't have an infinite supply (just 4). Mostly trying to keep the damage on the things that disappear anyway.


VC - Sydney, Australia

Ok Eleanor, resolve Pony attacks :)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

And then move them back, Kish is delaying until she has space behind the pyramid to leap to.


VC - Sydney, Australia

Ive taken it you have a square behind the pyramid and have now landed there - remember though, to do so you needed to use at least 40' of move (double move acrobatically, and you needed 10' of its threatened space and 10' of its squares)

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

I am sorry - but I am confused. According to the map, it looks like 1 square = 10' (not the usual 5'), and that this large pyramid is not flankable because it is up in front of some doors. Two ponies seem to be blocking anyone without ranged or reach attacks (which would be fine, if we had any that appeared to be useful). If the ponies are doing damage, I say we all just buff up or wait until they have done their thing - I don't think we have a time limit on number of rounds here, do we?


VC - Sydney, Australia

The squares are 10' that is correct, it is a really big pyramid. There would be some room to squeeze behond as the doors (cant be!?) as thick as they are marked on the map, so if you can get back there somehow... the ponies are probably going to get creamed pretty quickly, so this is probably a chance to buff or plan around that- hope that helps! :) You are not on a timer....

Dark Archive

Vital Statistics:
Initiative: +4 Perception: +1 Fort: +2 Ref: +2 Will: +3, +2 v. illusions, +2 v. fear and despair
AC: 14 /13 touch /12 flat-footed . HP: 14 of 14

Pony attacks are irrelevent, even on a critical success, they will result in lower numbers than those already inflicted by party member. For the sake of argument though. . . ."

Pony 1:

Hoof: 1d20 - 3 ⇒ (15) - 3 = 12 Damage:: 1d3 ⇒ 3
Hoof: 1d20 - 3 ⇒ (9) - 3 = 6 Damage:: 1d3 ⇒ 3

Pony 2:
Hoof: 1d20 - 3 ⇒ (7) - 3 = 4 Damage:: 1d3 ⇒ 3
Hoof: 1d20 - 3 ⇒ (19) - 3 = 16 Damage:: 1d3 ⇒ 3


VC - Sydney, Australia

Ok cool

R2
Agraic strikes
Henrick /Pending
Eleanor /Summons Ponies
MLPFiM Ponies attack
Kishara Jumps over the Pyramid!
Kel Na'Yaa /ready

Kel, as the Ponies weren't going to die before your turn (you'd need to wait until AFTER the Pyramid, I took the more favourable action of allowing a /ready

The Pyramid launches with force down the corridor!
It runs over the top of:

Both ponies.
Agraic
Kenrick
Kel Na'Yaa

Damage 1d8 + 9 ⇒ (7) + 9 = 16

Options:
Take damage, but make an AoO (at -4)
OR
DC18 Reflex for half (but no AOO)

TRAMPLE

*Agraic - You also get an AoO as it moves through your threatened space.
*Kel - your readied attack triggers as it comes into range.
*Kishara - you get an AoO as it LEAVES your threatened space.

R3
Agraic
Henrick
Eleanor
MLPFiM
Kishara
Kel Na'Yaa

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel launches a wild swing as he dodges out of the way of the flying pyramid, trying to dodge as much of the thing as he can.
Readied Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Reflex Save: 1d20 + 6 ⇒ (18) + 6 = 24

Sczarni

Hope that was ok Kel?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Yeah, it's cool. It's probably what I would have done anyway.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

This is the first time I've had a chance to play with this build, so please feel free to point out huge gross conceptual errors! Also, that's the 'non-penalized AoO' versus the penalized one.

Free Action: Enter Rage +4HP(temporary, lost first), -1 AC (Guarded Stance), +2 to hit, +2 damage, +2 Will saving throws

Guisarme AoO: 1d20 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 142d4 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12

"You THINK YOU'RE ALLATHAT?" The half-elf's words sort of fall into a coarse roar as he swings the glaive about in front of him wildly!


VC - Sydney, Australia

Kel misses the pyramid, but manages to sidestep a lot of the damage.
Agraic misses on his swing (Agraic were you going to make save or take another AOO?)

[b]R3[b]
Agraic
Henrick
Eleanor
MLPFiM
Kishara
Kel Na'Yaa

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara slashes as the pyramid quickly moves away from her with a bewildered look on her face.
Shortsword AoO: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 Damage, DF, SA: 1d6 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (5, 1) = 9

She watched in horror, unable to stop the thing as it bowled over her companions. Desperately, she turned around and scrutinized the door, her violet eyes wide with panic. If I don't get this door open, that thing will steamroll us all into jelly!

Perception: 1d20 + 10 ⇒ (16) + 10 = 26 (+2 more for traps)
Disable Device: 1d20 + 15 ⇒ (12) + 15 = 27 (+2 more for traps)

First checking for traps, if she finds one she will set to work disarming it. If no trap, she will see if the door is locked and pick the lock if it is.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8

Ugh.


