Xaivanshee Rasivrein

Anwyn Elghreah Larerthane's page

142 posts. Alias of Eric Swanson.

About Anwyn Elghreah Larerthane

Anwyn Elghreah Larerthane
Location: Nightflier's Forgotten Realms
Female Drow (Shadar) Bladedancer 1
Heroic Path: Beloved of Death
Favored Region:

Status: Dance Pool: 6/6; Shadowstrike 8/8

Description: 32 years old, appears 18 years old. 5'11" tall, 110 lbs. Long flowing silvery white hair styled in an elaborate fashion, blood red eyes with a smoldering quality to them. Usually wears dark red lipstick and black eye-shadow. Dusky grey skin. Usually wears a black silk dress of fine make designed to show off her figure along with fine dancing shoes.

Size Medium type (Elf)
Senses: Darkvision 60'; Perception +8

===== Statistics =====
Str 13 (+1)
Dex 16+2+2=20 (+5)
Con 14-2=12 (+1)
Int 14 (+2)
Wis 10 (0)
Cha 14+2+4=20 (+5)

===== Defense =====
AC 21, Touch 21, FF 15 (+5 Dex, +5 deflection, +1 dodge)
CMD 21
hp: 9 (d8+1, max hp)
Fort +1, Ref +7, Will +0
SR: 7
Concentration +5

===== Offense =====
Init +5 Spd 30 ft.
Base Atk +0; CMB +6
Melee Unarmed, +5 to hit (1d3 nonlethal, x2, B) or
Chain, +5 to hit (2d4+1, x2, B, disarm, trip)
Shadowstrike +5 to hit (1d4+4 nonlethal, x2) or
Ranged none

Skills 6+int mod
+13 Acrobatics (1+5(dex)+4(race)+3 class)
+11 Diplomacy (1+5(cha)+3 class+2 trait)
+9 Escape Artist (1+5(dex)+3 class)
+6 Knowledge (Local, Silverymoon) (1+2(int)+3(class))
+6 Linguistics (1+2(int)+3(class))
+8 Perception (1+3(class)+2 (race) +3(trait))
+10 Perform (Dance) (1+4(cha)+3 class +2 feat)
+9 Perform (Sing) (0+4(cha)+3 class +2 feat)
+9 Persuasion (1+5(cha)+3 trait)
+9 Sleight of Hand (1+5(dex)+3 class)
+9 Stealth (1+5(dex)+3 class)


  • Martial Weapon Proficiency (Shadar) (B)
  • Weapon Finesse (B)
  • Prodigy (Perform Dance, Sing) (BG Bonus)
  • Dodge (1st)



High Elven, Shadar, Abyssal, Sylvan, Trader’s Tongue.

===== Special Abilities =====

Drow Racial Traits:

  • +2 Dexterity, +2 Charisma, –2 Constitution: Drow are nimble and manipulative.
  • Elf: Drow are humanoids with the elf subtype.
  • Medium: Drow are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Drow have a base speed of 30 feet.
  • Darkvision: Drow can see in the dark up to 120 feet.
  • Drow Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
  • Keen Senses: Drow gain a +2 racial bonus on Perception checks.
  • Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves.
  • Spell Resistance: Drow possess spell resistance equal to 6 plus their class levels.
  • Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, once each per day, using her total character level as her caster level.
  • Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Weapon Familiarity (Shadar) : Shadar treat spiked chains, hand crossbows, tri-bladed katar and sawtooth sabres as martial weapons rather than exotic weapons. If they gain proficiency in any of those weapons as class ability, they gain Weapon Focus feat with appropriate weapon.
  • Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin
  • Ambitious Schemer: Seduction and treachery are tools for advancement in drow society, even for the martially inclined. Drow with this racial trait may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks. This racial trait replaces keen sight.
  • Shadar Noble Blood:

  • +4 Charisma, +2 Dexterity
  • Bloodline (Shadow): Choose one Sorcerer bloodline and gain all abilities it offers.

