Ury Sevenskulls

Orym's page

134 posts. Alias of Seranov.


Full Name

Orym

Race

Half-orc Zombie Lord

Classes/Levels

Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Gender

Male

Size

Medium (6'8", 280 lbs.)

Alignment

Neutral Evil

Languages

Abyssal, Common, Orcish

Homepage URL

Portrait of Orym.

Strength 18
Dexterity 12
Constitution 0
Intelligence 12
Wisdom 12
Charisma 15

About Orym

ORYM
Male Half-orc
Bloodrager (Primalist) 1
Zombie Lord Tier 1
NE Medium Undead
Init +1; Senses Darkvision, Perception +5 (+7 within arm's reach of familiar)

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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
HP 17 (1d10+3+4)
Fort +6, Ref +5, Will +3
Immunities undead immunities; DR 5/Slashing

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OFFENSE
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Speed 30 ft. (Breastplate)
Space 5 ft.; Reach 5 ft.
Melee Earthbreaker +5 (2d6+6/20/x3)
. . Heavy Pick +5 (1d6+4/20/x4) [1H] OR +5 (1d6+6/20/x4) [2H]
. . Dagger +5 (1d4+4/19-20/x2)
Ranged Sling +2 (1d4+4/20/x2)
. . Dagger +2 (1d4+4/19-20/x2)
Special Attacks bloodrage (6 rounds/day), staggering strike
Bloodline Aberrant

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STATISTICS
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Str 18, Dex 12, Con --, Int 12, Wis 12, Cha 15
Base Atk +1; CMB +5; CMD +16
Feats Aberrant Tumor
Traits Fate’s Favored
Skills Acrobatics +1, Appraise +1, Climb +0, Diplomacy +2, Disguise +2, Escape Artist -3, Fly -3, Heal +1, Intimidate +8, Knowledge (arcana) +5, Perception +5 (+7 when familiar is in arm's reach), Ride -3, Sense Motive +1 (+3 when familiar is in arm's reach), Spellcraft +5, Stealth -3, Survival +1, Swim +0; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orcish
SQ darkvision, intimidating, sacred tattoo, weapon familiarity, staggering strike, bloodrage (6 rounds/day), fast movement
Combat Gear flask of acid (4), flask of alchemist’s fire (2); Other Gear 2pp 3gp 8sp 0cp, breastplate, earthbreaker, heavy pick, dagger (5), sling, sling bullets (20), bloodrager's kit (Light encumbrance)

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SPECIAL ABILITIES
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Undead Barbarian An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. The bonus to Constitution from the rage applies to an undead creature's Charisma instead.

Character Sheet (Raging):
ORYM
Male Half-orc
Bloodrager (Primalist) 1
Zombie Lord Tier 1
NE Medium Undead
Init +1; Senses Darkvision, Perception +5 (+7 within arm's reach of familiar)

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DEFENSE
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AC 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, -2 rage)
HP 19 (1d10+3+4+2)
Fort +8, Ref +5, Will +5
Immunities undead immunities; DR 5/Slashing

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OFFENSE
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Speed 30 ft. (Breastplate)
Space 5 ft.; Reach 5 ft.
Melee Earthbreaker +7 (2d6+9/20/x3)
. . Heavy Pick +7 (1d6+6/20/x4) [1H] OR +7 (1d6+9/20/x4) [2H]
. . Dagger +7 (1d4+6/19-20/x2)
Ranged Sling +2 (1d4+6/20/x2)
. . Dagger +2 (1d4+6/19-20/x2)
Special Attacks bloodrage (6 rounds/day), staggering strike
Bloodline Aberrant

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STATISTICS
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Str 22, Dex 12, Con --, Int 12, Wis 12, Cha 19
Base Atk +1; CMB +7; CMD +18
Skills Acrobatics +1, Appraise +1, Climb +0, Diplomacy +4, Disguise +4, Escape Artist -3, Fly -3, Heal +1, Intimidate +10, Knowledge (arcana) +5, Perception +5 (+7 when familiar is in arm's reach), Ride -3, Sense Motive +1 (+3 when familiar is in arm's reach), Spellcraft +5, Stealth -3, Survival +1, Swim +0; Racial Modifiers +2 Intimidate

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SPECIAL ABILITIES
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Undead Barbarian An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. The bonus to Constitution from the rage applies to an undead creature's Charisma instead.

Tumor Familiar:
KRI
NN Tiny Magical Beast (Fox Mauler familiar)
Init +2; Senses Low-Light Vision, Scent; Perception +8

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DEFENSE
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AC 15, touch 14, flat-footed 13. . (+2 Dex, +1 natural, +2 size)
HP 8
Fort +3, Ref +4, Will +1

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OFFENSE
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Speed 40 ft. (No Armor)
Space 2-1/2 ft.; Reach 0 ft.
Melee Bite +1 (1d3–1 plus poison)

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STATISTICS
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Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +1; CMD 9 (+13 vs. trip)
Feats Skill Focus: Perception
Skills Acrobatics +6 (+14 when jumping), Intimidate +2, Knowledge (arcana) -1, Perception +8, Spellcraft -1, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SQ familiar, alertness, improved evasion, share spells, empathetic link

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SPECIAL ABILITIES
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Familiar: The master of a fox familiar gains a +2 bonus on Reflex saves.

Background:
In life, Orym was a wanderer who spent his life enjoying all the sights of the world. Though he was not particularly well-liked due to his heritage, he lived what was mostly a calm, peaceful and pleasant existence. It is sad to say that his end and rebirth were sadly not nearly as pleasant. On his travels, Orym foudn himself in the wrong place at the wrong time, and was subsequently murdered by a necromancer. Raised by the Puppetmaker, he now serves as a guard and disposer of bodies, forever lamenting his inability to continue his vagrant lifestyle.

Appearance:
With drab skin that is practically peeling off the bone, limp black hair and glowing blood red eyes, Orym is a frightening-looking undead half-orc. Wearing a battered breastplate and clutching a wicked-looking maul, he is a thoroughly unnerving sight to those who are still living.

Portrait of Orym.

Current Status:
Orym
[ HP: 17/17 | AC: 17 Touch: 11 Flat-Footed: 16 | Fortitude: +6 Reflex: +5 Will: +3 | Initiative: +1 Perception: +7 | Bloodrage: 6/6 ]

Effects: Alertness

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Kri
[ HP: 8/8 | AC: 15 Touch: 14 Flat-Footed: 13 | Fortitude: +3 Reflex: +4 Will: +1 | Initiative: +2 Perception: +8 ]

Effects: None