Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Waiting on your plan and execution.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
Kronug the Kellid wrote:
"Of course we attack the Goblin, Sileth, that's a stupid question! The smart question is... why would we just kick the door in and attack unprepared? We are stealthy as a panther, so we could scout and attack where they can't defend. We could even pay for some help, maybe the Badaxes are up to some brawling." he explains as he draws a crude map of the Goblin and exposes a plan "See, if Sileth and Marckus or me climb to the roof you can use your arrow from atop while Punchy or me block the stairs and go at the middle. Meanwhile Jean and Dwarfus go from the main entrance and the one who didn't go with Archer can go through the kitchen's door. This is Kellid cunning, my people are expert ambushers since the world was young!"

I think we go with this plan late at night


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Divide the party? Yeah, that should work...
Let's do it!


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Safer from fireballs.

-Posted with Wayfinder


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Nivea is used to taking orders so is really open for whatever it is the group wants to do. Whith my shield I could take the brunt of whatever we face on the other side of the door.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Dwarfus Maximus wrote:
Kronug the Kellid wrote:
"Of course we attack the Goblin, Sileth, that's a stupid question! The smart question is... why would we just kick the door in and attack unprepared? We are stealthy as a panther, so we could scout and attack where they can't defend. We could even pay for some help, maybe the Badaxes are up to some brawling." he explains as he draws a crude map of the Goblin and exposes a plan "See, if Sileth and Marckus or me climb to the roof you can use your arrow from atop while Punchy or me block the stairs and go at the middle. Meanwhile Jean and Dwarfus go from the main entrance and the one who didn't go with Archer can go through the kitchen's door. This is Kellid cunning, my people are expert ambushers since the world was young!"
I think we go with this plan late at night

Going with Kronugs Plan.

with a +5climb and being familiar with the building does Sileth feel confident that he can climb to the 2nd floor? Or will he need the help of a ladder?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

could also get a potion of monkeyfish

-Posted with Wayfinder


The climb to the second floor is fairly easy since it's just a normal building.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:
The climb to the second floor is fairly easy since it's just a normal building.

Then Sileth after picking up some silver blanch and applying it to some of his arrows is good to go


OK, here are the 1st and 2nd floor maps.

Get yourselves situation for the assault in the positions you expect to start at (do not assume anything about anything inside the building).

first floor

second floor

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug will go up with Sileth, then sneeki beeki his way to the stairs... not before checking if Saul is at his office.

I will place me outside a unused room's window. And with unused I mean not Saul's office window unless me an Archer see he ain't home

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Stealth : 1d20 + 10 ⇒ (3) + 10 = 13

Going up with the kellid

-Posted with Wayfinder


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Can someone put me at the front door?

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

You've been Kellidly moved


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean next to Dwarfus


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I don't totally understand where I'm meant to be according to this plan, but put me somewhere and I'll roll with it.

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

@Marckus: Technically backdoor with Nivea, or alone and Nivea with Dwarfus and Jean


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Before the battle Jean will cast, on himself:

  • Shield of faith (14 rounds remaining): +2 deflection bonus to AC
  • Weapon of Awe (15 rounds remaining): +2 sacred bonus on damage rolls, and if critical hit, the target becomes shaken for 1 round on his rapier
  • Mirror Image (16 rounds remaining): 1d4 + 1 ⇒ (4) + 1 = 5 images
  • Magic Weapon (17 rounds remaining): +1 enhancement bonus on attack and damage rolls on his rapier
    Finally, on everyone:
  • Bless (18 rounds remaining): Each ally within 50' gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
    And he starts on the surprise (I hope) round.
    Bonus summary
  • 5 images (Mirror Image)
  • +2 bonus to attack rolls on rapier (+1 Morale Bless +1 Enhancement Magic Weapon)
  • +1 bonus to attack rolls on dagger (+1 Morale Bless)
  • +3 bonus to damage on rapier (+1 Enhancement Magic Weapon +2 Sacred Weapon of Awe)
  • If critical with rapier the target becomes shaken for 1 round
  • +2 deflection bonus to AC
  • +1 Saving Throws against fear (+1 Morale Bless)


  • Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    I hope Bless reaches everyone.

