Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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Brujo - Athletics/Acrobatics DC15 to get up on top of the boxes. DC10 Ath/Acro to cross them and they're difficult terrain. I'm guessing you might be going C14, B14 and want to end up top of the boxes. Once you're up there, you'll need to make a DC10 Ath/Acro to stay up at the start of each turn. They're only a square high, but piled badly and could wobble and fall.


Brujo leaps to the top the boxes...

Athletics 1d20+7=16; Crossing over 1d20+7=19

The moon elf sighs and readies his attack "I promised I wouldn't use this, but I guess in this situation"

Brujo swings his sword in a wide arc, loosing a wave of blue fire

Changing ray on the webspinner 1d20+6=23 vs Reflex; Damage 1d8+6=12 force damage, and the target is dazed until the end of your next turn.

Athletics to say on 1d20+7=20


F Half-elf Ranger 4 (multiclass - Rogue)

Quarry - E4. Twin Strike - 18 and 11 vs AC. - First hit (if it hits) - 1d8+2+1d6 = 7 damage.

Fairwind snarls, "Yer mine," and slashes at one of the ettercaps.


Bold though her attack is, the ettercap's chitinous skin withstands Fairwind's blows.

Miss on both I'm afraid.

Perigia is up
Brujo - already posted
Cronin - make a death save
Ettercaps


Female Genasi Firesoul Wizard 7

Perigia moves to G18 and stands over Snaggletooth's body. "You will not harm my friends while I still draw breath," she says. Then she casts Chill Strike at E4 and spends an action point to slash at it with her staff. 1d20+5, 1d20+2=[17, 5], [5, 2] I'm guessing 23 hits, but 7 doesn't. 2d8+5=12 cold damage and the target is dazed until the end of her next turn.


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin gurgles.

Save vs DOOM (1d20=10) No failure


Perigia, you'll have to take on OA from E4 (you're moving into difficult terrain, so a shift is impossible). Are you OK with that or would you like to revise? You'll also get an OA from E5 for the ranged attack used adjacent to an opponent.


Male Half Elf Paladin 6th
Rev DM wrote:
Perigia, you'll have to take on OA from E4 (you're moving into difficult terrain, so a shift is impossible). Are you OK with that or would you like to revise? You'll also get an OA from E5 for the ranged attack used adjacent to an opponent.

Out of curiosity would it still get an OA if its dazed?


Good point. I believe not. In Perigia's case, the move attracts one OA (from E4) - because she can't shift onto difficult terrain. The use of a ranged power adjacent to an enemy attracts the second (from E5). If either foe was dazed, I would rule that one of those could not happen. Dazed means you can't grant combat advantage, so I think it's within the spirit of the dazed state that you wouldn't be able to make an OA either.


Female Genasi Firesoul Wizard 7
Rev DM wrote:
Perigia, you'll have to take on OA from E4 (you're moving into difficult terrain, so a shift is impossible). Are you OK with that or would you like to revise? You'll also get an OA from E5 for the ranged attack used adjacent to an opponent.

I had expected to provoke OAs, so I'm good with it. Better Perigia taking the attack the Snags or Cronin.


On My turn

Spoiler:
Caine moves to the nearest target if there are no adjacent targets and attacks Attack 1d20+8=22, Damage 1d10+5=15


Edited to take account of Caine's actions. He posted at the same time as me.

In the twinkling of an eye, the picture changes. Drawing herself up, Perigia faces down the ettercaps advancing towards her, defying them to touch her. With a single gesture, she freezes the blood in the veins of E4 and the creature collapses. She stands defiantly over the web-wrapped form of Snaggletooth, eye to eye with E5.

Barely has the mage moved before Brujo springs to the top of the box ramparts with eerie grace and unleashes blue terror on the webspinner. Reeling back, the arachnid master is enveloped in searing blue flame, finally and definitively badly wounded.

Both OAs on Perigia missed. Perigia's first attack hit and took out E4. Brujo's attack hits and bloodies the webspinner.

Cronin moans quietly as he fights to cling to life, further enraging the enemy.

The remaining ettercaps seem unable to stop their attacks. E3 hacks again at Leo, slicing efficiently through the paladin's armour. E5 ignores Snaggletooth and Cronin in favour of adding Perigia to the meal bank, and the battleaxe makes easy work of the mage's robes.

With a snarl, Caine turns on his foe and smites mightily into E5, savagely cutting through the carapace. E5 is bloodied.

Home rolling - IC on the blink. 1d20+9, 1d12+5 = 28 to hit and 15 damage to Leo.

Attack on Perigia by E5. 1d20+9, 1d12+5 = 24 to hit and 13 damage to Perigia.

MAP

Leo is up
Webspinner - dazed
Fairwind


Female Genasi Firesoul Wizard 7
Rev DM wrote:


Attack on Perigia by E5. 1d20+9, 1d12+5 = 24 to hit and 13 damage to Perigia.

