Banba

Reason's page

521 posts. Alias of Scribbling Rambler.


Full Name

Reason

Race

Tiefling

Classes/Levels

Cleric 11

Gender

Male

Size

Medium

Age

25

Alignment

Non-Aligned

Deity

Ioun

Languages

Common, Primordial, Abyssal, Deep Speech, Giant, Kargzant, Elven, Dwarven

Strength 13
Dexterity 9
Constitution 13
Intelligence 18
Wisdom 19
Charisma 17

About Reason

XP: 26000

Action Points: 1

HP: 74 [12+5+5+5+5+5+5+5+5+5+5+Con score(12)]
Current HP: 54
Temp HP: 0
Bloodied Value: 37
Surge Value: 18 HP
Healing Surges per day: 8 [7 + Con mod(1)]
Surges Used: 2

Initiative +4 = -1(Dex) +5 Level
Passive Insight: 26 Passive Perception: 27

AC: 25 = 10 +5 Level +4 Int +5 Armour +1 Enhancement
{+2 vs first attack against him of encounter (Darkleaf Armour)}
Fort 19 =10 + 5 Level +1 Str +1 Scion +2 Amulet
Ref 21 = 10 + 5 Level +4 Int +2 Amulet
Will 24 = 10 + 5 Level +4 Wis +2 Class +1 Scion +2 Amulet

Resistances: Poison 5 (Amulet), Fire 11 (Racial)

Speed: 6

Bloodhunt: He gains +1 (racial) to hit Bloodied foes
Illuminating Attacks: Radiant powers crit on 19 or 20
Radiant Action: When he spends an AP, 1 enemy within 5 squares takes ongoing Radiant equal to Reason's level (se).

Basic Attacks

Spoiler:
Mace +8 = +5 Level +2 prof +1 Str
1d8+1 (1 handed)
1d8+2 (2 handed)

Javelin +8 = +5 Level +2 Prof +1 Str
Range 10/20
1d6+1

Powers

Spoiler:

Infernal Wrath
Racial Power - Encounter - Minor Action - Personal
+1 to hit a foe who hit Reason since Reason's last turn
Hit: +3 (Cha) on damage

Healing Word
Class Feature - Encounter (x2) - Minor Action - Close Burst 10 - 1 Ally (or you)
Effect: Target can spend a Healing Surge, gains extra 3d6+3 hp

Channel Divinity: Divine Fortune
Class Feature - Encounter - Free Action - Personal
Effect: Reason gets +1 bonus to next attack or save before end of his next turn

Channel Divinity: Turn Undead
Class Feature - Encounter - Standard Action - Close Burst 2 - Each Undead in Burst
+11 (Wis, Holy Symbol) vs Will
Hit: 3d10+5 Radiant damage {+2d6 Crit, Amulet}, and target is Pushed 6 squares and Immobilized til end of Reason's next turn
Miss: Half damage, no Push or Immobilize

Lance of Faith
Attack 1 - At Will - Standard Action - Ranged 5 - 1 Creature
+11 (Wis, Holy Symbol) vs Ref
Hit: 1d8+ 5 Radiant damage {+2d6 Crit, Amulet}, and one ally gets +2 power bonus on next attack roll to hit target

Sacred Flame
Attack 1 - At Will - Standard Action - Ranged 5 - 1 Creature
+11 (Wis, Holy Symbol) vs Will
Hit: 1d6+5 Radiant damage {+2d6 Crit, Amulet}, and one ally Reason can see gains 7 temp hp OR makes a saving throw

Divine Glow
Attack 1 - Encounter - Standard Action - Close Blast 3 - Each enemy in Blast
+11 (Wis, Holy Symbo) vs Ref
Hit: 1d8 + 5 Radiant (+2d6 Crit, Amulet)
Effect:Allies in blast get +2 to attack rolls TEOMNT

Beacon of Hope
Attack 1 - Daily - Standard Action - Close Burst 3 - Each enemy in Burst
+11 (Wis, Holy Symbol) vs Will
Hit: Target Weakened until end of its next turn
Effect: Reason and allies within burst regain 8 hp, and Reason's healing powers restore +5 hp until end of encounter

Divine Aid
Utility 2 - Encounter - Standard Action - Ranged 5 - 1 Ally (or you)
Effect: Target makes a save with a +3 (Cha) bonus

Daunting Light
Attack 3 - Encounter - Standard Action - Ranged 10 - 1 Creature
+11 (Wis, Holy Symbol) vs Reflex
Hit: 2d10+5 Radiant damage {+2d6 Crit, Amulet}
Effect: 1 ally Reason can see gains Combat Advantage against target til end of Reason's next turn

Channel Divinity: Ioun's Poise
Feat - Encounter - Minor Action - Ranged 5 - 1 Ally (or you)
Effect: Target gets +5 to Will defence til end of Reason's next turn

