Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

It happens. :)

I do have a question for Briana, do you want to wait for the conversation between her and Jo, or could we have that when we rest for the day? I ask, because I've been thinking about how to open it up and I wanted to know if I should hold off on writing out a part of it. It's going to be a doozy, both in length and impact because it's going to delve into what was going on with her before she ran away. I just need to make sure I have time to write it out and make sure it doesn't meander too much.


Inactive

We can do it next time we rest and just work on it in spoilers, mainly because I can't guarantee how much time I'll have at any one time to write a reply and I get the feeling that this probably isn't a point that should be rushed.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Oh, I agree, and I thought we'd be doing it in spoilers anyway.

That said, how are we going to proceed. In character, the only way we have to get down at the moment is over the waterfall, but that seems like a bad idea considering three of us are in heavy armor and none of us have ranks in swim I think.


Joanna Whitehall wrote:

Oh, I agree, and I thought we'd be doing it in spoilers anyway.

That said, how are we going to proceed. In character, the only way we have to get down at the moment is over the waterfall, but that seems like a bad idea considering three of us are in heavy armor and none of us have ranks in swim I think.

That's alright... we'll run it that you folks see some residual aura or suchlike that clues the group into what needs to happen (lit torch into sconce)... I'd like to keep the momentum up and move you deeper into trouble the levels below the Lady's Light.


...and, as the friends teleport further into the Lady's Light, they level up to Level 6 - don't forget under Automatic Bonus Progression that 'at 6th level, the character chooses one mental ability score (Intelligence, Wisdom, or Charisma) to gain a permanent +2 enhancement bonus'.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

WOOO!

Do we get our spells and per day abilities back, or is that too generous? ;)

I'll have Joanna leveled in a little bit.

EDIT: Leveled!
Put the mental prowess bonus into CHA, which with the bonuses I get from being a paladin 6 means they all jumped by 2.
+8 HP
+3 skill points and 2 background skill points. I put one of those into Profession(Cook) I may not have mentioned it, but I meant for Joanna to be cooking supper and breakfast for everyone. With any luck, we won't have to endure Maroux's cooking next time we see her. :D
Took the Diseased Mercy. It'd be cool if this worked with her channels, but hey, a 8/day chance to cure a disease is nothing to sneer at.
Got 2 more uses of LoH, for a total of 8.

And I think that's everything for her. Halli gets another HD and all of the goodies that come with that.

Full stats are below.

Joanna, Level 6 baby!:

Josephina Annabella Whitehall
Female human (Chelaxian) paladin 6
LG Medium humanoid (human)
Init +1; Senses Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 21 (+7 armor, +1 deflection, +1 Dex, +3 shield)
hp 52 (6d10+12)
Fort +10, Ref +7, Will +10
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +12/+7 (1d8+5/19-20) or
. . heavy shield bash +10/+5 (1d4+4) or
. . unarmed strike +10/+5 (1d3+4 nonlethal)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 16, 3d6), smite evil 2/day (+3 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect evil
Paladin Spells Prepared (CL 3rd; concentration +6)
. . 1st—cure light wounds (2)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 13, Int 10, Wis 13, Cha 16
Base Atk +6; CMB +10; CMD 22
Feats Extra Lay on Hands, Shield Focus, Weapon Focus (longsword), Weapon Versatility
Traits alabaster outcast, mediator, sacred touch
Skills Acrobatics -3 (-7 to jump), Appraise +1, Diplomacy +13, Handle Animal +7, Heal +7, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +3, Perform (dance) +4, Perform (sing) +8, Profession (cook) +5, Ride -1, Sense Motive +6
Languages Celestial, Common, Thassilonian, Varisian
SQ divine bond (mount), lay on hands 8/day (3d6), mercies (diseased, shaken), sheltered
Other Gear breastplate, heavy wooden shield, mwk longsword, light crossbow, ring of feather falling, bedroll, blanket[APG], cleric's vestments, explorer's outfit (2), masterwork backpack[APG], noble's outfit, signet ring, silver holy symbol of Iomedae, waterskin, 14 gp, 4 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Paladin Channel Positive Energy 3d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sheltered You become shaken when you have less than half your maximum hit points.
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).

