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In fairness, you had move left once you got up that roof (20' of it) which I did point out you could still have used your residual movement, so if it helps your cause, you could have moved to G5 with that residual, and then in R2 you'd 5' step to H5 and have a Dagger in hand (move action) and then a Standard still spare. I'm happy with that if you'd prefer to go that way. Up to you mate :)

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No problems : ) If you use a move action, but don't actually MOVE, you still get a 5' step. So that means if you stand up or draw a weapon or fish out an item, you didn't physically move any distance so a 5' is valid, but you can't move on a move action AND have a 5' step. Fun eh? 5' to glory :)

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I feel your pain, Raoul
Aran is feeling very much a target. Swift action to cast defensively: Dazzling Blade.
1d20 + 2 ⇒ (7) + 2 = 9
Not worried about whether his spell goes off, he ignites the magic in his blade and takes a slash at the halfling. Activate Arcane Strike, a swift action, as a move action. Standard to swing
1d20 + 7 ⇒ (13) + 7 = 20 +2 flanking
1d100 ⇒ 89>20 to avoid miss chance.
1d8 + 2 ⇒ (3) + 2 = 5

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There is a fast shuffling heard on the roof and Raouls shape can be made out through the mist looking down on the melee, weapon drawn.
The Halfling, still staggering from Grogsons blow and trying to regain his bearings proves an easy mark for Aranan who simply lines up his blade and runs the small Barbarian cleanly through the side. There is just a brief momentary pause as both sides note the decisive blow and the bloody demise of the little fellow, who immediately falls to the pavement and starts bleeding out profusely.
Grogson cheers as the Halfling hits the ground and steels himself behind his shield, then like a nuggety battering ram, attempts to make some more room in the melee using his metal clad bulk to bash his way past the sword wielding acolyte.
Over run attempt 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 vs CMD
AOO from Rogue1d20 + 2 ⇒ (1) + 2 = 31d100 ⇒ 24>20
AOO from Cleric1d20 + 2 ⇒ (12) + 2 = 141d100 ⇒ 49>20
As Grogson charges through the Rogue lashes out at him but only connects with the air, whilst the short blade of the Cleric also clangs ineffectually upon his shield. There is a brief flash in the womans eyes as she realises she over-committed to the blow and is off balance, a point made rather abruptly as the quick moving Dwarf slams her off her feet and with a heavy blow she too hits the flagstones as she loses her footing. The Wizard on the far side looks rather surprised at finding a Dwarf facing her all of a sudden.
MAP
Cleric female at H4 is prone.
R3
Florentine
LA
Jivokun
Pozuket
H
D
Raoul
Aranan
Grogson

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Florentine 1d100 ⇒ 17 hears the arrow clatter off the stonework, a mumbled curse issues from the Rogue as he barely avoided the arrow.
He tries stabbing at Grogson 1d20 + 2 ⇒ (11) + 2 = 131d100 ⇒ 37 but to little effect, and then moves out of the corner.
Map
Round continues
Jivokun
Pozuket
H
D
Raoul
Aranan
Grogson
Jivs up!

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Jivs took a cue from Raoul and climbed the wall of the building on the other side of the street....hopefully I can drop down behind these fools...
Climb: 1d20 + 6 ⇒ (20) + 6 = 26
Aiming to get to E.2 or F.2 this round. I he can further then he will.

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Jivokun manages to scramble up and onto the roof, making his way across the tiles.
Pozuket continues his dirge...
"There shall I gaze on the mountains of old,
On the skies full of wonders and the lands they enfold,"
All allies - Morale Bonus +1 to hit and damage
He looses another bolt into the mist 1d20 ⇒ 9 but his cautious approach sends the shot wide.
The wizard steps back, trying to stream a jet of acid at Grogson and ward him off 1d20 ⇒ 7 but the shot goes wide, and the acid lands soewhere to the rear of Raoul.
maenwhile the downed Acolyte tries a revenge filled thrust at Grogson, 1d20 ⇒ 9 but the attempt yields no result.
R3 cont'd
Raoul
Aranan
Grogson
R4
Florentine
LA
Jivokun
Pozuket
H
D
Raoul
Aranan
Grogson

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Raoul shifts himself carefully to the corner of the roof, trying to keep a low profile. (5 ft. step to J.5) He then lets his dagger loose at the female that's been trying to spray everybody with acid.
Dagger Attack: 1d20 + 4 ⇒ (4) + 4 = 8
1d100 ⇒ 30 >20 to hit through the mist.
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
He then draws another dagger and watches the skirmish below carefully.