    - Class Skill: Stealth.
    - Bonus Spells: Ray of Enfeeblement (3rd), Darkvision (5th), Deeper Darkness (7th), shadow conjuration (9th), shadow evocation (11th), shadow walk (13th), power word blind (15th), greater shadow evocation (17th), shades (19th).
    - Bonus Feats: Acrobatic, Blind-Fight, Dodge, Quick Draw, Silent Spell, Skill Focus (Stealth), Stealthy, Weapon Finesse.
    - Bloodline Arcana: Whenever you cast a spell with the darkness descriptor or the shadow subschool, you gain a circumstance bonus on Stealth checks equal to the spell's level for 1d4 rounds.
    - Bloodline Powers: Your benighted heritage infuses your mastery of magic with the essence of shadowstuff.
    *Shadowstrike (Sp): At 1st level, you can make a melee touch attack as a standard action that inflicts 1d4 points of nonlethal damage + 1 for every two character levels you possess. In addition, the target is dazzled for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

  • Bladedancer:

    Level BaB Fort Ref Will Special

    1 +0 +0 +2 +0 Blade Dance, Combat Dance, Dance Pool, Weapon Finesse
    2 +1 +0 +3 +0 Bonus Combat Feat
    3 +2 +1 +3 +1 Blade Dance
    4 +3 +1 +4 +1 Dodge Bonus Feat
    5 +3 +1 +4 +1 Blade Dance, Combat Dance
    6 +4 +2 +5 +2 Bonus Combat Feat
    7 +5 +2 +5 +2 Blade Dance
    8 +6/+1 +2 +6 +2 Improved Weapon Finesse
    9 +6/+1 +3 +6 +3 Blade Dance, Combat Dance, Improved Blade Dance
    10 +7/+2 +3 +7 +3 Bonus Combat Feat
    11 +8/+3 +3 +7 +3 Blade Dance
    12 +9/+4 +4 +8 +4 Skill Focus (Perform)
    13 +9/+4 +4 +8 +4 Blade Dance, Combat Dance
    14 +10/+5 +4 +9 +4 Bonus Combat Feat
    15 +11/+6/+1 +5 +9 +5 Blade Dance, Greater Blade Dance
    16 +12/+7/+2 +5 +10 +5 Skill Focus (Profession)
    17 +12/+7/+2 +5 +10 +5 Blade Dance, Combat Dance
    18 +13/+8/+3 +6 +11 +6 Bonus Combat Feat
    19 +14/+9/+4 +6 +11 +6 Blade Dance
    20 +15/+10/+5 +6 +12 +6 Blade Dance Mastery

    Class Skills: Acrobatics, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Handle Animal, Knowledge (history), Knowledge (local), Knowledge (nobility), Knowledge (religion), Perception, Perform, Persuasion, Profession, Ride, Sense Motive, Sleight of Hand, Stealth, Swim.

    Skill Ranks per Level: 6 + Intelligence modifier.

    Blade Dancers are proficient in all simple and martial weapons and in double-bladed sword.

    Combat Dance (Ex): At 1st level, and every 4 levels beyond 1st (5th, 9th, 13th, and 17th), the blade dancer learns one of the following combat dances. A combat dance is only effective if the blade dancer is wielding a double weapon or a weapon that qualifies for use with the Weapon Finesse feat. A target can only be subjected to extra damage from one type of combat dance from a particular blade dancer at a time, unless the blade dancer has the Combat Trickster, Improved Combat Trickster, or Greater Combat Trickster blade dances. Of course, different blade dancers can target the same opponent with different combat dances if they each meet the qualifications of their particular
    combat dances.

    Surprise Dance: The blade dancer adds half her class level (minimum +1) to her damage rolls if she hits an opponent that is flat-footed or otherwise denied its Dexterity modifier to its AC against the blade dancer.

    Blade Dance (Ex): At 1st level, and every 2 levels thereafter, the blade dancer learns one of the following blade dances.

    Dazzling Dance: As a move action, the blade dancer can spend a point from her Dance Pool and all opponents within 30 feet who can see her must make a Will save with a DC of 10 + ½ her class level + her Charisma modifier or become dazzled for a number of rounds equal to her Charisma modifier. At 4th level, and every 4 levels thereafter, the penalty for being dazzled by the blade dancer increases by 1.