--------------------

Halli
Female wolf
NG Medium animal
Init +3; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 19 (+1 deflection, +3 Dex, +1 enhancement, +7 natural)
hp 54 (6d8+24)
Fort +9, Ref +9, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +6 (1d3+2 nonlethal) or
. . bite +7 (1d6+4 plus trip)
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 16, Int 6, Wis 14, Cha 6
Base Atk +4; CMB +6; CMD 20 (24 vs. trip)
Feats Alertness, Improved Natural Armor, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Hunt
Skills Acrobatics +9 (+17 to jump), Perception +9, Sense Motive +4, Stealth +7, Survival +2 (+6 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack any target, combat riding, devotion, hunt
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

Note to self: Remember to check and see if you have nifty Pally powers turned on in HeroLab before grabbing the statblock. It should have the right stats now and not the ones from her smite and charge.


Joanna Whitehall wrote:

WOOO!

Do we get our spells back, or is that too generous? ;)

I'll have Joanna leveled in a little bit.

Yeah, go on then... we can bend the space-time continuum and call it equivalent to a day's rest!!!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2
GM Zed wrote:
Joanna Whitehall wrote:

WOOO!

Do we get our spells back, or is that too generous? ;)

I'll have Joanna leveled in a little bit.

Yeah, go on then... we can bend the space-time continuum and call it equivalent to a day's rest!!!

Woot!

I would like to know before I pick spells, would it be possible for enough castings of lesser restoration to equal a normal restoration spell? And would it be possible for that to translate into a greater restoration with enough castings?

Basically, is there a way for Joanna to remove Zee's negative levels and cure Halli's madness?


...um, I'm going to be cruel and say Nope... there are some fun RP opportunities with Halli as she is - and Ziomarra is paying a temporary penalty for basically having Azlanti blood (and being a many point build) for the rest of the AP!!! (unless she elects to move back into her own body at some point of course).


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Fair enough. Two CLW's loaded and ready to go!

Also, I hope you didn't panic when you saw the stats the first time around. I goofed and had left some things checked that should have been unchecked and that made her to hit a +17/+12 instead of the much more reasonable +12/+7 it's supposed to be. I did miss some stuff with Halli though. She got the mental prowess bonus. I've put that on her Wisdom. She also got a boost to AC, so now she's as hard to hit as Joanna, has 2 more HP, and her saves are almost as good. I put her 1 skill point into Perception.


Inactive

Woohoo! I'm currently at work but I'll try and get Briana updated before I go to bed tomorrow morning.

*happy dances*

~I get Wandering Heeeex, I get Wandering Heeeex~

*edit* Not sure if I want to put that +2 mental stat to Int or Cha. Bri's Wisdom is already 18 so it'd be fun to bump one of the other two. Thoughts?


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Charisma was a no-brainer for me since I've got so many abilities that tie into it, like Lay on Hands, Smite Evil, Divine Grace, Spells, and some skills that I have ranks in.

For Briana, I think either one would work, though I think several of your Shaman abilities tie off of CHA. INT could be justified as having Teldon rub off on her and she's beginning to pick up an eclectic collection of skills, and is adding new wrinkles to her brain by conversing with him about different topics.

Or at least before he got snatched, anyway.


Inactive

Level Up - Shaman 6
+7 HP (5 + 2 Con)
+1 BAB
+1 Fort, Reflex, Will
+2 Charisma
+1 2nd Level Spell/Day
+1 3rd Level Spell/Day
+5 Skill Points (Diplomacy, Fly, Heal, Kn. Nature, Kn. Planes)
+2 Background Skill Points (Kn. Geography, Kn. History)
Class Ability: Wandering Hex - At 6th level, a shaman can temporarily gain the use of one of the hexes possessed by either one of her spirits. She must make this selection each day when she prepares her spells. For the purposes of this ability, she can select any hex possessed by her spirit or wandering spirit. If she selects it from her wandering spirit, she loses the hex immediately if she bonds with another spirit, although she can then select a different hex to gain using this ability, from either her spirit or her new wandering spirit. At 14th level, a shaman can select two wandering hexes each day instead of one. This ability otherwise functions as the hex class feature.

