Shifty PFS Group Bravo (Inactive)

Game Master Nik B.

WE BE GOBLINS!

Post session player reporting

Chuffy
Mogmurch
Poog
Reta

Lotslegseatsgoblinbabiesmany

Big stupid boat


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Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"Thanks Jivo..."

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Pozuket makes sure his crossbow is drawn and has a bolt readied in it. He's started too many fights without it in hand to voluntarily give up that advantage.

Looking to Jarlgur he quietly asks, "Do you see anyone?"

Sczarni

1d20 ⇒ 5

Cracking the door quietly you are confronted with a short passage and a smaller door, opening that door very carefully reveals a room with a bunch of Goblins sitting about...

Map

You may be able to get surprise on them.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur relates what he has seen and waits to see how the party wants to proceed.

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

I could try and tumble over the table and fire attack one of the goblins with my bow or even in melee? Or I could tap the three on the right with sleep?

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Grogson quickly signals for Jivo to pass the flashpowder to Jarlgur. Grogson signals the others to fall in behind him as slips a pair darkened goggles on. "Toss that in as soon as burst in the room and clear left the rest of you roll in and clear right. On 3...1..2...3!!!!, with that the heads into the room as planned with crew on hold till the flash has cleared.

Plan is to enter with my goggles to prevent flash burn and increase chance for shock tactic to work....At least I hope that is how it plays out, lol. Attack rolled applicable. Not sure 20%miss chance is rolled.

ATK+1 Hatred 1d20 + 8 ⇒ (7) + 8 = 15 Dmg 1d10 + 3 ⇒ (3) + 3 = 6

Sczarni

Given that you guys have a planned approach and an order to roll in with, I am happy for you to pick who will go in what order as you have the surprise round and can simply delay yourselves in the init order to go in one after the other. Initiative rolls will be made as usual, but the order you chose will be the order the initiatives then go in. The enemy patrty will still make their initiative check that will then be worked back to the party order. Makes more sense than random roll ins when you have the time and space to coordinate entry.

I assume that Grogson enters, Jivo throws, then...?

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

If I go first and do the count, or go next and call out for the charge after the flash, everyone else can get my bonuses when they charge in.

Sczarni

Pozuket does the count, weaving it into song.
Inspire Allies up

Grogson tears across the room and smacks at the far Goblin with his axe.
Counts as a standard action half charge, +1 TH&Dam from bard, go ahead and roll your 20% :)

Jivokun lobs in the powder...
Pick your placement and make your roll :)

Then Amris/Aranan/Jarglur resolve your surprise round!

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

One Jarglur moves, Aran will move to the spot that he is in while drawing steel, ready for anything.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

Jivs nodded and after Slagtoes barreled into the room; the half elf moved into the doorway and chucked the flash powder at the grouping of gobbos.

Move to E.6

Powder Ranged attack at intersection of F,G.2,3: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21

Flash Powder - 10' radius burst, Blinded for 1 round. Foritude DC 13 to negate.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Jarlgur steps into the room and stabs at the goblin to the west, but misses wildly as the flash powder goes off.

Five foot step and attack.

Sczarni

This small room looks as though it were recently cleaned.

Piles of broken furniture lay against the east wall and a single, nondescript desk sits in the middle of the room facing the door in the south wall. Another door, just as thick and sturdy, is opposite the main door on the north wall.

Fort Saves:
1 1d20 + 3 ⇒ (9) + 3 = 12 Blind
2 1d20 + 3 ⇒ (12) + 3 = 15
3 1d20 + 3 ⇒ (2) + 3 = 5 Blind

rolls:

Amris 1d20 + 3 ⇒ (16) + 3 = 19
Aranan 1d20 ⇒ 16
Grogson 1d20 + 1 ⇒ (14) + 1 = 15
Jarglur 1d20 + 4 ⇒ (9) + 4 = 13
Jivokun 1d20 + 9 ⇒ (9) + 9 = 18
Pozuket 1d20 + 3 ⇒ (14) + 3 = 17
Team Enemy 1d20 + 6 ⇒ (6) + 6 = 12
Ermergherd!

