Tulrin Endessell

Finarin Moonstep's page

1,046 posts. Organized Play character for TheBobJones.

Full Name

Lord Finarin Moonstep


| HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2


| Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images


Male NG Elf Magus 8




Neutral Good




Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Igan, Infernal, Sylvan, Terran

Strength 10
Dexterity 22
Constitution 12
Intelligence 20
Wisdom 10
Charisma 10

About Finarin Moonstep

PFS# 75655-1

Faction Sovereign Court

Male elf magus 11 (Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +11
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 85 (11d8+27)
Fort +12, Ref +12, Will +10; +2 vs. enchantments
Defensive Abilities fortification 25%; Immune sleep
Speed 30 ft. (20 ft. in armor)
Melee +1 keen scimitar +15/+10 (1d6+7/15-20)
Ranged +1 greenwood longbow +15/+10 (1d8+1/×3)
Special Attacks arcane pool (+3, 10 points), improved spell combat, improved spell recall, magus arcana (arcane accuracy[UM], ghost blade[UC], pool strike[UM], spell shield[UM]), spellstrike
Magus Spells Prepared (CL 11th; concentration +16)
4th—black tentacles, greater invisibility, intensified maximized shocking grasp
3rd—dispel magic, fireball (DC 18), fly, empowered intensified shocking grasp, slow (DC 18)
2nd—bladed dash, frigid touch[UM], glitterdust (DC 17), mirror image, intensified snowball[UW]
1st—feather fall, frostbite[UM], long arm[ACG], ray of enfeeblement (DC 16), shield, intensified shocking grasp, true strike
0 (at will)—acid splash, arcane mark, detect magic, prestidigitation, read magic
Str 10, Dex 22, Con 14, Int 20, Wis 10, Cha 10
Base Atk +8; CMB +14; CMD 24
Feats Agile Maneuvers, Dervish Dance[ISWG], Empower Spell, Greater Spell Penetration, Intensified Spell[APG], Maximize Spell, Spell Penetration, Weapon Finesse
Traits anatomist, magical lineage
Skills Acrobatics +4 (+0 to jump), Climb +1, Diplomacy +11, Fly +10, Knowledge (arcana) +17, Knowledge (dungeoneering) +9, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +10, Knowledge (planes) +11, Linguistics +16, Perception +11, Perform (dance) +3, Sense Motive +2, Spellcraft +24 (+26 to identify magic item properties), Swim +1, Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Ignan, Infernal, Osiriani, Sylvan, Terran, Thassilonian, Tien
SQ arcane focus[ARG], elven magic, fighter training, knowledge pool, medium armor
Combat Gear lesser silent metamagic rod, pearl of power (1st level), air crystal, alchemist's fire (2), antiplague[APG], antitoxin, bladeguard[APG], holy water (2), holy weapon balm[ACG], vermin repellent[UE]; Other Gear +2 light fortification mithral chain shirt, +1 greenwood longbow, +1 keen scimitar, aegis of recovery[UE], belt of physical might +2 (Dex, Con), cloak of resistance +3, feather step slippers[UE], gloves of elvenkind[ARG], headband of vast intelligence +4, ring of feather falling, ring of freedom of movement, earplugs[APG], hot weather outfit[APG], smoked goggles[APG], sunrod (2), wrist sheath, spring loaded (2), 2,712.6 gp, 5 sp
Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Accuracy +5 (Su) 1 Arcane Pool: +5 to attack rolls until the end of your turn.
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +3 (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Fortification 25% You have a chance to negate critical hits on attacks.
Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Pool Strike (4d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Spell Shield +5 (Su) 1 Arcane Pool: +5 to AC until the end of your turn.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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