VC - Sydney, Australia

Kishara's slash mostly bounces off, only leaving a cosmetic chip - this thing needs much stronger hits to damage...

Kishara looks at the doors, there are no traps she can see - but also no locks - the heave stone doors are going to need significant brute force applied and will need to be pulled apart... they are firmly wedged shut.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Didn't realize second AoO was an option, but... sure! Let's do this! Already taken the full damage for doing it, so might as well.

Guisarme: 1d20 + 7 + 2 - 4 ⇒ (13) + 7 + 2 - 4 = 182d4 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12

The guisarme wielding half-elf has gone completely flipping nuts, whaling on the pyramid with his weapon ferociously!

Agraic's in a bit of Rage atm. Agraic's player acknowledges the message and as soon as he's done with his mad-on for the annoying construct he'll be right over! *fingers crossed*

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara hisses a curse in elvish that sounded positively scandalous with her Chelaxian accent... brute force was the one thing she most definitely could not bring to bear. "Agraic! We need that crowbar! And some muscle!"

She got ready to aid the attempt to open the door, but knew she was not going to be able to contribute much.

Aid Str Check: 1d20 ⇒ 10 WhooHoo! +2 to Opening door

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Round 3

Kel rolls back onto his feet, and draws a vial from his bandolier.
Weapons aren't hurting it! I'm going to try some acid!

Attack, Acid Flask: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 1

Are you KIDDING me? Ugh!


VC - Sydney, Australia

Agraics attack lands, chipping a more satisfactory chunk off.

R3
Agraic
Henrick
Eleanor
MLPFiM
Kishara - Trying the door.
Kel Na'Yaa - the acid hits and eats away some of the mortar (It works though!)

Pyramid (11)

Dark Archive

Vital Statistics:
Initiative: +4 Perception: +1 Fort: +2 Ref: +2 Will: +3, +2 v. illusions, +2 v. fear and despair
AC: 14 /13 touch /12 flat-footed . HP: 14 of 14

Eleanor notes the acid, and casts Acid Splash. . . After stepping back five feet.

Ranged Touch: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 ⇒ 3


VC - Sydney, Australia

Eleanors acid hits squarely - and works exactly as intended!

Pyramid (14)

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Shifty, I made a whoopsie. I GM'd Crypt of the Everflame, and applied the GM credit to Kel, but when I did, I only gave him 1xp and 2pp, instead of the normal module XP and PP. What should I do to rectify that? I did the same thing with Murder's Mark too...

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The berserk half-elf grips his guisarme a bit more tightly, eyes bugging a bit as he steps up and takes a much heavier swing at the thing!

Guisarme Power Attack: 1d20 + 7 + 2 - 1 ⇒ (13) + 7 + 2 - 1 = 212d4 + 6 + 2 + 3 ⇒ (4, 2) + 6 + 2 + 3 = 17


VC - Sydney, Australia
Kel Na' Yaa wrote:
Shifty, I made a whoopsie. I GM'd Crypt of the Everflame, and applied the GM credit to Kel, but when I did, I only gave him 1xp and 2pp, instead of the normal module XP and PP. What should I do to rectify that? I did the same thing with Murder's Mark too...

Its no problem.

You have just shorted yourself a bit.

You have probably applied 2xp and 4pp, it should be 6xp and 8pp.

Add the 4xp in which will put you up a level (possibly two if you were just short of a level) and fix your character sheet up accordingly (go ahead and do that now - all good)

The reporting of the events would have been ok, its just your math at your end has obviously been a bit off :) For the module and the campaign you are still ok, because you will still be in the level range for both.


VC - Sydney, Australia

R3
Agraic CHOP!
Henrick
Eleanor
MLPFiM
Kishara - Trying the door.
Kel Na'Yaa - the acid hits and eats away some of the mortar (It works though!)

This time Agraic follows up with another mighty hit, achieving a very satisfactory result...

Pyramid (20)

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel is fixed and sheet is updated. He just spontaneously became level 3 for no reason.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Seeing that Agraic is currently occupied, she called out to the dwarven fellow as she struggled to make some progress with the door. "Henrick, I can't... quite... get it... Help!"

Dark Archive

Vital Statistics:
Initiative: +4 Perception: +1 Fort: +2 Ref: +2 Will: +3, +2 v. illusions, +2 v. fear and despair
AC: 14 /13 touch /12 flat-footed . HP: 14 of 14

Eleanor casts 'Acid Splash' and moves back another 20' Cannot use map on iPhone, could someone please move me to 30' away?

To Hit: 1d20 + 2 ⇒ (6) + 2 = 8

Missing wildly.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick moves up to the door and tries to break through.

Strength Check: 1d20 + 3 ⇒ (5) + 3 = 8

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Eleanor, moved you away as per your request, 30' to target

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