Seeker's Legacy of Fire
Game Master
seekerofshadowlight
GM
sorry storms hit us hard here took my connection out last night among other things
Kelden walks though the doorway, Light from the Fire angels spills into a rough hewn chamber Containing niches for burial carved into the rough walls.Shrouded corpse, most reduced to skeletons decades if not centuries ago,pack the niches from floor to ceiling. A raised dais in the center of the room bears a ceramic cask with an elaborate topper caped with a figurine of Sarenrae. The chamber seems undefiled and still a holy place of rest.
The room
"Celena, you should come in here." Kelden feels a bit like he's intruding.
Male Human Cleric 5
N'Djamena prays to Nethys for all magical auras to be revealed to his sight.
Female Gnome Paladin 5
Keeping her symbol held up Celena begins to slowly inch her way towards the door Having a quick look in.
"Seems to have been undisturbed perhaps we should try the well?"
Male Goblin Fighter 1 / Rogue 4
"Let me take look first, friend Celena," Vrealk says, padding into the room. He begins poking about the niches, not touching anything but looking closely. He finally checks out the dais after each nook has been examined.
Take 20 = 28
Female Suli Bard 3/ Wizard 2
Ayish stays with/near Markhet, watching the fiery guardians cosely.
GM
I want to point out taking 20 will take a long, long time with a room that size, all the while Celena needing to hold her heavy shield up. Is that what ya want to do?
N'Djamerna lets his gaze sweep over the room slowly as Vrealk pokes about the chamber.Nothing in his sight seems magical.
Female Gnome Paladin 5
"We havent got all day." Celena yells at Vrealk still holding the shield.
Male Goblin Fighter 1 / Rogue 4
Male Human Cleric 5
"Praise Nethys! I detect no magical dangers. Nevertheless, we should respect Sarenrae and not disturb the remains of her followers. We're here to end some foul creature's demonic possession, not to defile graves."
"I think there's more to this than meets the eye, but at your say so, Celena, we'll back out and go down the hole."
"Markhet thinks there could be secret doors though," the gnome says, "this one doesn't think that the makers of this crypt wouldn't have some way down into the well."
GM
The only thing Vrealk learns is the cask can not be open without breaking it.
Whats the plan?
Female Suli Bard 3/ Wizard 2
Definitely to not get burned to a crisp by the fire guardians? =) I think that's a good plan.
GM
So you guys checking the well out? And if so how do you plan to do so.The bottom of the well is now 60 feet( 18 meters) below where it was.
Male Human Cleric 5
N'Djamena's suggestion is to let people jump down using the Ring of Feather Fall, then pull the ring back up by tying it to a piece of rope. Is it possible for a Medium-sized character to use the ring while carrying a Small-sized character, as long as he's not over his maximum load?
I have rope. Anyone else have any? Otherwise, I agree with N'Djamena.
"Vrealk, how easy is it to climb the well."
Male Human Cleric 5
Let's climb.
Climb 1d20 + 6 ⇒ (2) + 6 = 8
Male Human Cleric 5
N'Djamena shrugs, puts on the ring, and drifts safely to the bottom of the well.
Kelden uses his amulet bond item to cast Feather Fall and jumps in after N'Djamena.
Female Suli Bard 3/ Wizard 2
Ayish leans over the edge of the pit carefully,
"Um...are we some how sharing the ring...?" She wonders quietly, then looks to Vrealk, Markhet and Celena.
Female Gnome Paladin 5
"Well unless Someone expects me to climb using my teeth I'm not going to be able to get down and keep these things at bay."
GM
Who has a light? Well Celena ya could grab on with one hand, start to slide down and leave the sheild on the lip, or let it fall to below.
You find yourself in a small cramped catacomb barely 10 feet wide. A rusted portcullis blocks the way, you can see what looks to be more catacombs past it.
I'll use the everburning torch to see. "N'Djamena, help me with this." I'll try to lift the portcullis?
