Savage Blight - Rune Stoners go north

Game Master Rev Rosey

Part 2 of the Rune Stones saga.
Levels 3-5 and the introduction to Kyleth.


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Kyleth's eyes narrow. "Dost toy with me, sweeting? Do not so."

MAP

Gobi is up +4
Kyleth
Vel +4
TRK +4
Whiteclaw +4
Kia +4
Reason +4
Arianwyn +4


Gobi moves towards kyleth (G17)and takes a hard swing at her, gritting his teeth and letting out a small apologetic smile as his hammer hits the floor beside her.

Bolstering Strike vs. AC (1d20+11=12)

Boo.It was a 1.


Weapons and attacks shower around Kyleth to no avail and she shifts once more towards the door. With one hand, she opens it and turns to smile viciously at the companions.

"Worthy foes after all. Accept the gifts of doom."

Her eyes flame and she traces a symbol in the air with her dagger. As the movement ends, hideous pain wracks all those who have been cursed by her. Whiteclaw takes the full brunt of the attack and even as the first agony passes away, feels the might of Kyleth's venom striking once more.

"Parting is such sweet sorrow."

The Witch Queen gathers her robes around her and flees towards a hitherto unseen door in the room behind her.

Cursebite v Arianwyn, TRK, Reason, Kia, Whiteclaw (Fort) (1d20 13=30, 1d20 13=29, 1d20 13=32, 1d20 13=32, 1d20 13=33). Burst 20. Hits all five of you. Crit on Whiteclaw who takes 19hp damage and is bloodied.

Cursebite damage to Arianwyn, TRK, Kia and Reason (2d8 3=9). 9hp damage each to Arianwyn, TRK, Kia and Reason.

Extra curse damage to Whiteclaw (1d6=6). Additional 6hp damage to Whiteclaw - 25 total.

Shift - move
Open door - minor
Cursebite - standard
AP and run

... which means that Gobi and Whiteclaw both get OAs on Kyleth at +9. I've put her where she's aiming to end up.

MAP

Whiteclaw/Gobi - OAs on Kyleth +9
Vel is up +4

TRK +4
Whiteclaw +4
Kia +4
Reason +4
Arianwyn +4
Gobi +4
Kyleth


Down to 8.

TRK staggers as the latest attack saps much of his remaining strength. Gritting his teeth, he stands straight his ablaze with determination. "Whatever happens this ends here."

For My teammates

Spoiler:
Let's grapple the witch. We can't allow her to keep running away.


OA (1d20+15=30)

Damage=1d10+4=9


Gobi atones for his recent miss with a resounding clout of his craghammer on the fleeing Witch Queen.

"Tis sharper than a serpent's tooth and thou an ungrateful child," she hisses at the dwarf.

OA from Whiteclaw +9
Vel +4

TRK +4
Whiteclaw +4
Kia +4
Reason +4
Arianwyn +4
Gobi +4
Kyleth


Female Gnoll Warden 12 (Icewrought Sentinel)

As Kyleth dances away once more, Whiteclaw lashes out with her flail. hoping to put a smackdown on the foe.

I assume that by the +9, you mean in addition to our normal bonuses. So, 1d20+19=24. 14, if the +9 is total and not in addition. On a hit: 1d10+7=10. Feeble attack, but understandable, given Whiteclaw is down to 2 hp :) As for TRK's grapple idea, I've tried that, but grapple is pretty feeble in 4e. Especially if she has any teleport powers left. Wotc pulled a pendulum with grapple, taking it from OP in 3.5 to pretty useless in 4. Doesn't mean I might not try again, though.


Any tactic that may stun the witch should be viable.


Whiteclaw wrote:

As Kyleth dances away once more, Whiteclaw lashes out with her flail. hoping to put a smackdown on the foe.

