Samnell's Dragonlance Campaign (Inactive)

Game Master Samnell

It's Dragonlance. And Pathfinder. Both. At the same time.
Present Map
Map of Abanasinia, aka Misspelled Ethiopia


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Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I'm taking the family off on holiday from Saturday till 29th August. We're going on a cruise so there'll be days where I don't have internet. I'll try to post when I can but it's probably best to bot me as needed.


Shadow's Status

Oh man choices choices....


Gay Male Inhuman
Storyteller Shadow wrote:
Oh man choices choices....

What could go wrong?


Shadow's Status
Samnell wrote:
Storyteller Shadow wrote:
Oh man choices choices....
What could go wrong?

I'm all ears if you want to share :-)


Gay Male Inhuman
Storyteller Shadow wrote:
Samnell wrote:
Storyteller Shadow wrote:
Oh man choices choices....
What could go wrong?
I'm all ears if you want to share :-)

I would love to share on the occasion of a failed save. Even a successful save might give a hint.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I don;t like my chances on this one, I think we'd be better off if we do it the hard way...


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

:(

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

So what's going on


Shadow's Status
Tallen "mittens" short horn wrote:
So what's going on

We are about to enter Zhaman! :-)

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

I am back i have way to much alone tone right now


Shadow's Status
Tallen "mittens" short horn wrote:
I am back i have way to much alone tone right now

Glad you're back. Sorry for the reason that you are back.

I'm looking for a new PC or two for one or two of my games, PM me if you're interested.


Gay Male Inhuman
Tallen "mittens" short horn wrote:
So what's going on

Loren is ready for an official medallion of faith. :)

Beyond that, the short version is that you got the refugees to a safe place (at least for a while) with plentiful food and cut loose from them to go find Zhaman on your own. That's just happened and now the party are entering the skull-shaped melted fortress by means of the left eye.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Ok i will work on getting Loren medallion


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

In this whole Dungeon, Revered Daughter for the Win! :-)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

:)


Gay Male Inhuman

I'm probably fine and this is just an allergy thing, but there's a chance I'm coming down sick and posts will be slow.


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Sorry man. Feel better. I've had a weird bug since Thursday AND my mother has been visiting to see her grandchild. I WISH I could have just slept. If you can, you definitely should.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

feel better


Gay Male Inhuman
Mariel Uth Kaldar wrote:
feel better

Turned out to be non-allergy, non-cold. But I'm better now.


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

I'm trying to figure out how to best use Loren to save/protect Mariel at this point and I'm open to suggestions as I'm still learning this character.

At the moment I'm leaning towards just continuing to swing and strike with the ghost touch ability. I could also use fervor to give myself a defensive boost as a swift action--Jakun already cast haste on us, so Channel Vigor (limbs) won't be helpful--but if there's something else I can do to help Mariel...


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

That con drain looks really bad for her... Not sure what to do for the best here, maybe she can blast them with another channel? If that doesn't kill them then total defence would be better.


Shadow's Status

Back from vacation, will post later.


Gay Male Inhuman
Caitlyn Weissman wrote:
That con drain looks really bad for her... Not sure what to do for the best here, maybe she can blast them with another channel? If that doesn't kill them then total defence would be better.

Another good channel roll would take a lot of the fight out of 'em. I also tend to redirect attacks toward PCs who have been visibly effective in the past round or so, so striking at the ghosts on her might peel them off.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

This might be the end for her.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Guys how's going


Gay Male Inhuman
Tallen "mittens" short horn wrote:
Guys how's going

Hi! Was just about to PM you. :)

The short version is that you're in the skull-shaped fortress of a long-dead evil wizard, fighting undead. They're almost finished now, but there were a lot of them and they ate a lot of Mariel's and Caitlyn's constitution scores.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Working on a post

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

I forgot we are level 7


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I'm a little sad I didn't get chosen for that Myth Drannor game (there was a lot of interest, and my submission was rushed). Still the only way to be sure is to run your own game. I wonder if there would be interest in a pathfinderised Ruins of Adventure followed by Curse of the Azure bonds. That ends up in Myth Drannor.


Shadow's Status
Caitlyn Weissman wrote:
I'm a little sad I didn't get chosen for that Myth Drannor game (there was a lot of interest, and my submission was rushed). Still the only way to be sure is to run your own game. I wonder if there would be interest in a pathfinderised Ruins of Adventure followed by Curse of the Azure bonds. That ends up in Myth Drannor.

Indeed! :-)


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth
Caitlyn Weissman wrote:
I'm a little sad I didn't get chosen for that Myth Drannor game (there was a lot of interest, and my submission was rushed). Still the only way to be sure is to run your own game. I wonder if there would be interest in a pathfinderised Ruins of Adventure followed by Curse of the Azure bonds. That ends up in Myth Drannor.

Heh, sorry about that. I wish i could have run two tables, or taken 8. But, i've learned that 8 REALLY hurts my brain, and I don't think I can handle 2 tables of the same plot. i'd get confused way too easily.

