Elvish Fighter

Arianwyn's page

1,661 posts. Alias of FabesMinis.


Full Name

Arianwyn

Race

Eladrin

Classes/Levels

Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Gender

Male

Size

6' 168lbs

Age

120

Alignment

Unaligned

Deity

Sehanine

Location

Riggarth

Languages

Common, Elven

Occupation

Prince of Lantelasse

Homepage URL

http://iplay4e.appspot.com/characters/agdpcGxheTRlchMLEgtDaGFyYWN0ZXJWMhic2 SkM

Strength 12
Dexterity 15
Constitution 14
Intelligence 18
Wisdom 14
Charisma 19

About Arianwyn

>>>>iplay4e character sheet<<<<

Arianwyn, level 13

Eladrin, Warlock, Hexer
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
Twofold Pact: Dark Pact
Background: Birth - On Another Plane, Geography - Urban, Occupation - Entertainer, Occupation - Scholar, Society - Noble, Eladrin - Noble Birth (+2 to Intimidate)

FINAL ABILITY SCORES
Str 12, Con 14, Dex 15, Int 18, Wis 14, Cha 19.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 12, Int 13, Wis 13, Cha 16.

AC: 25 Fort: 21 Reflex: 24 Will: 25
HP: 86 Surges: 8 Surge Value: 21

TRAINED SKILLS
Diplomacy +15, Thievery +13, Bluff +15, History +17, Insight +13, Arcana +20, Intimidate +17

UNTRAINED SKILLS
Acrobatics +11, Dungeoneering +11, Endurance +11, Heal +11, Nature +11, Perception +11, Religion +13, Stealth +13, Streetwise +13, Athletics +9

XP:

Action Points: 1

Passive Insight: 23
Passive Perception: 21

Initiative +8 = +2(Dex) +6 Level

Basic Attack
Melee
Longsword +11 = +6 Level +3 prof +0 Str +2 enhancement
1d8+2 (1 handed)
1d8+3 (2 handed)

Basic Attack
Ranged
Eldritch Blast
Ranged 10
+10 vs Reflex
hit: 1d10+9

Armour Profs: Cloth, Leather

Weapon Profs: Simple melee, Simple ranged, longsword

Implements: Rods, wands

Eladrin abilities

Speed: 6
Vision: Low-light
Skill bonuses: +2 Arcana, +2 History
Eladrin Education
Longsword prof
Eladrin Will - +1 to Will defense
+5 racial bonus to charm effects
Fey Origin
Trance
Fey Step Encounter Power - teleport up to 5 squares as a move action

Warlock abilities

(All attacks are with the rod in one hand and longsword in the other)

Misty Step
When an enemy under Curse is reduced to 0 HP or fewer, I can immediately teleport 3 squares as a free action.

Prime Shot
If none of allies are closer to target than me, I receive +1 bonus to attack rolls against that target.

Shadow Walk
If I move at least3 squares away from where I started turn, gain concealment until end of next turn

Warlock's Curse
Once per turn as minor action, place Curse on nearest enemy in sight. +1d6 (+1d8 with rod) extra damage. Can be placed on multiple targets.

POWERS

Immediate Reaction
Vengeful Hex
You balefully eye the enemy who shot you. The creature might think itself beyond your reach, but it’s wrong.
Encounter Arcane
Immediate Reaction Ranged 10
Trigger: An enemy hits or misses you with a ranged or area attack
Target: The triggering enemy
Effect: You place your Warlock’s Curse on the target.

Shielding Shades
You call up a swirling shield of darkness from some far domain, interposing it between yourself and dire peril.
Daily Arcane
Immediate Reaction Personal
Trigger: You are hit by an attack
Effect: Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

FEATS

Bardic Ritualist
Bard: Training in Arcana, Bardic Training, bard implements.

Ritual Caster
Master and perform rituals

Skill Training (Intimidate)
Gain training in Intimidate

Linguist
Learn three new languages

Dual Implement Spellcaster
Add off-hand implement enhancement to damage rolls

Bard of All Trades
+3 bonus to untrained skill checks

Twofold Pact
Gain 2nd Eldritch Pact, with spell and boon; one boon benefit at a time

Paragon Defenses
+1 to Fortitude, Reflex, and Will

Gifted Death Dealer
When you hit a creature with your eldritch blast, you deal a feat bonus to damage equal to your Intelligence modifier.