*Since we're renewed on spells but haven't technically rested, Briana's Wandering Spirit for the day will remain the Battle spirit. Her Wandering Hex will be Hampering Hex, from that same spirit.
______

Decided to go with +2 to Charisma for now as you're right, some of Briana's spirit abilities are keyed off of Charisma instead of Wisdom. But I added a few extra Knowledge skills to represent her time spent with Teldon as well as just bits and pieces that she's picked up in general over the course of the game :)


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Woot!!

Zed: I have a couple of questions about advancement...

For the GM:
I think I'd like to take the Evangelist prestige class. Would you be OK with me switching out the feat Spell Focus: Enchantment for Deific Obedience? I've been having Ziomarra perform the Desna's obedience already strictly for role-playing flavor, and I don't think that the Spell Focus feat has really come up yet so far.

As a total aside...

As a GM, I'm not at all a fan of the Deific Obedience feat. It seems to me that the only reason for its existence is to be a "feat tax" that enforces a role-playing requirement to enter the Evangelist, Exalted, or Sentinel prestige classes. (It hasn't come up yet in any of my games, but I would waive the requirement to take the feat itself. I would still require the obedience itself to be performed in play.)

That said, Zee is full-blood Azlanti now, which effectively makes her ability scores to be a 42-point buy, so I guess I shouldn't complain.

Anyway, let me know if it's OK to switch out the feat...


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

+2 to a mental ability you say?!?

Lol. It took a little while to read through the 120 discussion posts I missed, but definitely not as long as the 320 gameplay posts will. The last two months have been nuts... I got the old house renovated enough, moved, gained 15 pounds, started my new job, helped my wife find and start a new job, lost 20 pounds, finished my mountain of grad school work, and regained 10 pounds. I'm a stress eater. My brain is a bit fried still but I'll start reading through gameplay tonight or tomorrow and should be ready to start posting like tomorrow or Tuesday, if Zed's ready for me.

I've missed this game, looking forward to picking it up again!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Yep! It's been quite the rollercoaster. I think I can speak for all of us and say we're glad to have you back!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

So, I haven't read through the gameplay thread yet but I have two thoughts about leveling...

1) Zee is apparently an Azlanti now?!? I can teach you your new mother-tongue if you want. (curious about how that all transpired)

2) I had mentioned possibly taking a level or two of vigilante to bring Pelius to life... it turns out I'm not super into the class at all. Is there any way we could maybe work out like an investigator talent or something I could use instead? I don't get a talent this level but I'm just thinking about what options I might have besides vigilante levels.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee already knows Thassilonian, although she does not know Azlanti.

Remember that preserved clone of Sorshen we found? Also remember that Zee triggered a magical trap on it, but survived? Apparently, the magic of the two effects got mixed together... Zee was killed by an erstwhile ally we'd made in the dungeon, but immediately woke up in Sorshen's clone body. So, Zee now is walking around in a clone body the Runelord herself!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

And life has just gotten more interesting since then for the party. I'm sure once Teldon learns what happened, we're all getting an earful.


Inactive

Oh and Briana and Jo have kinda-sorta been tense/fighting and Halli had a bad experience in the last combat and is now uh...rather skittish and paranoid of everyone now. Fun times! :D


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Lol- thanks for the updates! I actually just read through everything I missed (staying up way too late to do so). Great work everyone! Now, I'm even more disappointed I wasn't here for all of it. When Briana was fighting back her feelings to be practical and thinking about how Teldon would be proud of her for it- that seriously hit me in the feels.

Tomorrow I'll work on leveling (assuming that's ok?)
Zed, can you maybe PM me about when/how you'd like to bring me back in, please?

