Race |
Human |
Classes/Levels |
Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8 |
Gender |
Female |
Size |
Medium |
Age |
17 |
Alignment |
CN |
Deity |
Atheist |
Languages |
Common, Goblin, Elven |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
12 |
About Jerrica DeLamis
Jerrica DeLamis
Human unchained rogue 4 (Pathfinder Unchained 20)
CN Medium humanoid (human)
Init +4; Senses Perception +8
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 27 (4d8+8)
Fort +2, Ref +8, Will +2
Defensive Abilities danger sense +1, evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk rapier +9 (1d6+4/18-20), or rapier +8 (1d6+4/18-20)
Rangedhand crossbow +7 (1d4/19-20)
Special Attacks sneak attack (unchained) +2d6
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 12
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Extra Rogue Talent[APG], Mobility, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +11 (+15 to jump), Appraise +9, Diplomacy +8, Disable Device +15, Escape Artist +11, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +6, Perception +8, Sense Motive +8, Stealth +11
Languages Common, Elven, Goblin
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (assault leader[APG], expert leaper, weapon training), trapfinding +2
Combat Gear caltrops; Other Gear mwk studded leather, mwk rapier, bag of holding ii, bedroll, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (3), waterskin, alchemist's fire (4), smokestick (2), thunderstone (4), potion of invisibility, 26 bolts, acid (2), playing cards, 1 pp, 268 gp, 222 sp, 423 cp
--------------------
Special Abilities
--------------------
Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +4 to jump, and can negate more fall distance.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
|