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About ReasonXP: 26000 Action Points: 1 HP: 74 [12+5+5+5+5+5+5+5+5+5+5+Con score(12)]
Initiative +4 = -1(Dex) +5 Level
AC: 25 = 10 +5 Level +4 Int +5 Armour +1 Enhancement
Resistances: Poison 5 (Amulet), Fire 11 (Racial) Speed: 6 Bloodhunt: He gains +1 (racial) to hit Bloodied foes
Basic Attacks
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Mace +8 = +5 Level +2 prof +1 Str
1d8+1 (1 handed) 1d8+2 (2 handed) Javelin +8 = +5 Level +2 Prof +1 Str
Powers
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Infernal Wrath Racial Power - Encounter - Minor Action - Personal +1 to hit a foe who hit Reason since Reason's last turn Hit: +3 (Cha) on damage Healing Word
Channel Divinity: Divine Fortune
Channel Divinity: Turn Undead
Lance of Faith
Sacred Flame
Divine Glow
Beacon of Hope
Divine Aid
Daunting Light
Channel Divinity: Ioun's Poise
Consecrated Ground
Cure Serious Wounds
Break the Spirit
Blade Barrier
Mass Cure Light Wounds
Solar Wrath Symbol of Life
Skills
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Acrobatics +3 = +5 Level -1 Dex -1 Armour Check Arcana +14 = +5 Level +4 Int +5 Trained Athletics +5 = +5 Level +1 Str - 1 Armour Check Bluff +10 = +5 Level +3 Cha +2 Racial Diplomacy +13 = +5 Level +3 Cha +5 Trained Dungeoneering +9 = +5 Level +4 Wis Endurance +5 = +5 Level +1 Con -1 Armour Check Heal +14 = +5 Level +4 Wis +5 Trained History +9 = +5 Level +4 Int Insight +16 = +5 Level +4 Wis +5 Trained +2 Diadem Intimidate +8 = +5 Level +3 Cha Nature +9 = +5 Level +4 Wis Perception (Feat) +17 = +5 Level +4 Wis +5 Trained +1 owl bonus +2 Diadem Religion +14 = +5 Level +4 Int +5 Trained Stealth +5 = +5 Level -1 Dex +2 Racial -1 Armour Check Streetwise +8 = +5 Level +3 Cha Thievery +3 = +5 Level -1 Dex -1 Armour Check Feats
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Ioun's Poise Skill Training: Perception, Diplomacy Scion of the Gods Linguistics (2): Abyssal, Deep Speech, Giant, Kargzant, Elven, Dwarven Devastating Critical Armour Profs: Cloth, Leather, Hide, Chain Weapon Profs: Simple melee, Simple ranged Implements: Holy Symbol Equipment
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Scroll of Raise Dead Scroll of Remove Affliction Darkleaf Hide Armour +3 - grants +2 item bonus to AC vs 1st attack of encounter against Reason (25 lbs) Holy Symbol of Life +2 - Crit +2d6, Daily healing power in Feats (1 lb) Amulet of Health +2 - grants Resist Poison 5 Diadem of Acuity: +2 on Insight, Perception Mace (6 lbs) 5 Javelins (10 lbs) Standard Adventurer's Kit (33 lbs) Ritual Book (3 lbs) does not have 30 gp worth of Salves (for Heal Rituals) 75 gp worth of Alchemical Reagents (for Arcane Rituals) 1288 gp (25 lbs) Total Weight: just under 80 lbs Horse
Rituals
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Gentle Repose (Heal) Comprehend Languages (Arcane) Tenser's Floating Disk (Arcane) Eyes of Alarm (Arcane) Make Whole (Arcane) Knock (Arcane) Hand of Fate (Religion) Discern Lies (Religion) History Revealed (Arcana): Component Cost: 600 gp Market Price: 2,900 gp Key Skill: Arcana Level: 11 Category: Divination Time: 10 minutes Duration: 5 minutes When you complete the ritual, you touch a willing or helpless creature and see the most defining moments of the creature’s life. The images appear in order from the most important to the least. Your Arcana check determines the number of past scenes you see. The scenes you view are those most pivotal to the creature’s history and are not chosen by any agency. Performing this ritual more than once on the same creature invariably displays the same scenes unless the creature has experienced defining moments since the last time you performed the ritual. Arcana check result Number of scenes 9 or lower 1 scene 10–19 2 scenes 20–29 3 scenes 30–39 4 scenes 40 or higher 5 scenes Background and Personality |