Harsk

Gobi Thovir's page

282 posts. Alias of Tieren.


About Gobi Thovir

DM Quick Info

Spoiler:

AC: 23
Fort: 18
Reflex: 16
Will: 16
HP: 45/59
Surges: 4/12
Surge Value: 14

Passive Insight: 20
Passive Perception: 20

Basic Melee Attack: Inescapable Craghammer +11 Vs. AC 1d10+8 (Brutal 2)
Basic Melee Attack: Throwing Hammer +9 Vs AC 1d6+6
Basic Melee Attack: Unarmed +7 Vs AC 1d4+4
Basic Range Attack: Throwing Hammer +9 Vs. AC 1d6+6



Gobi Thovir

Dwarf Paladin (MC Barbarian) 6
Gender: Male
Size: Medium
Age: 20
Height: 4'7
Weight: 170 lbs.

FINAL ABILITY SCORES
Str 19, Con 14, Dex 10, Int 8, Wis 14, Cha 13.

STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 8, Wis 12, Cha 13.

AC: 23 Fort: 18 Reflex: 16 Will: 16
HP: 45/59 Surges: 4/12 Surge Value: 14

Initiative: +3
Speed: 5
Half-Level Modifier: +3
Action Points: 0/1

TRAINED SKILLS
Religion +7, Insight +10, Heal +10, Diplomacy +9, Perception +10

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +4, Dungeoneering +7, Endurance +5, History +2, Intimidate +4, Nature +5, Stealth +1, Streetwise +4, Thievery +1, Athletics +5

FEATS
Level 1: Berserker's Fury
Level 2: Dwarven Weapon Training
Level 4: Alchemist
Level 6: Novice Power

Class Features:
Paladin encounter: Divine Mettle

Spoiler:
Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.

Encounter Divine
Minor Action Close burst 10

Channel Divinity: You can use only one channel divinity power per encounter

Target: One creature in burst

Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.(+1)


Paladin encounter: Divine Strength
Spoiler:
You petition your deity for the divine strength to lay low your enemies.

Encounter Divine
Minor Action Personal

Channel Divinity: You can use only one channel divinity power per encounter

Effect: Apply your Strength modifier (+4) as extra damage on your next attack this turn.


Paladin at-will: Divine Challenge
Spoiler:
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.

At-Will Divine, Radiant
Minor Action Close burst 5

Target: One creature in burst

Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
You can use divine challenge once per turn.


Paladin at-will: Lay on Hands
Spoiler:
Your divine touch instantly heals wounds.

At-Will Divine, Healing
Minor Action Melee touch

Special: You can use this power a number of times per day equal to your Wisdom modifier (2), but only once per round.

Target: One creature

Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.


Barbarian Daily: Berserker's Fury
Spoiler:

Once per day as a free action, you can gain a +2 bonus to damage rolls until the end of the encounter.

POWERS
Paladin at-will 1: Valiant Strike

Spoiler:
As you bring your weapon to bear, the odds against you add strength to your attack.

At-Will Divine, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Craghammer +11 (Str) + 1 per enemy adjacent to you vs. AC

Hit: 1[d10]+8


Paladin at-will 1: Holy Strike
Spoiler:
You strike an enemy with your weapon, which ignites with holy light.

At-Will Divine, Radiant, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Craghammer +11 (Str) vs. AC

Hit: 1[d10]+8 Radiant Damage, If you marked the target, gain a +2 to the damage roll


Paladin encounter 1: Piercing Smite
Spoiler:
Silvery spikes cover your weapon, punching through your foe’s armor.

Encounter Divine, Weapon
Standard Action Melee Weapon

Target: One creature

Attack: Craghammer +11 (Str) vs. Reflex

Hit: 2[d10]+8, and the target and Two enemies adjacent to you are marked until the end of your next turn.


Paladin daily 1: Paladin's Judgment
Spoiler:
Your melee attack punishes your enemy and heals an ally.

Daily Divine, Healing, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Craghammer +11 (Str) vs. AC

Hit: 3[d10] + 8, and one ally within 5 squares of you can spend a healing surge.

Miss: One ally within 5 squares of you can spend a healing surge.


Paladin utility 2: Sacred Circle
Spoiler:
You trace a circle around you with your hand, and it quickly expands into a wide circle of faintly glowing runes that glows brightly and protects you and your close allies.

Daily Divine, Implement, Zone
Standard Action Close burst 3

Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.


Barbarian MC encounter 3: Great Cleave
Spoiler:
The numbers arrayed against you mean nothing. You swing your weapon in a great arc, stopped by nothing so trivial as flesh and bone.

Encounter Primal, Weapon
Standard Action Close burst 1

Target: Each enemy in burst you can see

Attack: Craghammer +11 (Str) vs. AC

Hit: 1[d10] + 8 + 1 damage for each enemy adjacent to you.


Paladin daily 5: Martyr's Retribution
Spoiler:
Divine light engulfs your weapon as you sacrifice your ability to heal in order to strike down your enemy.

Daily Divine, Radiant, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Craghammer +11 (Str) vs. AC, and you must spend a healing surge without regaining any hit points

Hit: 4[d10] + 8

Miss: Half damage.


Paladin utility 6: Wrath of the Gods
Spoiler:
A halo of divine light emanates from you, enabling you and nearby allies to strike down your enemies with greater determination.

Daily Divine
Minor Action Close burst 1

Targets: You and each ally in burst

Effect: The targets add (+1) to damage rolls until the end of the encounter.

Equipment Powers:
Equipment at-will: Shield Throw (R10, Str +2 Vs. AC, 1d8+4)
Equipment daily: Symbol of Battle +1 (+1d10 Damage on hit with symbol)

ITEMS:

Spoiler:

Weapons
Inescapable Craghammer +2
Throwing hammer (4)

Armor
Fortification Scale Armor +1
Throwing Shield Heavy Shield (heroic tier)

Symbols
Symbol of Battle +1

Books
Ritual Book
FORMULAS
-Clearwater Solution
-Clearsense Powder
-Panther Tears
-Tethercord
-Clockwork Bomb
-Blastpatch
-Goodnight Tincture

Misc
Adventurer's Kit
Belt Pouch (2)

Alchemy Ingredients
Alchemical Reagents (Arcana) (60)
Rare Herbs (Nature) (60)

Food
Fruitful Bloom Cider

Gp: 1444

Wishlist

Spoiler:

Crusader's Craghammer +2