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Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Florentine takes step in front of Pozuket and lines up the acid thrower, firing through the gaps of his friends.
Miss Chance: 1d100 ⇒ 40

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Woo hoo! I'm back, and the computer is set up. Thanks go to Shifty for taking over for a few days.
As his bolts continue clattering against the walls, Pozuket changes tactics. As he loads yet another bolt, he steps moves forward into the mist, looking for a clearer target and still singing his mournful tune.
Away in a place beyond mortal ken,
In the haunts of the fey I shall roam
Still +1 to Attack and Damage
Moving up to F4.

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Raoul throws a dagger at the slight lady, but the blade ends up embedded in some wooden struts on the building opposite.
Aranan attacks the prone woman, but misses his openings...
Attack 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21/1d100 ⇒ 87
Damage 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Grogson steps swinging into the mist following the lightly dressed caster up; there is a sickening thud and her manical voice immediately cuts out... the clang of dagger hitting the flagstones echoes down the alleyway, followed by the rustling of a person falling to the ground.
Florentine, you get a refund... want to choose a new action as that lady is no longer with us.
R4
Florentine
LA
Jivokun
Pozuket
D
Raoul
Aranan
Grogson

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Sorry about the delay, long day in the office!
Florentines arrow takes the acolyte neatly in the side, and she screams curses and insults that are really unsuited for such a public venue.
The rogue, looking rather worse for wear, attacks Grogson whilst trying to start skirting past him 1d20 + 2 ⇒ (5) + 2 = 7 but fails to land a blow...
He looks a little skittish, as though his resolve is breaking fast, especially on noting the dead ally at his feet.
Round continues
Jivokun
Pozuket
D
Raoul
Aranan
Grogson

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...oh no you dont!... Jivs could see the one man trying to get away from Slagtoes...good luck there pal... and wasn't about to let it happen. He shot ahead on the roof in an effort to get ahead of the man.
Full move to O.3

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Raoul notes that the skirmish is well in the Pathfinder's favor, so he decides to make a bold move. Dagger in hand, Raoul leaps from the roof to land between Grogson and the female assailant that has taken such a beating.
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9 vs. DC 15 to ignore the damage.
Raoul is unable to land safely and falls prone, taking 1d6 ⇒ 4 non-lethal damage.
Afraid to make any moves against either of the adjacent enemies, Raoul stays prone and readies himself against any incoming attacks. Total Defense

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Seeing that very few of the attackers remain, Pozuket calls out "Don't slay them. We want to discover what they know. Or, at the least, what they believe they know." As he talks over the last echos of his song, the gnomes' allies feel a touch less motivated to heroic actions. "If they've been following us, and this isn't a failed mugging of a well-armed group of people, then they must have a justification."
No more inspire courage for now. 4 more rounds today, in case of emergency.

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Taking the gnomes word,Grogson swings his axe in a low, reverse-faced arc hoping to trip the rogue.
Trip 1d20 + 4 ⇒ (4) + 4 = 8

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"I'll never keep up with the, pup. And it might look bad to leave these hacked up bodies in the alley with no one to account for the mess."

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Taking a brief pause after the fight to collect yourselves, you attempt to piece together who these people were and what they were about, and from what you can gather they are a band of thugs and footpads who thought they would try for a big score and turn over a group of Pathfinders on the way back with 'bags of loot'. Clearly this didn't go so well.
At the end of the day, Venture-Captain Ambrus Valsin thanks you all for carrying out his tasks, listens most interestedly to your reports, concerns, and surprises, and assures you that not every mission for the Pathfinder Society involves running errands about Absalom. He congratulates you all on proving your skill and responsibility, and promises you a new assignment in the near future that will take you
beyond Absalom’s unassailable walls.
Thus concludes First Steps Part 1: In service to Lore
Roll credits!
Chronicle Sheets enroute to you asap, new session starts shortly!

