Shards of the Titanswar

Game Master EldonG

The ruined monastery is exactly one of those places parents warn their children about. I wonder why...


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Liberty's Edge

He eyes the coin and tries to not salivate too hard.

I...uh...think that'll cover it!


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

"Great! Let's get going. I'm light - where do you want me?" Sakuro asked. Weight distribution was important on boats - even she knew that - and she seemed perfectly willing to go wherever he told her to. Always listen to the experts, yeah?


HP 17/28 AC15 Nia'Nikta

Nia'Nikta would stroke her horse's head. While combat trained they didn't often need to use a barge to cross rivers or wide bodies of water so this should be interesting. Swinging up into the saddle.

Ride: 1d20 + 1 ⇒ (1) + 1 = 2

It was clear her attention was elsewhere as she completely bungled even getting into the saddle. Having not accounted for the fact she had adjusted the straps for Jun she got up, swung her leg over and missed the other strap and kept going landing flat on her back. Stunned for a moment she started laughing. Her horse just turned his head looking at her and started munching on grass without moving.

After recovering from her laughing fit she would get up readjust the straps. "Must remember to check these before I mount when others are riding." She murmured out loud before swinging back up and trying to get her horse to move onto the barge.

Ride: 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

(Going off the first roll)

The horse eyes the boat - it takes a moment for you to realize that a significant contribution to your failure was when it took a step back even as you tried mounting.

The horse looks defiant, and shakes its mane, whinnying.

It may take sedation to get it to board.


HP 17/28 AC15 Nia'Nikta

Nia sighs and untied the scarf from around her waist and moves to his head gently stroking it. Running her fingers over his eyes gently getting him to close them before wrapping the scarf over his eyes to blind him making him rely on her to guide him.

She slowly guided him onto the boat.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Seeing that his efforts to aid Nia were in vain (and with growing concerns about the way things are developing), Auric steps back away from her and her horse looking around the dock (where he is still standing) for ropes or long sticks in case it becomes necessary to fish anyone out of the water...


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Antonio shook his head and shrugged.
"Sorry, I don't know how to handle animals like that."

Liberty's Edge

Ok, this definitely sounds like Animal Handling.

Liberty's Edge

Just to clarify: the horse has realized that it's terrified of this little boat, and refuses to board. I did allow a ride roll - but that failed horribly. It's now more determined than before.

Animal Handling might change its mind, but I get the feeling nobody is particularly good with animals.

Shall we move on?


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Oops thought this was in discussion! So, the options are sedate or stable, if I'm not mistaken?

If Sedate: Sleep spell is a good option! (Or calm animals if you have it!) If Stable: I'm sure you can trust the townsfolk around here; you're a hero, after all!


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I would personally suggest stabling it. XD


HP 17/28 AC15 Nia'Nikta

I didn't want to waste to much time on taking it back being stabled and such. It was originally kept around for Alyra and Jun. But if it won't take time then Ill stable it. Its a war trained horse so figured a boat wouldn't be to far fetched for it.

She would turn the mount around. "Ill be back guys. Ill get him stabled up."


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Reiko nods, and gazes toward their destination.
Something tells me that whatever it is we are after will be there when we get there. I don't believe a small delay is going to alter that.

Liberty's Edge

All you can do is tether it in front of the 'Mug, but that's no problem.

Everyone boards?


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Sakuro sure does. ^^


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Antonio boards.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Reiko boards


HP 17/28 AC15 Nia'Nikta

Nia would take the things she needs out of the saddlebags and heads back to board.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric boards too


Female Elf Wizard

Aya boards.


Baldek boards with a grin. "Back on the water!"

Liberty's Edge

The captain poles the little craft into the lake, then the crew breaks out the paddles. The crew is nothing but two boys, just into their teens at best, likely his sons. They maneuver the craft around, and head south.

Glisten lake lives up to its name - far enough in the distance, it looks like liquid silver. There are always ripples, but never any waves.

The captain takes a paddle, and sits in the bow, guiding the boat with measured strokes, and slowly, the boat picks up speed.

