
Shanosuke |

Okay.....I had hoped someone would have noticed but oh well.
You all practically trip over the enemies before you.
3 Zombies and an Undead Velociraptor have jumped you. Way to go.
They each move in to engage.
In their surprise round, all they did was move.
Here is their placement. I was going to put up a map but I have nowhere to stick it so I hope to get something soon.
Now
Raptor is on Joe
Zombie 1 is on Silent
Zombie 2 is on Jivaji
Zombie 3 is on Tam
With an easy five foot step, Eltumal could flank with Joe of move to flank with Jivaji.
Everyone else has to risk an AoO to change targets.
Good news is, after rolling your Initiatives, you guy do go before Zombies.
Make the most of it and stop rolling so bad.

Jivaji Varesh |

Jivaji turns his head in response to Joe's question. Apparently in a mental fog, his brain doesn't quite understand what he's seeing until he turns back to face the trail in time to see a creature lurching for him.
He quickly draws his sword in a panic(move), and tries a double overhand chop to cut the thing down.(standard)
Bastard Sword (2H) 1d20 + 4 ⇒ (15) + 4 = 19, dmg 1d10 + 3 ⇒ (8) + 3 = 11 S

Silent, the beast |

The half-wolf's blade hisses as it flies from its scabbard, continuing in one vicious arc over Silent's head, coming down in a crushing two-handed blow on the undead thing in front of him.
Move action to draw blade.
Standard to attack.
Temple Sword (2-handed) 1d20 + 7 ⇒ (20) + 7 = 27 <-- CRIT?
---> damage 1d8 + 7 ⇒ (7) + 7 = 14.
---> Crit Confirm 1d20 + 7 ⇒ (12) + 7 = 19
---> total crit damage 14 + 1d8 + 7 ⇒ 14 + (2) + 7 = 23.

Tam Hardwick |

Tam is caught completely unawares by the zombie, and cannot change, though the fear is clearly rising in him. He draws his club and swings, wildly at the thing in front of him, just trying to keep it back!
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Possible crit? 1d20 + 1 ⇒ (8) + 1 = 9

Shanosuke |

Truth be told I did forget you still get it in human form actually I simply never knew. Sorry bout that. Not really gonna make a difference. Nobody got hurt and you guys owned. I will remember it for future encounters
The undead horrors file out hoping the get a feast of brains but instead receive a feast of blades.
2 of the Zombies and the dino all went down. Only one left is infront of Tam.
The blow from Tam's club hit but doesn't leave any notable damage.
One left attacks Tam and misses.
Okay you guys are up, there is one zombie left.

Joe "Mac" MacGillicuddy |

Lol! I know the feeling, bud!
"Hang on little buddy!" Joe moves and attempts to cut the zombie down.
Mwk. Scythe w/PA: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18
WHOA! NASTY! :)
Confirm just for fun. Don't think it's necessary though. (But just in case it is.)
Mwk. Scythe w/PA: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13 :)
Edit: NOW I see what you're saying, Eltumal. I freaking forgot it's x4! Man I'm stupid.
The OTHER half. Duh!
Damage: 4d4 + 20 ⇒ (2, 3, 2, 1) + 20 = 28
Which would be 59 damage. Man, that's even nastier than I originally thought. :P
As Joe splits the zombie into two perfect pieces, "Whooo! That un' was a good 'un! Whooo!"

Shanosuke |

Wow. Yeah you did more than enough damage. The zombie is in nine pieces with one hit.
You all continue on the trail. You travel most of the day. It is clear it is starting to get dark. However just before it gets dark you encounter a ruined wall about 25 feet tall. You can see neither end of the wall. It is getting dark. The trail ends at the wall.

Joe "Mac" MacGillicuddy |

"Well fellas, it looks like a wall." Joe points out the obvious. Turning to the others, as he looks to each individually, then back to the wall, "That shor' is a big dadgum wall." Shrugging, he throws off his pack, "Looks like we need to stop anyhow. It's gettin' too dang dark, and that wall there, well... it's big. Who in the heck built this thing?" Joe scratches his head in wonderment.

Jivaji Varesh |

"Who indeed..." Jivaji scratches the underside of his beack and ponders.
Shrugging off his pack as well, and hitching his animals to a nearby tree, he unshoulders his bow. "If we are settling in, I think it best that we know what's around."
Jivaji sneaks off to investigate the area.
Stealth 1d20 + 9 ⇒ (3) + 9 = 12
Perception 1d20 + 9 ⇒ (16) + 9 = 25
Survival (if necessary) 1d20 + 7 ⇒ (2) + 7 = 9

Silent, the beast |

Silent assumes wolf form and goes to help Jivaji, but not before sniffing up to the edge of the wall to see where the scents of the man and daughters -- as well as that of the undead -- went.
Survival (to double-check where the tracks/scents go) 1d20 + 9 ⇒ (16) + 9 = 25.
Then accompanying Jivaji.
Stealth 1d20 + 6 ⇒ (6) + 6 = 12
Perception 1d20 + 10 ⇒ (20) + 10 = 30
Survival 1d20 + 9 ⇒ (17) + 9 = 26.

Shanosuke |

You smell the familiar smell of blood and death only it is much stronger with a greater variety as if it there is more than one being eminating it now. However the smell indicates they have traveled around here but they aren't anywhere close by at the moment. Not close enough to smell.
You scoure the surrounding area and find nothing of note.
Post shifts please.

Shanosuke |

On your watch the stentch of blood and death is strangly begining to grow stronger. Then you realize something is creeping towards the camp. It is being very stealthy but is not doing a good job masking its scent. The smell is marginally familiar to what you've smelled in the father and daughters homes but not quite the same. Different entity with the same stentch as it were.

Silent, the beast |

Stealth at to camp 1d20 + 6 ⇒ (11) + 6 = 17.
The wolf skulks into the camp, nudging Joe awake with his nose. When the big man comes to, the big black wolf looks intentionally at the rest of the group, then into the darkness, letting a warning growl rumble from his throat. The intent is clear, 'wake everyone... something comes.' The wolf then skulks back into the night, angling at a 45' angle from the direction he warned.
Stealth to get back around it unnoticed 1d20 + 6 ⇒ (3) + 6 = 9.
Perception and Survival - to get a feel for what kind of creature we're dealign with. Are there tracks? And if so, can he determine how many creatures there are?
Perception 1d20 + 10 ⇒ (5) + 10 = 15
Survival 1d20 + 9 ⇒ (11) + 9 = 20.