Str 1d20 + 2 ⇒ (16) + 2 = 18
Male Human Cleric 5
aid another: 1d20 + 2 ⇒ (18) + 2 = 20
N'Djamena threw a rock with Light on it down the well, didn't he? If not, he casts light on his shield.
I forgot about that.
Before trying to raise the portcullis, Kelden will use Mage Hand to move the light stone to see down the hall. The everburning torch will be used to keep this area lit.
GM
I had forgotten the stone.
The rock floats down the catacomes out of range of the spell and falls. There seem to be niches carved into the walls like above, it is hard to tell for most of you but Vrealk says it turns left about a 100 or so feet down[30 meters).
With N'Djamena's help Kelden hold the portcullis open as the others pass under.
Now what?
Female Suli Bard 3/ Wizard 2
Ayish hums a soft tune and creates 'Light' upon the end of a stick. Holding said implement up to shed a soft radiance like a torch.
Perception:1d20 + 8 ⇒ (15) + 8 = 23
Male Goblin Fighter 1 / Rogue 4
"Hold on. Me will scout ahead, maybe 60' or so?" Without waiting for a response, Vrealk holds his bow and trots into the dark silently.
stealth 1d20 + 20 ⇒ (16) + 20 = 36
perception 1d20 + 8 ⇒ (16) + 8 = 24 +2 for traps
GM
As Vrealk pads soundlessly down the tunnel, something stirs within the niches, something drawn not by sound but the presence of the living in tunnels long forsaken by such.
Behind vrealk two corpses stumble from the niches, dressed in tattered rages of priests they slowly raise an look around with eyes of burning light and walk silently toward the group as Vrealk stays unseen at the edge of a niche
Init round 1
* undead = 16 [went]
* Aysh = 14
* Vrealk = 12
* Kalden = 9
* Markhet = 9
* N'Djamena = 9
* Larrs = 16{guessing is holding till markhet]
* Celena = 5
your map
Female Gnome Paladin 5
Celena attacks the Zombie in front of her
Scimitar attack
1d20 + 7 ⇒ (12) + 7 = 19
Damage
1d4 + 3 ⇒ (4) + 3 = 7
Male Human Cleric 5
waiting until faster people post actions...
Male Goblin Fighter 1 / Rogue 4
Vrealk uses a move action to get within sneak attack distance and fires an arrow at the closest undead to himself.
stealth 1d20 + 20 ⇒ (16) + 20 = 36
attack 1d20 + 9 ⇒ (5) + 9 = 14
damage 1d4 + 4 ⇒ (4) + 4 = 8 plus 2d6 ⇒ (2, 3) = 5
Female Suli Bard 3/ Wizard 2
Ayish extends her hand and a scintillating ray shoots out at the nearest shambling figure.
Ranged Touch Att:1d20 + 6 ⇒ (1) + 6 = 7
Dam Roll:1d6 ⇒ 3
And flies well wide of the mark....
"Time to put this blade to the test." Kelden moves up and attacks the zombie.
Greataxe +1, lawful outsider bane
to hit 1d20 + 5 ⇒ (3) + 5 = 8 damage 1d12 + 3 ⇒ (9) + 3 = 12
Markhet is likely blocked out of the action on the first one so Markhet will cast produce flame, then she will delay until the first one goes down then move Larrs into the attack range on the second:
1d20 + 5 ⇒ (5) + 5 = 101d6 + 2 ⇒ (5) + 2 = 7
While she waits she'll toss some flame:
Ranged Touch Attack:1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (2) + 4 = 6
Male Human Cleric 5
N'Djamena will cast Guidance on Celena.
GM
Ayish tries to attack the oncoming dead but her aim is knocked off as Kelden rushes past to swing at the monster, but he also misses in his haste. Vrealk moves behind the undead, still unnoticed had to double move to get 40'
Markhet locked out of the action, produces flame Can't attack with it this round as ya only have 1 standard action N'Djamerna casts a bit of guidance upon Celena as she slices into the undead,seeming to barely damage it.
