Sanosuke's Mormont's Gauntlet (Inactive)

Game Master Shanosuke


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Tam watches the exchange with shock and a little horror. "Kill for him? But why? I mean, why not live and let live? What did the kobolds do to us? Maybe we should just leave and be on our way. No hard feelings, right?"


Both Martian Level 20 invader

Sounds unanimous. Eltumal would you do the honor of explaining this to the kobold :)


Male Elf Alchemist 2

Sorry, my campaigns page wasn't showing updates for this campaign. I didn't know everyone had posted in response.

Draconic:
"Now, while my companions are grateful for what you've done for us, they don't, and to tell the truth, I don't, believe that what you've done is enough to warrant the death of another being, let alone multiple, as it seems you would have us do. Is there any chance we could try and work something out between you and your former tribe? We might be able to work out an agreement as mediators of this dispute. Otherwise, the only way we can repay you is with another service, or product."


Both Martian Level 20 invader

At Eltumal's "words" The kobold's jaw drops. He begins flailing his hands about clearly irrate

Draconic:

"What da hell! Ya kind is always comin here ta kill me just cause Imma kobold. I thought that's what ya do! Kill kobolds! You killem on your own initiative and when others goody goodys tell yas too but when I ask, its wrong! I'll pay ya! I give ya some majik stuff! Dose bastards have everone trapped in this place cause a dat fog an their agreement with some guy called Mermont! An ya don't want ta kill em! AYE! Ya know! I want ye gone. GIT!"

The Kobold starts squawking agrily at Eltumal hopping and flailing about.


Male Elf Alchemist 2

Eltumal puts a hand up to his companions. "We may want to reconsider, gentlemen. He says they have a pact with Mormont, and they're the ones who've put up the fog."

Draconic:
"Wait a second. You say these kobolds have something to do with the fog? And Mormont? We'll have to consider this much more, then. This has suddenly become much more personal. Mormont has done a great wrong to each of us, and we have vowed to see him destroyed. As well, we've been tasked with ending the fog. This could help us on two fronts. Let me talk with my companions again, although I think they may be much more agreeable this time."

Sense Motive concerning what he said about the fog and other kobolds:1d20 ⇒ 17


Both Martian Level 20 invader

He calms down a bit but crosses his arms glaring at you.

Draconic:

"Stupid, ignorant, bigoted, warm blooded mammals only care about honor and codes, easy way to say you only care about yerselves. Grrr. Fine talk. I just want dose bucker's dead! I tells em Mermont is bad news but dey no listen to me. Fools, they deserves ta die I say. Nothin ta discuss."


M Human Fighter 1

Joe thinks on that a moment. "Well heck. If that's the case, then I guess we ain't got no choice. But I do wonder if he might be tellin' us a story." Joe ponders that a moment. "What the rest o' you fellas think? Think maybe we ought to check on it?"


"If they're in league with Mormont, or if they know anything, we should follow up. I guess, well, we don't have to just start killing them. Maybe we should talk to them first and see if their story and his match, right?"


Both Martian Level 20 invader

Eltumal:

Sorry bout the sense motive thing. Far as you know he seems legit in his claims. At least he believes what he says is true.


M Human Fighter 1

Joe shakes his head in agreement. "You know, that's a good idea Tam. We'll see where they stand when we ask 'em 'bout it. The way I figur', if they start swingin' on us, then that'll answer our question."


Male Elf Alchemist 2

"Well, he seems to be telling the truth. At least, what he believes to be the truth. We'll have to see whether this is, in fact, correct, but if so, this is a great find."


M Human Fighter 1

"Sounds good. Alright fellas, let's saddle up and see what we can find out. Tell him, we're leaving pronto." Joe nods as he checks his gear and prepares to head out.


Male Elf Alchemist 2

" I don't know about that. I'm feeling really, really weak from our trek. I don't know what happened, but it really took the wind from my lungs. I think we need to rest up a bit, and set out tomorrow."

Draconic:
"Well, it looks like my companions have decided, as I, to reconsider our position. We'll be setting out either today or tomorrow, depending on what my companions decide now."


M Human Fighter 1

"Well...alright. I guess that might be a good idea. Is this little fella gonna let us stay?"


The mention of Mormont gets Silent's attention quickly. Seeing that the group intends to look into the situation, he simply listens along.


Male Tengu Ranger (Trapper) / 2

"This all sounds very reasonable to me. Please assure him that we will investigate the matter. In the meantime, some rest will go a long way to soothing the troubles of the day."


Both Martian Level 20 invader

Okay, Going to summerize this part.