MAP

Surprise round
Amris

R1
Modified for entry order
Pozuket
Grogson
Jivokun
Jarglur
Aranan
Amris
GOBLINS

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Miss Chance 1d100 ⇒ 36

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Pozuket hustles himself into the room behind the breaching team and eyes the goblins. "Clearly imposters. No true Lodge would have vermin such as this as guards!" He hops up on the makeshift desk in front of the entrance so he's out of his friends' way into the room.

----
Double move to E3, maintain inspire courage

Sczarni

Grogsons axe makes a mess of the Goblin, taking it out of the fight.

R1
Modified for entry order

Grogson
Jivokun
Jarglur
Aranan
Amris
GOBLINS

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Grogson turns his attention to the next gobo in line after nudging his goggles up on the edge of his shield. Looking to give this one the same as his companion, the dwarf launches his attack.

ATK +1hate +1IC 1d20 + 9 ⇒ (7) + 9 = 16 DMG 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

Jivs flowed into the room drawing another dagger as he went for the first gobbo he came to.

Move to F.4

He slashed at the ugly things face.

Attack vs G.4: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

Damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur should be at D4, as he has a longspear.

Jarlgur stabs at the single goblin again.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

He manages to stab the wall above the goblin's head.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Moving forward past the blind goblin to the far more aware enemy, he bares down on him with his blade, trying to end him quickly.

Move to 3F and attack the goblin in G2
Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

A seeming look of calm as his sword arm takes control of the situation.

Sczarni

Pozuket gets up on the table to do his 'morale dance'.

Grogson almost finishes a Goblin; Aranan turns up and kicks it off its mortal coil.

Jivokun has no trouble dealing with a blind Goblin.

Jarglur has trouble dealing with a sighted one.

Amris up

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Amris tumbles into the room looking to end on the north end of the table, draw and fire his bow at the goblin at G2.

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

MW Rapier: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Sczarni

The attack goes wide of the Goblin.

Concentration 1d20 + 2 ⇒ (16) + 2 = 18

The Goblin facing off against Jarglur manages to cast a spell as it ducks and weaves...

MAP

1d2 ⇒ 1
Amris and Pozuket - DC12 Will save or Sleep

R2
Grogson
Jivokun
Jarglur
Aranan
Amris
GOBLIN

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Will Save: 1d20 + 4 ⇒ (10) + 4 = 14

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Not sure why, but photobucket isn't loading for me to the page, it's just going to the front page...

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Same. Is Grogson able to close for the kill?

Sczarni

Map

That's working

Grogson can move 10' and have a crack.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur should still be back a square as his longspear has reach.

If it gets to him.

Jarlgur stabs with his spear again.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Crit Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
Crit Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Crit Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sczarni

Good point Jarl

The goblins final moments are fleeting and messy; spears, rapiers and axes all converge upon him witha fairly inevitable result.

Silence descends once more.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur wipes the gore off his spear, using the original possessor of said gore as a cleaning rag. He then searches the bodies, as the party gathers themselves.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aran makes sure to finish off the other evil creatures. Things that are banned from the city and helping to illegally set up operations in the city need be purged. Poor sots never had a chance against he and his friends.

Sczarni

In due course you crack the north door, revealing the prison beyond...

This long hallway stretches 110 feet from east to west and is periodically broken up by thick, iron portcullises. Several sets of doors can be seen at even intervals along the north and south walls, and at the far east end the hallway appears to terminate in a room filled with large cages. The floor of the hallway was recently swept, but spiderwebs remain on the ceilings.

On the dead caster you find a potion of Cure Light Wounds.

MAP

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Sleep is not one of the many types of enchantment spells I get a bonus against, so... Will save: 1d20 + 4 ⇒ (18) + 4 = 22 Success!

