Sanosuke's Mormont's Gauntlet (Inactive)

Game Master Shanosuke


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M Human Fighter 1

Joe smiles. "Well alright! Looks like we got ourselves a new plan! Welp, you all ready to look for the nearest bit o' water?"


Male Elf Alchemist 2

"We most likely got pretty turned around in the fog, so it will very likely be difficult to even find the coast, let alone find a ship that we could reach. Whatever we decide to do, we need to stay together. Whether we like it or not, our survival is tied to the survival to those around us."


Both Martian Level 20 invader

*Lurking*


Male Tengu Ranger (Trapper) / 2

Jivaji nods as Eltumal speaks, "Yes, sticking together will hopefully save us from the same fate as Aldo and Gylwinth, those poor men..."

"So, as I said, I believe we should escort these women back to their village. If there is a strong indication, at that time, that we will not be enslaved, I would be willing to enter the village and communicate with the elder."


M Human Fighter 1

Joe raises an eyebrow to Jivaji. "Now wait a darn tootin' minute! First, none o' y'all want to go to the village, but now we're gonna go to the village." He scratches his head. "What's it gonna be fellas?! We've got to decide to do something. Or are we just gonna sit 'round here ALL dang day talkin' 'bout the good ol' days? You fellas are gonna have to come to some kinda decision. I know the quiet fella thinks Mormont's men ain't followin' us, but, what if he's wrong?" He asks as he starts to think about that last part about the "good ol' days." Joe then smiles real big. "You know, I sure wouldn't mind sittin' 'round talkin' 'bout the good ol' days."


The demon ape moves over to Joe, sits back on its haunches and stares at the group. It waits, a little too eerily still.


Male Tengu Ranger (Trapper) / 2

"Well, I think we should, at the very least, escort these ladies back. I'm just not very keen on actually entering the village when the ever-present threat of slavery looms overhead."
Jivaji shifts, uncomfortably.
"Of course, if you wanted to enter, we could not stop you. I just don't think it's a good idea, and I doubt anyone else does either."


Both Martian Level 20 invader

Tam I need two will saves outta ya fella.


Silent goes through the painful process of trying to communicate through the slate board once more.

The board wrote:
Why is running on water better? Can't drink the ocean. Does anyone even know if there's anywhere to run?

Wipe. Wipe. Wipe.

The board wrote:
Jivaji's plan is good to me. If we leave these women alive in hopes to help us, the village knows our location and numbers. But that's not the same as walking in blind.

Wipe. Wipe. Wipe.

The board wrote:
Does anyone else speak the women's tongue? That person and Mac should go in. The rest of us will wait at safe distance.


Uh-oh...

Will save: 1d20 + 3 ⇒ (10) + 3 = 13
Will save 2: 1d20 + 3 ⇒ (10) + 3 = 13


Male Elf Alchemist 2

Sign Language:
"Silent, I don't think anyone can really speak their language. Kaime seems to know some broken common, but if their are elves in the village, which their seem to be, I can go in, as I speak Elven, and fluently. However, their is no guarantee that I'd be able to speak with them."

Elven:
"Kaime, do your people only speak the language your servaant speaks, or do some also speak this language, the one we're talking in now?"


Both Martian Level 20 invader

Tam:

You feel two invisible tugs that almost take you off you feet but you manage to keep your feet. Something is out there messing with you.


M Human Fighter 1

Keeping up with Silent on his board, Joe nods in agreement. "Alright, Jivaji. Though, it does look like you and the quiet fella have come to an agreement." He smiles real big, "And that's good enough for me!" He slaps Jivaji on the back. "Let's pack up and move out, fellas!'


The demon ape suddenly leaps up and lashes out furiously with his arms, nostrils flaring and a deep growl echoing from its throat.

Attack rolls: 1d20 + 4 ⇒ (18) + 4 = 22
Percentile: 1d100 ⇒ 79
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


M Human Fighter 1

I'm gonna guess, since Tam was sitting next to me, that's it's me he's beatin' the crap out of? :)


Both Martian Level 20 invader

Tam's ape form suddenly starts swinging wildly about and hit nothing but air.......or Joe possibly.

Tam needs to make another two will saves.
Everyone else, make me perceptions.
This seems to be going no where so I'm throwing in a little motivation hehe.

Perception DC of 10:

You will have noticed the ape going ballistic just after Tam seemed nearly pulled off his feat. Other than the wild ghost ape flailing about, there is little else you can make out.


