Second Darkness

Game Master Tuyena

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I keep forgetting about that.

Okay then.

-Posted with Wayfinder


Shade looks at the water nervously. She hadn't expected this.

i don't know how to swim. Is it hard?


Approaching the spar now on panes of force just below the water, you can see five figured huddled together under a ships mast sticking out of the marshes, this must be the actual spar itself.

However Volk immediately notices that the five figured are actually nothing more than dummies, one of the figures is supposed to be Padomae, and he can tell that none of them have a womanly figure (least of all the ridiculous body of Riddleports queen of whores) , which he has become an expert at observing.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk whispers to the halfling in.. halfling

" Swimming takes great strength Miss Shade... so yes, but do not be alarmed I would save you if need be "
-----

Volk's eyes widen as he notes that none of the figures have even Kertria, Lilica or Strigala level bodies let alone someone who was suppose to cause his pants to shrink on sight. He stops making the panels and speaks lowly, " This is not good, none of them cause me to produce an erection. Actually none of them are real they are all dummies. What does this mean? "

He looks around at the surrounding area trying to figure something out whispering still.

" Did they know of our arrival? Is this what they call a trap? "

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock will speak in everyones minds
Their are three explanations here. Either this is a trap to kill us, Sauls biters, or... they are at The Golden Goblin right now... Dealing with Saul... or it is both. We need to figure out right now which one it is.

Ternock will look around to try and spot anyone hiding or a possible mundane trap that could be hidden.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Ternock swears that he keeps seeing movement in the corner of his eyes ad he looks about the spar but every time he tries to focus on it, the movement is gone.

Here in the spar it's hard to tell what's the wind, your imagination, and actual movement.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk responds in kind, his mind reach to the dragon Then I guess we should go in acting like we don't know the best way to beat a trap is to not let the trapper know you know. Ready our spells and ranged for anything to happen then unload on whatever jumps out.

We keep going forward chances are there is one person we can extract info from. Just try not to kill them all I guess.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Still in their minds
I swear theirs something there but I can't seem to focus on it. Marsh is playing tricks on me. Should I us a Sound Burst on the spar itself? If I do, it will seem like we are attacking and they might pop out, if anyone is there of course. But we can't dodle here. I'm gonna try and sneak closer and when I'm in range I'll sound burst.

Is a marsh considered a forest in pathfinder? I got a higher stealth if so.

Stealth: 1d20 + 22 ⇒ (2) + 22 = 24

Sound Burst when in range: 1d8 ⇒ 2


Isn't there a swamp terrain?

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Yes, yes there is

Volk is fine with that plan and nods.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

It will take a few rounds to get there so I'm gonna assume everyone prepares something before my sound burst goes off. For now though Im going to bed just so you guys know.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk is prepared to shoot someone in range if they pop up

Void Blast (Bludgeoning): 1d20 + 5 ⇒ (15) + 5 = 20
Void Blast (Bludgeoning) Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Had forgot to include in post


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

After Volk informs them of the apparent trap Gramlag checks his shields to ensure they are firmly strapped to his arms and tenses and releases his muscles in anticipation of a fight. He sharpens his eyes and looks for the first signs of danger hoping not to be caught off guard

1d20 + 6 ⇒ (11) + 6 = 17


I've put up a map of the spar on roll20, designate with a drawing where your sound Burst is going Ternock and where it's originating from.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

He went to sleep and the Spell requires him to get close and stealth in cover. He already targeted the Spar where the Dummies are. If there is something anywhere it would be init


Okay then, here we go.

Ternock's sound burst goes off against the spar, which rattled the mast and shakes the cloaks off the dummies.

3d20 ⇒ (18, 8, 14) = 40

Arrow: 1d20 + 8 ⇒ (4) + 8 = 12

An arrow whizzes by Ternock's head from the darkness.

Initiative 1: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative 2: 1d20 + 9 ⇒ (14) + 9 = 23

Volk's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Lilica's Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Nel's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Ternock's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Strigala's Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Gramlag's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Sabola's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Runa's Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Okay, so Group 2, the whole party, then Group 1.


Arrows: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 3d6 ⇒ (4, 4, 4) = 12

Arrows: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 3d6 ⇒ (6, 4, 6) = 16

Arrows: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 3d6 ⇒ (6, 3, 6) = 15

Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

All the arrows miss their mark on Ternock.

