
DM Tuyena |

Approaching the spar now on panes of force just below the water, you can see five figured huddled together under a ships mast sticking out of the marshes, this must be the actual spar itself.
However Volk immediately notices that the five figured are actually nothing more than dummies, one of the figures is supposed to be Padomae, and he can tell that none of them have a womanly figure (least of all the ridiculous body of Riddleports queen of whores) , which he has become an expert at observing.
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Volk Tulmere |

Volk whispers to the halfling in.. halfling
" Swimming takes great strength Miss Shade... so yes, but do not be alarmed I would save you if need be "
-----
Volk's eyes widen as he notes that none of the figures have even Kertria, Lilica or Strigala level bodies let alone someone who was suppose to cause his pants to shrink on sight. He stops making the panels and speaks lowly, " This is not good, none of them cause me to produce an erection. Actually none of them are real they are all dummies. What does this mean? "
He looks around at the surrounding area trying to figure something out whispering still.
" Did they know of our arrival? Is this what they call a trap? "
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Ternock |

Ternock will speak in everyones minds
Their are three explanations here. Either this is a trap to kill us, Sauls biters, or... they are at The Golden Goblin right now... Dealing with Saul... or it is both. We need to figure out right now which one it is.
Ternock will look around to try and spot anyone hiding or a possible mundane trap that could be hidden.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Volk Tulmere |

Volk responds in kind, his mind reach to the dragon Then I guess we should go in acting like we don't know the best way to beat a trap is to not let the trapper know you know. Ready our spells and ranged for anything to happen then unload on whatever jumps out.
We keep going forward chances are there is one person we can extract info from. Just try not to kill them all I guess.

Ternock |

Still in their minds
I swear theirs something there but I can't seem to focus on it. Marsh is playing tricks on me. Should I us a Sound Burst on the spar itself? If I do, it will seem like we are attacking and they might pop out, if anyone is there of course. But we can't dodle here. I'm gonna try and sneak closer and when I'm in range I'll sound burst.
Is a marsh considered a forest in pathfinder? I got a higher stealth if so.
Stealth: 1d20 + 22 ⇒ (2) + 22 = 24
Sound Burst when in range: 1d8 ⇒ 2

Ternock |

It will take a few rounds to get there so I'm gonna assume everyone prepares something before my sound burst goes off. For now though Im going to bed just so you guys know.

Volk Tulmere |

Volk is prepared to shoot someone in range if they pop up
Void Blast (Bludgeoning): 1d20 + 5 ⇒ (15) + 5 = 20
Void Blast (Bludgeoning) Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Had forgot to include in post

Gramlag |

After Volk informs them of the apparent trap Gramlag checks his shields to ensure they are firmly strapped to his arms and tenses and releases his muscles in anticipation of a fight. He sharpens his eyes and looks for the first signs of danger hoping not to be caught off guard
1d20 + 6 ⇒ (11) + 6 = 17

Volk Tulmere |

He went to sleep and the Spell requires him to get close and stealth in cover. He already targeted the Spar where the Dummies are. If there is something anywhere it would be init

DM Tuyena |

Okay then, here we go.
Ternock's sound burst goes off against the spar, which rattled the mast and shakes the cloaks off the dummies.
3d20 ⇒ (18, 8, 14) = 40
Arrow: 1d20 + 8 ⇒ (4) + 8 = 12
An arrow whizzes by Ternock's head from the darkness.
Initiative 1: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative 2: 1d20 + 9 ⇒ (14) + 9 = 23
Volk's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Lilica's Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Nel's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Ternock's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Strigala's Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Gramlag's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Sabola's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Runa's Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Okay, so Group 2, the whole party, then Group 1.

DM Tuyena |

Arrows: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 3d6 ⇒ (4, 4, 4) = 12
Arrows: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 3d6 ⇒ (6, 4, 6) = 16
Arrows: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 3d6 ⇒ (6, 3, 6) = 15
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
All the arrows miss their mark on Ternock.
Let us remember this day, the day that Evan survived a round of combat after putting himself in a bad situation.

Ternock |

Wait I survived that!? Um... Hmm this seems weird, you not rolling a crit that deals just enough to kill me.
Their was a Bite in you attacks GM. Did something move up on me or is that a whoopsie got ahead of myself roll?

Ternock |

I walked up on it lol well Im not on my computer so I attack it, whatever it is Imma eat it.
Tail Sting: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Gramlag |

Seeing that Ternock has once again thrown himself into the fray Gramlag endeavors to keep up running out and jumping into the water then walking along the bottom in his heavy steel armor
sry that took so long, ive moved on the map and we can get moving on no pun intended

Gramlag |

so um runa, it takes 10 rounds to remove armor and that would require a swim check if you wanna actually swim. it would take a further 10-40 rounds to put the armor back on cuz while four mirror armor isnt on the chart i assume it would follow the middle line as thats all medium armour anyhoo. not trying to rain on the paraid but i dont think what you want to happen will work

DM Tuyena |

Alright then.
The ratman knowledge local by the way next to Ternock pulls out a bag and tosses it at the group near the water.
Ternock gets an AoO
Toss: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
The toss goes wide however.
1d8 ⇒ 4
And ends up smacking against Ternock instead, showering him with rotten meat.
After which he attempts once again to bite Ternock.
Bite Ternock : 1d20 + 4 ⇒ (5) + 4 = 9
Bite: 1d4 + 2 ⇒ (2) + 2 = 4
The other two continue to shoot arrows, this time at Volk.
Arrow: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d6 ⇒ 2
Arrow: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 ⇒ 5
Volk takes 7.
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DM Tuyena |

After having been splashed with rotten meat, Ternock can hear an angry buzzing as thousands of cockroaches spring up from on top of the hill behind him and rush down the hill to him.
Damage: 1d6 ⇒ 3
Both Ternock and the ratman are hit with 3 damage.
The party is free to act.
I won't be able to update the map for another hour or so, but operate under the assumption that Ternock and the ratman are now sitting in a swarm.
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Ternock |

First off, did my original attack hit and deal damage? because their is a certain fort save involved, so he might not of gotten to throw the bag in the first place.
But if not
AoO: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Fort save DC15 or 17 depends if first hit and dealt damage