About Thistletorp BabblebrookThistletorp Babblebrook
DEFENSE AC 22, touch 20, flat-footed 14, vs traps +24
OFFENSE Speed 30 ft.
Special Attacks sneak attack 4d6, debilitating injury, taunt STATISTICS Str 5 (-3), Dex 24 (+7), Con 14 (+2), Int 13 (+1), Wis 11 (+0), Cha 14 (+2)
Special Abilities Naive: You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers. Taunt: can use bluff to taunt foes. A taunted foe takes -1 to attacks and AC until taunter's next action. Anybody can taunt, but kender get a +4 racial bonus to bluff checks made for the purpose. Sneak Attack: 4d6 precision damage to flat-footed or flanked foes within 30 feet. Does not work on foes with concealment.
Rogue Talents:
Fast Stealth:
Benefit: This ability allows a rogue to move at full speed using the Stealth skill without penalty. Combat Trick: Greater Dirty Trick:
Benefit: You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target’s CMD. In addition, removing the condition requires the target to spend a standard action. Normal: The condition imposed by a dirty trick lasts for 1 round plus 1 round for every 5 by which your attack exceeds the target’s CMD. Removing the condition requires the target to spend a move action. Underhanded Trick:
A rogue who selects this talent gains Improved Dirty Trick as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty Trick (although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness. Improved dirty trick: Benefit: You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you. Normal: You provoke an attack of opportunity when performing a dirty trick combat maneuver. Resiliency:
Benefit: Once per day, a rogue with this ability can gain a number of temporary hit points equal to twice her rogue level. Activating this ability is an immediate action that can be performed only when the rogue is brought to below 0 hit points. This ability can be used to prevent the rogue from dying. These temporary hit points last for 1 minute. If the rogue’s hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal. Danger Sense(Ex)
Debilitating Injury (Ex)
Uncanny Dodge (Ex)
Rogue’s Edge (Ex)
gear:
11750gp - 10 gp 2 short swords - 15 gp shortbow - 5 go leather armor - 2500 gp cloak of elvenkind - 2500 gp boots of elvenkind -2000 gp handy haversack -3750 (shadow bonus to armor) -950 (`19 cure light wounds potions) |