I assume that by the +9, you mean in addition to our normal bonuses. So, 1d20+19=24. 14, if the +9 is total and not in addition. On a hit: 1d10+7=10. Feeble attack, but understandable, given Whiteclaw is down to 2 hp :) - snipped for length

+5 for her running, +4 from Kia. And I may have that wrong, I need to check if they're the same type of bonus as of course they don't stack - which I tend to forget. I think we may be looking at a miss here. Gobi's attack would still be a hit regardless.

Horribly wounded, Whiteclaw's usual sure aim deserts her. Probably

MAP

Vel is up +4
TRK +4
Whiteclaw +4
Kia +4
Reason +4
Arianwyn +4
Gobi +4
Kyleth


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Without consulting the book, they should stack I think.


Checked and yes, everything stacks. So Whiteclaw does hit. Therefore...

Brushing aside her agonising wounds, Whiteclaw's trusty flail snaps at the fleeing witch, leaving a trail of blood behind it. Kyleth manages to flee the immediate wrath of the companions and reaches the door, now clearly hard pressed.

MAP

Vel is up +4
TRK +4
Whiteclaw +4
Kia +4
Reason +4
Arianwyn +4
Gobi +4
Kyleth


Female Human Wizard 11 / Master of Flame

Vel, not realizing Kyleth is near an escape route hint, hint hurries through the southwest room and opens the last door. Seeing Kyleth at the next door, Vel realizes it is too late for her to stop the witch directly and takes position for her next opportunity. K12


For once, Kyleth is too concerned with making her escape to indulge in any conversation. Vel's slight, outraged figure erupting through the door seems to un-nerve her.

MAP

TRK is up +4
Whiteclaw +4
Kia +4
Reason +4
Arianwyn +4
Gobi +4
Kyleth
Vel +4


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"Stop her!" Arianwyn yells like a man possessed.


Double move to D7.

A flash of cunning crosses TRK's face and he runs full speed in the direction he came from.


Female Gnoll Warden 12 (Icewrought Sentinel)

The smart thing for me to do is use second wind, but that's not what I'm going to do.

As Kyleth tries to flee, Whiteclaw pursues, the gnoll trying to bring her foe down - literally.

Move action - run to N16. This gives her CA over me until the end of my next turn should that matter. Then I'm going to try and tackle her. I'm guessing that will be a grab, but I really don't know, still, that's how I'll roll it and Rosey can adjust as needed :). So, Str+4 vs her reflex. 1d20+7=17. Bah. Miss. Well it was worth the try.


The companions scatter as The Rogue Knight sprints across the room in one direction and Whiteclaw hurls herself headlong towards Kyleth. For all her ferocity, the gnoll's long arms cannot find purchase on the Witch Queen and she clasps only empty air.

"When I go to hell, I mean to carry a bribe: for look you, good gifts evermore make way for the worst persons. Your souls will burn and you will be my gifts to the godling. Twill please him much."

Arrogance and cold flame dance in equal measure across Kyleth's face.

That sounded like a grab to me as well.

MAP

Kia is up +4
Reason +4
Arianwyn +4
Gobi +4
Kyleth
Vel +4
TRK +4
Whiteclaw +4


Female Eladrin Warlord/10

"Oh no you don't!"

Kia runs to I12 and issues Whiteclaw with the inevitable request to bash Kyleth.

Commander's strike via Whiteclaw (1d20+14=21, 1d10+7=12)


Kia sprints from behind the bookcase to egg Whiteclaw on to further efforts. With a mighty swipe of her flail, the gnoll draws a satisfying cry of pain from Kyleth. It is the first time you have heard her exclaim. Her eyes blaze with fury as much at her own weakness as the solidity of the blow and she reaches behind her for a lever on the door she's attempting to get through.

"Fools. It will all burn," she manages to gasp out.

MAP

Reason is up +4
Arianwyn +4
Gobi +4
Kyleth
Vel +4
TRK +4
Whiteclaw +4
Kia +4


Male Tiefling Cleric 11

Reason attempts to snuff out Kyleth's fire.

Move to K18. Lance of Faith vs Ref (1d20+8=28, 1d8+5=13) That's good timing! Extra damage for Crit (2d6=7) total 20 points Radiant damage. Arianwyn gets +2 power bonus to hit Kyleth on next attack.


