Samnell's Dragonlance Campaign (Inactive)

Game Master Samnell

It's Dragonlance. And Pathfinder. Both. At the same time.
Present Map
Map of Abanasinia, aka Misspelled Ethiopia


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Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

I haven't pulled it out in awhile


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

It might be an idea, if PRCs are allowed, to make a non knight of Solamnia follower of the Bison of Heaven.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth
Mariel Uth Kaldar wrote:
It would be really interesting to play this game out until the characters are really high levels. Would there be a Master of Past and Present? Would there be a War of Souls or Chaos War? The Age of Dragons or the Age of Mortals?

Agreed, it would be. I always liked Dragons of Summer Flame.

Also, I just realized that the ENTIRE Dragonlance saga up to 3e took place, over like, 40 years or so. That means the gods weren't even around for a century before they all ran away again, except, of course, for Takhisis. And then the dragon overlords were around for... like, 100 years.

Wow that whole time line is hella whacked.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Yeah :( I like the first two trilogies and some of the novellas but I prefer to pretend the chaos war never happened.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Heh. DoaSF was a great read. It was amazingly fun, and certainly epic. But, it kinda was a step backwards in terms of setting development.

'Course, I've always felt that was a problem with DnD: why frag the world you've worked so hard developing every 10+ years? You, seriously, waste all your past efforts.

And, for settings with a MAJOR plot or theme like Dark Sun, it was just... doomsday. What's the fun of playing Dark Sun if the Sorcerer Kings are all dead (or, at least, not all evil), and the world has started to heal? The point was ultra grim sword-and sandal brutality. I mean, imagine if they'd done that with Ravenloft: "Look the mists are gone! everyone can leave now! You're no longer trapped inside the scary haunted house!"


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

The answer to that is probably marketing departments. Oh look we've got a new edition of the core rules out, let's have a cataclysm v2 / time of troubles etc to invigorate sales (because all previously released material is obsolete).


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

True, but it's a really stupid business mode


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

DoSF was rushed and could have been better developed. I remember I read it in a day. War of Souls was a really good book but the Dawning of a New Age was well, .... terrible.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Wes and Hickman did it on purpose because at that point they knew wizards was buying tsr and they were being let go.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Have I told you how much I am enjoying this game?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Hope everyone is okay!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

https://www.youtube.com/watch?v=54Ure_45SSw


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Mariel Uth Kaldar wrote:
Have I told you how much I am enjoying this game?

Agreed!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I am not sure what special effects the spell she cast would cause, would she get all glowy?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I forgot to update her new level on this page. She should be fine now.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Mariel has a good point by canon the moon's influence the potency of magic. I seem to remember it was equivalent to +- 1 caster level (or something similar) depending on the phase.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

There's these rules, which are more complex than I remembered.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

3.5 simplified the Moon's ability. I am not sure though that the minotaur has the ability though. In 3.5 that became a part of the PRC for WoHS. If the WoHS PRC is not taken or not available, then it is up to the GM, I would think, to make accomodations or to say that the wizard has the ability as part of passing the Test. I have a Black Robed wizard in another game. The GM does not want to do the WoHS PRC so he gave me the ability of the Moons when I passed the Test. Being an elf he did have access to the Favored of the Moons feat from Races of Ansalon.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I think this is correct. I think I got it from the Towers of High Sorcery book.

The waxing and waning of their respective moons has an effect upon the magic of Wizards of High Sorcery. When a moon is at High Sanction (from waxing gibbous, through full, to waning gibbous), wizards of that moon’s order cast spells at +1 caster level and with a +1 to any spell save DCs. When a moon is at Low Sanction (from waning crescent, through new, to waxing crescent), wizards of that moon’s Order cast spells at –1 caster level and with a –1 to any spell save DCs. During the waxing and waning periods around the quarter moons, wizards of that moon’s Order cast their spells normally.
The alignment of any two moons is a positive event for wizards of both orders, even if the moons are at Low Sanction. When two moons are in conjunction during High Sanction, wizards of both moons’ Orders cast spells at +3 caster level and with a +2 to any spell save DCs. If the same two moons come into conjunction at Low Sanction, the conjunction cancels out the penalty for the two moons being at Low Sanction, and these wizards cast spells as normal.

When all three moons come into alignment in High Sanction, all magic becomes more powerful. Wizards of all three Orders cast spells at caster level +2 and with a +2 on spell save DCs. If the three moons come into conjunction at Low Sanction, the conjunction cancels out the penalty for the three moons being at Low Sanction, and these wizards cast spells as norm


Gay Male Inhuman

The moons, then. I wasn't sure what I wanted to do with them when Jakun finished his test. Then I got busy with some history stuff and forgot.

Moons & Magic

The long and short of it is that Jakun is a red-robe wizard, whether he takes the PrC or not, and so enjoys the effects of the moons.

My interest here is in using the moons, because it's cool, flavorful, and largely balances itself out, without making a bookkeeping nightmare. In theory you can plan things to coincide with the best moons, but that would often not make RP sense and when it does I feel like smart play should be rewarded. I also have a chart that came with the adventures so I don't have to generate lunar positions on my own.

Effects mostly depend on the wizard's particular moon, so Lunitari for Jakun.

High Sanction: +1 caster level, +1 to save DCs
Low Sanction: -1 caster level, -1 save DCs
All other times you function as normal.

When two moons are in conjunction, the relevant wizards get an extra +1. This stacks with whatever you're getting at the time, so if your moon is high you get a +2. If it's low, it cancels the penalty out.

All three lining up means a +2 on top of whatever's already going on. So even if they're all on the bottom of the cycle, everyone would get a +1. If they're at the top, you get +3 all around. If they triple up at high sanction, everyone gets +1 spell per level.

