Second Darkness

Game Master Tuyena

Map


Map

Character Sheet:

Amori Ren
Slayer 1
CN Medium humanoid (human)
Init +2; Perception +3
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 13 (1d10+3)
Fort +4, Ref +4, Will -1
--------------------
Offense
--------------------
Speed 20 ft.
Ranged +3 Chakram (1d8+4/x2)
Melee +5 Greatsword (2d6+6/19-20x2)
Melee +5 Longspear (1d8+6/x3)
Melee +5 Handaxe (1d6+4/x3)
Melee +5 Dagger (1d4+4/19-20x2)
Melee +5 Cestus (1d4+4/19-20x2)
Melee +5 Punching Dagger (1d3+4/x3)
Melee +5 Achemical Silver Longsword (1d8+3/19-20x2)
Melee +5 Chakram (1d8+4/x2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +5; CMD 17
Languages Common
--------------------
Feats
--------------------
Power Attack
Nature Soul
--------------------
Traits and Drawbacks
--------------------
Armor Expert When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Werewolf Hunter You spent a great deal of your life hunting lycanthropes. You may have lost a loved one to a werewolf attack, or you survived an attack by one yourself, and you have sworn to prevent this from happening to anyone else. To that end, you procured a silvered weapon. You came to Falcon’s Hollow to pick up this weapon from a local smith just as the town seems to be coming down with some sort of plague. Choose one weapon (not a double weapon) with which you are proficient; you start play with an alchemically silvered version of this weapon.
--------------------
Skills
--------------------
Acrobatics +6[5]
Appraise +0
Bluff +1
Climb +4[3]
Craft +0
Diplomacy +1
Disguise +1
Escape Artist +2[1]
Handle Animal +1
Heal -1
Intimidate +5
Knowledge (dungeoneering) +0
Knowledge (local) +4
Knowledge (geography) +0
Knowledge (nature)+6
Linguistics +0
Perception +3
Ride +2[1]
Sense Motive -1
Sleight of Hand +2[1]
Stealth +6[5]
Survival +5
Survival (tracking) +6
Swim +4[3]
Use Magic Device +1
--------------------
Gear
--------------------
Armored Coat
Greatsword
Cestus x2
Chakram x5
Dagger x2
Punching Dagger x2
Handaxe
Longspear
Alchemical Silver Longsword

Backpack [
Bedroll
Halfling Trail Rations x6
Hammer
Pitons x4
Waterskin (Filled)
]
--------------------
Special Abilities
--------------------
Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon and Armor Proficiency A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex) A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
--------------------
Backstory
--------------------

Formatting:

Hello players, quick! Look at your character sheet, now look at mine, back to yours, now back to mine. Sadly, your character sheet is not mine, but it could be like mine with the proper formatting.

All players should get their sheets to resemble my own. Because I have OCD problems when things are not uniform. If your sheet does not look like mine I will hound you every day until it does.

In addition, please include in your class levels area of your profile information such as this:

Ini +5; HP 10/10; AC 16 T 12 FF14; Fort+3 Ref +4 Will+3; Perc +4

Posting Habits:

I will try to post at least once a day, however there may come a day when I do not. Maybe in the morning there was nothing to respond to and come the evening after work I just get home and pass out. It's going to happen at some point. Please forgive me and rest assured that I will make a post as soon as I can.

That said if a day goes according to plan you should be able to expect a post from me once in the morning, another small update sometime mid day, and another longer post come around 11pm at night.

For this reason combat rounds will usually be resolved either in the morning or at night.

All of this isn't set in stone, but in general you should be able to expect something along these lines.

Leveling:
I'm a pretty big fan of the "whenever the hell I feel like it" approach to experience and levels.

As such I also don't reward extra experience from good roleplay. You might however find that after slaying that baddy that somehow a few extra gold pieces or an item you don't remember picking up has found its way into your backpack.

CRs and Encounters:
When it comes to encounters in pathfinder APs all I'm often looking at is the theme of the encounter and the CR. After which I will add, retool, and generally do whatever the hell I please to it.

This means you can end up fighting something far higher than the CR suggests or something particularly nasty that isn't at all like it's base monster description. A troll is not a troll is a troll is a troll. Expect that.

In one of my live games (through a mixture of bad luck, bad decisions, and circumstance) I once killed the same player 11 times in 8 sessions... I'm not proud... or sorry...

In short, be smart. I'm not going to try to kill you, but don't expect that just because you're walking through an Auromvorax's den that you should be itching to fight it at level 3 either.

Rules Disputes:
I tend to be a Rules As Intended type of guy when I can be. When we have a rules question or dispute, which will at some point or another arise, you may present your argument and I will make the final decision based on how I feel about it. This means sometimes I will rule in your favor, and other times I will not. Please accept my ruling and continue on with the game. I don't want to get bogged down for three days over trying to find an official ruling that may or may not exist.