Shadows of the Midnights Passed

Game Master nightflier


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Discussion Thread is up.


Dotting to keep track of the thread and ready for the rest of the guys.

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Some notes about the house rules:

1) Natural 1 on d20 is always a failure. I may ask for additional rolls or I may determine outcome straight away, based on various circumstances. This applies to all kind of rolls - combat, skill checks, saving throws...

2) Critical hits are automatically approved. No need for confirmation rolls.

3) I will be using some rules that some of you are familiar with, some are not. I will introduce them when the game demands to do so. As of now, you need to know that I'll be using Fate Points. For new players to my games, they are similar to Action Points and Hero Points, but they are cumulative. I will post the rules for Fate Points here and repost them later in the Campaign Info tab. Also, at some point I'll use Insanity Points. I will post rules about them when I decide to do so.

At character creation, a character gains a number of Fate Points equal to his Charisma bonus. Additionally, a character gains 1 (one) Fate Point at each character level. Also, a character may receive additional Fate Points based on GM’s fiat, when the character scores especially important critical hit, solves a key puzzle or something else entirely, based on GM’s judgment.

1 fp: add +2 to any d20 roll (up to 5 may be spent on any one roll)
1fp: gain two spell points; they must be spent in the same round.
1 fp: automatically stabilize
1 fp: gain full proficiency in any one language currently spoken
2 fp: maximize one damage die
3 fp: roll twice for hp when leveling, taking the best result
3 fp: gain knowledge of one 1st level spell
4 fp: get one bonus skill point
5 fp: re-roll any roll
5 fp: get one extra standard action
10 fp: force an NPC or other player to reroll
10 fp: make any skill class skill
20 fp: get a bonus feat
30 fp: increase an ability score
40fp: gain additional character trait, conditioned on GM's approval


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Checking in.

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Raven, do you have access to Might of the Magus by Kobold Press? There are feats there that may be very useful for your character. If you do not have it, I'll post some of those I think you may be interested in here.


Male Half-elf Magus (Bladebound) 1 HP 11/11 | AC 17 (14ff 13t) | +5 fort +3 ref +3 wil | +5 init +4 perc
nightflier wrote:
Raven, do you have access to Might of the Magus by Kobold Press? There are feats there that may be very useful for your character. If you do not have it, I'll post some of those I think you may be interested in here.

I do not, but I'm going to check it and buy it. (I'm for supporting 3PP...)

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GM W.R. Monger

I'm trying to find some Samurai-esk feats, but there is only so few and should just focus on sword and board and later one two-weapon style or maybe a two handed for the duelist type.

The Exchange

Checking in too. Busy tonight with running final session of a viking game. Will post more when I can but for now thanks for the chance to game with everyone.

cheers


Male Human - Suloise Monk / 1 (Scarlet Brotherhood) Sashey

Attikus Blanc reporting in...

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Raven Snowborn wrote:
nightflier wrote:
Raven, do you have access to Might of the Magus by Kobold Press? There are feats there that may be very useful for your character. If you do not have it, I'll post some of those I think you may be interested in here.
I do not, but I'm going to check it and buy it. (I'm for supporting 3PP...)

If you plan to buy, than Complete Advanced Feats are perhaps better bang for the buck. Check it out, anyway.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Hey there.

@nightflier would you like any of us to already know each other, or should we just make our way to the inn?

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That's up to you.


Checking in here.

Due to Anwyn's Midnight ties, she would not know anyone else in the group at first, but perhaps she would be acquainted with someone? She would definitely look for someone to help protect her in any event :)

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Anwyn also doesn't speak Common tongue. I now see that you've changed her languages as well. Please change them back to Midnight languages. You can keep Abyssal and Elven, since Elven is (in my games) same across all planes and worlds. Same goes for Dwarven tongue. You can leave the slot empty for Undercommon and learn it the next level. Or you can modify your background a little to reflect some time spent in the Underdark, perhaps. If so, you can keep it.


OK I fixed her languages. Let me know if that works for you.

I am really slammed at work but I will try to get a post up later.

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Guys, please make note in your profiles about your Fate Points. You have a number of Fate Points equal to your Charisma modifier + your level (1st right now). In future, whenever you gain a FP, take a note on how you gained it and how you spent it.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Done, and I've made a proper hero lab character sheet too.

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Kitao, I'm away from my computer, so I can't use tags.

I didn't quite understood your post. "Big bearded man" is in fact a humanoid bear and only "small bearded man" in the room is Attikus. Proprietor of the inn, the dwarf Kaigan, is not there.

Did you intended to assume that Attikus is one of the staff?


bearded as in the dwarf, as in big hefty build, he will assume it is Attikus

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Okay. I thought that you thougt that the barman is a dwarf, not a quaggoth. :-)

Since you're talking to Attikus, I'll let him answer you and Gmor the Quaggoth will have to say a thing or two later on, probably.

Great writing in your posts, btw.

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Btw, current year 1374 DR.

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Anwyn, what are your plans for Obsidian Blade? It had a role in the previous Midnight game, but here it's just a glass sword with no particular ties to the world. And it's completely unsuited for your style of combat, since it's not finessable. Also, I think it's magical properties should not come into play this early, since other PCs don't have magic items.

I can think of several solutions to this problem:

1) She could give it the innkeeper to store it (if she ever gets back to Midnight, the sword would find her there)

2) She could find someone to "reforge" the sword, perhaps creating two smaller blades out of it, which would suit her combat style. (And this could be a personal quest for her.)

3) She could sell it or exchange it for some other magical item.

