Lantern Bearer

Raven Snowborn's page

59 posts. Alias of Llaelian.


Full Name

Raven Snowborn

Race

Half-elf

Classes/Levels

Magus (Bladebound) 1 HP 11/11 | AC 17 (14ff 13t) | +5 fort +3 ref +3 wil | +5 init +4 perc

Gender

Male

Size

Medium

Alignment

CG

Deity

Eilistraee

Languages

Common, Elven, Dwarf, Drow, Draconic

Strength 18
Dexterity 16
Constitution 16
Intelligence 17
Wisdom 13
Charisma 12

About Raven Snowborn

Raven Snowborn
Male Half-Elf Magus (Bladebound) 1 (Pathfinder RPG Ultimate Magic 0, 9)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee bastard sword +4 (1d10+4/19-20)
or bastard sword (2H) (1d10+6/19-20)
Ranged cold iron javelin +3 (1d6+4) (*5)
Magus (Bladebound) Spells Prepared (CL 1st; concentration +10 (+1 CL, +3 Int, +4 Defensive casting, +2 trait):
. . 1st—color spray (DC 14), shocking grasp
. . 0 (at will)—detect magic, light, read magic
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Statistics
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Str 18, Dex 16, Con 16, Int 17, Wis 13, Cha 12
Base Atk +0; CMB +4; CMD 17
Feats Combat Casting
Traits desperate focus, elven reflexes

Skills Intimidate +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Perception +4, Spellcraft +7, Use Magic Device +5;
Racial Modifiers +2 Perception

Languages Common, Draconic, Drow, Dwarven, Elven

SQ arcane pool, arcane training, elf blood, spell combat

Combat Gear caltrops; Other Gear lamellar (leather) armor, bastard sword, cold iron javelin (*5), backpack, bedroll, belt pouch, blanket, winter, chalk, flint and steel, mess kit, scrivener's kit, sewing needle, silk rope (50 ft.), soap, spell component pouch, spellbook, string or twine, trail rations (5), waterskin, 108 gp, 1 sp, 7 cp

Spellbook
1st level: color spray, enlarge person, grease, shield, shocking grasp, true strike.
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Special Abilities
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Arcane Pool (+1, 4/day, remaining 3) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Cold Honed Half-Elves from arctic regions with this racial trait can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Cold Weather outfit: +5 circumstance bonus on fortitude saving throws vs exposure to cold weather.

Background:

Raven Snowborn was born in the small village of Easthaven in Icewind Dale of a single human mother who was found half dead by the lake by a group of trappers. His elven ancestry being clear, he has for a long time questioned his mother about his father to be replied she could not remember who he was. He would swear she knows more than she could say but has long ago stopped pressing the point as it seems very painful for her to talk about her past.

While his skin tone and eyes color, a pale grey for both, do not come from his mother, he has clearly inherited from her his black hair and slender build. Surprisingly, behind that build hides iron muscles and stamina and an instinctive knowledge of bladework.

Upon his birth, he mother was taken into the family of hunters that saved her. As she recovered her health and part of her memory, she demonstrated her skill as a bow-woman and tracker and quickly settled.

For Raven, it was much more complicated for while he was strong and tough and could easily support the cold, the life of his mother and newfound family did not appeal to him. Adding to that his pointed ears and strange skin set him apart. One day, gathering all the coins he had saved for that occasion, he went to see an old man that went from village to village, offering to read people’s future and asked to be read his past. ”Tough task you’re asking me, young man.”, replied the seer. ”I’ll try but I’m not sure what will come out”, he added, throwing scented herbs into a brazier and casting a spell. After a few minutes, the Seer opened his eyes and said. ”I’ve got an answer but it may not be the one you seek. It says: ”Where the water melts the snow, the cutting night calls. the only help I can give you with that, is that to the south, in the city named Neverwinter, the river is hot enough to melt the snow. Maybe you can find what you seek there. But beware, sometimes, it is best to let the past lie.”

Acting on the cryptic answer, Raven saved enough money to join the next caravan coming from Neverwinter on its way back, paying his way as a caravan guard. Once in the Jewel of the North, he was directed to the House of Knowledge, where he sought lore about the ‘cutting night’.
As he was bend over books, looking for a clue, he heard some unintelligible words in his mind that turned into a badly accentuated common. ”I’m here, on the wall, you bloody moron.”, the voice said. And there on the wall was a sword, longer and more massive than usual and with a blade black as night. Extending the hand to touch the sword, Raven was overwhelmed by the masses of emotion that were release through his mind before being fixed on a single idea: the sword should be his.

Noting all the details of the blade, Raven had a cheap replica made and painted the blade in black, so as to disguise his theft. And in one of the following nights, he entered the temple, guided by the voice in his head, exchanged the swords and fled the city.

Since then, Raven has been always on the move, both cursing himself for obeying the sword the first time and trying to learn as much as he can from it. But the blade is cryptic and has not shared that much. Just enough to teach Raven basic magic, arcane knowledge and a way to enhance her from time to time.

Then came Briarwoods, a town he heard about just a few weeks ago. The merchant whose caravan he was escorting told him the in their next destination, no scrying or teleportation could happen. That was enough for Raven to decide to stop there for a while to get his feet back under him. There, he has settled in an empty house and earned his living by doing some menial manual labor while training alone with his blade. But his funds are running short…

Fate Points:

Initial: 2
Current: 4
Gains: +1 for killing the Ogre/witch/bodyguard goblins.
+1 for figuring the key to the witch's cottage.

Party loot:

2 goblin healing potions
1 bony witch wand
1 human bone piercing
1 scroll case