Peering out the door and down the hallway, the gnome states the obvious: "That is a rather extensive hallway. And it has the potential to be very prone to ambushes from behind unless we open every door, which then leaves us vulnerable to an attack from further down or being trapped in a room." He looks to the more martial members. "What's the plan?"

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"I vote we open each door we come to and go from there. I can check the doors for traps and open them...if need be."

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

"We will give Jivo the periscope and send him out 10' ahead of me and Jarlgur will take up behind me. Poz you in the middle, then Armis and Aldori pulling rear guard." Fishing a flask of alchemist fire and another packet of flashpowder out of his pack he hands them to the point man. [b]"Use them as you see fit. Surprise is my favorite. All right northman. Stick with me."

Sczarni

You have a pair of opposing double doors equidistant up the coridoor... north or south? :p

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Grogson flips a gold piece if nothing presents itself as a point of interest then suggest North.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aran simply shrugs, weapon and buckler at the ready.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur creeps up to the door to the north and inspects it for traps and locks.

T20 on the door for 27

Sczarni

It's a tense two minutes in the corridor, but eventually Jarl satisfies himself that there is no trap and cracks open the door.

MAP

What was once an exercise yard for inmates is now a choked yard filled with dead grass, animal nests, and trash. The yard is open to the sky and at the north end the ruins of a gallows can be seen. In the northwest corner of the yard a small, rickety wooden platform leads up to a single, heavy door. A set of thick double doors can been seen on the east wall.

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

"Any movement or ambush zones out there?", Grogson ask Jivo.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

Perception +8

Nothings moving Slagtoes and not much in the way of true cover but this yard sees traffic. The trash is ecidence enough. Best to keep your steel at the ready.

Jivs kept the flash powder and a blade in hand as he slowly edged his way out into the yard.

Sczarni

Jivokun is about to give the all clear until he spies a large shape move slightly under the gallows block, but it isn't obvious what it is, only that it is big and hidden away back there under the cover of the wooden frame.

He pauses a few breaths, no further movement is detected from it, but he knows he definitely saw something.

Jivokun, call your next action :p

MAP

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

"Keep yer shooters ready. Gotta keep Jivo covered."Grogson says to the second rank.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

...damn...couldnt have been easy could it?...

Jivo tried to get Grogson's attention and indicate the lurking monster...it has to be a monster right?... before slinking in for a better look.

Stealth +11. Move to G.7

Sczarni

1d20 ⇒ 11
Jivokun was quiet, hardly a rustle as he crossed the square. Regardless, the large shape still burst forth as he crossed.

Jivokun can act in the surprise round as the Scorpion has advanced and ended its turn.

rolling:

Amris 1d20 + 3 ⇒ (13) + 3 = 16
Aranan 1d20 ⇒ 7
Grogson 1d20 + 1 ⇒ (10) + 1 = 11
Jarglur 1d20 + 4 ⇒ (18) + 4 = 22
Jivokun 1d20 + 9 ⇒ (6) + 9 = 15
Pozuket 1d20 + 3 ⇒ (4) + 3 = 7
Team Enemy 1d20 + 0 ⇒ (11) + 0 = 11

NEW MAP

SR
Jivokun
Standard Action

then...

R1
Jarlglur
Amris
Jivokun
Grog
SCORPION
Pozuket
Aranan

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

...oh, let me just go and see whats hiding over here...oh, look its a giant scorpion...you fool...

Jivs thanked whatever gods were listening that he had a blade in hand and ready so he slashed at the beast.

Melee Dagger attack: 1d20 + 3 ⇒ (13) + 3 = 16

1d4 + 2 + 1d8 ⇒ (2) + 2 + (3) = 7

Sczarni

You are base to base... certain you want to use a ranged attack?

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Double move to K6.

...hold on Jivo. Oh hades that is a big bug! I hate bugs! Why does it have to be a bug?

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur moves into the courtyard and fires his crossbow at the bug.

Attack: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage: 1d6 ⇒ 6

Thirty feet in and shoot!

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