@Zee- I meant Azlanti, I can teach you that if you want ;)


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

I'm trying to figure out what to do with Shadlah's new wild talents - she gets two of them, since her FCB of 1/6 of an Extra Wild Talent feat comes into play. So far it's looking like Tremorsense (because come on, its tremorsense), and one other. What do you all think of this one?

Elemental Whispers wrote:

Element(s) universal; Type utility (Su); Level 1; Burn 0

You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of creature usually allowed as a familiar when you gain this wild talent. You gain the Alertness feat and the special abilities granted by a familiar of that type. As a standard action, you can give the voice of the element the body of such a creature, using elemental matter of the appropriate element within 30 feet. As long as you concentrate, the familiar can take actions as a normal animal of its type, and it can move any distance away from you, though if it takes any damage or you cease concentrating, it returns to your mind. You lose Alertness while the familiar is manifested in this way. The familiar gains abilities as usual for a familiar of its type, though it never gains the ability to speak with animals of its kind.

EDITED to add: In theory, I could then use it to gain Improved Elemental Whispers (instead of Tremorsense), which would give me either an earth wysp or a small earth elemental as an improved familiar, without the need to concentrate to manifest it...

Holding off on posting until I know what I'm doing. If Shadlah's getting a familiar, I'll want to work that in.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Level up
+2 in Wisdom
+1 to Bab (giving access to -2/+4 Power attack)
+1 to saves
+1 L0 and L2 spell

Bonus combat feat:can I get the Weapon specialisation Feat? If not, I'll take Blind-Fighting

HP+8 (56/56)

Skills (5)
Diplomacy +1 rank 5
Know Religion +2 rank 5
Perception +2 rank 4

Background skills
Artistry-Poesy +2


Arsith D' Abariane wrote:
Combat feat:can I get the Weapon specialisation Feat? If not, I'll take Blind-Fighting

I see no reason why you shouldn't be able to access Weapon Specialization? The prerequisites call out Fighter Level 4 but the Warpriest is an amalgam of the Fighter with Cleric so no problems?

Ziomarra - happy for you to swap out the feat as suggested...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Shadlah: I like the tremorsense and elemental familiar ideas!

Teldon: Oh, and welcome back!!

Zed: Thanks! I will level up later today, and will have an updated version of Zee's statblock in her profile.


Inactive
Teldon wrote:
When Briana was fighting back her feelings to be practical and thinking about how Teldon would be proud of her for it- that seriously hit me in the feels.

Glad you enjoyed the writing! It's been interesting to me to see how Briana has been handling things - her snapping at Jo earlier surprised even me!

@Shadlah - I would totally get Tremorsense because how cool is that? Also that's a really, really neat and unique sort of familiar option - I dig it :D


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Ziomarra is leveled up!

I took a level in the Evangelist prestige class:

+7 hp

A TON of skill points, including several skills that are now class skills.

One big thing Zee does not get is new spells... that'll come next level, with the Aligned Class feature, which will allow her to advance as a witch along with asvancing as an evangelist.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Cool, sounds good to me, then.

Shadlah's 2nd-level changelog:

  • +9 hp
  • Bonus progression - +2 Wisdom (gotta shore up that Will save)
  • +1 BAB (deadly aim is now -2/+4)
  • +1 to Fort, Ref, and Will saves
  • 6 skill points (+2 background skills)
  • Can now accept a maximum 2 points of burn every round (can be forced to take more by external forces)
  • Elemental Overflow - bonus on attack rolls with kinetic blast increases to +2; bonus on damage rolls increases to +4. Both only apply as long as she has at least 1 point of burn. In addition, whenever Shadlah has at least 3 points of burn, she gains a +2 size bonus to two physical ability scores of her choice (likely Dex and Con), and (5*current burn)% chance to negate critical hits and sneak attack.
  • Internal Buffer - as a full-round action, Shadlah can accept 1 point of burn to add 1 point to the buffer (can hold 1 point total), which she can spend whenever she would otherwise accept burn. Essentially allows her to bypass the limit on how much burn she can accept in one round.
  • Utility wild talent - Tremorsense - can spend a move action to gain tremorsense 30' for one round. Costs 0 burn, but can accept 1 point to extend duration to 1 round/kineticist level.
  • Utility wild talent - Elemental Whispers - Armadillo familiar. Shadlah gains +1 natural armor, and Alertness while her familiar is contained in her mind. It can communicate empathically, or verbally. As a standard action (and by maintaining concentration as a standard action), Shadlah can manifest the familiar.

