Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


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Female Gnome Synthesist 4 | Titan Mauler 2 || HP: 24/24 (78/78) || AC: 20| T: 12 | FF: 19 (w/ MA&Shield)|| Fort: +14 | Ref: +6 | Will: +10 || Init: 2 | Perception: +10 | Darkvision & Low-light)

Sounds good to me. I delay.

-Posted with Wayfinder


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@neji: Forsythe get your damn bone cage out of my way.
neji delays

@guards: move up and get the tower shield wall over captain eddarly, more men move up behind them, presumably to drag his laughing body away or provide some cover.

:: top of round 9 ::

@victor: bored, victor pulls out a scroll, casts light of a candleflame and begins writing some dirty limericks about dwarves and what they can do with their rams.
i would kind of hope that its within the scope of the spell to say, if i want to cast light, but only have it be a candle light, then i can g+!&~!n well do that. . nes' pa?

Loran is up!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

i've been told @Loran will use Summon Monster. Fiendish eagles. so ... 1d3 ⇒ 1. d'oh. well, it appears, flying in father donnagain's prone square. flanking with Krizzbit for now. smites Lord Havelyn.

claw: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 1 ⇒ (2) + 1 = 3
beak: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 1 ⇒ (4) + 1 = 5

claw confirmation: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (3) + 1 = 4 nope. just a hit for 4 damage.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

krizzbit: 1d20 + 7 ⇒ (20) + 7 = 271d12 + 4 ⇒ (11) + 4 = 15 oh s++#. he hits. good job.
krizzbit confirmation roll: 1d20 + 7 ⇒ (15) + 7 = 22 doesn't confirm though.

You heard the man, bonebag, back the f&*~ up.
Havelyn gets an aoo. longsword: 1d20 + 18 ⇒ (4) + 18 = 221d8 + 14 ⇒ (7) + 14 = 21. and krizzbit shatters.

How dare you!
ghoul touch: 1d20 + 4 ⇒ (7) + 4 = 11 crap. misses.

i'm backing up, don't want to end up like krizzbit.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Neji's opportunity to reinsert. ( and not have to worry about attacks of opportunity. but i'll presume he'll 5ft. step to the flank w/ the fiendish eagle and swing a few times. )


Female Gnome Synthesist 4 | Titan Mauler 2 || HP: 24/24 (78/78) || AC: 20| T: 12 | FF: 19 (w/ MA&Shield)|| Fort: +14 | Ref: +6 | Will: +10 || Init: 2 | Perception: +10 | Darkvision & Low-light)

Yes I will reinsert, thank you. I'll be back at my desk to post in 30min or so.

-Posted with Wayfinder


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I drop my hammer, and scream insults about their mothers and deities mothers as I charge:

+ = Power Attack, Rage (rnd 4), Haste, Bless, Charge, Flank
- = Power Attack

Claw 1: 1d20 + 14 + 2 - 2 + 2 ⇒ (4) + 14 + 2 - 2 + 2 = 20
Claw 2: 1d20 + 14 + 2 - 2 + 2 ⇒ (9) + 14 + 2 - 2 + 2 = 25
Claw 3: 1d20 + 14 + 2 - 2 + 2 ⇒ (17) + 14 + 2 - 2 + 2 = 33

Claw 1 Damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Claw 2 Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Claw 3 Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

not the required 10 ft. room to charge. and then you wouldn't get all of your attacks unless i missed how you pounce... . so AC's 18, 23, and 31. ( but the plus side, your AC doesn't go down by -2 ). so 14 damage.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[r9] [13: Father Donnagain], [11: Lord Havelyn], [6:Temperance], [13: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r10] [16: Victor], [14: Loran], [13: Forsythe], [5: Neji],


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Opps you are right, that's what you get for rushing me.
/sob


Father Donnagain Human Cleric of Mitra

I cast defensively. 1d20 ⇒ 19 and convert a spell to cure moderate wounds.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

your base attack bonus looks a bit tweaked up on your character sheet too, but i didn't want to point that out right then too ;)


Sergant Voltan Sertane

i smite leo. he's gotta go down.
longsword@leo: 1d20 + 24 ⇒ (3) + 24 = 271d8 + 14 ⇒ (7) + 14 = 21
longsword@leo: 1d20 + 19 ⇒ (17) + 19 = 361d8 + 14 ⇒ (8) + 14 = 22

that'll do it. Leo drops


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Temperance is up, as Havelyn mows down Leo, then looks up at Neji.

