Shadows of the Midnights Passed

Game Master nightflier


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Male Moon Elf Wizard 1

noted. Thanks. I'll be sporadic this next week, but I'll be posting as I get the chance.


Done

@nightflier:

when I joined this adventure, asked for us (Aerflae and myself) not to have any extra companions, whether they animal companions, familiars, eidolons, etc. Yet spontaneous casting of the standard druid is to have animal summons, which can be plenty extra individuals brought into combat which you preferred not to have to speed up combat.

Storm druid is rather different, in that instead of summon nature's ally spells, the domain spell is used instead (makes sense considering storm druid may not have animal companions in the first place).

I was wondering if you would allow the same change for storm druid regarding spontaneous casting to also be applied to mooncaller druid, as druid is a domain caster regardless of archetype used. Chosen domain is cloud which is allowed for both archetypes.

I still deciding on which druid archetype to take, and I got until 2nd level to decide as these two archetypes differ from 2nd level onwards. They are mooncaller and storm druid. I like features of both archetypes, just struggling to make the decision to which one to go with. Both compliments the coldborn skinwalker.

Dark Archive

I'll need some time to think about it, to be hones. I'll answer you come Monday.


Male Half-elf Magus (Bladebound) 1 HP 11/11 | AC 17 (14ff 13t) | +5 fort +3 ref +3 wil | +5 init +4 perc

Hi, I'm just back at home for a day, then I'm gone again until new year with no net access. I will resume my regular posting at that time.

Dark Archive

Raven Snowborn wrote:

Hi, I'm just back at home for a day, then I'm gone again until new year with no net access. I will resume my regular posting at that time.

Have a great trip.

By the way, did you perhaps save the Healer PrC I created for Gilian? I managed to loose it somehow...

Dark Archive

Here's the latest version of my houserules.

Nightflier's Houserules v. 1.2.

Some of the changes I've made:

Canny Defense (Combat), Canny Strike [General] feats changed

Blood Mana, Cunning Plan (General), Cutting Reminder (General), Face of Death (General), Final Blow (Fighter) feats added

Battle Touch feat removed

Mana points for high magic games added

Dual Casting, Dual Overchanneling channeler talent added

Headhunter, Coming for You, Totem Head wildlander talent added

Bunch of other feats and talents added, mostly for Wildlander.

Channeler spellist by schools added at the beginning of the new chapter (5: Spells and Magic).


Done

Downloaded already... :)


nightflier wrote:
By the way, did you perhaps save the Healer PrC I created for Gilian? I managed to loose it somehow...

Nightflier, HERE is a link to your Healer PrC. I found it by searching your posts for it :)

Dark Archive

Thanks! I forgot that I've posted in on the boards, and I've deleted the file by mistake. I'm gonna include it in my rules document right away. :)


Done
nightflier wrote:
I'll need some time to think about it, to be hones. I'll answer you come Monday.

Just a reminder.


Sorry for the very long absence, just had a funeral in another country, birth of my daughter and Christmas.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Glad you're back with us now!

Dark Archive

Heichi Kitao wrote:
Sorry for the very long absence, just had a funeral in another country, birth of my daughter and Christmas.

And congrats on your daughter :D

Edit: And roll Survival in either of parties.


Male Moon Elf Wizard 1

Congratudolences, Heichi.

Great Sadness, Great Joy, and a (late) Merry Christmas to you :)

Dark Archive

Happy New Year, guys. Let's take a break today and tomorrow and we'll continue come Sunday.


Done

Just want to inform you my internet at home has goes crazily unstable. I struggle just to open a web page completely.

Dark Archive

I hope everything is OK with Raven. We'll pause with the game till Monday. I have a weekend full of family celebrations. It's that time of the year, I guess.


Done

Is this village the same village as the original party members came from?

Dark Archive

Yes. That's the only populated place in hundreds of miles.

