Darius Finch

Amris Moonstone's page

154 posts. Organized Play character for Lloki.


Full Name

Amris Moonstone

Race

Aasimar

Classes/Levels

Bard (Archaeologist) 2

Gender

Male

Size

M

Age

older than he looks

Deity

Irori

Occupation

Archaeologist

Strength 12
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 12
Charisma 16

About Amris Moonstone

Amris Moonstone:

Male Aasimar Bard (Archaeologist) 2
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +2 shield, +3 Dex)
hp 13 (2d8)
Fort +0, Ref +6, Will +4
Defensive Abilities uncanny dodge; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) and
dagger +2 (1d4+1/19-20) and
masterwork rapier +3 (1d6+1/18-20) and
sap +2 (1d6+1 nonlethal) and
whip +2 (1d3+1 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Aasimar Spell-Like Abilities (CL 2nd; concentration +5)
1/day—daylight
Bard (Archaeologist) Spells Known (CL 2nd; concentration +5):
1st (3/day)—charm person (DC 14), cure light wounds, sleep (DC 14)
0 (at will)—daze (DC 13), detect magic, ghost sound (DC 13), know direction, read magic

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Statistics:

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Str 12, Dex 16, Con 10, Int 13, Wis 12, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Combat Expertise
Traits prehensile whip, vagabond child (urban)
Skills Acrobatics +7, Bluff +7, Climb +5, Diplomacy +11, Disable Device +10, Intimidate +4, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (planes) +7, Perception +8, Sense Motive +5, Sleight of Hand +7, Stealth +7, Use Magic Device +7; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic
SQ bardic knowledge +1, clever explorer +1
Combat Gear caltrops, candlerod (2), smokestick; Other Gear masterwork studded leather, darkwood heavy wooden shield, arrows (20), dagger, dagger, masterwork rapier, sap, shortbow, whip, backpack, masterwork, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, mirror, piton (10), pot, rope, sack, soap, sunrod (2), thieves' tools, torch (10), trail rations (5), waterskin, 1,504 gp, 5 sp

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Special Abilities:

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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Former Crusader: You have aided Mendev at least once before as a crusader. You gain a +1 bonus on saving throws made to resist the spells, spell-like abilities, and special abilities of demons. Additionally, you either become specialized in Knowledge (planes) or learn the Abyssal language for free.

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