As Reason stalks towards her clutching the bag with the skull, Kyleth reaches longingly towards the artifact. Even as she seeks more power, Ioun's servant unleashes the perfect response to her hellish dreams.

Kyleth gasps once as Reason's bolt of divine light hits her. Her beautiful face grows calm and she looks at the companions before making one last, enigmatic statement.

"If you can look into the seeds of time, and say which grain will grow and which will not, speak then unto me."

The golden light of Ioun mingles with the chill flames and changes in an instant to something more potent and destructive. The last you see of the Witch Queen is a rising inferno of flame. With a final proud gesture, she flicks the lever behind her and laughs wildly as the fire spreads from her body to flash around the room at floor height. The bookcases are engulfed almost at once and smoke starts to fill the room.

As if to warn you that your task is not yet complete, Whiteclaw, Kia and Reason all feel the fearsome tug of the skull as it starts to panic.

The flames are around the edges of the room. You have 3 rounds to get out of there before you start taking fire damage. The door behind Kyleth is impassible - it's a raging inferno of cooking Witch Queen. Once out in the corridor, you're safe. It's a magically contained fire, devised by Kyleth as a last bit of goodwill towards intruders.

MAP

Well done! You got her. Nip and tuck all the way, but you did it.


"I have arrived too late... to smite her, I mean."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Bloody dice. I didn't hit her once. But what an ending!

Arianwyn, with barely a glance, leaves the rooms.


Male Tiefling Cleric 11

"Nooo!!"

Reason looks around for any books and scrolls that he can save (especially the ones he saw before of particular personal interest).


He's a bit fire resistant as well of course.

A ten volume first edition of Pirot Samagal's Speculations on the fall of Bael Turath immediately catches the cleric's eye. Mursod's Thoughts on Empire, Grunblum's Fallacies and the all but unobtainable Volden Jasseck masterwork Studies in the Rise to Power are other treasures. On the lower shelves are other, no doubt equally valuable works which the tiefling does not recognise.

I'm ruling that you can grab two books before they're are gone beyond recall. After that the flame is going to be too hot even for Reason. If you want to try and take more than that, I'll need endurance checks from you on a rising DC for each book you want to take. If you fail them, you'll be taking 1d8 fire damage (magical fire). The ten volume first edition is ten books. Even if you manage to take them all, I've no idea how you intend to carry them, but that's your problem.

If you're after the scrolls in the crates, you can take more of those. You won't have time to look for specific things, but you can take 1d6 or random scrolls before the heat from the room gets too much for you.

Remember you've only got 3 rounds to get out.

Under Reason's appalled gaze, the wanton destruction of a vault of irreplaceable knowledge continues.


Ah yes. I knew there was something I'd forgotten in the excitement. XP. You gain 353 each, bringing you to 5641 total. You are now level 5.

Please select your new powers and update your stats. Powers DO NOT come into effect until you've had an extended rest. Adjustments to stats (including HP and healing surges) start immediately. Try and live long enough to enjoy your new status.


Female Gnoll Warden 12 (Icewrought Sentinel)

Can we see a body? Are we sure she's dead? That last Kyleth post is awesome, but there was a door behind her, and her lever move and all could be a very elaborate distraction to let her escape. Yes, paranoid, I know, but at the same time, in years of gaming, I've seen lots of baddies come back from apparent death :).

Not being much of a reader, Whiteclaw doesn't see any need to risk dying grabbing books and so gets out as fast as she can.

Note, if there is a body, this changes. She goes for the body, to drag it out and be able to confirm death.


She's at the centre of a blaze of infernal fire. If you want to try and drag the body (yes, there is one) out of the fire, you'll need to roll me some substantial endurance and strength checks. You'll need to do that and get clear before your three rounds are up and you start taking major damage from falling wood.

Mechanically, she's on -5hp with no source of healing to hand.


