Barmaid

Jerrica DeLamis's page

2,586 posts. Alias of Signore di Fortuna.


Race

Human

Classes/Levels

Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Gender

Female

Size

Medium

Age

17

Alignment

CN

Deity

Atheist

Languages

Common, Goblin, Elven

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 12
Charisma 12

About Jerrica DeLamis

Jerrica DeLamis
Human unchained rogue 4 (Pathfinder Unchained 20)
CN Medium humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 27 (4d8+8)
Fort +2, Ref +8, Will +2
Defensive Abilities danger sense +1, evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee mwk rapier +9 (1d6+4/18-20), or rapier +8 (1d6+4/18-20)
Rangedhand crossbow +7 (1d4/19-20)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 12
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Extra Rogue Talent[APG], Mobility, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +11 (+15 to jump), Appraise +9, Diplomacy +8, Disable Device +15, Escape Artist +11, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +6, Perception +8, Sense Motive +8, Stealth +11
Languages Common, Elven, Goblin
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (assault leader[APG], expert leaper, weapon training), trapfinding +2
Combat Gear caltrops; Other Gear mwk studded leather, mwk rapier, bag of holding ii, bedroll, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (3), waterskin, alchemist's fire (4), smokestick (2), thunderstone (4), potion of invisibility, 26 bolts, acid (2), playing cards, 1 pp, 268 gp, 222 sp, 423 cp
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Special Abilities
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Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +4 to jump, and can negate more fall distance.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Appearance and Personality:
Short and lithe, Jerrica DeLamis keeps her blonde hair long, despite her military service. She is a little shy around new people and intolerant of religion. If she bothered to dress up, she would be moderately attractive but she prefers to concentrate on the practical parts of life. She prides herself on her skill with the rapier, though she is only a novice. Jerrica is always willing to partake in a drink, but only when she's not on a job.

Background:
Growing up in the slums of Ganz, Jerrica had only one way out and that was joining the military. Her keen eyes and deft hands served the military well as a scout. She was able to impress her superiors with her quick thinking and feats of dexterity. While the praise felt good, Jerrica felt an emptiness in her life.

She soon learned that the life of a soldier and a scout at that was harsh. She realized that she could die at any moment and that wasn't the life she wanted to lead. She ran from the army after training exercises outside of Aravel. Jerrica did not get far, as she was captured by her former comrades and was to be led back to Ganz.