Dark Archive

Okay, so Martin (Raven) hasn't posted in a long time and I think we're all aware of the recent events in Paris. I've sent him an email and I hope he's OK.

In the meantime, if he does not return to regular posting, I'm gonna create a DMPC to replace him.

By the way, the guys that remained in the tree cottage can do their own thing until the rest of the party returns.


Done

I like to know how you rule this, the general rules are not clear on this situation. This came up when choosing spells for the day.

She gains a racial bonus to Wisdom when in bestial form. She is normally in this bestial form for the entire day, preferring it as she is usually in the wilds generally by herself, enjoying the enlightenment she gains while in the bestial form.

The Wisdom bonus affects the number of spells one can learn in 24 hours. So would this racial bonus also affect the daily spells.
Now when she chooses to have different aspects, she must revert to normal form with loss of Wisdom bonus, then regain it when back in bestial form.

Also what would you like to see in the race field above the avatar in the posts?


Im just getting the place clean a fire started and cooking while we await their arrival.


Done

Nice interaction taking place between Heichi and Anwyn.

Dark Archive

Ihar'ryathlas wrote:

I like to know how you rule this, the general rules are not clear on this situation. This came up when choosing spells for the day.

She gains a racial bonus to Wisdom when in bestial form. She is normally in this bestial form for the entire day, preferring it as she is usually in the wilds generally by herself, enjoying the enlightenment she gains while in the bestial form.

The Wisdom bonus affects the number of spells one can learn in 24 hours. So would this racial bonus also affect the daily spells.
Now when she chooses to have different aspects, she must revert to normal form with loss of Wisdom bonus, then regain it when back in bestial form.

Also what would you like to see in the race field above the avatar in the posts?

Can you refer me to the rules for this?


Done

That is the thing, I can't find rules relating to this situation resulting from semi-permanent attribute, that gives a bonus for skills, and possibly also increase in number of spells per 24 hour.

Dark Archive

Just point me to the source for your archetype.

@all

I'm taking Raven temporarily out of the game. He'll return when I rework him into DMPC or when Martin returns to the game.


Done

Coldborn skinwalker It is the +2 Wis while in bestial form, which she is normally in as she prefers the wilds (in line with descriptions given for coldborn)

Dark Archive

This Wisdom increase would affect here daily number of spells, as well as potency of the spell (DC), if that's what you're asking. For the simplicity sake, let's just say that you have permanent +2 Wisdom bonus and that you're permanently locked into more bestial shape - if that's fine with you, of course.


Done

That will be fine. Changing feature aspect aspects does not require reverting to normal form.


Done

Back to the adventure.

Hmmm... are we going to run or at least attempt to kill the shaman. Can use lightning arc at it too.


Male Moon Elf Wizard 1

I think that running is good. The village needs warned, and as we warn the (hopefully existing) militia, we'll get the backup we need to save Raven. We should be moving AWAY from the goblins though.


Done

I fixed up the background, and altered the required level class features to Mooncaller, with Spontaneous Domain Casting taken from Storm archetype.


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Done

Ouch! Stupid mistakes are deadly. My one character died quickly from stupid mistake in another nightflier game. If GM gives a subtle hint to avoid combat, do so.


Male Moon Elf Wizard 1

I'm sorry, but this many goblins... that's not nice. it's possible... possible... to daze them with Aerflae, but this is probably best for the village to get SOMEONE to it to warn them. The rest of the party could possibly be in danger as well.


Female Human Ranger (Spell-less)

There was clearly a hint to back of and I strongly suggest that we do. This looks like a fight the party can handle as a unit, not in pieces.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

To be honest I wouldn't mind retiring Marcus, I'm thinking of running a game here but I'm a bit overcommitted.


Female Human Ranger (Spell-less)

Tell you one thing, he'll have gone out like a Paladin.


Done

@Marcus, it be sad for you to go, try to stick around while to starting up GMing an adventure.

We do need to take nightflier's hints seriously, when they come around, and work them in as best as possible to the character's personality.

