Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


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initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

yeah, Captain Eddarly is in with father donnagain and lord havelyn's inits. since i forgot to put him in before or attack =P

Captain Eddarly moves up 30 ft , rushing up the span, and fires a shot at Ash with his bow.

longbow: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 10 ⇒ (3) + 10 = 13 * hits Ash for 13 damage *

and i accept father donnagain's gracious healing. my 29 damage reduces to 17 damage.


Sergant Voltan Sertane

i attempt to bash down the door with a break check

strength: 1d20 + 6 ⇒ (16) + 6 = 22

which is vs. a reinforced door, which Temperance used a scroll of hold portal to. which ups the DC by 5 to break. resulting in a net DC of about 30.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

[r2] [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji], [2: guards]

[r3] [17: Ash], [16: Victor], [14: Loran], [13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn],

I used my two smite good's, on the Father which I am barred from attacking, and Lord who is right in front of the door... which this murderhole shoul allow me some partial shot into, since that's kind of the point of the murderhole.

and i've been hasted
longbow: 1d20 + 7 + 4 + 1 ⇒ (3) + 7 + 4 + 1 = 151d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

I never did choose my fiendish boon did i. Weapon or monster... ah well. I choose Weapon Bond. and used my Fiendish Boon to turn my bow into a +1 bow. its still got 4minutes 5 rounds on it.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

I cast Blindness on Father Donnagain

fortVS.Blindness: 1d20 ⇒ 18

Yah. damn. that makes the DC without any modifier. he shrugs that off.

Temperance and Neji are up


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

i imagine temperance may try to tell Havelyn a joke again

will save vs. Temperance's : 1d20 ⇒ 9

Havelyn drops down prone, a he starts laughing hysterically.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

and Neji is downstairs in the room with Forsythe, Leo, Loran, and Spawn, and Krizzbit. He gets haste cast upon him, for +30 ft, +1 ref, +1 dodge to ac, +1 to hit and +1 attack on a full attack action. the door is barred and held fast with a hold portal spell, when Havelyn erupts into gales of laughter on the other side of the door, having just tried to bash it down but being rebuffed a second ago.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

5 guards fire. 5 dwarves hand off their heavy crossbows for loaded heavy crossbows from allys nearby, and fire. On ash since he was hit already. having taken 3 from their previous volley, and 13 from Captain Eddarly.

longbow: 1d20 + 5 ⇒ (18) + 5 = 231d8 ⇒ 5
longbow: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 2
longbow: 1d20 + 5 ⇒ (7) + 5 = 121d8 ⇒ 7
longbow: 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 8
longbow: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 7
heavy crossbow: 1d20 + 1 ⇒ (17) + 1 = 181d10 ⇒ 5
heavy crossbow: 1d20 + 1 ⇒ (18) + 1 = 191d10 ⇒ 4
heavy crossbow: 1d20 + 1 ⇒ (6) + 1 = 71d10 ⇒ 4
heavy crossbow: 1d20 + 1 ⇒ (17) + 1 = 181d10 ⇒ 2
heavy crossbow: 1d20 + 1 ⇒ (5) + 1 = 61d10 ⇒ 9

_NOTHING_ hits this round.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

ash is in darkness. all of those shots miss because of that. the archers can't even see me to hit. and Havelyn and Father Donnagain are enveloped in darkness. I said i readied my darkness until after temperance went. so she could target once more before going dark. Then darkness hits. but it would be after i took 13 damage from Captain Eddarly, because Temperance hadn't acted yet.

so still 13 more damage, but those arrows miss for missing and concealment on where i was standing.

On his turn, this turn, which goes just before Temperance now, is to toss an alchemist fire on Captain Eddarly.

grenade: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 4 ⇒ (6) + 4 = 10


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

that shot is at -6, but even with that, it hits a 21 touch AC. so Captain Eddarly takes 10 more damage. bringing him back up to 27 damage suffered. He still stands and looks like he has the spirit to fight in him. though his hand lingers near a flask at his hip after he looses his arrow. even after Father Donnagain's healing.

[r3] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [5: Neji], [2: guards]

[r4]

Victor and Loran are up before Eddarly fires again.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Victor was going to explore the keep. moving 60 ft up towards the nearest building. moving 60 ft, despite being disguised as a dwarf... hmmmh. heheh.

Loran is Hasted. he and spawn are behind the murder holes.
I suspect Acid Splash would be his next move as he waited for something more pressing.

loan@acid_splash Havelyn: 1d20 + 7 ⇒ (3) + 7 = 101d3 ⇒ 1 misses his touch AC. plus he gains 4 for being prone vs you b/c you're not adjacent with the wall in the way. and prone is +4 vs. ranged attack ac.

Captain Eddarly can't see Ash in the darkness... he takes a five ft step up as he draws a potion, and drinks it. CLW: 1d8 + 1 ⇒ (4) + 1 = 5 bringing his 27 damage down to 22.