Female Eladrin Warlord/10

Kia looks on in disbelief as Reason looks as if he is going to run into the blaze for a bunch of books!

"Reason! If you're going to throw yourself into the flames, you'ld better give me my pack back first! There are valuable things in there (and the skull)"

Gauging that there is time to retrieve her pack from Reason and run out of the room, that is what she does. Once out, (with the pack) she once more attempts to keep her distance from the others.

Yay! level 5! Another daily power... what is it to be...?

Short rest anybody?


Female Human Wizard 11 / Master of Flame

Out of the inferno, then short rest, yes.


Where are you proposing to take this short rest? Those of you that still have healing surges to make use of, that is. TRK and Arianwyn are both at 0, so it makes no odds whether they rest or not apart from power recovery.


Female Human Wizard 11 / Master of Flame

I'll leave that to someone who has been keeping better track of the locations than I have! And don't knock power recovery . . .


Male Tiefling Cleric 11

Reason drops the pack, then grabs as many volumes as he can of the 10 volume set, before the flames force him back.

Endurance checks (1d20+2=12, 1d20+2=22, 1d20+2=22, 1d20+2=5)
Wow! 2 20's! Too bad neither was first :( I suspect he gets just the 2 volumes.


Reason's heritage allows him to brave the flames for longer than anyone else in the party and he grabs three of the coveted volumes from the bookcase. In his terror at losing the books, he reaches for one more, but the flames rise higher and even he can't force his hands through.

Clutching his prize, he flees through the door.

DC10, 13, 16, 19, 22. He got 3 of them. Volumes 2, 6 and 8. He also takes 1hp fire damage for the failed last check (1d8=6, fire resistant 5, total 1). Reason really wanted those books. When you want to sit down and study them, tell me.

I assume that Kia picks up the pack on her own way out.


Male Tiefling Cleric 11

"We must fall back or press onward. Which way?"

"I suspect if we fall back, we may have to leave the complex to escape the flames.."


Female Eladrin Warlord/10

The Corridor should be safe enough shouldn't it? If that is right, Kia will plonk herself at the end (A4) with a look that tells everyone to stay at the other end of the corridor. If this acceptable, she will then spend 3 healing surges to restore herself to full HP again with only one more precious surge left.


The corridor is not safe. You need to be out of the tan area. I apologise for not making that clear. The fire will remain contained in the tan area for the time being. Ultimately, it will spread, but not particularly fast.


Female Eladrin Warlord/10

Then Kia will plonk herself at N11 with aforementioned look.


Female Human Wizard 11 / Master of Flame

N2 for Vel, as she stares in fascination at the magical flames.


Gobi plops down outside the door with his short legs outstretched in front of him. He leans against the wall and tends to his wounds.
O3 and spending two healing surges to get back to full hp, 5 left.


MAP

No immediate threat, just so you all know where you are in relation to the skull of doom.


Male Tiefling Cleric 11

P4. Spend last surge to be not bloodied.


Female Gnoll Warden 12 (Icewrought Sentinel)

I'm tempted to get in close and smack her - just to make sure - but I kinda hope she comes back, so I won't :). I bug out, double moving to get out of the danger area. Will spend a surge as a second wind if I make it clear before the 3 rounds are up.


Rev DM wrote:

MAP

No immediate threat, just so you all know where you are in relation to the skull of doom.

Lawl.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

P5.

Arianwyn claps a hand on Reason's shoulder, "You devotion to learning is admirable..." he gasps before emitting a hoarse laugh.


Whiteclaw can get clear if she runs, which I'd imagine she's doing, however doubtful she is about Kyleth's death.

MAP


M3, please


Gobi looks to reason excitedly from the floor, "You got some books? anything good?" his expression suddenly switches from witch killer to kid in a candy store.


The Rogue Knight wrote:
M3, please

Put you at N3 to get you out of the danger zone.

TRK

Spoiler:

Your head is aching appallingly from where Kyleth carved the symbol of Gruumsh on you. This is more than just battle-weariness, it feels to you as if something is trying to escape.

MAP

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