Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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Jerrica sees many tracks along the floor. She knows that this is the symbol of the Blood Moon Goblins, which are led by an ogre.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Let's see where the tracks lead.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Downstairs is my best guess," Jerrica says.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Lead the way!

Telsyn send the lights towards the stairs.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Alright, but stand back, just because I don't see a trap doesn't mean it's clear," Jerrica says.


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym rolls his eyes, but does keep his distance. "Af'er you, love," he says, gesturing forward past Jerrica.


As Jerrica steps on the door to get to the stairs, you hear two vials breaking and see the door being engulfed in flames.

Trap Damage: 2d6 ⇒ (4, 2) = 6; DC 20 reflex for half, door gives a +2 cover bonus.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Reflex: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Jerrica manages to avoid the brunt of the burning damage as flames fill the stairwell.

Secondary Save: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

She rolls off the door and on the ground, smothering the flames on her. "See?"


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Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym reaches out in concern, but Jerrica seems fine, for the most part. Realizing she's got it mostly in hand, he retracts the hand, letting it fall to his side as he sighs heavily. "This keep is terrible. Le's jus' clear th' damn place out and go back t' Vinse a'ready."


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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica likewise reaches for Orym's hand, but lets her hand drop when he does. She turns away momentarily, before putting on a saccharine smile and getting to her feet. "Y-yeah, let's get this over with."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn looks to Orym. You sleep 'em, I cook 'em.

Keep a weapon in hand.

Drawing a weapon is a move action for most of us. 1st level survival tip. You only get an attack of opportunity if you can attack.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Everyone but Derika actually.

Vishanti keeps her sickle at the ready as she follows.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

15'cones ftw. Mostly Orym's.

I'm just a blaster, today, and not a good one. Keep Derika and Jerrica alive, and we'll make it.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Let me try and be sneaky first," Jerrica suggests.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn grins and winks at the rest of the party.

I'm starting to like her, he whispers.


Perception: 1d20 + 5 ⇒ (12) + 5 = 17

As Jerrica arrives at the bottom of the stairs, she sees six goblins arguing around a fire. Tables and chairs are scattered about the room, while four pillars adorn this chamber.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica creeps back up the stairs and holds up six fingers.


You can look at the map by clicking on the tab that says basement.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Quiet since their last time in a room where she "found the floor", she just nods at Jerrica.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Sorry, I've been sleeping all day. I started hurting too much to keep sleeping though, so I'm awake now.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Looking at Jerrica she rubs the back of her neck and asks, "Okay....six of what exactly?"


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Goblins," Jerrica hisses. "Question is: Are we up for that?"


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She shrugs, "Up for it or not....we can't just leave them down there. I don't want no attacks from our rear when we start going through the rest of this place."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica shrugs. "As long as I can get some healing first."


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym grins. "Six o' th' li'l buggers? Not a problem." The half-orc grips his weapon, ready to move with the group.


Status:
  • HP 7 AC 13 | T 13 | FF 10 | CMD 13
  • F -1 | R +3 | W +4
  • Init +3 | Per +5
  • Spells per day | Level 1: 2
  • At will ability: light.

With a sigh Tanna moves next to Jerrica and touches her while speaking.

"Natura, sana vulnera, et ipsam restituere vigorem."

Celestial:
"Nature, heal her wounds and restore her vigor."

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Nice! Now, let's get those goblins.


With Jerrica healed, the group heads down below ready to engage the goblins, who grab their weapons as soon as they see Jerrica and Derika.

Initiative:

Telsyn: 1d20 + 6 ⇒ (16) + 6 = 22
Orym: 1d20 + 5 ⇒ (14) + 5 = 19
Tanna: 1d20 + 3 ⇒ (3) + 3 = 6
Derika: 1d20 ⇒ 12
Vishanti: 1d20 + 2 ⇒ (4) + 2 = 6
Missea: 1d20 + 1 ⇒ (4) + 1 = 5
Jerrica: 1d20 + 6 ⇒ (17) + 6 = 23
Warriors: 1d20 + 3 ⇒ (1) + 3 = 4
Scouts: 1d20 + 5 ⇒ (6) + 5 = 11

Round 1: Jerrica, Telsyn, Orym, Derika, Scouts, Tanna, Vishanti, Missea, Warriors


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps in front of Derika and attacks the stronger looking goblin.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Seriously?! They were flat-footed too! Aw, man...