Eddarly: 22 dmg
Father Donnagain: 1 dmg
Lord Havelyn: 0 dmg


Father Donnagain Human Cleric of Mitra

Father Donnagain steps away. He's not in the darkness where he starts, and he steps back away from it, almost recoiling. and channels agin to heal himself and Eddarly.

channel positive: 7 = 7 healing himself up fully, and headling Captain Edarly of 7, so he's down to 15 damage.


Sergant Voltan Sertane

Lord Havelyn saves vs. Hideous Laughter before succumbing completely to his giggles. will VS hideous laughter: 1d20 ⇒ 19 he resists with a full round action and stops laughing. before looking menacingly up in your direction.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

[r3] [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [5: Neji], [2: guards]

[r4] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn],

I'm hasted. so i can shoot twice now. down the murderhole at the prone a$~*@%*. you said he was prone, so probably shooting for around Ash's AC

+1 longbow: 1d20 + 7 + 4 + 1 ⇒ (17) + 7 + 4 + 1 = 291d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7
+1 longbow: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 1 + 5 ⇒ (2) + 1 + 5 = 8


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[r3] [8: Forsythe], [6: Ash], [6:Temperance], [5: Neji], [2: guards]

[r4] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo],

Captain Eddarly: 15
Lord Havelyn: 7
Father Donnagain: 0


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

bless you all Asmodeous' children.

You know what? i should probably cast Bless. so , Done!

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Eddarly Burning: 1d6 ⇒ 6 fire.

Ash throws another flask of alchemist fire down at Captain Eddarly.
grenade: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 4 ⇒ (3) + 4 = 7 fire.

Brings him back up to 22 damage. + 6 damage from burning. so 28 damage. and he's still on fire for next round.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[r3] [6:Temperance], [5: Neji], [2: guards]

[r4] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo], [8: Forsythe], [6: Ash],

Captain Eddarly: 28
Lord Havelyn: 7
Father Donnagain: 0

Ash: 16

Temperance has one - 2nd level spell slot left, could try hideous laughter a third and final time ? she can't see him though, in the darkness. She can see Father Donnagain and Captain Eddarly. and succeeded in her will save vs. Sanctuary in the surprise round to score the hit with the ballistae. She could attack Father Donnagain if she wanted. so far no one else can get through and attack him, asside from Forsythe. Its something like 60 ft. to Father Donnagain, and probably 80 or 90 to Captain Eddarly.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

i missed a hasted shot a round ago. just wanted to see what it would be.

longbow: 1d20 + 7 + 4 + 1 ⇒ (3) + 7 + 4 + 1 = 151d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 ahh k. both would have missed anyway.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Temperance and Neji are up.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I thought Tempy had a darkvision elixir from Ash. If not, that's fine, I'll delay for now. I'm out of range of most of my spells: grease and HL are close...I moved Tempy up so she'd have been in range of HL for the lord.

She'll hold off on casting again. She doesn't get many of those and besides being embarrassing for him, it's not hurting him much since he still has a door to contend with. She'll reload her ballisa. She's a crap shot without true strike, but she might as well give it a go.

Keep firing at them! Make use of the terrain before that door comes down!

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

I couldn't spare it this time b/c of the invisibilities.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

In Infernal
Stay firm. We hold the door, hold the gate, hold the bridge

Can I toss a Produce Flame ball through the murder hole, below where I am now? Ideally tossed at the Captain, but if he is behind too much cover then Havelyn via the hole next to Leo:
Produce Flame Touch Toss: 1d20 + 10 ⇒ (18) + 10 = 28
Produce Flame Damage: 1d6 + 5 ⇒ (2) + 5 = 7

If not, I'll cast Elemental Ray against Lord Havelyn:
Elemental Ray Touch: 1d20 + 10 ⇒ (20) + 10 = 30
Fire Ray Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Elemental Ray Touch Crit?: 1d20 + 10 ⇒ (19) + 10 = 29
Fire Ray Damage Crit?: 1d6 + 2 ⇒ (4) + 2 = 6


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I think I need a Willpower roll on Havelyn:
Willpower: 1d20 + 6 ⇒ (10) + 6 = 16


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

nah you're fine. Father Donnagain is the only one with Sanctuary up.
You nudge Leo out the way and toss your produce flame at the still prone Havelyn, but even a 24 still touches him and lights him up a little bit. He burns but quickly pats out the flame.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Slight correction Heir Goat, I said if I could toss through the murder holes, I toss at the Captain, unless he has too much cover.