    Dance Pool (Su): At 1st level, the blade dancer gains a pool of points equal to her level + her Charisma modifier. She can spend points from her Dance Pool to activate some of her Blade Dance abilities. She can also spend 1 point from her Dance Pool as a swift action and, until the beginning of her next turn, she may make a Perform (dance) check in place of an attack roll or combat maneuver roll. As long as the blade dancer has at least 1 point in her Dance Pool, she adds her Charisma modifier to her AC as a deflection bonus.

    Weapon Finesse: At 1st level, the blade dancer gains Weapon Finesse as a bonus feat. The blade dancer can use Weapon Finesse while wielding a double weapon.

    Beloved of Death Heroic Path:

    Level Ability
    1 Raven Speech
    2 Howl of the Wolf
    3 Valkirya's Cry
    4 Charisma increase
    5 Shade of Death
    6 Raven Speech
    7 Howl of the Wolf
    8 Charisma increase
    9 Valkirya's Cry
    10 Howl of the Wolf
    11 Raven Speech
    12 Charisma increase
    13 Howl of the Wolf
    14 Circle of Death
    15 Valkirya's Cry
    16 Charisma increase
    17 Raven Speech
    18 Finger of Death
    19 Murder of Ravens
    20 Valkirya's Cry
    Raven Speech: Ravens are tricksters. Beloved of death has learned the secrets of their speech and her words may now cloud the minds of those who listen to her like black wings. Each time she gains this ability, she chooses one effect from the following list:
    • These are not the halflings you are looking for: BoD may make a Suggestion as per the spell of the same name.
    Look into my Eyes: BoD gains Fascinate ability, like the Bard. This is limited to only one person, unles she takes this ability again.
    • Your eyes are heavy: BoD can cause a creature to fall asleep as deep slumber, but with no HD limit. Otherwise, this ability functions like Suggestion.
    • Oooo, shiny!: BoD can steal spells from her foes and add them to his list of her spells known. By looking into another creature’s eyes and using raven speech the BoD can steal a prepared spell or a spell known from another creature with a touch attack as a standard action. The target receives a Will save (DC 10 + the BoD’s character level + the BoD’s Cha bonus) to negate the effect. The BoD can choose any spell that the creature may cast if the creature is lower CL than her, and if it is equal or higher level, the spell is chosen at random and then cast using the creature’s caster level.
    • Listen to me: BoD’s knowledge of raven speech allows her words to make greater impact. She may choose 3 Charisma related skills and gain +2 bonus to them.
    • Silent Screech: BoD can make Ear-Piercing Scream, as per the spell.

    Howl of the Wolf: Wolf howl has many meanings. Listening to the wolves, BoD has learned to channel her battle-wrath. Each time she gains this ability, she chooses one effect from the following list:
    • Howl of Doom: By howling, BoD can cause her enemies to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear BoD and fail ST. The effect persists for a number of rounds equal to BoD’s Cha modifier, as long as the enemy is within 30 feet.
    • Howling for You: Once per day the BoD may inflict double damage with any successful melee as if she had succeeded at a critical hit with a x2 multiplier. If a Howling for You is applied to a confirmed critical hit, the damage is not doubled; instead, damage is dealt as if the critical multiplier of the weapon were one higher. The BoD must decide to use Howling for You after the attack roll is made but before damage is rolled.
    • Howling for Blood: BoD becomes filled with blood-lust, gaining +1 bonus to all weapon damage rolls. This bonus increases by +1 for every 3 character levels that she possesses.
    • Howling for Pack: Once per day Bod may cast Summon Monster IV, but limited to Dire Wolves and common wolves. Otherwise, the ability functions as the spell.
    • Ghost Howl: Once per day BoD may summon Ghost Wolf as per the spell. Casting time is changed to one round.
    • Strength of the Pack: BoD gains Aspect of the Wolf, as per the spell. Her appearance changes in a following way: Her fangs become elongated, her ears become slightly pointed and her eyes become silver in color (like those of a Siberian Husky). Each time BoD uses this ability there is some chance that the changes to appearance will become permanent.