Consecrated Ground
Attack 5 - Daily - Standard Action - Close Burst 1 - All creatures
Effect: You can move the origin square of the zone 3 squares with a Move Action. Enemies in the zone take 1d6+3 (Cha) Radiant damage. Any bloodied allies and you who are in zone heal 4 points (1+Cha)
Sustain Minor

Cure Serious Wounds
Utility 6 - Daily - Standard Action - Melee Touch - You or 1 Creature
Effect: Target regains hp as if it had spent 2 healing surges

Break the Spirit
Attack 7 - Encounter - Standard Action - Ranged 10 - 1 Creature
+11 (Wis, Holy Symbol) vs Will
Hit: 2d8+5 Radiant damage (+2d6 Crit, Amulet) and target takes -3 (Cha) penalty to attack rolls til end Reason's next turn

Blade Barrier
Attack 9 - Daily - Standard Action - Ranged 10 - Wall 5
Effect: Wall of spinning blades lasts til end of Reason's next turn, does 3d6+4 (Wis) + 5 ongoing (se) to any creature entering or starting turn in wall. Wall is difficult terrain.
Sustain Minor.

Mass Cure Light Wounds
Utility 10 - Daily - Standard Action - Close Burst 5
Effect: Reason and each ally in burst regain hp as if they had spent a surge + 3 (Cha)

Solar Wrath

Symbol of Life
Item - Daily - Minor Action - Personal
Effect: Until the end of Reason's next turn, any character healed by Reason's powers gets an extra 1d6 hp

Skills

Spoiler:

Acrobatics +3 = +5 Level -1 Dex -1 Armour Check
Arcana +14 = +5 Level +4 Int +5 Trained
Athletics +5 = +5 Level +1 Str - 1 Armour Check
Bluff +10 = +5 Level +3 Cha +2 Racial
Diplomacy +13 = +5 Level +3 Cha +5 Trained
Dungeoneering +9 = +5 Level +4 Wis
Endurance +5 = +5 Level +1 Con -1 Armour Check
Heal +14 = +5 Level +4 Wis +5 Trained
History +9 = +5 Level +4 Int
Insight +16 = +5 Level +4 Wis +5 Trained +2 Diadem
Intimidate +8 = +5 Level +3 Cha
Nature +9 = +5 Level +4 Wis
Perception (Feat) +17 = +5 Level +4 Wis +5 Trained +1 owl bonus +2 Diadem
Religion +14 = +5 Level +4 Int +5 Trained
Stealth +5 = +5 Level -1 Dex +2 Racial -1 Armour Check
Streetwise +8 = +5 Level +3 Cha
Thievery +3 = +5 Level -1 Dex -1 Armour Check

Feats

Spoiler:

Ioun's Poise
Skill Training: Perception, Diplomacy
Scion of the Gods
Linguistics (2): Abyssal, Deep Speech, Giant, Kargzant, Elven, Dwarven
Devastating Critical
Armour Profs: Cloth, Leather, Hide, Chain
Weapon Profs: Simple melee, Simple ranged
Implements: Holy Symbol

Equipment

Spoiler:

Scroll of Raise Dead
Scroll of Remove Affliction
Darkleaf Hide Armour +3 - grants +2 item bonus to AC vs 1st attack of
encounter against Reason (25 lbs)
Holy Symbol of Life +2 - Crit +2d6, Daily healing power in Feats (1 lb)
Amulet of Health +2 - grants Resist Poison 5
Diadem of Acuity: +2 on Insight, Perception
Mace (6 lbs)
5 Javelins (10 lbs)
Standard Adventurer's Kit (33 lbs)
Ritual Book (3 lbs) does not have
30 gp worth of Salves (for Heal Rituals)
75 gp worth of Alchemical Reagents (for Arcane Rituals)

1288 gp (25 lbs)

Total Weight: just under 80 lbs

Horse
Tent (loaner from Hroaldr)

Rituals
currently no book

Spoiler:

Gentle Repose (Heal)
Comprehend Languages (Arcane)
Tenser's Floating Disk (Arcane)
Eyes of Alarm (Arcane)
Make Whole (Arcane)
Knock (Arcane)
Hand of Fate (Religion)
Discern Lies (Religion)
History Revealed (Arcana):
Component Cost: 600 gp
Market Price: 2,900 gp
Key Skill: Arcana
Level: 11
Category: Divination
Time: 10 minutes
Duration: 5 minutes
When you complete the ritual, you touch a willing or helpless creature and see the most defining moments of the creature’s life. The images appear in order from the most important to the least. Your Arcana check determines the number of past scenes you see. The scenes you view are those most pivotal to the creature’s history and are not chosen by any agency. Performing this ritual more than once on the same creature invariably displays the same scenes unless the creature has experienced defining moments since the last time you performed the ritual.
Arcana check result Number of scenes
9 or lower 1 scene
10–19 2 scenes
20–29 3 scenes
30–39 4 scenes
40 or higher 5 scenes

Background and Personality