I also forgot the hasted toss at either depending on the above:
Produce Flame Touch Toss: 1d20 + 10 ⇒ (12) + 10 = 22
Produce Flame Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Wait, never mind, I don't think I get the second toss as my standard was casting the spell first? I assume one toss this time and two next? I dunno. Not having gaming resources at work is quit-worthy


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Wow, I look really indecisive in that last post. If you revise, you should re-read for coherency. I initially was going to delay, but changed my mind and started reloading the ballista.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

OH! Not the Lord Havelyn, Captain Eddarly! gotcha. no he's not under cover.

so 18 damage to Captain Eddarly.

[r3] [2: guards]

[r4] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [5: Neji],

Captain Eddarly: 46
Lord Havelyn: 0
Father Donnagain: 0

Ash: 16

The Guards reload, and take crossbows from men behind them,
longbow: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 7
longbow: 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 2
longbow: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 3
longbow: 1d20 + 5 ⇒ (4) + 5 = 91d8 ⇒ 1
longbow: 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 4
heavy crossbow: 1d20 + 1 ⇒ (20) + 1 = 211d10 ⇒ 5
heavy crossbow: 1d20 + 1 ⇒ (8) + 1 = 91d10 ⇒ 9
heavy crossbow: 1d20 + 1 ⇒ (14) + 1 = 151d10 ⇒ 10
heavy crossbow: 1d20 + 1 ⇒ (15) + 1 = 161d10 ⇒ 4
heavy crossbow: 1d20 + 1 ⇒ (1) + 1 = 21d10 ⇒ 5

miss chance: 1d10 ⇒ 10 it actually manages to connect with ash for 6 more.

[r4] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [5: Neji], [2: guards]

@Victor moves around the front of the building to enter. a double move gets him nearly to the front door.

@Loran is up!


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Wow, Victor has a ridiculous disguise and is by himself essentially surrounded by angry soldiers. No way this will end badly for him. Good luck dude.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Loran readies to fire his crossbow out a murder hole at Lord Havelyn when he gets up off the ground.

light crossbow: 1d20 + 7 ⇒ (15) + 7 = 221d8 ⇒ 7
it misses him though.

@Father Donnagain motions for Eddarly to rush up with him, and casts a cure spell on the young man.

@Captain Eddarly, rushes up with Father Donnagain for healing, shouting for a battering ram from the soldiers. he seems much better now.

@Lord Havelyngets up , Loran's shot misses hits!, and he suffers through and swings at the door.
damage: 1d8 + 16 - 5 ⇒ (8) + 16 - 5 = 19 causing a huge crack in the door despite the door's hardness.

::edit:: forgot Loran has bless and haste. 23 does connect. 7 more damage for Havelyn.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

I fire at the son of a b~+$@.
longbow: 1d20 + 6 + 4 + 1 + 1 ⇒ (11) + 6 + 4 + 1 + 1 = 231d8 + 5 ⇒ (5) + 5 = 10
longbow: 1d20 + 6 + 4 + 1 + 1 ⇒ (17) + 6 + 4 + 1 + 1 = 291d8 + 5 ⇒ (1) + 5 = 6
*smite, *haste, *bless

both connect. first shot deals +2/level instead of +1/level damage to a lawful good creature with paladin or cleric levels. so 15 dmg + 6 dmg for the second shot.

Captain Eddarly: 46 undef
Lord Havelyn: 21
Father Donnagain: 0

Ash: 22


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

not much I can do. I reload crossbow and fire at Havelyn.
lt xbow: 1d20 + 7 ⇒ (2) + 7 = 91d8 ⇒ 5

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

f!$~ this. roof is too exposed and dangerous. let them keep shooting at me up here. i'm moving downstairs. I'll bomb the two shits, aiming for Captain Eddarly since I can't attack Donnagain directly.

alchemist fire: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 4 ⇒ (4) + 4 = 8

misses his touch due to cover, him ducking behind the barracade, still provides partial cover for him. scatter: 1d8 ⇒ 2. it lands on the barricade, dealing splash damage to Father Donnagain and Captain Eddarly.

reflex@donnagain: 1d20 ⇒ 18 2 fire
reflex@eddarly: 1d20 ⇒ 13 2 fire


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Temperance I presume then fires the ballistae at a guard?
untrained ranged attack: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 13d8 ⇒ (1, 5, 1) = 7

[r4] [5: Neji], [2: guards]

[r5] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance],

@Neji is up!


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I'll toss two balls at Lord Havelyn:

Produce Flame Touch Toss: 1d20 + 10 ⇒ (19) + 10 = 29 *haste, *bless
Produce Flame Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Produce Flame Touch Toss: 1d20 + 10 ⇒ (4) + 10 = 14
Produce Flame Damage: 1d6 + 5 ⇒ (5) + 5 = 10

I have two one toss left after this.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

you get 6 tosses? / CL 6th ?

both hit.

lord havelyn: 41


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

No, only five, sorry I didn't count the fist round as a double. You are correct I only have one toss/minute left. Corrected above

Whisper to Ash, Loran, Temperance, Forsythe, (I forget who got past the Sanctuary)
::Ready your shots to when that false Cleric start to cast, then shoot him. You see his lips and hands move, put one between his eyes. The more he stutters in his duty, the sooner we rid this door and castle from termites.:: Concentration tests and lost spells for the win?