The trip looks like it might take an hour, if that.

Liberty's Edge

I'd like a general idea of where everyone will be situated on the boat.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Sakuro will be wherever the owner tells her to be for balance purposes - possibly near the middle. She's fairly light either way, and shouldn't affect it too much.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Reiko would probably be on one side or the other, appreciating the beauty of the lake.


Baldek will be at the front, wanting to feel like he's floating on the lake, and forget about the boat.

If possible, he'd let his hand trail in the fresh waters.


HP 17/28 AC15 Nia'Nikta

Possibly in the middle back not to close to the edge.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

wherever is available


Female Elf Wizard

Totally random.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Portside aft fantail, lazily reclining and admiring the view; perhaps trailing a finger in the water if its close enough.

Liberty's Edge

After a while, you can see an island - much like a largish, wooded hill with a bay. The boat gets steered for it. There are a number of smaller islands in this side of the lake, but no other of this size.

Perception rolls from everyone - those in the back half of the boat take a -5.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Perception: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3


HP 17/28 AC15 Nia'Nikta

Perception: 1d20 + 1 ⇒ (10) + 1 = 11


Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

while I'm waiting for a suitable exit point, please make as many rolls for me as possible.

perception: 1d20 + 5 ⇒ (4) + 5 = 9


Female Elf Wizard

Perception: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10

Liberty's Edge

Perception DC 20:
A dark shape comes up from the depths of the water, but quickly is beneath the small craft.

Everyone else is surprised as the barge suddenly shudders and tilts horribly.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 ⇒ 8
Perception: 1d20 ⇒ 1

I'll need Acrobatics checks for everyone, DC 12.

Failure means you're falling, and in danger of going overboard. A DC 10 Ref. save will allow you to grab the edge before going over. Anyone who made the Perception check gets a +2 on both because they had warning!

I'll roll for Auric and the crew later - pressed for time.


HP 17/28 AC15 Nia'Nikta

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16

Nia'Nikta manages to keep her feet and would reach out to assist anyone that started to tumble. "Anyone see what did that?"


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13

Sakuro just barely managed to keep her balance - being towards the middle of the ship probably helped, and she was actually a fairly healthy girl overall. "Waaaaah, wh-what's going on!?"


Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

"Some big fish under us!" answers Baldek as he sways in unison with the rocking boat.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Acrobatics vs DC12: 1d20 + 10 ⇒ (4) + 10 = 14
All of a sudden Antonio is on his feet, his arms windmilling to avoid going overboard.
"What happened?!"


Female Elf Wizard

Reflex save: 1d20 + 4 ⇒ (13) + 4 = 17
Aya manages to keep her balance. She looks and listens to try to figure out what just happened.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17


Female Elf Wizard

I am so sorry. Made the wrong roll.
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15

Liberty's Edge

Auric: 1d20 - 2 ⇒ (13) - 2 = 11
Captain: 1d20 ⇒ 12
Crew 1: 1d20 + 1 ⇒ (5) + 1 = 6
Crew 2: 1d20 + 1 ⇒ (13) + 1 = 14

Liberty's Edge

Auric: 1d20 + 5 ⇒ (11) + 5 = 16
Crew 1: 1d20 + 3 ⇒ (17) + 3 = 20

Both Auric and the oldest boy lose their footing, but manage to grab the rail, rather than go overboard.

Tentacles slide up over the siderails in several places, some grabbing the craft - others seeking targets!

Only those not surprised can act. (Only Baldek, I think.)

Initiative: 1d20 + 6 ⇒ (2) + 6 = 8


Female Elf Wizard

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


"Me and ships!! Why can't I never get to go from one shore to the next ON THE SAME DAMN BOAT!!!" roars Baldek as he charges the nearest tentacle to sever it clean!

Rage round 1, PA, Charge, Sudden Attack (1 MP), AC is 16.
Charge: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d12 + 11 ⇒ (3) + 11 = 14
Sudden Attack roll1: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Sudden Attack roll2: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 101d12 + 11 ⇒ (5) + 11 = 16

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