Of course, I'm open to suggestions...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

When I've had stuff like that happen in games before, I've gone with the explanation that the magic mcguffin's magic isn't in tune with the world's magic, and it needs time to attune itself, thus explaining why it slowly grows over time back into what it was.

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Yeah, that's the explanation that I'm gonna use. But beyond that, the sword is really not her style, since she is Dexterity-based combatant. Of course, if Eric (the player) wants to keep the blade as is, I don't mind.

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Guys, what are your thoughts about my idea of allowing non-chosen players to enter the game and interact with you as long as you're in the Briarwood and not engaged in active quests?

Also, I plan on inviting some of our old comrades, such as High Duke and Doomed Hero to create characters such as those and just hang around the inn.

I'm gonna put this to a vote. Majority wins. I'm gonna vote only in the case of tie, since there are eight of you.


Nightflier,

Anwyn is loath to give up the sword right now as it is her only link to her homeland. She does still believe it to be magical (since she lost her Innate magic trait she can no longer tell it is non-magical) and she believes the sword may have had something to do with her transport to the Realms.

Here is what happened to her after the end of the last game:

Background:
After the previous group was attacked by the giant turtle, the sounds called some sort of beasts to the scene. Lantesh, her bodyguard motioned for her to retreat back the way they came and soon they found themselves back in the underground cavern. After wandering aimlessly for a while, they encountered a strange arch. As Anwyn passed through it she felt a wrenching she had never felt before. She found herself alone in one of the many passages of the Underdark where she eventually made it to Briarwood.

So, she sees the sword as the most likely way to return to her home. Having the sword reforged into a more useable form is an intriguing one, and I like mdt's idea as well. I think for right now she would want to learn more about the sword and what powers it has (had...)

Nightflier wrote:
Guys, what are your thoughts about my idea of allowing non-chosen players to enter the game and interact with you as long as you're in the Briarwood and not engaged in active quests?

I vote YES for this!


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Doesn't bother me one way or the other, so does 'meh' count as an Aye or a Nay? ;)


Female Human Ranger (Spell-less)

I'm fine with it....not that I'm the most social person.


Hmmm..., nightflier, would you allow Grand Moff Vixen and me to be also one of the Briarwood characters?

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I'm gonna limit that for now on those who are in only one game.

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Faerin wrote:
I'm fine with it....not that I'm the most social person.

Faerin, you still haven't posted in the Game Thread. Please post something so that the campaign page may include your character.


nightflier wrote:
I'm gonna limit that for now on those who are in only one game.

I already enjoying reading this adventure, I keep my eyes open none the less.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8
nightflier wrote:
Guys, what are your thoughts about my idea of allowing non-chosen players to enter the game and interact with you as long as you're in the Briarwood and not engaged in active quests?

I think its worth a try, although we'll have to see how fun it is for those playing the NPCs considering there'll be considerable downtime for them.


Hobgoblin Inq1 | Init +3 | Hits 11/11 | Fate 3 | AC 20, tch 14, fft 16 | F +4, R +3, W +6 | darkvision 60ft, Perception +8

Sure, nightflier. I'm game.

Cheers


Male Human - Suloise Monk / 1 (Scarlet Brotherhood) Sashey

NO problems with that here.

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I'll be traveling tonight, so my next post will be later tomorrow.


@eric, I love reading your posts.

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I just got back from my trip. I'll be posting replies later tonight.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

It'll be fun to see how the adventure hook gets introduced :) There's quite a lot of PCs and so far they have little reason to associate with each other.


I suspect lynching a drow female will come into play at some point, he he.


Female Human Ranger (Spell-less)

Wow it's totally a cultural thing and you're doing a great job of portryaing it, but Heichi comes off as an absolute D-bag. lol


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posting this in all my games.

I'll be travelling this week, Monday through Wednesday, and I likely won't be able to post as much as I usually do. I should be back to normal posting by the end of the week.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

We'll have to see if it gets that far. Marcus won't stand for any lynching.

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mdt wrote:

Posting this in all my games.

I'll be travelling this week, Monday through Wednesday, and I likely won't be able to post as much as I usually do. I should be back to normal posting by the end of the week.

No worries. If needs be, I'll DM your PC. On another note, please post exclusively under your PC profile. That's so that I always know which PC is absent from the game in cases like these.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Nightflier, how obvious is the Paladin detect evil ability in your game? Marcus is very curious about the robed figure but doesn't wish to start a fight.

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As a paladin's ability, it is not very obvious, since it requires only concentration of your part. But it is possible that someone has an item or ability that lets him or her know when they are being "scanned" for something - magic, evil, truth, whatever.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

That seems particularly plausible in this case.

Dark Archive

I'm gonna move things up tomorrow. I think you've had enough time to create some kind of contact with one another, so it's time for the first quest.

Dark Archive

I'm gonna keep the discussion with Kaigan for a bit and you can pump him for info. But if you want to stay in Briarwood, you need to choose one of the places he mentioned.

You don't need to go that way if you don't want to. You may decide to go to Silverymoon or Waterdeep or wherever.

This game is pretty much sandboxy.


Thanks for the compliment of Kitao, and yes he will come looking as a D-bag, if you consider he is from a feudal-like japan country (Wa).
Were gaijin are the equals to Eta which is the equal to trash and only work as leather workers, mortuary and sewer cleaners amongst their jobs and are the lowest of the Celetial Order. So for Kitao is like living among uncivilized trash that he must show respect that normally he wouldn't even bother to notice your existance.

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