GM, do we see holy symbols on the three? Is Havelyn's weapon glowing? I assume he chose his bond as his weapon.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Havelyn's weapon is glowing, its shedding light like a torch.
All of them have tabards and mitran symbols , hard to see on the two crouching behind the barricade though. interruption won't stop channelling, just casting, btw.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

btw what was the CL of the hold portal scroll? anything special or standard 1st level caster? I believe only Forsythe and Temperance passed the sanctuary? i know ash and leo failed. don't remember about Loran.

Grand Lodge

Quote:
interruption won't stop channelling, just casting

Yap I know, but takes care of critical cleric casting repertoire and spell slots, and I'm willing the bet the Cleric's concentration is not the best. Winkysmile. It should be obvious my tactic here is to get the cleric and paladin to blow through as much resources as possible while we, with exception to Ash, sit refreshed and ready to go. When that door comes down, I'm hoping it will make the odds more in our favor.

Plus it give something critical to do for the people that are idling right now. They obviously don't have to risk their actions to readied if they don't agree on the tactic or have a better plan. I won't be offended...much. I'd do it if I could, but that dude is mad scary.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Hold Portal was listed as CL4 if it was the one from the Magic Shop. If it part of the "Truckload" then likely CL1.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I rolled a 1 when firing an enormous ballista untrained? Surely that caused some mayhem.

What are the odds I hit Victor?: 1d100 ⇒ 24
I say I hit on a 100.

:-(


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

ahh k, 1st level. the mount and the alarm were higher caster level, it didn't address the group , just the individual scroll.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Some guards rush out of the main building carrying some ammo, and a battering ram. brushing past Victor in his dwarf disguise as they rush. some run off from the walls, heading back in that direction. One of the guards directs you in over to the acolyte for healing. One by the walls is yelling: Get The God Damned Tower Shields! and where is that Blasted battering ram!

[r5] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [2: guards]

[r6]


Male Beastbrood Tiefling Diviner Wizard 1/Rogue Charlatan 2 (hp: 23/23 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +6 | Will: +0 | Init: +6 | Perception: +3 | Darkvision )

Victor sees the half a dozen dwarves and realizes that his disguise is not going to hold up with them.

In a bad Dwarvish accent:
Uh, yea, I don't need any healing laddie, I'm just gonna walk it off.

I'll help out, yea, um, mumblemumblemumble

Disguise: 1d20 + 17 ⇒ (1) + 17 = 18
Bluff: 1d20 + 13 ⇒ (20) + 13 = 33


Male Beastbrood Tiefling Diviner Wizard 1/Rogue Charlatan 2 (hp: 23/23 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +6 | Will: +0 | Init: +6 | Perception: +3 | Darkvision )

I moved Victor away from the front doors, he's by the choir hall, trying to get in there and mumbling about needing a blessing from Mitra.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

lol


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@loran is apparently loading his crossbow and firing.
lt xbow: 1d20 + 8 ⇒ (17) + 8 = 251d8 ⇒ 2

hitting Lord Havelyn for 2 damage.

@Captain Eddarly draws and drinks a flask. 1d8 + 1 ⇒ (7) + 1 = 8

@Father Donnagain concentrates and channels, peeking up above the barrier to include Lord Havelyn. 4d6 ⇒ (1, 1, 2, 3) = 7

@Lord Havelyn smashes at the door again.
longsword: 1d8 + 16 - 5 ⇒ (6) + 16 - 5 = 17
longsword: 1d8 + 16 - 5 ⇒ (8) + 16 - 5 = 19
and lays hands on himself.
4d6 ⇒ (3, 1, 2, 4) = 10

[r5] [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [2: guards]

[r6] [16: Victor], [14: Loran], [13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn],


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

going to keep on shooting. remembering i made my bow bonded so its +1 .

+1 longbow: 1d20 + 13 ⇒ (9) + 13 = 221d8 + 6 ⇒ (3) + 6 = 9
+1 longbow: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 6 ⇒ (7) + 6 = 13

both shots miss. =(


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

well, since I can, i'll do as suggested and ready to shoot the cleric if he casts or does something.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

I guess i'll stay up here, and move to a different corner of the tower? and throw from there. i'm going to lob one back to the peons, put some fear into them i hope.

alchemist fire: 1d20 + 8 - 10 ⇒ (15) + 8 - 10 = 131d6 + 4 ⇒ (1) + 4 = 5
reflex: 1d20 ⇒ 20
his friend saves. for 2 fire damage. and "bob" is on fire.

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