Let us remember this day, the day that Evan survived a round of combat after putting himself in a bad situation.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk jumps in to assist his little buddy

Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20


Shade tries to see the archers.

perception: 1d20 + 7 ⇒ (18) + 7 = 25


Shade can see the archers barely in the dimlight.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Wait I survived that!? Um... Hmm this seems weird, you not rolling a crit that deals just enough to kill me.

Their was a Bite in you attacks GM. Did something move up on me or is that a whoopsie got ahead of myself roll?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

It was right next to you.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

I walked up on it lol well Im not on my computer so I attack it, whatever it is Imma eat it.

Tail Sting: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

im a little uncertain of the acrobatics rules, do you need enough move to reach where you are jumping too? and is the land to the north of us traversable?


female Human Psychic

Runa will cast bless first opportunity


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola will start a bardsong giving +1/+1 to the group, and I will move forward.

Made my move on the roll20


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

You need 10 ft to jump and since your speed is 20 you get a -4 on acrobatics. Sabola I assume you know you moved into the swamp


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Was I not already in the swamp? Oh wait? Was I on a force wall?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Well you were, then you jumped into the swamp.. you might have to do that anyway to be fair. Its just difficult terrain for you


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Hmmm then I should only get a 10' movement done.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

The green was all force wall any after is nettles swamp and whatnot


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I think I'm back on the wall now


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Indeed you are.. Volk had made that little bit before jumping


Shade pulls out a dart, and casts a light spell on it. She crouches behind cover to do so.

next round she stands, and throws it next to an archer.

follow the light


Gonna give you all a few more hours, after that anyone who has yet to act will merely delay.

-Posted with Wayfinder


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

well i havnt made an action yet cuz i keep asking about how i can interact with the water :p, so if i simply make a double move can i go around to the north at all?


If you go into the water you need to swim check or sink to the bottom, after that you can move along the bottom of the water to the shore.

-Posted with Wayfinder


I didn't answer you before about it because it seemed like you answered your own question, sorry about that.

-Posted with Wayfinder


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

Seeing that Ternock has once again thrown himself into the fray Gramlag endeavors to keep up running out and jumping into the water then walking along the bottom in his heavy steel armor

sry that took so long, ive moved on the map and we can get moving on no pun intended


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

All part of my plan. As said by Itachi, Aizen, The Major and now Ternock.


female Human Psychic

Taking off her armor and putting it all in her backpack Runa paddles to the others.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

so um runa, it takes 10 rounds to remove armor and that would require a swim check if you wanna actually swim. it would take a further 10-40 rounds to put the armor back on cuz while four mirror armor isnt on the chart i assume it would follow the middle line as thats all medium armour anyhoo. not trying to rain on the paraid but i dont think what you want to happen will work


female Human Psychic

Yep, I know it takes time but it beats drowning.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

So 9 more rounds of Runa taking off her armor.


Alright then.

The ratman knowledge local by the way next to Ternock pulls out a bag and tosses it at the group near the water.

Ternock gets an AoO

Toss: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4

The toss goes wide however.
1d8 ⇒ 4
And ends up smacking against Ternock instead, showering him with rotten meat.

After which he attempts once again to bite Ternock.

Bite Ternock : 1d20 + 4 ⇒ (5) + 4 = 9
Bite: 1d4 + 2 ⇒ (2) + 2 = 4

The other two continue to shoot arrows, this time at Volk.

Arrow: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d6 ⇒ 2

Arrow: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 ⇒ 5

Volk takes 7.

-Posted with Wayfinder


After having been splashed with rotten meat, Ternock can hear an angry buzzing as thousands of cockroaches spring up from on top of the hill behind him and rush down the hill to him.

Damage: 1d6 ⇒ 3

Both Ternock and the ratman are hit with 3 damage.

The party is free to act.

I won't be able to update the map for another hour or so, but operate under the assumption that Ternock and the ratman are now sitting in a swarm.
-Posted with Wayfinder


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Knowledge (local): 1d20 + 6 ⇒ (12) + 6 = 18


Wererats.

-Posted with Wayfinder


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

First off, did my original attack hit and deal damage? because their is a certain fort save involved, so he might not of gotten to throw the bag in the first place.

But if not
AoO: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Fort save DC15 or 17 depends if first hit and dealt damage


Ternock tail strikes the ratman, but fails to cause any noticeable damage at all.

-Posted with Wayfinder

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