Zed! Would you like to come up with a fun way for Shadlah to be introduced to her familiar, or shall I handle it?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Lol- the petting zoo grows!

I really might have to pick up a familiar at 7th...


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

There are very few 3rd-level utility talents that are useful for a dungeon-crawling ranged kineticist. A mentally-constrained armadillo buddy seems as good as any :P


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Well, the question is, do you get a tom to make him the only male animal in the party, or do you roll for it to see if Teldon remains the only male of the party?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Ha! If I do take one (and I need to talk to Zed first, I think, because I can't remember what we talked about before regarding the VMC magus 11th level ability, which might force me to take a specific arcana at 7th) I was thinking about giving it the figment archetype... that makes it so that its not an actual animal but sort of a magical manifestation of part of my own mind. That seems fitting for Teldon, and that way I could make it a tom and still be the only male in the party. The one big downside to that is that (I was just reminded while getting the link) it loses speak with animals of its kind, and it would be shame for him to not be able to speak with Rowenna...

@Zed:
Do you remember what we talked about for if/when Teldon reaches 11th? The VMC ability is spellstrike but I can't cast spells... I'd be thrilled to just pick another arcana instead if that's ok?

Another option (that I either talked with you about or a player in an RL game I was running, I don't remember which) is allowing the use of certain items (like scrolls/wands/etc) with spellstrike. Technically, the ability says "whenever the magus casts a spell" so I'm pretty sure the original intention was that you had to actually cast it, though I've heard/seen people argue that scrolls and staves count as casting and should always qualify.

There is an arcana that lets you use wands or staves with spell combat, but makes no mention of spellstrike... so you could, if you wanted, adapt that to make spellcombat work, the only downside there is that I'd either have to retrain my arcana at 11th or have one that does me literally no good from 7th level until 11th.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

6th level investigator

+2 Int

+6 hp (d8+1)
+1 bab
+1 all saves
+18 skill points (13 for leveling, 5 from Int increase)

+2 inspiration uses/day
+2 arcane pool uses/day

+1 2nd level extract/day
New formulae: animal aspect, heroic fortune

Studied combat and trapfinding bonuses increase by +1


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Hey Zed, could I get an answer to my previous question re: Shadlah's new mind occupation?


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

On a completely unrelated note...

I just received my physical copy of the Starfinder Core Rulebook.

It is gorgeous. Seriously, it's one of the best-looking and most well laid-out RPG rulebooks I've ever seen.

Now to actually read the thing...


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

I'm not a big fan of Sci-Fi, and I don't own the book,but I'll admit I'm curious.

If you ever set a game, I'd like to try and join.


Teldon wrote:

Do you remember what we talked about for if/when Teldon reaches 11th? The VMC ability is spellstrike but I can't cast spells... I'd be thrilled to just pick another arcana instead if that's ok?

Another option (that I either talked with you about or a player in an RL game I was running, I don't remember which) is allowing the use of certain items (like scrolls/wands/etc) with spellstrike. Technically, the ability says "whenever the magus casts a spell" so I'm pretty sure the original intention was that you had to actually cast it, though I've heard/seen people argue that scrolls and staves count as casting and should always qualify.

There is an arcana that lets you use wands or staves with spell combat, but makes no mention of spellstrike... so you could, if you wanted, adapt that to make spellcombat work, the only downside there is that I'd either have to retrain my arcana at 11th or have one that does me literally no good from 7th level until 11th.

I honestly can't recall if we ever had a discussion - but I think I'd be inclined to go with swapping out Spellstrike for another Arcana... if you did your heart set on getting Spellstrike then I'd be okay with saying that Scrolls and Staves do count as casting...