    Valkyrie's Cry: BoD is so close to Death, that sometimes she may act as her handmaiden. Each time she gains this ability, she chooses one effect from the following list:
    • Cry of Courage: BoD’s battle cry inspires her allies. They gain +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six BoD’s character levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.
    • War Cry: When BoD confirms a critical strike, she can use this ability as an immediate action to gain hit points equal to her Charisma modifier. These temporary hit points remain until the combat ends.
    • Cry of Victory: Once per day, as a swift action, BoD can grant a competence bonus equal to her Charisma modifier on attack and damage to one ally within 30 feet. This bonus lasts for 1 round.
    • Cry of Retribution: BoD can take retribution on those who dare to strike her. When an enemy makes a successful melee attack against her or an adjacent ally, the enemy provokes an attack of opportunity from BoD.
    • Cry of Challenge: BoD challenges the enemies within 30 feet of her. She gains +4 circumstance bonus on attack rolls made to confirm critical hits against them. This bonus lasts for 1 round.
    • Cry of Solace: Once per day, as a full-round action, BoD may grant all allies within 60 feet temporary hit points equal to 1/2 her character level. The temporary hit points last for 10 minutes or until depleted, whichever occurs first.

    Shade of Death: Beloved of Death is followed by a shade of her love. It stands just behind her left shoulder, invisible to all but her. Even she can see it only in the corner of her eye, no matter how fast she turns. The others feel the cold presence of the shade. Whenever BoD makes Intimidate check, she adds a bonus equal to ½ her character level to the check.

    Finger of Death: Once per day, BoD may use Finger of Death as a spell.

    Murder of Ravens: BoD has become so close to the harbingers of death that she may now assume their shape. Bod can transform herself into a murder of crows, gaining a fly speed of 40 ft. with good maneuverability. She can cease or resume flight as a free action and transform back and forth into crows. Murder consists of 1 crow per her hp total.



    Heavy Winter Cloak
    Black silk dress with fine dancing shoes. (worn)
    Spiked Chain
    *Obsidian Blade


    Anyone who had the misfortune to meet Anwyn could not deny her beauty or her charm. Long lustrous white hair cascades down her face which frames her delicate features. Dark purple skin covers her body making her white hair and solid red eyes stand out like a beacon, courtesy of her Elorg mother. Around people she is quite charming and pleasant to be around when she wants to be yet distant and aloof. Those who have learned more of her have seen an inkling of her true nature: a cold, calculating woman with decided amoral attitudes concerning societal norms. Although she admits this to no one, she knows she does have a psychopathic killer lurking inside her mind.


    During the adventures Solvistania with her fellow Bonebearers, she eventually ended up fleeing to the Shadowlands where she soon found herself on the run from the Shadar forces in the Shadowlands. In the intervening time, she was eventually captured by the Shadar and turned over to one of the noble houses by the name of Lanerthane for 'safekeeping'.

    One of the major patriarchs of this house grew infatuated with Solvistania and proceeded to woo her, much to the displeasure of the others in his clan who did not approve of him sullying their line with some sickly half-breed. He ignored all their protests, promising to allow her friends to go free should she stay behind with him. The decision to leave her friends behind was not an easy one for her yet eventually she convinced herself she had no choice. While she did not love him in return, she eventually grew to accept his offer and after time, grew fond of him (though her heart lay with another, who betrayed her love for him). Eventually they did get married.

    Anwyn was the result of this, although the circumstances of her birth could have been better. For one thing the birth was extremely difficult on Solvistania as she was still quite small and undeveloped. Many believed she would not survive the childbirth and for a time it appeared they would be proven right. She spent many weeks recovering.

    As for Anwyn herself, her childhood was anything but idyllic. For starters her looks were quite unusual with her mother's heritage clearly showing through. From her startling white hair to her blood red eyes, she was marked as a tainted soul. Plus as she hit puberty in addition to the usual changes, she started hearing a strange voice in her mind. She does not know what it is but she has dubbed it the Voice of the Raven.

