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It just wouldn't be Cyrus if he didn't try to do something he will almost certainly fail at... At least if I fail I will still be invisible...
"hurnnnnn...."
strength check to topple column: 1d20 + 1 ⇒ (3) + 1 = 4
-Posted with Wayfinder
hahahahaha.... Oh well. Would have been cool.... :)

GM Damo |

While an invisible ninja strains quietly against a column, Valacosti turns to the warpriest who has just finished a tirade against him, "Patience, Goonairy, patience. Let me deal with Lord Elf Misstep over here first. You will all feel the wrath of Angazhan. If you are truly lucky, perhaps he will continue your tortures once he greets you at the gates of Ahvoth-Kor."
Next up: Miro, Ibid, Amaranti, Kaisharga (Round 7).
Active Global Conditions: None.
Individual Conditions: Aspis Consortium are sickened.
Round 6:
- Miro <= Bullet head
- Cyrus <= Tip-a-column
- Finarin <= reposition
- Ibid <= ready to shoot, but never came
- Amaranti <= missed lancing
- Kaisharga <= nip & tuck
- Valacosti <= swift to judge, hitting hard
- Gunari<= beats his chest, readied poke
Round 7:
- Miro <= !
- Cyrus <= heave, oh!
- Finarin <= Do you want to build a snowman?
- Ibid <= !
- Amaranti <= !
- Kaisharga <= !
- Valacosti
- Gunari

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Miro calmly continues to sing his tirade against the Aspis Consortium, proceeding down the walkway to the altar. Looking down on the obviously magically-quickened man, the halfling casts a spell, hoping to disable him and allow his companions to quickly finish him off.
Maintain IC, move to current location, cast Hideous Laughter. Will DC 15 or fall prone, laughing uncontrollably.

GM Damo |

Valacosti will save, sickened: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
"Ha!"
Valacosti looks up at Miro, baleful hatred in his eyes as he struggles to stifle another outburst.
"Ha ha ha!"
Venom drips from his tongue as he curses the halfling.
"I will kill you ne.... neee.... hee hee ho ho ha HA! Ha ha ha ha!"
Valacosti falls on to the ground, laughing so hard that the Pathfinders believe he may just begin hemorrhaging blood if he keeps it up.
Next up: Ibid, Amaranti, Kaisharga.
Active Global Conditions: None.
Individual Conditions: Aspis Consortium are sickened.
Round 7:
- Miro <= funniest, most horrid joke ever!
- Cyrus <= heave, oh!
- Finarin <= Do you want to build a snowman?
- Ibid <= !
- Amaranti <= !
- Kaisharga <= !
- Valacosti
- Gunari

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Ibid moves up the steps quickly after seeing Valacosti pass by in a flash of movement, but before the old man can reach the top of the rise and move onto the bridge he is greeted by unsettling laughter. Turning the corner at the top, his enemy can be seen rolling uncontrollably on the floor, still laughing, and Ibid does not waste a moment and looses an arrow upon the man.
Move Action: Move into position to see Valacosti
Declare Valacosti Ibid's ranger's focus
Standard Action: fire longbow
attack, longbow(IC, DA, Heroism, RF): 1d20 + 7 + 2 + 2 + 1 ⇒ (17) + 7 + 2 + 2 + 1 = 29
damage(gravity bow, RF, IC): 2d6 + 5 + 2 + 1 ⇒ (3, 1) + 5 + 2 + 1 = 12

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"leave me with a charge lane!!!"

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Hearing the familiar voice, Amaranti turns away from the lackeys and faces Valacosti. "I knew you come..." he says to the fellow countryman, and the battle-lust sparks again for the worthy opponent. Conjuring the last of his magical reservoirs, Amaranti invokes the spell of Haste, throwing some of the Pathfinder again outside of normal flow of time.
Haste on Amaranti, Kaisharga, Finarin, Gunari
Spellcasting done, Amaranti starts walking slowly towards the enemy leader, who falls down laughing uncontrollably. Hearing Gunari's words, the Garundi moves to the side, leaving the varisian a free line for a charge.
"Kaisharga..."
BTW, Hideous Laughter is nasty... It sort of robs the enemy an honorable death :)

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"I know, I know... I do not have to be commanded for every single action. I am self-aware creature, and I can read the battlefield just as well as you," Kaisharga sends back a frustrated reply, and after a small pause adds: "...o' Master!" However, the irony withing the last comment might be lost with the Garundi summoner.
And as it stated, the eidolon know what to do. With the benefit of it's unnatural speed, it shoots towards the laughing enemy. The stone floor grinds and almost warms up with the passing of the serpent. It feels no pity for the cackling Aspis, instead just finds the fallen enemy an easier prey to chew.
Bite, IC, haste: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Damage, IC: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

GM Damo |

Come on, save you bastard: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Urgh.
Valacosti tries to control himself. He looks up at Miro between guffaws, eyes streaming with tears. Pure loathing emanates from the man and for a moment, the Pathfinders think that Valacosti might have it under control. Gales of laughter grip him again, re-intensified after the brief pause, and Valacosti once more rolls around on the ground in this mirthless, painful outburst.
Okay, so he now can't take any actions for 3 more rounds. Does anyone doubt the results? I've privately rolled for all of you (d20s only) and the results were definitely high enough to kill this prone, laughing guy - even on minimum damage. If anyone would prefer to roll this out themselves, then we'll do it for the whole group. If you'd like to take your "last passing shot" please do so also!
Either way, please roleplay your verbal and physical attacks. Note that he can't laugh, only continue laughing.
Once it's over (and everyone has posted), I'll get things wrapping up!