    Each ally within 50' gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


    Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

    Nivea goes to the backdoor.


    Need perception checks from those coming in the front door.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    Perception Check: 1d20 + 8 ⇒ (20) + 8 = 28
    Nailed it!


    Perception DC 22:
    As you approach the casino, you notice that there are a couple of people hidden around the front. As they see you approach, one of them pulls on a rope which goes in through a window.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    "I guess they know we are coming."


    HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

    "So much for our master plan...Here we GO!"

    init: 1d20 + 4 ⇒ (11) + 4 = 15


    Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    1d20 + 4 ⇒ (13) + 4 = 17 init

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    Just in case, but I wish our plan to enter by three ways works at least partly.

    Initiative: 1d20 + 6 ⇒ (2) + 6 = 8


    Yes, because splitting the party always works out so well.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
    Can he make Kronug reroll his initiative using his "Seize the Initiative" domain power?

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    Technically isn't splitting the party if you are entering the same building by different ways... but yes, I am almost regretting the plan already.


    If it happened to be a small building and you entered in a way in which the separate groups were mutually supportive, then yes, it would not split the party. However, this plan does not at all resemble that situation.

    You are in a completely different area without even line of sight of Kronug, so no.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    I feared so.
    Dwarfus can, if he wants-


    Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    1d20 + 4 ⇒ (13) + 4 = 17 ha


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Init?: 1d20 + 2 ⇒ (6) + 2 = 8


    Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

    initative: 1d20 + 6 ⇒ (13) + 6 = 19


    baddies init

    1d20 + 2 ⇒ (19) + 2 = 21

    However they are reactive, so holding their actions until something happens.

    People who passed a DC 22 perception see the guy hiding behind the pillar outside.

    I also need perception checks from Kronug and Sileth since they have a watcher out back as well (crouched on a rooftop if you get the 22).

    So, you folks are up.


    Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    what do we need to do do figure out what they are gonna do with that pillar?

    1d20 + 9 ⇒ (17) + 9 = 26


    do with it? umm, hide behind it?


    Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    sorry i meant the rope


    He already pulled it. It had no effect visible to you.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    Jean casts Guidance and enters the gambling house, screaming.
    "Saul! We were ambushed, only Dwarfus and me survived. We need help!"
    Bluff Check (+1 Guidance): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19


    The blue things are windows not doors. Dwarfus is in front of the doors.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    Got it, moved accordingly.


    Owing to the fact that everyone in the place is there to kill you all, the bluff has no effect whatsoever.

    2 and 3 swing at you.

    to hit: 1d20 ⇒ 19 damage: 1d6 + 5 ⇒ (6) + 5 = 11 hit
    to hit: 1d20 ⇒ 10 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    I hope the bluff works to make them think he and Dwarfus are the only ones.
    He has mirror image on..., 5 images.
    Bonus summary

  • 5 images (Mirror Image)
  • +2 bonus to attack rolls on rapier (+1 Morale Bless +1 Enhancement Magic Weapon)
  • +1 bonus to attack rolls on dagger (+1 Morale Bless)
  • +3 bonus to damage on rapier (+1 Enhancement Magic Weapon +2 Sacred Weapon of Awe)
  • If critical with rapier the target becomes shaken for 1 round
  • +2 deflection bonus to AC
  • +1 Saving Throws against fear (+1 Morale Bless)


  • image: 1d5 ⇒ 1 hit
    image: 1d5 ⇒ 5 pop


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    I think the images go "pop" only if the enemies actually hit them. It would be 11 HP damage, and his 5 images still there.
    As soon as he is missed by the second thug he disappears and reappears next to him, nearer the door, using his Sudden Shift domain ability.


    I am reasonably sure that I understand the rules well enough to say 'pop' when I mean pop. You have to hit within 5 of the AC of the target to pop an image. Given that your AC is a high and mighty 17, you can trust me on the 'pop'.


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Isn't his AC 19 with SoF?

    -Posted with Wayfinder


    Even then it still is within 5.

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