Ihar'ryathlas can go with, saving many as in a village, to not helping 2 party members, who themselves a bravely doing their best to slow the enemy.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Yeah. It was a gamble, the Shaman seemed hurt. Taking out a Baneite would be worth dying for or at least that's how I imagine Paladins thinking.


Male Moon Elf Wizard 1

I don't like the idea of leaving any party member behind, Marcus... but a prepared war-party versus a small adventuring company would be rough, given the cold and the stakes if we were to fail for the village.

Dark Archive

To make things a bit clearer - from the place you are right now, Briarwood is in fact further away than from the cottage. The terrain and the tree provide elevation and vantage to observe the village and mountain trails leading to it, but you are in fact quite far. You'd need at least a day of constant travel to reach it. On the other hand, you need about four hours to reach the cottage and from the cottage you'd reach Briarwood in eight hours or so. That means twelve hours in total.

Concerning goblins,

You could take them if the luck is on your side. You have a round before they reach you, so you could take down at least one of them - if you roll the dice well enough, that is. But the fight may very well go against you. It's your choice.

Marcus is not dead. Since I don't know what happened with Raven in RL, I'm GMing him until he shows up on the boards again. If you decide to stay and fight, he will keep the shaman busy so that you'll have a fighting chance. If you decide to retreat, he'll manage to escape and drag Marcus with him - or let the party know what happened to him. Either way, I'll not kill Marcus - mostly because it's not logical. The shaman would probably prefer to take him prisoner in order to question/torture him.

Marcus, that means that you do not have to leave the game if you do not wish it so. If you still want to retire your character, but remain in the game, you could roll a new one.

@My old players

I've asked High Duke to jump in at least temporarily with his old character from the last game, Alan Bloodforged.


Alan is returning? Sweet! Anwyn (and me) are both excited to hear this! I hope he can stay for a long time!


Done

I just realized, Raven has the key to the cottage. Need to sort out that issue. Hopefully he left it with those who remained at cottage to lock up when they went out.

Alan coming back, also hope for a long time. How old would it make Alan if Anwyn is daughter of Alan's party members.

I going to really focus Ihar'ryathlas on being the party primary healer, thus will be taking up more supportive role from behind front line. Loading up on healing spells, as have some domain utility spells and an offensive simple power, if really necessary go into melee. Use future wild shape for really needed melee, though more for scouting purposes, or provide means to deliver healing. Seeing she really has major charisma drawback when dealing with humanoids of not shapechanger type, she obviously stand back and observe social interactions, only providing wisdom where needed.

Definitely the most unusual druid I ever played.


Done

I say let us retreat and head to cottage, then onwards to village. Looking at time from cottage to where we are, I guess by the time we get to cottage, night time would be arriving, so it be a night trek to village.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Fair enough, lets see what happens :)

Dark Archive

Ihar'ryathlas wrote:


Alan coming back, also hope for a long time. How old would it make Alan if Anwyn is daughter of Alan's party members.

He is the same age as Anwyn. He is the child of Duncan and Gilian, who were friends with Anwyn's mother.

Dark Archive

Marcus of Torm wrote:
Fair enough, lets see what happens :)

So, you're staying in the game as Marcus?


Done
nightflier wrote:
Ihar'ryathlas wrote:


Alan coming back, also hope for a long time. How old would it make Alan if Anwyn is daughter of Alan's party members.

He is the same age as Anwyn. He is the child of Duncan and Gilian, who were friends with Anwyn's mother.

Arg! Got mixed up between Duncan and Alan.

Dark Archive

@Faerin/Mark

I'm making some NPCs for a potential RL Midnight game. Do you have some thoughts about potential child of Ragnar and Ilona?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I like Marcus as a character (although his stats are kind of unremarkable compared to most of you ;), I'm just worried about over commitment. Still this tends to be one of the slower moving games I'm in so it may be OK

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