But, i'd TOTALLY be down for submitting a character for Pathfinder-ized Ruins of Adventure and Curse of the Azure bonds..


Gay Male Inhuman
Thistletorp Babblebrook wrote:
Heh, sorry about that. I wish i could have run two tables, or taken 8. But, i've learned that 8 REALLY hurts my brain

You're not the only one, sometimes. :)


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

No worries, I don't think I could cope with two tables either. If I end up running this, it will be with just 5 players (I would run with 4 but then what if somebody leaves?).

It's going to need extensive customization to work in PbP format - the dungeons are proper old school, sprawling with weird difficulty curves. I think I'd probably replace all of them with shorter maps found off the internet and from Paizo APs. The story seems fine however. Just have to see if I get enough time :)


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth
Caitlyn Weissman wrote:

No worries, I don't think I could cope with two tables either. If I end up running this, it will be with just 5 players (I would run with 4 but then what if somebody leaves?).

It's going to need extensive customization to work in PbP format - the dungeons are proper old school, sprawling with weird difficulty curves. I think I'd probably replace all of them with shorter maps found off the internet and from Paizo APs. The story seems fine however. Just have to see if I get enough time :)

I think I have an idea for a paladin... or a druid of Eldath..

I have a bizarre fondness for Eldath. Both in her original pre-release form as a sort of protector/defender sort (hence some of the more.. violent... spells. that weird swirling bone shard thingy from Faiths and Avatars springs to mind) and her canon flower-child peaceful goddess of peace and nonviolence. Even without the permanent sanctuary effect from her specialty priests, they're just kind of neat.


Shadow's Status
Samnell wrote:
Thistletorp Babblebrook wrote:
Heh, sorry about that. I wish i could have run two tables, or taken 8. But, i've learned that 8 REALLY hurts my brain
You're not the only one, sometimes. :)

Yeah I'm running 3 Tables of Azlant which I've never done before so fingers crossed!


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

LOL. OOC, I'm not sure Loren is right, but I know Loren wouldn't think the whole possession by an ancient wizard is wise, so...


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Just a heads up, I'm going to be on the road this afternoon and then out of town this weekend. I'll try to keep up via my iPhone but you know how those keyboards are, and I'm not sure what the connectivity situation is going to be where we're heading.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Forgot to mention here, I decide to give the Ruins of Adventure a go. There's a thread here if you're interested.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

So we went through the double doors but did not investigate the treasure pile on the small island the other way. There was also a third hall correct?


Gay Male Inhuman
Jakun Stormhoof wrote:
So we went through the double doors but did not investigate the treasure pile on the small island the other way. There was also a third hall correct?

Rundown

North: Where you met your ghost pals and gave them some of your constitution. You went through one set of double doors, saw the next, and decided that was enough.
East: Ends in treasure island. Doors to north and south unexplored.
West: Ends in a wall. Doors to north and south unexplored.
South: Doors in center and to east. Both unexplored.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I vote North.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

I vote north too


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Yup yup


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

North va bene.


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

Just FYI, I'm going to be offline most of this weekend.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Besides Dispel Magic any way that Jakun can dispel this effect Samnell? I can cast Dispel Magic via my Bonded Item.


Gay Male Inhuman
Jakun Stormhoof wrote:
Besides Dispel Magic any way that Jakun can dispel this effect Samnell? I can cast Dispel Magic via my Bonded Item.

Jakun thinks that a dispel magic may do the job. Disrupting the spellfield's edge might also do the job. Normally it wouldn't, but normally he thinks he wouldn't be able to see the edge. Most probably there's an instability caused by the magic that destroyed Zhaman. Any metal object, or one bearing an echantment, could do it. Or someone's hand if someone was very brave.


Male Human Knight of the Sword (Warpriest) 7 | HP: 84/84 | AC: 22 t11 fl 22 | Fort+9 Ref+3 Will+10 | CMD 21 | Perception +4 | Init +2
Conditions/Effects:
Bull's Strength (Enhancement, +2 to Atk and Dmg); Divine Favor (Luck, +2 to Atk and Dmg); Haste (Untyped, +1 attack, +1 dodge AC and Reflex); Mittens (Morale, +1 Attk, Dmg, Save v Fear)

*cringes as he reads his last post*

I'd like to blame typos entirely on autocorrect, but I'm not sure that's fair. Sigh.


Gay Male Inhuman
Loren uth Brasel wrote:

*cringes as he reads his last post*

I'd like to blame typos entirely on autocorrect, but I'm not sure that's fair. Sigh.

I once wrote an entire blog post where I misnamed a source. Said source's name was on the cover of the book I was using. A person commented to point it out to me and tried to do it discreetly. I didn't get the hint. So he had to spell it out.

Moral of this story: there are way too damned many Johns and Jamses in Bleeding Kansas and they all run together. The parents of those dead people needed to get their damned act together.

Also: Glad I don't do Early Republic New York, where everyone is a Livingston.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

lol

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