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"Huurrrnnn..."
Strength to topple column: 1d20 + 1 ⇒ (3) + 1 = 4
"This... Will... Hurrnnnnn tickle your funny bone!"
Strength to topple column: 1d20 + 1 ⇒ (20) + 1 = 21
Cyrus finally manages to get his legs underneath him and get some leverage, pushing the column down on the wicked man.
-Posted with Wayfinder

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Valacosti rolls on the floor laughing, but Amaranti's mood darkens. He was expecting a good, worthy fight. And this is not it. "NOT FUNNY!!!" he screams, and the lance disappears into blurry motion. Only the gush of blood shooting out from Valacosti reveals where the lance went. And yet again, faster than eye can see, the weapon pierces the laughing enemy, escorted by it's wielders' frustrated scream.
"NOT FUNNY!!!!"
Lance, IC, PA, Flank, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (6) + 8 + 1 + 2 + 1 = 18
Damage, IC, PA, AS: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Lance, IC, PA, Flank, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 19
Damage, IC, PA, AS: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Lance, IC, PA, Flank, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (12) + 8 + 1 + 2 + 1 = 24
Damage, IC, PA, AS: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Lance, IC, PA, Flank, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 1 + 2 + 1 = 32
Damage, IC, PA, AS: 1d8 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Lance, conf: 1d20 + 8 + 1 + 2 + 1 ⇒ (6) + 8 + 1 + 2 + 1 = 18
Damage, crit addition: 2d8 + 24 + 2 ⇒ (6, 8) + 24 + 2 = 40
Lance, IC, PA, Flank, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 19
Damage, IC, PA, AS: 1d8 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Lance, IC, PA, Flank, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 19
Damage, IC, PA, AS: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20

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Why play a magus if you don't get obnoxious, complicated rolls?
Again relying on the fickle grace of Nethys, the magical god implants the arcane words that Finarin had used to down the panther?
Rushing forward, he swings his scimitar, blue electrical energy cascading down the narrow blade.
Scimitar Attack W/ +1 Scimitar + Heroism + IC + Haste + Wearing metal: 1d20 + 8 + 1 + 2 + 1 + 1 + 3 ⇒ (19) + 8 + 1 + 2 + 1 + 1 + 3 = 35
Scimitar Damage w/ +1 Scimitar: 1d6 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Shocking Grasp Damage: 4d6 ⇒ (1, 2, 3, 6) = 12
Crit Confirm: 1d20 + 17 ⇒ (12) + 17 = 29
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (6) + 7 = 13
Shocking Grasp Damage: 4d6 ⇒ (1, 3, 2, 2) = 8
Round 1 Total Damage 43
Again recalling Shocking grasp Finarin mercilessly attacks the prone Asisp agent.
Scimitar w/ Shocking grasp: 1d20 + 16 ⇒ (17) + 16 = 33
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (4) + 7 = 11
Shocking Grasp Damage: 4d6 ⇒ (2, 4, 3, 5) = 14
Scimitar: 1d20 + 13 ⇒ (3) + 13 = 16
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (1) + 7 = 8
Scimitar: 1d20 + 13 ⇒ (20) + 13 = 33
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (5) + 7 = 12
Crit Confirm: 1d20 + 17 ⇒ (14) + 17 = 31
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (6) + 7 = 13
Round 2 total Damage: 50/93 total so far
And yet again, the elf punishes the agent.
Scimitar w/ Shocking grasp: 1d20 + 16 ⇒ (15) + 16 = 31
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (5) + 7 = 12
Shocking Grasp Damage: 4d6 ⇒ (2, 5, 2, 4) = 13
Scimitar: 1d20 + 13 ⇒ (19) + 13 = 32
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (4) + 7 = 11
Scimitar: 1d20 + 13 ⇒ (7) + 13 = 20
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (4) + 7 = 11
Crit Confirm: 1d20 + 17 ⇒ (4) + 17 = 21
Scimitar Damage w/ +1 Scimitar: 1d6 + 7 ⇒ (2) + 7 = 9
Round 3 total damage 45/138
"Its Moonstep, not Missstep. I think you .... misheard me."

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Of course, since Gunari is the first one up, this attack is the only one that will count!
Gunari moves up, rapier in hand, and deals a nasty blow to the laughing bad guy.
Rapier Attack (Inspire, Divine Favor, PA) (#1): 1d20 + 11 ⇒ (14) + 11 = 25Rapier Attack (Inspire, Divine Favor, PA) (#2): 1d20 + 11 ⇒ (15) + 11 = 26 for: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (5) = 15
He then starts chuckling at Finarin.. "Miss Step... hah ha ha ha! Miro, is your spell contagious? Miss Step!!! Hah!"