It sounds a little complicated laid out like that, but it's really just bonus stacking and I'm looking it up on a chart. I can just throw the effects in at the top of a new day's post.

This is Day 13, so the present moons, with their conventional phases for flavor:
Solinari: Low Sanction, New Moon
Lunitari: Waning, Waning Crescent
Nuitari: no one knows

Since only black robes can see Nuitari unless it eclipses another moon, which would be a conjunction, I'm leaving it unspecified. If it and lunitari eclipses are both new when they come into conjunction, Jakun will be able to tell from feeling the magic. Once that happens, he can keep a count if he wants.

Sound good?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I love the DL wizards


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Samnell wrote:

The moons, then. I wasn't sure what I wanted to do with them when Jakun finished his test. Then I got busy with some history stuff and forgot.

Moons & Magic

The long and short of it is that Jakun is a red-robe wizard, whether he takes the PrC or not, and so enjoys the effects of the moons.

My interest here is in using the moons, because it's cool, flavorful, and largely balances itself out, without making a bookkeeping nightmare. In theory you can plan things to coincide with the best moons, but that would often not make RP sense and when it does I feel like smart play should be rewarded. I also have a chart that came with the adventures so I don't have to generate lunar positions on my own.

Effects mostly depend on the wizard's particular moon, so Lunitari for Jakun.

High Sanction: +1 caster level, +1 to save DCs
Low Sanction: -1 caster level, -1 save DCs
All other times you function as normal.

When two moons are in conjunction, the relevant wizards get an extra +1. This stacks with whatever you're getting at the time, so if your moon is high you get a +2. If it's low, it cancels the penalty out.

All three lining up means a +2 on top of whatever's already going on. So even if they're all on the bottom of the cycle, everyone would get a +1. If they're at the top, you get +3 all around. If they triple up at high sanction, everyone gets +1 spell per level.

It sounds a little complicated laid out like that, but it's really just bonus stacking and I'm looking it up on a chart. I can just throw the effects in at the top of a new day's post.

This is Day 13, so the present moons, with their conventional phases for flavor:
Solinari: Low Sanction, New Moon
Lunitari: Waning, Waning Crescent
Nuitari: no one knows

Since only black robes can see Nuitari unless it eclipses another moon, which would be a conjunction, I'm leaving it unspecified. If it and lunitari eclipses are both new when they come into conjunction, Jakun will be able to tell from feeling the magic. Once that...

Sure, so right now is there any effect? I will put this in my profile to have it easily accessible.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

The Moons don't like you. Until you jump over them.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Mariel Uth Kaldar wrote:
The Moons don't like you. Until you jump over them.

Well I jumped over 1 only two more to go! :-)

Tas er.. I mean Thistle and I went to a moon and saw a wooly mammoth on our way to the fateful meeting at Solace...


Gay Male Inhuman
Jakun Stormhoof wrote:
Sure, so right now is there any effect? I will put this in my profile to have it easily accessible.

Jakun's on his last day before he goes into Low Sanction (penalties) for seven days. He'll be into waxing and normal again on Day 21. It's Autumn Harvest 24 right now, so that would be Autumn Twilight 1.

All assuming that you don't get a conjunction before then to mitigate things back up to normal. Jakun doesn't expect one from Solinari in that time. He doesn't know what Nuitari would be up to.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I came across this today, an unofficial pathfinder conversation. Might be of interest.


Gay Male Inhuman
Caitlyn Weissman wrote:
I came across this today, an unofficial pathfinder conversation. Might be of interest.

I'm happy with just using the 3.5 prestige classes and such, but if anybody wants to try something from that I'll look 'em over.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I will be moving tomorrow and out of touch again till Sunday at the earliest. Please bot me as needed!


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Good thing I took 2 scorching rays for the day!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Hopefully you killed it and Toadee.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Hopefully you killed it and Toadee.

Three out of two isn't bad. :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I have that song stuck in my head now...


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Wow, we actually killed Toede!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Maybe he will come back as a death knight to get the minotaur.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12
Mariel Uth Kaldar wrote:
Maybe he will come back as a death knight to get the minotaur.

Don't give them ideas!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

lol


Gay Male Inhuman
Jakun Stormhoof wrote:
Wow, we actually killed Toede!

But for tragically low rolls, you'd have gotten Laurana too.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

That is a good thing that she lives though. I wonder if Gilthanas would like a romance with a certain Revered Daughter?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Have you realized that we are almost a year into this game? Having lots and loads of fun.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
That is a good thing that she lives though. I wonder if Gilthanas would like a romance with a certain Revered Daughter?

Maaaaaybe. :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

She might like that! :). Laurana and Tanis in reverse. :)


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Mariel Uth Kaldar wrote:
She might like that! :). Laurana and Tanis in reverse. :)

:-)


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

The REAL question is which Minotaur marries the Elven Princess?!

The loser has to marry Porthios :-)


Gay Male Inhuman
Jakun Stormhoof wrote:

The REAL question is which Minotaur marries the Elven Princess?!

The loser has to marry Porthios :-)

Romance is an epic level challenge.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

There will be no half elf, half bovine tauren like creatures running around.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

sorry about the slow posting but my oldest son has been in the hospital the last 3 weeks


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Thanks for letting us know and I'm sorry to hear that. Here's hoping he'll be back soon, safe and sound.


oh my gosh! I hope all is well!


Gay Male Inhuman
Tallen "mittens" short horn wrote:
sorry about the slow posting but my oldest son has been in the hospital the last 3 weeks

That's terrible. Hope he's ok.


Shadow's Status
Tallen "mittens" short horn wrote:
sorry about the slow posting but my oldest son has been in the hospital the last 3 weeks

Geez, well wishes for a speedy recovery!

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