Will save 1d20 + 3 ⇒ (10) + 3 = 13
Will save 2 1d20 + 3 ⇒ (18) + 3 = 21


Male Tengu Ranger (Trapper) / 2

Perception 1d20 + 8 ⇒ (10) + 8 = 18
"What... What is going on?!"
Jivaji rushes over and tentatively attempts to subdue the flailing ghost-ape shell around Tam
Grapple! 1d20 + 3 ⇒ (19) + 3 = 22 Whew, lucky roll. I think he gets an attack of opportunity though.


Silent hits that DC with a roll, so I'll instead roll to try to detect what is making the little guy freak out. Maybe a really solid roll in concert with Scent will help me locate the perpetrator?

Perception 1d20 + 13 ⇒ (20) + 13 = 33. <-- BAM! CLUTCH!

Silent's instincts kick in, and he quickly stalks next to the scuffling Jivaji and Tam, every sense straining to pinpoint whatever it is that is screwing with his little friend.


Both Martian Level 20 invader

Silent:

While the others hover over Tam trying to deal with the problem there, you senses pick up a faint disturbance just outside of the cave. You glance out just to see two barely visible spectral images floating about sixty feet from the cave entrance. They must be undead whatever they are and they seem to be using a power to attack Tam.


M Human Fighter 1

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

As Tam flails like a madman, Joe sees Jivaji attempt to grab something intangible. "What the heck?! Looks like our little buddy's in some trouble! I just can't tell what the heck kinda trouble!" Still trying to ascertain what it is Jivaji's doing. "What are you grabbin' at Jivaji?" He's barely able to make out what it is, if anything.


Both Martian Level 20 invader

Now this is fun hehehe.


Male Tengu Ranger (Trapper) / 2

"Trying to hold him down!"
I don't understand, is he moving? Is he being dragged?


Both Martian Level 20 invader
Jivaji Varesh wrote:

"Trying to hold him down!"

I don't understand, is he moving? Is he being dragged?

He is getting jerk by an invisible force just enough to make only him react. The ape is his own summon. Aside from the ape flailing about. None You guys really have any idea what is going on......except for silent the quiet one.[/ooc]


Silent bolts out of the cave entrance, sliding to a stop 30 feet out. A growl rumbles from his throat as he stares at a spot beyond him, and you're reminded of a dog on point.


Nye spins and prepares to lob an orb of acid at an attacker as he watches the Silent One rush out the cave entrance. Not seeing any glowing eyed attackers or giant spiders he defers to his arcane sight to see what might be out there.

Cast detect magic

Perception 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge Arcana 1d20 + 8 ⇒ (7) + 8 = 15


Both Martian Level 20 invader

Nye and Silent:

Nye your detect magic follows a telekinesis spell to it's source.
You both see two Poltergeists not far from the cave entrance. Floating spectral forms hovering in the air seem to be trying to pull Tam out of the cave to....devour him possibly? Whatever the case, they are not friendly. You can attempt to alert the others or simply begin combat with them. If you do simply fight them without the others, post actions in spoilers please.


Mid Morning Day 2 Total earned XP: 15,000

"Tam is in trouble! Ghosts are trying to eat him...curse this land!" The wizard runs to the entrance and throws an orb of acid out of cave.

DM; Silent:
Nye is doubtful but flings an orb of acid at the closest poltergeist.
Range Touch 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d3 ⇒ 2


Mythril DM wrote:

"Tam is in trouble! Ghosts are trying to eat him...curse this land!" The wizard runs to the entrance and throws an orb of acid out of cave.

** spoiler omitted **

I just noticed that I scrolled over the wrong Avatar choice. This was a post from Nye. Sorry.


Male Elf Alchemist 2

Eltumal will move forward with Nye, trying to get these "ghosts" with splash damage from his bombs.

"Since you can see these things, tell me if I get close to hitting, and tell me how to adjust."

Attack vs AC 5 for a square1d20 + 5 ⇒ (14) + 5 = 19
Damage: 5 from splash, half with a reflex save, DC 14


Both Martian Level 20 invader

By this point in time, the rest of you are aware of the Poltergeists that are hovering around outside. Post your ints and your first and second round actions. The lovely amazon ladies will be assisting you.


Male Tengu Ranger (Trapper) / 2

Init 1d20 + 4 ⇒ (4) + 4 = 8


Init: 1d20 + 1 ⇒ (2) + 1 = 3

Round 1: The demon ape snarls at the translucent creatures hovering outside the cave and charges the nearest one!
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Round 2: The demon ape continues to rage upon the ghostly figures!
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Initiative 1d20 + 4 ⇒ (12) + 4 = 16.