Ouch. Maybe I was wrong about my earlier statement.


Male Half Elf Paladin 6th
Rev DM wrote:


The remaining ettercaps seem unable to stop their attacks. E3 hacks again at Leo, slicing efficiently through the paladin's armour. E5 ignores Snaggletooth and Cronin in favour of adding Perigia to the meal bank, and the battleaxe makes easy work of the mage's robes.

With a snarl, Caine turns on his foe and smites mightily into E5, savagely cutting through the carapace. E5 is bloodied.

Home rolling - IC on the blink. 1d20+9, 1d12+5 = 28 to hit and 15 damage to Leo.

Leo is up
Webspinner - dazed
Fairwind

Leo is down to 8hp, he uses Valiant Strike on E#3 rolling a 12+9 for 21 versus its AC which if successful does 1d8+4 damage rolling a 4+4 for 8pts of damage

Leo notices the webspinner before he employs his eyebite and changes back to his standard tactic of valiant striking his foe hoping he can withstand the next few minutes of battle.

Double checked the map and realised Leo has to stick to melee hope it wasn't too late!


Leo's blow does further damage to E3 and it now looks as more decent hit will finish the beast. The webspinner seems not to understand what is happening to it as it spins around dazedly. Finally, it spits a further gout of spiderweb towards Brujo, shrouding the flaming blue elf in spider silk.

Web net v Brujo. 1d20+9 = 19 v Ref. Brujo is restrained. Save ends.

MAP

Important note. E5 is in worse shape than I'd thought. Leo's Divine Challenge (which it ignored in favour of clouting Perigia) inflicted 6hp damage on it.

Fairwind is up
Perigia
Brujo
Ettercaps


F Half-elf Ranger 4 (multiclass - Rogue)

Hit and run vs E5 - 18 vs AC. Moving does not provoke OA (see power). Move to E14.

Fairwind concentrates more on escape from the webs and helping Leo than on actually landing a good hit.


Finally freeing herself from the net of webbing, Fairwind works her way towards Leo. Her attempt to remove E5 meets with no success, but she is a last free to use her skills to their best ability.

MAP

Perigia is up
Brujo - restrained
Ettercaps


Female Genasi Firesoul Wizard 7

"Turnabout is fair play," Perigia says as she slashes E% with her staff, seriously injuring it. 1d20+3=23 vs AC to hit. citical, 9 regular damage and 6 fire damage.


Perigia displays an entirely unexpected aptitude for melee fighting and demolishes her second ettercap.

MAP

Brujo - restrained (save ends)
Ettercap - the last one
Caine
Leo
Webspinner


"Damn it", Brujo arcs his blade again and launches another wave of energy

Changing ray on W 1d20+6-2=23 vs Reflex; Damage 1d8+6=13 force damage and the target is dazed until the end of my next turn.

Save 1d20=18; Athletics check 1d20+7=27, CRITICAL BALANCE :)


Brujo contemptuously cuts through the webbing binding him and launches another burst of blue flame at the webspinner, dazing it once more. For half a second, Leo allows himself to be distracted at the sight, but it's enough. The final ettercap sneaks in a hefty blow and with barely a sound, the paladin falls.

E3 v Leo (1d20 9=20, 1d12 5=16). 16hp damage to Leo. Ouch. It only just hit, but rolled ridiculously high damage.

MAP

Caine is up
Leo - make a death save
Webspinner - dazed
Fairwind
Perigia
Brujo


"LEO!" The moonelf's flames swirl and burst into an inferno as the paladin falls


F Half-elf Ranger 4 (multiclass - Rogue)

"Gorram."


Ooops. Forgot to add Cronin into the init order. Apologies

Revised

Caine is up
Leo - make a death save
Perigia
Brujo
Cronin - make a death save
Ettercap


Caine continues his attack, knowing that every second these foes stand is another second he has to delay helping his friends.

Attack vs. E5 1d20+8=27, Damage 1d10+5=9


E5 is down. Do you mean E3?


E3 it is then.

Theadjack: any here read Silmarillion?


Desperation strengthens the warlord's arm and with a final blow, he drops the last ettercap. Now only the webspinner is still standing, dazed from Brujo's last attack. It spits web at Fairwind, hoping to slow the ranger down, but misses completely, too confused to aim properly.

MAP

Leo - make a death save
Webspinner - acted
Fairwind is up
Perigia
Brujo
Cronin - make a death save

Yes, read Silmarillion, but a goodly while ago now. As a piece of literature it doesn't work for me, but as a background text it's superb.


Male Human - dash of elf Miniature painter/ Heroic

I wrote my dissertation for my undergrad on The Lord of the Rings. The first time I read The Silmarillion years ago, I didn't get it. When I re-read it for my dissertation, I fell in love with it.