RITUALS (by Level)

Level 1
Fastidiousness
Traveler's Chant
Comprehend Language
Silence
Animal Messenger

Level 2
Seek Rumour
Last Sight Vision

Level 3
Lullaby
Battlefield Elocution

Level 4
Transfer Enchantment
Call of Friendship
Enchant Magic Item
Knock

Level 5
Object Reading
Magic Circle
Hunter's Blessing
Animal Friendship
Speak with Nature

Level 6
Disenchant Magic Item
Fey Exchange
Sending

Level 8
Raise Dead

Level 10
Secure Shelter

Level 12
Shadow Walk

EQUIPMENT

Warhorse "Amws Gwyn"

+3 Vicious Rod
Level: 13
Price: 17,000 gp
Implement (Rod)
Enhancement: +3 attack rolls and damage rolls
Critical: +3d10 damage
Property: When you deal your Warlock’s Curse damage with this rod, you roll d8s instead of d6s.

Runic Armor
Level 13 Uncommon
The arcane sigils engraved on this armor glow in the presence of magical emanations.
Price: 17,000 gp
Armor: Chain, Cloth, Hide, Leather, Plate, Scale
Enhancement: +3 AC
Property: You gain an item bonus to Arcana checks equal to the armor’s enhancement bonus.
Property: When you use your second wind, you also gain a bonus to damage rolls with arcane attack powers equal to the armor’s enhancement bonus until the end of your next turn.

Pact Longsword +3
(functions as a warlock implement, but do not apply the weapon's proficiency bonus to attack rolls for warlock powers)
Power (Daily) Teleportation
Free Action
Use this power when you hit a target affected by your Warlock's Curse with this weapon. Teleport the target 2 squares.
(AV p74)

Resilience Amulet
A platinum disk overlaid with a crystalline star, this amulet repels lasting injuries.
Level: 8
Price: 3,400 gp
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will
Power (Daily): Immediate Reaction. Use this power when you are hit by an attack that deals ongoing damage. Make a saving throw against the ongoing damage. On a failure, you don’t expend the use of this power and no daily use of a magic item power occurs.

Boots of Free Movement
You deftly avoid entanglement in these well-crafted boots.
Level: 6
Price: 1,800 gp
Item Slot: Feet
Property: Gain a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained condition.
Power (Encounter): Minor Action. Make a saving throw against a slow, immobilize, or restrain effect that a save can end.

Gloves of Eldritch Admixture
You funnel the energy granted by your pact through these gloves, amplifying your power.
Level: 8
Price: 3,400 gp
Item Slot: Hands
Prerequisite: Warlock
Property: When you deal extra damage as a result of your Warlock’s Curse, you can choose that damage to be acid, cold, or fire (or leave it untyped).
Power (Encounter, 5 Charges/Day • Acid, Cold, or Fire): Free Action. The next attack you make this turn deals extra damage depending on how many charges you spend: 1 charge, 1d6 damage; 2 charges, 2d6 damage; 5 charges, 3d6 damage. This extra damage can be acid, cold, or fire damage.

Viper Belt
Level 4 Uncommon
This snakeskin belt provides modest protection against poison.
Price: 840 gp
Item Slot: Waist
Property: Gain resist 5 poison.
Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw.

Crown of Whispers
Level 10 Uncommon
This gold circlet rises to points above the temples and the center of the brow. Three star rubies decorate the front.
Price: 5,000 gp
Item Slot: Head
Property: Gain a +2 item bonus to Diplomacy and Insight checks.
Power (Daily): Minor Action. You gain a +2 item bonus to attack rolls with a Charisma-based power you use before the end of your turn. This bonus increases to +3 if the power has the charm keyword.

Ring of Shadow Travel
Level 15 Uncommon
This dark iron ring lets you disappear into the shadows.
Price: 25,000 gp
Item Slot: Ring
Property: Gain a +2 item bonus to Stealth checks.
Power (Daily • Teleportation): Move Action. Teleport 4 squares. If the space you teleport from is not brightly lit, you can teleport 8 squares. You cannot teleport to a brightly lit space. If you’ve reached at least one milestone today, double all teleport distances of this power

Sehanine's Mark of the Dark Moon
Level 13 Uncommon
The priests of Sehanine speak of the dark moon, an invisible celestial object that casts protective shadows upon Sehanine’s followers. As her favored one, you are shielded from harm by the dark moon.
Price: 17,000 gp
Divine Boon
Property: If a creature cannot see you, you take half damage from its attacks that hit you and no damage from its attacks that deal damage on a miss.
Power (Daily * Teleportation): Immediate Reaction. Trigger: You take damage. Effect: You teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.

Noble clothing
Dagger
Journeybread (10 days)
Thieves' tools
Belt pouch
Adventurer's kit
Climber's kit
Flask
Bottle of wine

Background and Personality
Arianwyn is a charmer. Which isn't always a good thing, especially if that charm is used to seduce the betrothed of one's liege lord. Arianwyn was sentenced to banishment in the world for 50 years. He isn't shy about telling people about his fate, indeed he likes to think it lends him a romantic, doomed air. As he learnt the Common tongue about 100 years ago, his speech has an old fashioned syntax, and he uses words that have fallen out of everday use.