His only experience with ghosts being campfire stories, Silent doesn't have a clue how to combat them. He falls back in front of Nye and Eltumal, ready to lash out if an opponent closes. As he moves, his hands flash in their silent language.

Sign Language:
"How do you fight these things?"
'

Round 1
Fall back in front of Nye/Eltumal.
Ready a power-attacking Stunning Fist 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
---> Damage 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10.

Round 2
If the ghost-things stay at range and no one is in too much trouble, Silent will stay put, continuing to ready a power-attacking stunning fist in case an opponent comes after their squishier party members.
Ready a power-attacking Stunning Fist 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
---> Damage 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9.
.
If any of the team-members get into melee with the poltergeists and show that they can be harmed with weapons, Silent will charge against the same poltergeist.
Charge - ending in a power-attacking Stunning Fist 1d20 + 4 - 1 + 2 ⇒ (20) + 4 - 1 + 2 = 25
---> Damage 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7.

EDIT: Confirmation for the round 2 charge (if it takes place) 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6
---> Damage 7 + 1d6 + 4 + 2 ⇒ 7 + (4) + 4 + 2 = 17.


Male Elf Alchemist 2

Turning back to Silent:

sign language:
I have no idea.

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1:

Eltumal will try another bomb.
[ooc]Attack on either Ghostie: 1d20 + 5 ⇒ (8) + 5 = 13[/ooc]
Damage1d6 + 4 ⇒ (4) + 4 = 8 5 splash for anything adjacent. Reflex DC 14 for half.

Round 2

Bomb again:1d20 + 5 ⇒ (16) + 5 = 21
Damage:1d6 + 4 ⇒ (6) + 4 = 10 5 splash for adjacent.Reflex DC 14 for half.

For both bombs, trying to throw them so they target one not surrounded in melee.


Male Tengu Ranger (Trapper) / 2


Round 1
Just going to try to maintain and pin,
Grapple Maintain 1d20 + 3 + 5 ⇒ (3) + 3 + 5 = 11 If successful, Tam is pinned, and cannot attack. He can still make mental actions (such as will saves).
Looks like I lose the grapple.
Round 2
If he hasn't regained senses, attempt to grapple again
Grapple 1d20 + 3 ⇒ (18) + 3 = 21
That looks successful, but I'll have to attempt to pin in round 3.


Initiative 1d20 + 4 ⇒ (13) + 4 = 17

Round 1: Cast mage armor

Round 2: Ready action: if one of the poltergeists comes close to him use his Lightning Flash power.


M Human Fighter 1

"Ghosts! How the heck do we kill a ghost!" Joe shrugs and remembers the pain from the last undead they fought. Realizing he's still hurting from that battle...

Intiative: 1d20 + 6 ⇒ (8) + 6 = 14

Round 1

Joe digs in his back and takes out one of his potions and drinks it.

Clw potion: 1d8 + 1 ⇒ (2) + 1 = 3

Round 2

"Well, let's see if I can cut 'em." He says to no one in particular as he moves toward the nearest one while drawing his weapon.

Mwk. Scythe: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11


Both Martian Level 20 invader

Sorry bout the long wait. Been kind of busy and real tired.

Funs stuff. Poltergeist do not move from their position. Instead, they throw twenty pound objects at you.

Round 1:

A rock get's thrown at Slice and scores a 18 to hit for 4 damage

A Tree branch is thrown at Eltumal for 15 to hit for 6 damage

Elutumal's bomb goes off. Hard to tell if damage is done but the images weaken.

As Joe downs his potion, Kaime will sprinkle something on his scythe. "Make weapon hurt them. Go!"

Jivaji tries to Pin Tam. Instead, Tam's ape swings at Jivaji dealing him 8 damage.

End of round. Both Poltergeists were caught in Eltumal's explosion but are still standing

Round 2:

Another rock is thrown at Silent and misses.

The second Poltergeist toss a rock at Kaime hitting her for 5 damage.

Eltumal tosses another bomb. Another nice boom. One of the Poltergeists turns into a hazy mist.

Joe runs forward and puts the other out of its misery.

There are now two harmless auras floating.

Tam:

For some reason, Jivaji is attacking you. He must have been driven mad by the monsters. Do you wish to attack him or let him pin you?

Okay, Fight has ended. Kaime is now pulling at Joe in earnest. "We go to village now! Before more show! Village fight them all the time. Come we go." She will try and drag Joe with her.