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Stepping up to the right of Jerrica, Derika slashes at the other gobblin.

Okay, taking 5ft step to attack the G.W at Q5. Gonna take full attack on the little bugger.

Claw: 1d20 + 4 ⇒ (7) + 4 = 11 miss :o(

Claw: 1d20 + 4 ⇒ (16) + 4 = 20
Damg: 1d6 + 3 ⇒ (5) + 3 = 8

While Derika misses with one of her claws, she manages to find the tender flesh of the goblin with the other.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn knows Orym can take a few down. He'll save his spells for now, and fire a Ray of Frost.

ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21

dmg: 1d3 + 2 ⇒ (3) + 2 = 5

Not seeing anyone on the map.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Which one are ya firing at? I pretty much disemboweled mine....not that I'm sorry about it. Lol


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Click on the basement tab on the bottom of the map. You should be able to see the map we're on then. Sorry.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Got it. Moved to T5 and shot at Q6.


Derika easily disembowels the disgusting creature, while Telsyn's ray freezes the other's heart, killing it.

Round 1: Jerrica, Telsyn, Orym, Derika, Scout, Tanna, Vishanti, Missea, Warriors


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Kilt him a gob when he was one-twenty. Telsyyyyn, Telsyn Setiva! Elf o' the wild frontier!


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I totally heard that in that voice of the guy who did it for the Davy Crocket show too. Lol priceless


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Mama said knock them out, Orym!


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Lol....I think someone is a little pumped up.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I like this game. It's as fun at 1st as at 20th. Goofing around is half the fun.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Yeah...like finding floors with my ass? Lol


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Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Sometimes....it can feel like my whole world is crumbling, but then I get on here and see some of the stuff and it just makes me laugh. It really helps...I know that sounds weird, but the others I hang with understand what I mean.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I do, too. It's a respite, and a chance to be silly or even creative.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Yeah...it got a little too serious too fast for me. I wasn't expecting my back story to come up and bite me in the ass so soon. But hey, s**+ happens. Lol Sometimes, just like in real life...stuff happens and things don't always go the way we picture them going. We just have to make adjustments, adapt and move on.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

And laugh about it.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

That too....there's a reason that she's a blood rager...but, she doesn't even really understand what's happening to her. Remember she said she doesn't really understand the whole magic thing? She really doesn't...if we all live through this..just wait and see how freaky things get when she starts developing some of her own and doesn't know how to deal with it. That should be yucks a plenty. Lol


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Sorry, was playing way too much XCom today.

Orym grins widely as he gestures with his weapon, before pushing his empty hand out at the goblins gathered in the corner of the room as he chants in a mystic-sounding tongue. Vibrant rainbow light streams from his hand, enveloping the three goblinoids.

Orym (will 5ft. step if necessary and) casts Color Spray (standard action).

DC15 will save or
Unconscious, blind and stunned for : 2d4 ⇒ (1, 2) = 3 rounds, then,
Blind and stunned: 1d4 ⇒ 2 rounds, then,
Stunned: 1d1 ⇒ 1 round.


Will Saves:

P9: 1d20 ⇒ 11
Q9: 1d20 + 3 ⇒ (4) + 3 = 7
Q10: 1d20 ⇒ 8

The three goblins see the kaleidoscope of colors, their eyes widening. A moment later, they are unconscious on the ground.

GM Notes:
U/B/S 3, B/S 2, S 1

Round 1: Jerrica, Telsyn, Orym, Derika, Scout, Tanna, Vishanti, Missea, Warriors


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Nice cone, Orym! Telsyn chuckles just a bit, pointing his finger at the last goblin standing.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Dropping her sickle, Vishanti nocks an arrow to her bow and fires, the shot going wide.

1d20 + 2 ⇒ (3) + 2 = 5
1d8 ⇒ 5

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