GM Damo |

Ibid & Miro: please feel free to retro-post, but I've got some time now to move things along, so I will.
Gunari charges in first, slipping his rapier point between Valacosti's ribs as he rolls around. The laughing continues.
Column damage: 5d6 ⇒ (4, 4, 4, 6, 5) = 23
Cyrus drops an enormous column onto Valacosti. Crushing bones and splitting his skin with sharpened pieces of stone. The laughter continues unabated.
Amaranti stabs Valacosti repeatedly with is lance, spraying blood all over himself and the floor. Still the laughing continues.
Finarin steps up, hacking and slashing with reckless abandon. Electricity arcs out of his scimitar burning the droplets of blood as they fly through the air. His entire outfit is now totally ruined and drenched in blood, but still he slices into the past-dead corpse of Valacosti. The only identifiable remains of the Aspis leader are a single lung attached to a bloody larynx. The laughing continues.
"Haw... haw.......... har.... harr......."
Seconds later, Miro's magic expires and the macabre display is over.
Silence reigns for but a moment. Shortly after the laughter halts, the sounds of kobolds cheering may be heard from the entryway. The Golden Guardian flies back in over the heads of his followers and perches once more on the altar.
"Well done, well done indeed!" says Naktok. The blind kobold with the mottled gold scales rides the basilisk into the room. He continuously scratches Stinkeye's head so that the beast's eyes remain closed.
In the hours that follow, the Pathfinders discover that only one kobolds died during the entire exchange. Gunari and Miro's healing magics, along with the last charges of Sharrowsmith's wand go a long way to appeasing the kobolds, who (after their initial jubilation) begin grumbling that the Pathfinders must have led these other longshanks here.
Nevertheless, the kobolds agree to help the Pathfinders clear the rubble - and the Golden Guardian helps also. Their sacred burial grounds are opened once more... and the crushed and decayed corpse of Nieford Sharrowsmith is found beneath. It is agreed that the Pathfinders should leave with the corpse of their companion and never return - but not before Ibid takes detailed notes and drawings of everything they've seen. Between his and Nieford's notes, the Pathfinder Society now has invaluable insight into the Dwarves of Ashkurhall, and the wielder of one of the components of the fabled Sky Key!
Upon returning to Nantambu, a sad Aya Allehe greets the group.
“Nantambu will not be the same without my friend Nieford Sharrowsmith. When he was younger, he traveled to all corners of the Mwangi Expanse and truly made the region his home, despite having been born hundreds of miles away in Avistan. He never truly lost his adventuring spirit, and as this lodge grew, he found his hours dedicated more and more to paperwork and less and less to exploring the lands’ rich history. I know his soul would take no offense at my saying he died as he would have wished—active, engaged, and in the field. I take solace in being able to provide him proper funerary rites.
“With his passing, Sharrowsmith’s Exports has no venture-captain, but I have corresponded with Nieford’s colleague Ambrus Valsin and agreed to continue acting as the manager of the lodge. After all, the full extent of the Pathfinders’ involvement in Nantambu has remained a something of an open secret, and it would be an embarrassment for anyone but a friend or family member to take command of the business so soon after the owner’s death.
“I dearly appreciate what you have done for the Society, for your venture-captain, and for me.”
Aya Allahe also examines the metal component the Pathfinders recovered from the Krihirik tribe. After a moment’s study, she quickly stands, recovers a piece of stationary bearing five graphite illustrations, and slowly smiles. “This is remarkable,” she announces, “The shape of the talisman matches one of the drawings Ambrus Valsin sent me. What you have found is a piece of the Sky Key, the device even now the rest of the Society is at its wits’ end attempting to reassemble!”
Then, with quiet affection, she murmurs to the Sky Key component, “Congratulations, Nieford. You and your agents have once again done what the rest of the Society could not—a fitting tribute, and a fine legacy.”
Nice work everyone! I was really looking forward to using more expeditious retreat + spring attack + bane/judgement/etc on all of you, but it was not to be! ;-)
Do feel free to post epilogue posts, but once I get chronicle sheets out this afternoon, we'll move over to Reign of Winter!

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"Another job well done" Cyrus smiles a content smile.
"and Finarin, we are finally heading back to Absalom, perhaps we can get that outfit cleaned up... No more jungle for a while at least? Well... We said the same thing about ships too I guess..."
well done everyone! Yay level 5!
-Posted with Wayfinder

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Miro wipes his brow, chuckling. "Who says that bards are just for social graces?" He nods along with Cyrus, in a good humor. "Aye, no more ships or jungle for some time, at least!"

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"Job well done!" Amaranti agrees, sitting down. "Hope next mission in dry place. Humid not good for me. Gunari-friend, your god bless us with cold beer, yes?"
Didn't we even burn any CLW charges?