Round 2
The second undead moves up and grabs at celena but is unable to grab the Gnome. The first tries the same on Kelden, with no better luck.
Init round 2
* undead = 16 [went]
* Aysh = 14
* Vrealk = 12
* Kalden = 9
* Markhet = 9
* N'Djamena = 9
* Larrs = 16{guessing is holding till markhet]
* Celena = 5
[Your Map
Female Gnome Paladin 5
Celena looks at the scimatar sighs drops it and the shield and draws her warhammer to swing at the corpse
Warhammer attack
1d20 + 8 ⇒ (4) + 8 = 12
Damage
1d6 + 5 ⇒ (1) + 5 = 6
"Sorry, Ayish, I didn't mean to mess up your aim." Kelden says while hacking again at the shambling undead.
Greataxe +1, lawful outsider bane
to hit 1d20 + 5 ⇒ (7) + 5 = 12 damage 1d12 + 3 ⇒ (4) + 3 = 7
Same plan as last round.
I assumed Markhet wouldn't be able to do anything, which is why I posted the attacks, so when they happened I could use them :)
Female Suli Bard 3/ Wizard 2
Ayish seems to blush with as much embarrassment as Kelden as she shuffles towards the back of the group to allow the fighters and warriors a better chance at attacking/defending themselves from these restless dead.
So, yes, 'Five foot step' to the rear and allow others to get into the fray. Next round another 'Disrupt Undead' ray is Ayish can get a target. *Bows*
Male Human Cleric 5
N'Djamena casts Bless, seeing as his comrades aren't hitting very effectively.
Male Goblin Fighter 1 / Rogue 4
arrow again
attack 1d20 + 9 ⇒ (7) + 9 = 16
damage 1d4 + 4 ⇒ (4) + 4 = 8 plus 2d6 ⇒ (3, 4) = 7

GM
Ugh I screwed up on Vrealk, I did not see the word arrow...sigh, but he missed anyhow.
Ayish moves to the back of the line as Vrealk fires once more at the undead, still unable to hit. Kelden swings as well in the confining spaces, but hits the wall more then the undead.
Larrs is still unable to get into the action but Markets hurled fire hits one in the face and the thing drops unmoving to the ground face aflame. N'Djamerna calls upon Nethys to bless the group as Celena drops the scimitar, pulls her hammer and swings at the still standing undead, but she has no more luck the Kelden.
round 3
Two more of the undead come staggering down the corridor behind Vrealk, as the last standing one attacks kelden, grabbing him by the throat 8hp,can't cast spells if ya need to talk as the other rises from the ground once moreDC 13 will save everyone both Kelden and Celena do manage to hit the thing as it stands,slices it into parts and it drops to the floor once more.
Init round 3
* undead = 16 [went]
* Aysh = 14
* Vrealk = 12
* Kalden = 9
* Markhet = 9
* N'Djamena = 9
* Larrs = 16{guessing is holding till markhet]
* Celena = 5
your map
Is that more of them coming?[i] Kelden thinks as he struggles to breath. [i]If I don't get the swing of this thing right now...
Greataxe +1, lawful outsider bane: bless
to hit 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 damage 1d12 + 3 ⇒ (9) + 3 = 12
Female Gnome Paladin 5
Celena swings the hammer at undead holding Kelden
Attack
1d20 + 9 ⇒ (13) + 9 = 22
Damage
1d6 + 5 ⇒ (4) + 5 = 9
[/ooc]Due to Aura of courage Celena is Immune to fear and gives everyone within 10 ft of her +4 to will saves against fear (Assuming that it is a fear affect the thing is using)[ooc]
Forgot save 1d20 + 3 ⇒ (13) + 3 = 16
Male Human Cleric 5
Knowledge religion to recognize what these creatures are: 1d20 + 7 ⇒ (12) + 7 = 19
Save: 1d20 + 8 ⇒ (4) + 8 = 12
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