Valeros

Gunari Maximoff's page

1,264 posts. Organized Play character for Silbeg.


Full Name

Gunari Maximoff

Race

| HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18

Classes/Levels

| Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

Gender

Male CG Human (Varisian) Warpriest 10

Size

M

Age

25

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Varisian, Shoanti

Strength 16
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 20
Charisma 10

About Gunari Maximoff

Gunari Maximoff
Male human (Varisian) warpriest of Cayden Cailean 10 (Pathfinder RPG Advanced Class Guide 60)
CG Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 31, touch 14, flat-footed 30 (+11 armor, +3 deflection, +1 Dex, +1 natural, +5 shield)
hp 84 (10d8+31)
Fort +13 (+5 circumstance bonus vs. cold weather), Ref +8, Will +16; +4 morale vs. poison and fear, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities sacred armor (+2, 10 minutes/day); Resist fire 20, fortified drinker
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +2 holy reliquary keen adamantine rapier +14/+9 (1d10+7/15-20) or
. . cold iron dagger +10/+5 (1d4+3/19-20) or
. . mwk cold iron rapier +13/+8 (1d10+5/18-20) or
. . silver light hammer +10/+5 (1d4+3)
Ranged shortbow +8/+3 (1d6/×3)
Special Attacks blessings 8/day (Charm: charming presence, dominance aura, Good: battle companion, holy strike), channel positive energy 5/day (DC 20, 3d6), fervor 10/day (3d6), sacred weapon (1d10, +2, 10 rounds/day)
Warpriest Spells Prepared (CL 10th; concentration +15)
. . 4th—blessing of fervor[APG] (DC 19), freedom of movement
. . 3rd—beacon of luck, communal delay poison[UC], invisibility purge, protection from energy
. . 2nd—air step[ACG], delay poison, resist energy, lesser restoration, suppress charms and compulsions
. . 1st—comprehend languages, divine favor (2), liberating command[UC], shield of faith (2), unbreakable heart[ISWG]
. . 0 (at will)—create alcohol (ale or wine), detect magic, guidance, read magic, stabilize
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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 20, Cha 10
Base Atk +7; CMB +10; CMD 24
Feats Barroom Brawler[ACG], Blind-fight, Greater Weapon Focus (rapier), Persuasive, Power Attack, Shield Focus, Surge Of Success[ARG], Toughness, Vital Strike, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits fate's favored, fortified drinker
Skills Acrobatics -5, Appraise +1, Bluff +2, Climb +1, Concentration: Warpriest +15, Diplomacy +21, Disguise +0, Escape Artist -5, Fly -5, Handle Animal +5, Heal +9, Intimidate +12, Knowledge (engineering) +6, Knowledge (local) +5, Knowledge (religion) +6, Perception +5, Ride -1, Sense Motive +18, Spellcraft +12, Stealth -5, Survival +11 (+13 to avoid becoming lost), Swim +1
Languages Common, Shoanti, Varisian
Combat Gear feather token (swan boat), lesser extend metamagic rod, lesser extend metamagic rod, oil of daylight, pearl of power (1st level) (3), pearl of power (2nd level), potion of fly, scroll of breath of life, scroll of breath of life, scroll of heal, scroll of heroism, scroll of lesser (x5) restoration, tankard of the drunken hero, wand of cure light wounds (27 charges), wand of restoration (3 charges), alchemical grease[APG] (2), alchemist's fire (3), alkali flask[APG], antiplague[APG] (2), antitoxin (2), hollowed chalice (4), holy water (2), oil (2), smelling salts[APG]; Other Gear +2 holy reliquary full plate, +2 holy reliquary heavy steel shield, +2 holy reliquary keen adamantine rapier, cold iron dagger, mwk cold iron rapier, shortbow with 20 cold iron arrows, silver light hammer, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, corset of delicate moves, cracked mulberry pentacle ioun stone, cracked pink and green sphere ioun stone, headband of inspired wisdom +2, pathfinder pouch, ring of eloquence[ACG], traveler's any-tool[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, candle (10), cold weather outfit, flint and steel, grappling hook, hemp rope (50 ft.), hip flask[UE], holy text (Cayden Cailean)[UE], masterwork tool, masterwork tool, mess kit[UE], mug/tankard (2), pitcher, pot, silk rope (50 ft.), silver holy symbol of Cayden Cailean, soap, spell component pouch (2), trail rations (5), training harness[ARG], waterskin, whetstone, wooden holy symbol of Cayden Cailean, wrist sheath, spring loaded, wrist sheath, spring loaded, diamonds (and dust) (worth 5,100 gp), retrain feat (weapon of the chosen to barroom brawler) (worth 500 gp), 4,726 gp
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Tracked Resources
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Alchemical grease - 0/2
Alchemist's fire - 0/3
Alkali flask - 0/1
Antiplague - 0/2
Antitoxin - 0/2
Barroom Brawler (1/day) - 0/1
Blessings (8/day) (Su) - 0/8
Cold iron arrows - 0/20
Cold iron dagger - 0/1
Corset of delicate moves (1/day) - 0/1
Extend metamagic rod (lesser, 3/day) - 0/3
Extend metamagic rod (lesser, 3/day) - 0/3
Feather token (swan boat) - 0/1
Fervor (3d6, 10/day) (Su) - 4/10
Heroism (1/day) - 0/1
Holy water - 0/2
Light (At will) - 0/0
Master of Trade (1/session) - 0/1
Oil of daylight - 0/1
Pearl of power (1st level, 3/day) - 0/3
Pearl of power (2nd level, 1/day) - 0/1
Potion of fly - 0/1
Remove Fear (1/day) - 0/1
Sacred Armor +2 (10 minutes/day) (Su) - 0/10
Sacred Weapon +2 (10 rounds/day) (Su) - 0/10
Silver light hammer - 0/1
Smelling salts - 0/1
Tankard of the drunken hero - 1/1
Trail rations - 0/5
Wand of cure light wounds (27 charges) - 2/27
Wand of restoration (3 charges) - 0/3
Warpriest Channel Positive Energy 3d6 (5/day, DC 20) (Su) - 0/5
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Special Abilities
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Barroom Brawler (1/day) As mv act, gain combat feat that you meet prereqs for for 1 min.
Blessings (8/day) (Su) Pool of power used to activate Blessing abilities.
Blind-Fight Re-roll misses because of concealment, other benefits.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Fervor (3d6, 10/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Armor +2 (10 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (10 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Surge of Success Confirmed critical or natural 20 on save grants you a +2 bonus on one roll your next turn.
Vital Strike Standard action: x2 weapon damage dice.
Warpriest Channel Positive Energy 3d6 (5/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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