Valeros

Joe "Mac" MacGillicuddy's page

326 posts. Alias of Javell DeLeon.


Full Name

Joe "Mac" MacGillicuddy

Race

Human

Classes/Levels

Fighter 1

Gender

M

Size

Med; 6'4", 230lbs

Age

20

Special Abilities

Good ol' boy who knows how to use a farm tool

Alignment

CG

Deity

Cayden Cailean

Languages

Common

Strength 20
Dexterity 13
Constitution 17
Intelligence 10
Wisdom 12
Charisma 11

About Joe "Mac" MacGillicuddy

Joe MacGillicuddy
Human fighter (two-handed fighter) 1
NG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d10+3con+1fc)
Fort +5 (+2base/+3con)
Ref +1 (+0base/+1dex)
Will +4 (+0base/+1wis/+1feat/+2feat)
(+2 trait bonus vs. fear)
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Offense
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Speed 30 ft.
Melee pickaxe +6 (1d8+7/×4) or
. . switchscythe +7 (2d4+7/×4) or
. . war razor +6 (1d4+5/19-20) or
. . warhammer +6 (1d8+5/×3)
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Statistics
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Str 20, Dex 13, Con 17, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +6; CMD 17
Feats Country Born, Iron Will, Weapon Focus (scythe)
Traits good natured, seeker
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Skills: 5 rnks(2 background)
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Acrobatics -1
Climb +7: (+1rnk/+5str/+3cs/-2ac)
Handle Animal: +4 (+1rnk/+0chr/+3cs)
Intimidate: +0
Perception +6: (+1rnk/+1wis/+3cs/+1 trait)
Profession (Farmer) +5: (+1rnk/+1wis/+3cs)
Ride -1
Survival +5: (+1rnk/+1wis/+3cs)
Swim +3
Languages Common
Gear chain shirt, pickaxe, switchscythe, war razor, warhammer, backpack, flint and steel, hammer, hemp rope (50 ft.), hooded lantern, piton (x10), tindertwig (x10), trail rations (x5), 32 gp, 5 sp; (85lbs: limits 133/266/400 lbs)
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Special Abilities
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Country Born A childhood of farm work, apprenticeship, or similar toil has granted you reserves of endurance. Once per day, when an effect would normally leave you fatigued or exhausted, you may ignore the fatigue or exhaustion effect. This ability activates the first time you are affected by fatigue or exhaustion in a day — you cannot “save” it to apply it to a specific effect. Your traditional upbringing has sharpened your Willpower as well, granting a +1 bonus on Will saves.

Background:

Joe is an easy going farm boy who is kinda tired of the farm life. He's ready to make his own way in the world. Spent all his years growing up working the land and figures enough is enough. Let's go see what's out there. The road has been calling him anyway.

What Joe doesn't realize is that his farming ability isn't as good as it should be. It's not because he can't do the work or even that he doesn't do it well, it's just that he's bad about getting around to it. He would spend most of his time daydreaming of "whupping up on some baddies". Obviously that interfered with his work. So his father figured it was time to send him on his way, seeing how Joe was never gonna lose that daydreaming desire. And as much as his mother didn't want him to go, she knew it'd be good for him. Time for him to grow up, they agreed. Only problem was, they needed his hand on the farm. They couldn't afford to actually let him go. While his sisters were useful, they weren't nearly as good a hand as Joe when he put his mind to it. So, they kept him around, hoping he might straighten up one day... or possibly be able to find another who's willing to work and work for minimum.

But, it wasn't too long after there was a work notice out looking for hired help. Needless to say, Joe jumped at the chance. And seeing how his parents really wanted him to get a taste of real life, they just couldn't refuse. "You know he's gonna get himself killed, right?" his mother would say to her husband who would look up from his whittling and reply back, "Prob'bly. But we'll never know if he don't go, now will we?"

Description: Joe is 20 years old, 6'4, and 230lbs. He sports jet black hair, brown eyes and a country born accent. He's got a real friendly outlook on life and generally just likes people. Except when he gets mad. Which is very rare. He has four older siblings, which happen to be all girls. Country girls, nonetheless. Needless to say, Joe lived a "rough" life growing up. :)

Baddest. Hit. Ever. (For my 1st lvl guy anyway) :):

+1 H/D from bard song incl.
Scythe w/PA:1d20 + 6; (20) + 6 = 26
Damage:2d4 + 10; (1, 3) + 10 = 14

Confirm to crit
Same:1d20 + 6; (11) + 6 = 17
Same:6d4 + 30; (2, 1, 2, 2, 4, 2) + 30 = 43

57 points of damage! Fantastic!.

Dice:

[dice=Climb]1d20+7[/dice]

[dice=Handle Animal]1d20+7[/dice]

[dice=Perception]1d20+7[/dice]

[dice=Survival]1d20+7[/dice]

[dice=Swim]1d20+3[/dice]