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Excellent time, GM Shifty. FYI, I'm actually thinking of doing a complete change-up of Raoul. I'd like to make him a wizard. I'll have his stats up later today, along with a new profile picture. I just thought the party could use a full-on arcane caster. :-)

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Sheets sent, as this will take a day or two before you get into the meat you have a bit of time to decide on shopping, any questions please ask.
Noted Raoul - OR try him in Part 2 and if you still feel the same way swap for part 3. You have until you level him up to decide on your final build.
TO DELVE A DUNGEON DEEP
It is just a few days after your adventures around the city, and you are well rested and recovered. You were going about your business when a letter arrived and it seems Ambrus Valsin was true to his word.
Only the luckiest or most influential Pathfinders receive invitations to Amara Li’s annual Snapdragon Festival celebration, and wise recipients take advantage of them. The aroma of blooming orchids and flowing wine mixes with the acrid tang of recently exploded fireworks, and the sound of strangely discordant music comes from a duo of Tian women playing an unusual stringed instrument and a reed flute. The crowd mingles calmly, most guests clearly hoping to be seen more than actually paying attention to those with whom they converse, though the plum wine seems to have affected many who now move about the lodge’s grounds waving sparkling wands of fire and shooting whirring, whizzing fireworks into the sky above the koi pond. After you succesful completion of your previous tasks. You have been deemed worthy of an invitation.
In your opening, make note of your attire and ‘weapon carry state’

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I may also be doing a slight retool, no changes to the character, but changes to his stats, I'll look at it when I get home tonight. I made Aranan after playing one session of PFS and haven't tweaked him at all.
Aranan wears the finery that befits his father's station, dressed in fine silk tunic and pants, his new sword sits on his hip, though it is bound firmly into scabbard to prevent removal at the party, it's scabbard is gilded and has a few fake gems in it.

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Florentine returns to his sister and recalls the day's adventures with excitement. She seems very interested and asks many questions about it and he is surprised when she is not worried at all about his safety in the street fight. They spend the next few days restless in the city. Sierra volunteers to help the Silver Crusade with the orphans and secretly inquires about joining the order, though Florentine doesn't wish her to be putting herself in danger, reminding her that she can't even protect herself. "What will I do then if you are gone again! I want to learn and help!" Florentine spends the next day hunting around Absolom, catching some small fish in the end. He returns and apologizes to Sierra. "Train with the Silver Crusade. Remember our ways, don't let the big city get change you. May Erastil guide you." That evening the letter arrives inviting Florentine to the celebration the following day. "I need my best clothes, this is an important opportunity to further myself with the pathfinders," he says. "Everything we have is farm clothes," she replies. "I will help, perhaps some of that gold you earned recently can be of use." They went into the market and purchased some finer clothes for the celebration.
Florentine presents his invitation to the guards outside the lodge. They look him up and down. His clothes are newly cut and the best quality his money can buy, spotless and colourful, reds, yellows and blues swirling around him. The style befitting the land of their host thanks to a knowledgeable tailor. Not all was silk however, other less extravagant materials make up the bulk of his attire, showing his simpler origins. A silk sash adorns his waist nevertheless. He carries no weapons.

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Raoul wakes up the morning of the festivities. "My, what an odd dream. Imagine me, a Chelish rogue? Too much ale..." He then gets up and prepares to attend the party. He puts on his freshly-cleaned, but humble, scholar's outfit. I wish I had something a little nicer, but no time now...
He makes it to the celebration. He is most intrigued by the fireworks display. "Hmm, must find out who put that together...I could learn a few things," he notes aloud to nobody in particular.

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Grogson spends his time polishing his armor to a mirror finish and placing his axe and shield on the wall of his vault. Heading out in his freshened armor and finely wrought shortsword, Grogson seeks out his companions.