Eddarly is incapacitated, and Leo will just roll to stabilize on his turn. So next on deck is Ash. oops. reminds me. Father Donnagain took fire damage on his turn. fire: 1d6 ⇒ 6 , he still succeeded at the concentration check.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Well my to-hit is normally +7, Bless adds +1, Haste adds +1, Small adds +1, Rage adds +2, that should be 12. Then Power Attack subtracts 2 and Flank adds 2, canceling that out. So yeah, I picked up +2 from somewhere, other than charge. I dunno, perhaps I was still using Tiny math?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

I meant more the 1 level of sorcerer is +0 bab, in eidolon suit, 2 levels of synthesist are +2, and 2 levels of barbarian are +2. so base attack should be a +4 not a +5. doesn't effect your power attack at that difference. but wondered how you got to +5, were you counting the +1 bab from w/o the eidolon as additional to the +2 ?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

oops. and its my mistake, i shouldn't make comments like these in the gameplay thread. this kind of digression i should've made in the discussion. b/c its highly irrelevant.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Meh, I don't have any dirty laundry. :)

Yeah I was following the "The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses..."

Should I not be? I know we are not using the physical ability scores of the eidolon in the same way, but let me know if misunderstood the rest of the build.

I was counting 0 BAB from the Sorc, 0 from the Summoner, 2 from the Barbarian and 2 from the Eidolon when I'm in it...otherwise 1 when I am not.

Correction: When I looked at the calcs, I was counting the Summoner and Eidolon together...so yep, there is the +1. I'll send ya the current sheet. Feel free to audit. I am bad and mostly lazy boy. Sorry mang, I'll be a better math man; my fault for picking a class with a constantly moving BAB.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

nah, i just audit when i'm bored =P
but good to have in case i need to reference something. thanks.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

OK, now that you are done dilly-dallying...

You'll pay for blooding mah man you Mitran savages! I'm just kidding; he does that all the time. Total drama queen. But seriously, We'll have to kill you now for that.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Yea, so apparently when I rebooted my work laptop and switched desktop computers over the holidays I closed out all instances of this campaign, and then promptly forgot that I'm in the middle of an intense and climatic battle. I'm awesome like that sometimes.

Damn I wish I had more power to channel. I'm pretty well spent. I knew all that invisibility would be expensive.

I'll grease the squares with all the tower-shield guys (b/c while they aren't visible on the map, they are apparently on top of Eddarly). Should trip some up and slow them down.


Male Beastbrood Tiefling Diviner Wizard 1/Rogue Charlatan 2 (hp: 23/23 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +6 | Will: +0 | Init: +6 | Perception: +3 | Darkvision )

I will disguise myself as a page and check on how the battle is going.

Assuming the small group of soldiers on the map are actually there, I'll ask them:
How can I help? Do you need me to fetch anything? I like to fetch things.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

four soldiers: 1d20 ⇒ 71d20 ⇒ 61d20 ⇒ 191d20 ⇒ 4
one manages to remain standing. the other two drop eddarly and join him on the floor, another collapses and his shield topples over on him.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Ah Grease, such a wonderfully pragmatic and equally hilarious spell.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Leo stabilize: 1d20 - 6 ⇒ (1) - 6 = -5

[r9] [6: Ash], [2: guards]

[r10] [16: Victor], [14: Loran], [13: Forsythe], [5: Neji], [13: Father Donnagain], [11: Lord Havelyn], [6:Temperance], [13: Captain Eddarly], [9: Leo],

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

well i can hardly leave a group of 5 in close proximity alone...
i'll toss at the tower shield guard that's standing.

alchemist fire: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 ⇒ (4) + 4 = 8

eddarly@reflex: 1d20 ⇒ 17 2 dmg
guards@reflex: 1d20 ⇒ 141d20 ⇒ 91d20 ⇒ 10 5, 5, 5 dmg.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

the guards hit by the alchemist fire tries to put himself out
reflex: 1d20 + 2 ⇒ (14) + 2 = 16 and does, dropping to the ground in the grease as well. [/ooc]

@victor tries to see if there's anything he can help with.
1d20 ⇒ 21d20 ⇒ 10
Yes, help get the tower shields up to the wall, and get the wounded from the wall back to the acolytes in the tower


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Loran's Eagles the eagle continues to try and attack Lord Havelyn

claw: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 1 ⇒ (1) + 1 = 2

all miss.
dunno what loran decides to do.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

forsythe gives up on trying to ghoul touch. and casts cure moderate wounds on Leo. CMW: 2d8 + 5 ⇒ (8, 3) + 5 = 16

[r10] [5: Neji], [13: Father Donnagain], [11: Lord Havelyn], [6:Temperance], [13: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r11] [16: Victor], [14: Loran], [13: Forsythe],

@Neji is up!