Shadlah wrote:
Zed! Would you like to come up with a fun way for Shadlah to be introduced to her familiar, or shall I handle it?

This particular section of the dungeon is quite cave based so it is definitely a good time to be introducing a rock-based familiar... I'd be happy for you to RP something to bring it into the game - I can initiate something if you like or you can run the sequence of events when you feel there is a good point in the game...


Ziomarra Callinovo wrote:

On a completely unrelated note...

I just received my physical copy of the Starfinder Core Rulebook.

It is gorgeous. Seriously, it's one of the best-looking and most well laid-out RPG rulebooks I've ever seen.

Now to actually read the thing...

I'm intrigued but, for now at least, I'll go with getting the ten dollar PDF - it's an expensive beast on Amazon and hard-back books from Paizo to the UK is kinda expensive!!!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)
GM Zed wrote:
...I think I'd be inclined to go with swapping out Spellstrike for another Arcana... if you did your heart set on getting Spellstrike then I'd be okay with saying that Scrolls and Staves do count as casting...

Spellstrike is a handy ability but I think I'd rather just grab another arcana. It's so much simpler and saves us all the trouble of me screwing around trying to buy, carry, and use a bunch of scrolls all the time.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Hmm, I'd like to see what you can come up with for Shadlah's new... accompaniment. I can take over the RP at some point, but if you could work it in initially, that'd be great.

But it's 2 a.m. here, so I'm gonna crash and get to a gameplay post when I wake up >.>


Inactive

Re: Starfinder - I'm definitely interested but my RL group won't be starting any new campaigns for awhile yet (we're maybe two fights from finishing Mummy's Mask and are on Book 5 of RotRL and Book 4 of WotR) and I'm not in any big hurry to leap into Starfinder Society so I'll likely wait and pick up the hardcover around Christmas. Miiiight buy the PDF sooner, we'll see.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I'm not sure about nabbing Starfinder. If they release an SRD, then I might look into it, but not really sure if it'll be my cup of tea.

[montypython]Now for something completely different...[/montypython]
Saw Dunkirk tonight and it has joined the ranks of a handful of movies that can move me to tears.

Even if the audio was screwed up. (Hey free movie ticket though.)

If you can, I would recommend you see it.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

My wife and I saw Dunkirk two weeks ago. We both thought it was very well-done.

I've been running my Thursday night gaming group throught a couple of Pathfinder modules, but using the Dungeon World rules. It's been interesting. I've come to the conclusion that DW works best for sandbox-style play, and isn't as well-suited for linear storytelling. Both modules (Murder's Mark and Godsmouth Heresy) went off the rails very quickly, and I ended up improvising at least 3/4 of the adventures. It was still fun, though: DW makes improvization easy.

Anyway, they're interested in maybe trying out Starfinder, so we'll see!


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

I probably won't be getting too much into Starfinder. My money and mental prowess are pretty well invested in Pathfinder, and my home group isn't interested in picking up SF. Also, SFS in my area will be spearheaded by a toxic person I'd really prefer not to associate with (he threatened to punch my BF in the mouth when said BF asked him to stop using 'Tongan' as an insult).

That said, I've been reading a lot of Exalted lately in preparation for a home game my BF's friend is running, so...


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Grad school is the absolute worst...
I just got my syllabi for the coming semester (which starts 12 days from today) and my 2 credit hour course has a massive project due for the first day of class. And, just for good measure, a stipulation that if you don't have it in on time you automatically fail the class...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

What? That makes zero sense!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Wow, that professor sounds like a jerk. Anything we can do to help?


Inactive

Geeze, that sucks! What sort of project is it?


Folks, I have had a busy day packing for holidays and then tomorrow will be travelling - I expect to have wi-fi / internet where we are staying but I should think the pace will slow for a week... apologies (you can always check out the Gen Con coverage instead!!!)

...and yeah Teldon, that ain't cool!!! Hope you can get your head around the project in time...


Inactive

Said this elsewhere but thanks for the notice and I hope you have a fun and safe holiday! :)

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