Male Tengu Ranger (Trapper) / 2

Is Tam-ape still going nutso?


Both Martian Level 20 invader
Jivaji Varesh wrote:
Is Tam-ape still going nutso?

Totally up to Tam. He willfully made it do that


M Human Fighter 1

Allowing himself to be drug along, "C'mon fellas! No time to waste! I'm thinkin' it's time to go!" He tells them as Kaime continues her attempt at jerking his arm out of its socket.


Male Elf Alchemist 2

"Well, I suppose these poltergeists have made our decision for us. Kaime just proved that we may in fact be better off at the village. If the powder she used is Alchemical in nature, I may be able to replicate it, and then we may be able to move on if we wish. In any case, we should probably leave this area."


The demon ape hisses its rage at Jivaji, spitting at him. All of the sudden, it melts away, leaving Tam behind.

"What's going on? Why are you hugging me?"


Male Tengu Ranger (Trapper) / 2

Jivaji's body flumps down on Tam as the ghost-shaped ape dissipates.
Quickly rolling off of the halfling, Jivaji stands up and dusts himself off. "I am sorry, friend. It seems your beast spirit lost control a bit? I was attempting to hold him down so he didn't hurt anyone." His hand absently drifts to a ruffled clump of feathers where the ape-fist connected with his head.

"I agree with Eltumal, our hand is forced, it seems. We will have to be careful, but we will have to leave now."


Both Martian Level 20 invader

Kaime nods. "Okay. We go." You all gather your things and follow Kaime and her follower to her village. You follow for a good several hours. It is about seven PM. It is close to dark. As you approach the village, several women in armor with weapons in hand come flooding out of the village and surround you. Kaime starts shouting at the newcomers in her strange foreign tongue. Many of them shout back. You all realize that there is nothing you could say to help your cause. After a few shouting exchanges take place, they finally allow you to enter the village. Kaime leads you all through the village. All the villagers are female elves, humans, half-elves, and drow. There are almost no men to be seen. The one man you do actually see is tied up and led around like a dog. This does not bode well. You are all quickly brought before a triad of women. An elf, a human and the head of the group, a drow. They all stand before you. Kaime approaches the drow and begins to speak in their native tongue. The drow woman holds out her hand for silence. She then approaches the rest of you. "Your are not men of any tribe. I see a lycanthrope, a Tengu, a kid. Interesting. How have you come to this place?"


Male Elf Alchemist 2

Elven:
If you don't mind, I'd like to speak in this tongue. We came together after a tyrant named Mormont decided to wipe out our home city. It's similar to a village like this, but about a hundred times larger. We are, as far as we can tell, the only survivors. We've banded together, and came into this jungle a few days ago. We found Kaime, and the half-elf in a spider's den. They were completely covered in webbing. We were attacked by poltergeists earlier today, but we drove them off and decided to take up Kaime on her offer to come to the village. She never promised us safety, other than Joe, but she said she would see what she could do.


Tam, realising the woman thinks he's a child, stays silent. Better to be believed a child than a threat!


Silent silently agrees with the decision to go to the camp, If this place is going to be constantly attacked by undead, I don't want to be here… maybe the village will have some insight for us.

He's initially annoyed that his nature is revealed so easily by the women he saved, but then realizes there is at least a certain freedom to not having to hide it. True to his name, he stands stoically as the others do the talking, keeping his eyes and ears open for anything unusual in this village… ya know, other than the whole man = slave thing.

Also, has there been any healing/recuperating down since the two undead fights? I have that Silent is down to 4 hp,and I'd love to either make sure to set aside some time to heal or get some healing spells/pots handed out to anyone who got roughed up.


M Human Fighter 1

Yeah, I think several of us are down a bit.

Unsure of what Eltumal is saying, Joe speaks up. "Well, there's this Mormont fella. He's out to destroy everything he can. And I ain't kiddin' about that neither. We were all part of this town that he ransacked and we are the only survivors. Well, intially there were eight of us but we lost a couple of our people to the jungle already. Anyhow, Mormont and his many men, and when I say many, I'm talkin' 'bout thousands, killed everybody in our town. The women, the children, grandfathers, grandmothers, daddy's. It just makes me madder 'an spitfire thinkin' 'bout it!" Joe stops a moment to collect himself, hoping to keep from blowing up. Breathing calmly again, "Anyhow, we've been runnin', and that's how we wound up here." He finishes, figuring that pretty much sums it up.

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