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I will continue to be awesome but also will delay. there isn't too much for me to do right now


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

zzzzzzzzzzzzzzzHuhWhat?

+ = Bless, Haste, Small, Rage (rnd 5), Flank
- = Power Attack

Claw 1: 1d20 + 6 + 1 + 1 + 1 + 2 + 2 - 2 ⇒ (12) + 6 + 1 + 1 + 1 + 2 + 2 - 2 = 23
Claw 2: 1d20 + 6 + 1 + 1 + 1 + 2 + 2 - 2 ⇒ (5) + 6 + 1 + 1 + 1 + 2 + 2 - 2 = 16
Claw 3: 1d20 + 6 + 1 + 1 + 1 + 2 + 2 - 2 ⇒ (13) + 6 + 1 + 1 + 1 + 2 + 2 - 2 = 24

+ = Power Attack
Claw 1 Damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Claw 2 Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Claw 3 Damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16


Sergant Voltan Sertane

i love you blessing of fervor. those all miss.
Foul dog, keep your claws off the chosen of Mitra!


Female Gnome Synthesist 4 | Titan Mauler 2 || HP: 24/24 (78/78) || AC: 20| T: 12 | FF: 19 (w/ MA&Shield)|| Fort: +14 | Ref: +6 | Will: +10 || Init: 2 | Perception: +10 | Darkvision & Low-light)

I know! This fight seems to have been rolling boring ol averages nearly the whole time. /sadface

-Posted with Wayfinder


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

well i mean, you wore down the sanctuary and divine favor from them. the rest will last a while... OOH f#%$, brain fart. I know what Forsythe is doing next provided he doesn't have to save someone.


Father Donnagain Human Cleric of Mitra

I try to stand up in the grease.
provokes an AoO from the fiendish eagle. bite: 1d20 + 7 ⇒ (4) + 7 = 111d4 ⇒ 1
f++~ off bird!

Then I convert a spell to cure moderate wounds again. and heal havelyn.
XX


Sergant Voltan Sertane

Lord Havelyn locks eyes with Neji, who can feel the almost oppressive force as Havelyn calls on the might of Mitra to smite him. and then winds up to swing, his pace quickening, swinging his sword with all his might.

longsword: 1d20 + 19 ⇒ (13) + 19 = 321d8 + 22 ⇒ (1) + 22 = 23
longsword: 1d20 + 19 ⇒ (12) + 19 = 311d8 + 22 ⇒ (3) + 22 = 25
not sure if that drops you or not. but he's reserving the last swing for Leo anyhow.

longsword: 1d20 + 18 ⇒ (6) + 18 = 241d8 + 22 ⇒ (2) + 22 = 24
@leo: f~@@. yeah. my AC is 24 with my smite on him... except i'm hasted, so its 25 hah. it misses. bite it holy b~~!#!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[r10] [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r11] [16: Victor], [14: Loran (DELAYING) ], [13: Forsythe], [13: Neji], [13: Father Donnagain], [11: Lord Havelyn],

@Temperance is up.

Leo has been stabilized and is conscious, though he dropped his sword when he fell unconscious. His eyes have opened with a grim determiniation. none of which you can see from the roof, though you have heard his deathcry as he fell, and possibly a scream escape neji's lips as he's dealt two vicious blows (and possibly collapses).

Ash had set the group of guards with tower shields on fire briefly, if he can continue he might take the guards out, but the Archer, Captain Edderly, and his laughs are getting quieter as he draws a more ragged breath this round but sounds like he'll be through with laughter in a round or two.

Father Donnagain is standing in the area of the first grease spell, loosely holding his footing as he gropes for Havelyn's back and casts spells, harried by a fiendish eagle.

@Forstyhe calls out Temperance get down here and read off, we need some healing.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Um, ok. I can try to heal. I only have a few infernal healing scrolls on me though.

I think a double move to the stairs and then down them will be about right for a turn. My familiar grabs a scroll of infernal healing and puts it in my hand when I reach ground level.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I use Fused Link (Su) to sacrifice personal health for the Eidolon. Health corrected above.
Havelyn slashes into me and soon sees the wounds close, I look up and spit blood on his dick, That the best you got big man?


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Opps, I forgot to add my CON bump from rage. Health corrected above.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

hah good, got worried there for a sec.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Well two or three more hits like that and I will go down on him...I mean, go down....on him


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

@eddarly continues to laugh. getting close to the end of his joke.

