
Sabola |

I don't mean like that Sabola lol I just meant to join the game so I can assign you token rights.
Is this a trick question? My token is assigned, and I've spent a lot of time chatting with Volk on the site. I've even moved my token before.

DM Tuyena |

The group South of the party moves up and fires arrows at the party while their leader throws a chakram, which Volk deflects with his makeshift wall.
Volk: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 1d6 ⇒ 4
Gramlag: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 2
Kertria: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 1d6 ⇒ 2
Strigala: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 1d6 ⇒ 6
However, all the shots go wide.
The rest of the party may now act.
-Posted with Wayfinder

Gramlag |

Relaxing and enjoying his evening in Gramlag was a tad thrown off when the armed men entered and started attacking. the initial salvo proving inaccurate Gramlag shouts out to his friends as he moves and draws his twin shields that he keeps on himself at all times "They mean to surround us lads, we will need to strike at one group least we be taken between the two!"
move action to move to where i am now on the map, drawing both my shields as a free action while doing so, going to aid another on strigala's AC which is a to hit of 10 if i remember what im doing right
aid another AC on strigala, bless and inspire: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21

Volk Tulmere |

Small problem there, the Normal aid another requires to be threatening the target so you can aid your ally with AC for that one Attack. Bodyguard is what you are thinking of. So you might want to change your action.

DM Tuyena |

More thugs move around the hall, two taking shots at Kertria and another at Nel.
Kertria: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 2
Kertria : 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 1
Nel: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d6 ⇒ 5
The rest all move up.
Nel takes 5. The party is free to act.
-Posted with Wayfinder

Sabola |

I will charge the leftmost bad guy in the upper group.
Boarding Pike Hit: 1d20 + 3 + 1 + 1 + 2 ⇒ (2) + 3 + 1 + 1 + 2 = 9 Brace, Reach
Boarding Pike Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
So that was not as amazing as I might have liked.

Volk Tulmere |

Seeing the enemy encroach from the North faster and being the smallest and safest group to handle Volk moves into action. While he is dstracted by the flailing Half-Orc Volk summons a rift in space above the Thug and makes a downward slicing movement. Immediately afterward a blade of Void Energy cuts down on the man from above in a brutal fashion.
Blessed inspired Void Blast (Slashing): 1d20 + 7 ⇒ (18) + 7 = 25
Blessed inspired Void Blast (Slashing) Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Ternock |

Ternock looks at the group in front and the two converging groups in the back. Clearly we need a side to fight on that is not the middle. Ternock puffs out his chest and with a great sudden blast of sound hits the four assailants to the north of him with a Sound Burst!!!!!!!!! Then he flys down from the rafters next to Volk.
Sound Burst: 1d8 ⇒ 5 DC13 Fortitude save of stunned for 1 round.
BTW, did I see anything I should take note of last round GM?

DM Tuyena |

I think I listed all their stuff in roll20 but forgot to here in the game. All the standard looking thugs have two shorts words and a short bow. The orc has a big club. The unarmed one in the left is unarmed. And the man in the south has two rapier and a ring of chakrams.
-Posted with Wayfinder

Ternock |

What makes you think that Nel takes nothing?
-Posted with Wayfinder
Nel has 19 AC vs. your 18 rolled, She said if she didnt have mage armor she would cast that, otherwise mudball

DM Tuyena |

Kertria moves over and readies an attack if anyone draws near her, Strigala readies a spell.
The thugs in the south continue their advance and unleash at Gramlag as they do.
Gramlag: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 4
Gramlag: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 4
Gramlag: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 5
Gramlag Crit Confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 5
Gramlag: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d6 ⇒ 5
Gramlag (Chakram): 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Gramlag takes 9. Gramlag, Nel, and Runa may now act.

Gramlag |

The void wall Gramlag is learning are a great asset seems to only e able to sustain so much damage before it falls. In the fall of the shield Gramlag took a pair of arrows. Feeling his blood run and unsure Gram felt the hands of strigala touch his back sending healing magics through him and the wounds left no evidence except the holes in his cloths.
Now he is going to try and return the favor!
He shouts to his friends behind himself "Once you get those monkeys off our backs i could use a hand here lads!"
5 foot step into range, swing at the one to the lower left of gram's current location. not the best swing but lets see how that goes
1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13
1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Sabola |

I moved a little SW and am braced to receive a charge!
Boarding Pike Hit: 1d20 + 3 + 2 + 2 ⇒ (12) + 3 + 2 + 2 = 19 Brace, Reach
Boarding Pike Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Volk Tulmere |

Volk 5fts up and conjures a portal i front of him that fires a lance of void energy into the centermass of the Stunned Half Orc.
Inspired Blessed Void Blast(Piercing): 1d20 + 7 ⇒ (11) + 7 = 18
Inspired Blessed Void Blast(Piercing) Damage: 1d6 + 7 ⇒ (5) + 7 = 12

DM Tuyena |

Kertria will activate her arcane pool and move up to the Half-Orc and spellstrike him.
Spellstrike: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d10 + 2 + 2d6 ⇒ (10) + 2 + (6, 6) = 24
Spellstrike Confirm: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d10 + 2 + 2d6 ⇒ (10) + 2 + (3, 6) = 21
The Half-Orc takes 45 damage from Kertria.
Kertria moves up to the Half-Orc and slices him cleanly in half before a wave of electricity envelopes his body and he explodes, leaving nothing behind but blood and tattered armor.

Volk Tulmere |

Volk takes the Viscera and energy from his lance and spirals it around, Sending it at high velocity through another portal, where it disappears. he kicks off seeing Kertria had handled the Half-Orc and moves to support Sabola. Volk opens his hand wide and the spiraling energy from the orc shoots out and drills into one of the Thugs while they are distracted by the earlier display.
Move my attack to the thug

Gramlag |

well good show kertria, small note though unless called out too i dont think that 2d6 would be added in the crit, bonus dice usually arnt, im at work so i cant check ATM so feel free to say im wrong

Volk Tulmere |

You would be wrong. its not bonus dice its part of a spell with the added effect of more damage. All a Magus does is allow it to flow through the weapon. If you punched with a Shocking grasp the whole attack would crit.

Volk Tulmere |

Huh? No the dont. They have to Spell combat to do that and until later in the game that often carries alot of risk, and lower to hit much like TWF. Doesnt compare to big two hander

Ternock |

Ternock looks around at the massacre that unfolded on the northern most group of assailants. He then turns to the man with two rapiers.
You! You will make a delectable meal along with the others! Run or become my fecal matter!
And with that Ternock charges the raipered man.
Charging Torpor Tail: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
DC15 Fort or he falls asleep.
Zooming through the air, Ternock stabs the man in the chest.

Gramlag |

Gramlag sees that the flank seems to have been dealt with though there still seems to be two groups moving in on the party and their numbers need to be thinned out he thinks. "Good work lass, now we could use a hand over here!"
Attack: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Attack 2: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
Damage 2: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8