The kobold allows you to stay the night and rest up. Before you leave he concocts potions of Cure light wounds for you. You each get three of these potions.

The next day you feel rested and renewed. The kobold shows you where the tribe is located. The route you can take will take you to the Gypsy caravan village. The kobold points out that it is still active and that it seems quite safe. The Village is a bit more than a days journey from here. If you force march you can make it in a day. You'll be beat by the time you get there.

Decide:
Force March and arrive in one day.
Normal Travel and arrive tomorrow around noon.


Male Elf Alchemist 2

I think we should take the extra time and arrive the following day. If we arrive, and there is trouble, it would be better for us if we were at least rested."


Take our time and not get killed.


M Human Fighter 1

Taking our time and not getting killed sounds like a good idea. :)


one more vote for "slow and steady".


Both Martian Level 20 invader

You all bid the kobold farewell and proceed south to the gypsy camp. Progression is slow but you do manage to dodge a couple of dino nests on the way down.

You are forced to stop for the night. You all manage to forage some food from the vegetation in the area.

In the night during Jivaji's watch, you here a scream followed by a strange roaring noise.

You all wake to see a ten foot dino with a double crest atop its head looking down at you during your sleep. A large frill quickly opens up around its head and it begins to roar menacingly as it prepares to attack.

Initiative order:
Good guys
Dino

Round one. Remember. respond to each others actions before you go. Your order is the order on which you post.


Male Elf Alchemist 2

Eltumal stands upMove Action He also grabs his gear nearby specifically belt of vials for his bombs. Another move action.


As Silent stands up from what seems like a very long slumber, he lets the animal within take over.

Stand (move), change shape (standard).


Tam awakens with a start and gasps to see the dinosaur so close. He springs to his feet and in his fear, he opens the door to the demon ape, allowing it to possess him!


M Human Fighter 1
Silent, the beast wrote:
As Silent stands up from what seems like a very long slumber...

HA! That's clever. I like that. :)

Startled, "What the gosh darn heck!" Joe immediately stands up and grabs his scythe.

Stand(move), Grab weapon(move)


I aim to please. :)


Both Martian Level 20 invader

You guys manage to ready yourselves just in time to be attacked.
The dino roars and hawks a killer spitwad at silent. The glub of think black saliva just misses the wolfman.

It is now time to counterattack. Go!


M Human Fighter 1

"Well now, that shor' ain't pretty to look at it." He offers his opinion on the big glob of goop that just emerged from the beast as he charges it.

Mwk. Scythe w/PA: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 +2 for charging. If I can't, then just disregard the +2.
Damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17

AC 14(16 if charging isn't applicable); Hp's 23


Male Elf Alchemist 2

Eltumal throws a bomb, taking out any squares occupied by allies.

1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 4 ⇒ (6) + 4 = 10

Please, let it's touch AC be low.


The demon ape lets out a terrible howl of fury and sidesteps to attempt to flank the dinosaur with another PC. Once there he raises one fist and pounds at the thing, attempt to smash any bones beneath the thick hide.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21 +2 if flanking works
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8


As the wad of poisonous spit flies by his head, Silent takes in his packmates' actions. Pack hunting is in Silent's blood, and when he sees the ape move towards their foe, he mirrors his movements, approaching the dinosaur from the other side before lashing out with his blade.

Move to flank w/ Tam, tumbling to avoid AoO's
Acro to tumble 1d20 + 7 ⇒ (3) + 7 = 10
Temple Sword (two-handed) 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
---> Damage 1d8 + 7 ⇒ (7) + 7 = 14.

Are we supposed to be doing two rounds of actions at once?


Male Tengu Ranger (Trapper) / 2

Jivaji slinks back to camp. As he approaches the campsite, he casually strolls into view. "Fellows, you would NOT believe what I just saw...."

He peers new at the giant fringed lizard, who appears to be dripping a vile-looking mucus from it's maw.
"Oh."


Both Martian Level 20 invader

No I decide two rounds at once was too much trouble.

The mutant ape is the only one to land a hit on the dino.

Silent tries to move past the dino, and takes a swipe from its claws for 7 damage.

The dino then turns to attack the ape and misses......horribly.

Suddenly, the other dino that Jivaji tried to lose has somehow managed to catch up.

Now there are two dinos. One is by Jivaji. The new dino is 25 feet from the nearest ally which is Joe. Jivaji is right next to the new animal 20 feet from Joe.

Your turns
In February I will have a computer I can use to do maps.


The demon ape howls its anger at the dinosaur again, flailing about with its fists!

Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12


Male Tengu Ranger (Trapper) / 2

Gonna try to side-step for a couple turns to put my dino between me and Joe
Jivaji claps his beak shut, now having to deal with his own problems. He slings his sword out of the scabbard and side-steps the dino. With a two-handed slice, he blurts out "I got another one here!"

Bastard Sword (2H) 1d20 + 4 ⇒ (1) + 4 = 5, dmg 1d10 + 3 ⇒ (6) + 3 = 9 S
Did we do crit fail confirms? I don't recall
->Confirm 1d20 + 4 ⇒ (5) + 4 = 9, dmg 1d6 + 3 ⇒ (4) + 3 = 7 S


17/24 hp remaining

Silent's blade hisses as it lashes out twice at the creature. The pain flaring in his side, however, throws off his aim.

Flurry with temple sword, still with flanking.
Temple sword 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
---> Damage 1d8 + 5 ⇒ (5) + 5 = 10
.
Temple sword 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
---> Damage 1d8 + 5 ⇒ (6) + 5 = 11


Male Elf Alchemist 2

Eltumal will throw another bomb, hoping to actually hit this time.

1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 4 ⇒ (1) + 4 = 5

Nope. What's with these fours?


we are absolutely killing these rolls...


Whatchoo talkin' bout, Fuzzy? Ape is on fire!


Male Elf Alchemist 2

I think I'm done wasting bombs on 4s. :/ Maybe if I use a different weapon I'll be able to hit.


M Human Fighter 1

"Dangit!" Joe exclaims as he misses with his last swing. "Let's try this again." Joe takes another swing, hoping he hits something other than the air.

Mwk. Scythe w/PA: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d4 + 10 ⇒ (1, 3) + 10 = 14

If flanking is applicable, then add +2.

I gotta admit, we are bustin' out with some bad single digit rolls. Well, 'cept for our friendly neighborhood Ape Man, as he has attested. (Which I just fell out on, btw!) :)


Both Martian Level 20 invader

Sorry for the delay. Back to back shifts trying to pick up a few extra hours. I have the minis set up with Joe Flanking with Tam

Joe and Tam tag team the dino causing it great harm.

Silent moves in to attack more fully but misses with the first swing and the second simply slides off the beast's scales.

I decided not to do crit fails anymore.
Jivaji misses horribly as the newcoming monster startles him with it's sudden appearance.

Eltumal chucks another bomb but it misses the target and blows up a safe distance from anyone.

The dinos attack!

The first attacks Joe and misses

The second strikes Jivaji and deals 12 points of damage ow.

Your go. The first Dino is almost done.


Male Elf Alchemist 2

Eh, I'll give it one more shot with the bomb.

Attack:1d20 + 6 ⇒ (13) + 6 = 19
Damage:
1d6 + 4 ⇒ (3) + 4 = 7

Eltumal throws yet another bomb, hoping that he might not go cross-eyed with this toss.


M Human Fighter 1

"We're tearin' 'em up now, fellas! Let's keep at 'em!" Joe then swings again.

Mwk. Scythe w/PA: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15

If Eltumal's bomb kills the one I'm on(I'm assuming that's the one he's attacking) then, if it's cool, I'd like to move towards the other one and attack it. Of course, that would remove the +2 for flanking.

Edit @Eltumal: Cool. That's what I thought. Just wanted to make sure I had it right.


Male Elf Alchemist 2

I've been throwing bombs at the same one every time. You should be on the one that we started with, so it's the same one.


Howling with frustration, the wolf disengages from the spectacularly un-hittable quarry, diving to flank with Jivaji on the second dino.

Tumble to Avoid AoO's 1d20 + 7 ⇒ (13) + 7 = 20.
Temple Sword (two-handed) 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
---> damage 1d8 + 7 ⇒ (6) + 7 = 13.


Male Tengu Ranger (Trapper) / 2

Prying the dino's teeth out of his shoulder, Jivaji tries to return the favor.
Bastard Sword (2H) 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13, dmg 1d10 + 3 ⇒ (9) + 3 = 12 S


The demon ape grins a terrible, toothy grin and smashes the dinosaur again, clearly enjoying its game.

Slam: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9


Both Martian Level 20 invader

Eltumal's bomb blows apart the first dino's head and it collapses dead.

Joe turns to attack the new foe and lands a solid hit. The creature bellows in pain

Silent also moves in and lands a clean hit as well.

Jivaji and Tam both swing but miss.

The dino realizing that its quarry is too much for it attemps to flee moving more that 100 feet. All melee warriors get and AoO and then combat is over.

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