Slow your roll!
Leo casts Litany of Sloth on Haverly. Making him incapable of attacks of opportunity for a round.

Leo stands, picking up his sword as he does, and touches Haverly, his hand crackling with negative energy.
Touch of Corruption: 1d20 + 13 ⇒ (11) + 13 = 242d6 + 5 ⇒ (5, 2) + 5 = 12 plus Fort DC 20 or be shaken.

haverly@fort: 1d20 ⇒ 1 ... well that's a clear failure, and lucky the two weren't reversed.
Havelyn is now shaken. and leo's back on his feet,not so easy a target. he won't 5 ft back though, since that'd just expose Forsythe...

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

i think they're all prone now, since the one on fire stop-dropped-and-rolled. so i'll target captain eddarly and splash on the guards.

alchemist fire: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 4 ⇒ (3) + 4 = 7

guard saves: 1d20 ⇒ 161d20 ⇒ 131d20 ⇒ 161d20 ⇒ 2
2; 5; 2; 5

and since eddarly can't put himself out, just going to roll next round's burning dmg. 1d6 ⇒ 4

@guards get up, foregoing the tower shields, and start dragging Eddarly back. only three guards get up, the fourth seems to have been burned to death.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Victor, Loran and Forsythe are up


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@loran I'll take initiative and have him do something so as to not waste another round.
the eagle doesn't get flank anymore b/c Donnagain stood up. and gets cover from the door attacking havelyn,but a height advantage. but are attacking from darkness/invisibility which negates some of the penalty from attacking around a hard corner

eagle@bite: 1d20 + 3 + 1 - 2 ⇒ (8) + 3 + 1 - 2 = 101d4 + 1 ⇒ (1) + 1 = 2
eagle@claw: 1d20 + 3 + 1 - 2 ⇒ (20) + 3 + 1 - 2 = 221d4 + 1 ⇒ (2) + 1 = 3
eagle@claw: 1d20 + 3 + 1 - 2 ⇒ (19) + 3 + 1 - 2 = 211d4 + 1 ⇒ (2) + 1 = 3

eagle@confirm: 1d20 + 3 + 1 - 2 ⇒ (16) + 3 + 1 - 2 = 181d4 + 1 ⇒ (1) + 1 = 2 doesn't confirm, but the 24 does hit this round.
3 damage to Havelyn from the eagle.

he delays/readies until after his eagle has attacked. then does another summon monster 1d3 ⇒ 2

Two eagles then appear as the other one fizzles to motes of sulfur. they flank Father donnagain and attack from invisibility since he's blind in the darkness.

eagle@bite: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 1 ⇒ (3) + 1 = 4
eagle@claw: 1d20 + 7 ⇒ (9) + 7 = 161d4 + 1 ⇒ (3) + 1 = 4
eagle@claw: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 1 ⇒ (3) + 1 = 4

eagle@bite: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 1 ⇒ (3) + 1 = 4
eagle@claw: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 1 ⇒ (2) + 1 = 3
eagle@claw: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 1 ⇒ (1) + 1 = 2

but even the 24 misses on the priest's flat footed AC at the moment thanks to blessing of fervor.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

I strip you of your gods fervor.
targetted dispel on havelyn: 1d20 + 5 ⇒ (17) + 5 = 22

havelyn loses blessing of fervor.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@victor can post whenever, since his actions won't immediately impact anyone present on this side of the battlefield.

@Neji & @Victor are up. with donnagain and havelyn on deck.

[r11] [16: Victor], [13: Neji], [13: Father Donnagain], [11: Lord Havelyn], [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r12] [14: Loran ], [13: Forsythe],

@Loran recast haste in round 7, round 11 is the last round of haste before he needs to re-cast it again. and this is the last round of eddarly laughing from HL (CL5th). Neji no longer has the flank with Havelyn.

belated acrobatics 10 checks: 1d20 ⇒ 131d20 ⇒ 181d20 ⇒ 13 yep, the soldiers under fire from ash manage to get up and out of the grease area they were in. forgot that was there till i looked at the map again.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

there's also an error on my sheet. Shaken should be Sickened. that mo-fo is sickened for 5 rounds.


Female Gnome Synthesist 4 | Titan Mauler 2 || HP: 24/24 (78/78) || AC: 20| T: 12 | FF: 19 (w/ MA&Shield)|| Fort: +14 | Ref: +6 | Will: +10 || Init: 2 | Perception: +10 | Darkvision & Low-light)

woo my turn came around quick, but work is blocking the map so I cannot see what's going on. I'll post during lunch with much phone scrolling

-Posted with Wayfinder

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