    Many months she was tormented by that voice in her head. She studied her mother's Lorebook in secret as she did not want anyone to know of her...affliction. It was only after many fruitless searches she discovered she was apparently the 'Bringer of Death', a so-called 'champion' of Morrigu, the Queen of Crows. She is also called the Crimson Hag of Battles, Stormcrow and various other things. She is the only of Great Spirits that takes humanoid shape. She is known to take a shape of a beautiful Shadar women, with long and sharp black nails and long black hair, an equally beautiful young blond-haired Varyag woman or an old hag. She concerns herself with large-scale battles in which she tends to have mortal favorites and champions, although her favor often brings short life to her champions and bloody death in time, and with vengeance and punishment of crimes, especially those against women, such as rape. In any event she was able to control this voice (somewhat) and indeed use it to her advantage.

    In that respect she is more like her mother than she ever cared to admit. Instead she carried the wounds in the deepest part of her soul. When she initially tried to look for solace from her mother, Solvistania proved unable to comfort her daughter since her own scars kept interfering.

    Things might have turned out very badly for Anwyn if fate had not intervened. One night on her way back from a social gathering, she was accosted by several dark hooded figures. While she attempted to fight them off as best she could, it was to no avail. She was captured and knocked out. When she awoke, she found herself far from her home in some backwoods village. She was roused to her feet and forced to do their bidding. As the afternoon bled into evening, her captors started growing more aggressive towards her. Just before she was to be ravished against her will, a Varyag named Lantesh came upon them and slaughtered her captors to a man.

    For the first time in her life, Anwyn felt an emotion she had not felt before: Gratitude.

    This event proved to be an impetus for her to study the bladedancer arts. While she needed much convincing from him to do that, rumors she had heard about the true nature of the attack encouraged her to put aside any doubts she had about this course, much to Solvistania's displeasure.

    This incident, coupled with several other issues have led to the estrangement between she and her mother Solvistania. Due to this, Anwym is considering leaving the Shadowlands. She just has not gathered the courage to do so although hanging around Alan has definitely done much to convince her to take that step.

    Alan...Alan...truth be told, she was not sure what to make of him. While she susspected her mother was behind the introduction of him to her and her bodyguard Lantesh. A part of her wanted to relegate him to the status of 'lackey', much as she categorized almost everyone else she knew, yet there was a stubborn part of her that would not do that. Indeed despite her best efforts she actually found herself enjoying being around him. She believed it was a friendship much as the one between Lantesh and herself. She would not...COULD not admit to anything more...

    Her trip to escape the Shadowlands went without a hitch, but not long after entering a vast swamp disaster struck. After the previous group was attacked by the giant turtle, the sounds called some sort of beasts to the scene. Lantesh, her bodyguard motioned for her to retreat back the way they came and soon they found themselves back in the underground cavern. After wandering aimlessly for a while, they encountered a strange arch. As Anwyn passed through it she felt a wrenching she had never felt before. She found herself alone in one of the many passages of the Underdark where she eventually made it to Briarwood. Remembering her mother's teachings she soon realized she must have activated a Portal of some kind and she ended up in a strange place....where the natives believed her a 'Drow' whatever that was...



    Fate Point:

    5 points total.

    Obsidian Blade:
    This is a unique sword made out of obsidian. It is a bit longer than regular bastard sword. It can not be used in one hand, unless you burn a feat or trait that allows you to use larger weapons than your size. It deals 2d8 damage to both S and M creatures and it has critical range 18-20 with x3 multiplier. The use of the blade is not covered by any existing proficiency. In order to use it without -4 penalty, you'd need to burn a feat Exotic Weapon (Obsidian Sword). Now, the blade is magical. It can cut the "dear iron" as if it was paper. "Dead Iron" is iron (or steel) not in contact with living being. Therefore, the blade could cut the chains, but not the iron cuffs that are in contact with your skin. Wielder of the blade is instinctively aware of this ability. The blade perhaps has other abilities or perhaps it can be enchanted. You don't know that yet. You'd need to examine it with both extensive use of Knowledge skills and magic.

    The blade is black and the hilt is slightly curved elk horn. I suggest googling "obsidian blade" and "elk horn hilt" to gain the impression of the sword.