Demonic Gnoll Priestess

Whiteclaw's page

725 posts. Alias of Amelia.


Full Name

Whiteclaw

Race

Gnoll

Classes/Levels

Warden 12 (Icewrought Sentinel)

Gender

Female

Size

Medium, 7' tall, 285 pounds, white fur

Special Abilities

Bloodfury: Gains +2 to damage when bloodied

Alignment

Unaligned

Languages

Common, Abyssal

Strength 19
Dexterity 13
Constitution 19
Intelligence 11
Wisdom 16
Charisma 9

About Whiteclaw

Whiteclaw was found as a cub by the druid order after her tribe was destroyed. They chose to raise her among them hoping that it would show that gnolls could become civilized. They are sending her with the crazy druid both to protect him and she how she acts away from them. She has a band of white dragonscale around both her wrists.

AC: 28
Fort: 24
Ref: 22
Will: 23
HP: 123
Bloodied: 61
Surges: 13
Amount Healed: 30(33 with armor)
Initiative: +7
XP: 32000

Resist 11 cold
Passive Insight/Perception: 19/21

Class Features: Font of Life, Guardian Might, Earthstrength, Nature's Wrath, Cold Snap Action, Frigid Embrace

AP: 1

Skills:

4: Acrobatics, Stealth, Thievery
5: Bluff, Diplomacy, Streetwise
6: Arcana, History, Religion
9: Dungeoneering, Heal, Insight
11 Perception
12: Intimidate, Athletics
14: Endurance, Nature

Special: Blessing of the Dragon. Gain a permanent +2 to any Endurance checks you have to make in future. Additionally, once per day, when making any kind of roll that does not involve your Constitution score, you may substitute your Con instead.

Feats:

Powerful Charge
Initiate of the Old Faith
Acolyte Power
Toughness
Fierce Charge
Paragon Defenses
Swift Bite
Deadly Axe

Abilities:

At will:

Wild Shape

Warden's Fury - immeditate interrupt triggered by an adjacent marked enemy attacking someone else: +15 vs Fort, 1d10+7 and target grants CA to the party until the end of my next turn.

Warden's Grasp - immediate reaction with range of close burst 5 triggered by a marked enemy attacking someone not me. Effect: Slide target 1 square. It is slowed and cannot shift until the end of it's next turn.

Thorn Strike: Melee 2. +15 vs AC, 1d10+7, and I pull target 1 square.

Strength of Stone: +15 vs AC, 1d10+7, and I gain 4 temp hp.

Encounter: Ferocious Charge (racial): Normal Charge attack with a +2 damage bonus. Factoring in Powerful Charge, when I use this I get a basic melee attack at +15 vs AC, and either 1d10+13 damage or a +2 bonus to a bull rush.

Form of Winter Herald's Attack: +15 vs AC, 1d10+7 damage. Target is immobilized (save ends). Miss: Half Damage and immobilized until the end of my next turn.

Pounce: Beast form. +10 vs Reflex. 1d8+5 and target grants CA to the next person that attacks it before the start of my next turn.

Winter's Claws: +15 vs AC, 2d10+7 and target is slowed until EOMNT.

Form of the Stone Sentinel's Attack: +15 vs AC, 2d10+7 damage, half on miss. Effect: Spend a healing surge.

Barkskin (Utility): Minor Action, Ranged 5. Target: Myself or 1 ally. Target gains +4 AC until EOMNT.

Grasping Winds: +15 vs AC, 1d10+7, pull all enemines within 3 squares 2 squares.

Rime Shackles: +15 vs AC, 1d10+7 and target is immobilized until EOMNT. If on my next turn I hit that foe with a primal cold power, it is immobilized until the end of it's next turn.

Icewrought Armor (Utility): Minor action, close burst 3. Whiteclaw or one ally in the burst gains +2 defenses until EOMNT. If that person is hit with a melee attack, the bonus ends and the attacker is immobilize until the end of it's next turn.

Daily:

Form of Winter's Herald: Minor, polymorph. Gain +1 AC, resist 5 cold, and all squares within 2 of me are treated as difficult terrain for opponents.

Winter's Grip: Close Blast 3, +14 vs Fort, 1d10+7 and target is slowed, on a miss half damage and no slow after. After the attack resolves, a zone of frost is created that covers the area until the end of my next turn. Any creature entering the area, or that starts it's turn within, takes 5 points of cold damage. The zone can be sustained with a minor action.

Form of the Stone Sentinel: Regain HP as if you had spent a healing surge. Gain Regen equal to con modifier.

Returning the Gift (Utility): Immediate interrupt triggered by an ally targeting me with a power that does not target the ally. Effect: The power also affects the ally.

Guardian's Attack

Gear:

Adventurers's Kit
2 handaxes (Base attack (ranged) +7 hit, 1d6+3 damage r 5/10)
10 days rations.

Magical Items:

Hide Armor of Durability +3

Frost Battleaxe +2 (basic melee: +15 vs AC, 1d10+7). Daily Power:
Use after a hit with weapon, foe takes 1d8 and is slowed until the end of your next turn.

Winters Grasp totem +1. Daily Power: Triggered by a successful primal attack using the totem, enemy is weakened until the end of my next turn.

Badge of the Berserker.

GP: 6690

Wishlist

Spoiler:
Waist: Totemic Belt (11). Head: Helm of Battle (9), Headband of Perception (11). Hands: Gloves of Ice (11). Feet: Boots of Quickness (8), Boots of Dancing (11). Arms: Bracers of Defense (7). Weapon, Totem, Neck: Upgrades of current items. Armor: Hide Inner Warmth Armor +2 (9), Counterstrike Armor +2 (10)