F Half-elf Ranger 4 (multiclass - Rogue)

Shift to E13. Twin Strike - 18 and 13 vs AC. If the first hits, it's 6 damage to the Webspinner.

Fairwind strides up to the remaining ettercap. "Not so big now, huh?" she says archly as she double-slashes at it.


Fairwind's first blow hits hard and the webspinner whirls to look at her, mandibles clicking frantically.

MAP

Perigia is up
Brujo
Cronin - make a death save
Caine


On my turn


F Half-elf Ranger 4 (multiclass - Rogue)

Caine, dude, we like totally killed E3. You need to zoom in on the map to update it.


For Rev

Spoiler:
Add move to F13; do I get a +2 bonus for the attack?


Caine

Spoiler:

If you're charging, yes. This is at the Webspinner I take it, assuming it's still there to be attacked once Perigia and Brujo have had a crack at it.


Female Genasi Firesoul Wizard 7

Perigia's hot streak ends as her magic missile misses by a wide margin. 1d20+5=10


The webspinner flinches as Perigia aims at it, but spins back to face Fairwind as the missile goes wide.

Brujo is up
Cronin - death save
Caine - posted


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin's struggles to remain conscious begin to fade.

Death save (1d20=8)


"One last blast" Brujo once again sends an arc of arcane flame at the webspinner

Changing ray 1d20+6=21 vs Reflex; Damage [url=http://invisiblecastle.com/roller/view/1981857/ ]1d8+6=9 force damage and it dazed (if it's still up!) until the end of my next turn[/ooc]


Brujo's blue flame is the last thing the webspinner sees as it crumples to the floor.

From the far end of the room, the sudden silence is broken by a very faint click, as a door closes.

You took it to exactly 0. Before you break out the congratulations, you having comrades in need of help. You'll need to hustle around and do some stabilisation before combat officially ends. DC15 to apply first aid and stabilise a dying comrade. If any of you have a healing potion stashed away, now would be an excellent moment to bring it out. Therefore ...

Cronin - has just failed his first death save
Caine is up and can help
Leo needs to make a death save unless he's stabilised first
Snaggletooth is stable
Fairwind is up and can help
Perigia is up and can help
Brujo is up and can help

Can someone remind me how Snaggletooth can activate a healing surge, since he is stable already?


F Half-elf Ranger 4 (multiclass - Rogue)

When we have a short or extended rest he recovers normally. So his hp set to 0 and he applies surges.

Fairwind jogs to Leo, "Hold up, preacher man," she mutters.

Heal check to stabilise - rolled an 11


You can do CPR on Cronin and activate his second wind, since he didn't use it. Went down to fast too get the chance. Same applies to any pc that didn't use their second wind.

Snaggletooth should be coming round any time now. Can't remember if Leo used his second wind or not - have a feeling he might have.


Rev DM wrote:
Can someone remind me how Snaggletooth can activate a healing surge, since he is stable already?

Quoting the PHB here (pg 295)

"If someone has stabilized you using
the Heal skill but you receive no healing, you regain
hit points after an extended rest"

So unless cronin and leo both have second winds left, or they get healed, it looks like we'll be resting here


F Half-elf Ranger 4 (multiclass - Rogue)

Well done, that man. I hadn't noticed that before.


M Goliath Cleric 14 / Storm Speaker / Druid
Brujo wrote:

Quoting the PHB here (pg 295)

"If someone has stabilized you using
the Heal skill but you receive no healing, you regain
hit points after an extended rest"

So unless cronin and leo both have second winds left, or they get healed, it looks like we'll be resting here

I think either Cronin or Leo could provide that healing to the others if they wake up. Cronin has not used second wind.


Righty ho. You can level up while you're about it. You are all (including Snaggletooth) on 3768XP


Female Genasi Firesoul Wizard 7
Rev DM wrote:
Righty ho. You can level up while you're about it. You are all (including Snaggletooth) on 3768XP

What a bad time to misplace my PHB.


Not so bad. You gain your first stat boost at level 4 and all the amendments that an even number entails with an extra feat, but you don't get any additional powers.


Geleri Fairwind wrote:

When we have a short or extended rest he recovers normally. So his hp set to 0 and he applies surges.

Fairwind jogs to Leo, "Hold up, preacher man," she mutters.

Heal check to stabilise - rolled an 11

Her methods may not be textbook, but Fairwind somehow manages to jolt Cronin back to life.

DC10 for emergency CPR to activate second wind, which in this case is more useful than stabilisation. I'm ruling that's what you did, since I imagine that if you'd known Cronin had a second wind available that's what you would have done.


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin slowly opens his eyes, then whips his head around (still in shifted form). "Snaggletooth? Leo?"

Cronin's got a +10 to heal, so getting Leo up should be easy enough, then can wake up Snaggle after a brief rest.
And, looky -- a new level!

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