Samnell's Dragonlance Campaign (Inactive)

Game Master Samnell

It's Dragonlance. And Pathfinder. Both. At the same time.
Present Map
Map of Abanasinia, aka Misspelled Ethiopia


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F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Goldman?


Shadow's Status
Mariel Uth Kaldar wrote:
Goldman?

Autocorrect....


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Mashogana autocorrect


Gay Male Inhuman

There may be a delay in posts. It seems the Windows 10 update (from Win10 to newer Win10) that kindly took six hours to install has reduced my primary machine to a brick of slowly melting ice. Takes as much as a minute to process a single keystroke. And with no indication on the task manager that I'm using more than a third of my hardware capacity.

This and my prodigious temper make for poor GMing.


HP 27/60| Init +8| Perc +5| AC 18/T12/ FF13| Fort +5 Ref +3 Will +2

Thanks for the heads up. I'll probably skip the update for now.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

That sounds frustrating, hopefully you can get the computer sorted out.


Gay Male Inhuman
Caitlyn Weissman wrote:
That sounds frustrating, hopefully you can get the computer sorted out.

Sorted. Took two hours and change to get the update uninstalled, but it's done.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

yuck


HP 27/60| Init +8| Perc +5| AC 18/T12/ FF13| Fort +5 Ref +3 Will +2

Do we have the necessary skills to spend a couple of days in a cave? Anyone good with survival?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Not I.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Maybe we can assume Caitlyn has a Masterwork Survival Kit and a Map Makers kit? She has the money to afford both.

Kit, Survival:

Type Price Weight
Common 5 gp 4 lbs.
Masterwork 50 gp 5 lbs.

A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.

A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.

MAPMAKER'S KIT:
Price 10 gp; Weight 2 lbs.
This small kit contains a simple slate with a grid carved into its surface and a number of differently colored pieces of chalk. If you use this kit to draw a map as you travel, you receive a +2 circumstance bonus on Survival skill checks to avoid becoming lost.

According to http://www.d20pfsrd.com/skills/survival it's a DC 10 check to get along in the wild: Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.

So with taking 10, +9 +2 = 21 which means she can provide food and water for 5 other people.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I found a nice high res map of Abanasia. Our characters would have imperfect knowledge of this at best, but we'd likely know how to get to Gateway and Haven.

Anyway in the books the heroes cross the lake and soon end up in darken wood. I don't recall much about the journey (many years since I read the books) between those two locales but they must have gone cross country over the hills and mountains between.

BTW I never realized how close Que-Shu is to Solace before.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

They left the next morning after spending the night in the cave.


No help from me on survival. Sorry. Do we need to spend a few nights in the caves if we hit the Forest?


Gay Male Inhuman

The survival and mapmaking kits are fine by me.

Tania Teg wrote:
No help from me on survival. Sorry. Do we need to spend a few nights in the caves if we hit the Forest?

I think the idea was to hide in the caves for a few days to shake the heat off. Getting lost in Darken Wood would presumably work the same way.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Is the wizard considered a renegade since he has access to 3rd level spells and has not yet taken the Test?


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Mariel Uth Kaldar wrote:
Is the wizard considered a renegade since he has access to 3rd level spells and has not yet taken the Test?

I don't think so especially since his current agenda is to reach Wayreth and take the Test! :-)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

We wouldnt want renegade hunters after us.


Shadow's Status

I will change my spell mix tomorrow for a trip through Darken Wood.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I have never played a transmuter,just like I have never played a necromancer. I usually play enchanters or generalists.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

I usually do diviners, although I played a devastating necromancer/diviner red wizard once, and another straight up necromancer. I've always wanted to try an enchanted, but I've been too afraid of the saves to risk it


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

i'm heading for the mainland for 2 weeks. i'll be able to update fairly regularly (cell phones are great for that) but, feel free to 'bot me if i'm holding stuff up.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

HIP HIP HOORAY ITS CHRISTMAS VACATION!


Gay Male Inhuman

There will be a delay in GMing service through the 29th, as I'll be spending real, fleshly time with a certain kender.

So, you know, I'm not dead but I am almost doing a normal holiday thing. Weird, right?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Have fun. I get to celebrate my birthday tomorrow!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Merry Christmas


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Greetings all! I trust everyone has survived the holidays the season so far!


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Just about. Kind of frazzled ;)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Eagerly await the return of the gods :)


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Eagerly await the return of the gods :)

They're stuck in traffic and decided they're going to turn off and visit this little shipwreck museum to escape from the grind for a while.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I will be away from January 1 to January 6. Will check in as I am able but likely I will be unable to post anything significant until my return.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Should we propose an official marching order?

I would guess Goldmoon (using my hat of disguise), Mariel and I in the middle.

Thistle scouting ahead.

Maybe Caitlyn first, Tania second and Gavin last?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I am okay with that


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Sounds good to me!


Works for me.


Works for me!!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Happy New Year


1 person marked this as a favorite.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I want to say how much I am enjoying this game. It is different, in a very good way from Dragons of Autumn Twilight.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

I am finally back from my travels in the frigid tundra. I'll make updates and what not when I get home tonight from work.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I'm going to be out of town for a few days. I'm expecting to have internet but my posting might be slower than normal till Monday.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

I will be out of town until Monday as well. I should have internet on my phone but things may get spotty.


Somewhat away for the weekend. Bot as needed :)


Gay Male Inhuman
Caitlyn Weissman wrote:
So that's an interesting question. In theory Caitlyn can forage for all of us in a normal wilderness environment. Hope you like stewed rabbit and whatever berries, root vegetables and edable leaves she can find. Obviously this wont work in a Dungeon. Anyway I guess we're mostly glossing this over however. I'm sure Samnell will correct me if I'm wrong :)

Eating, Drinking, and Being Sleepy

There's an argument to be made that PCs falling over from starvation and so forth makes for good verisimilitude. You are out in the wilds, with nowhere you can really resupply. It's only natural that things cut a bit close to the bone. But actually tracking all the rations per PC is usually just tedious extra bookkeeping. Players who know it will matter will weigh themselves down with enough rations that they're always safe. Players who don't can get stuck in a no-win situation. Granted the second isn't a huge concern here with a ranger around to help supplement things, but it's still a bunch of fiddly bits that will rarely, if ever, come up.

I'm inclined to continue ignoring things unless we end up in a situation where the Companions are deprived of their stuff* and/or in an area without opportunity or occasion for foraging. Whilst foraging goes on, hereafter I'll dock the Companion's overland speed accordingly and call it good.

If we get into that situation, then I'll look into providing a count somewhere. Probably it'll go up in the campaign info as X (I'll probably default it to five) of days food, with everyone assumed to carry their own. It's in the backpack and rations can be spoiled by water, ooze, and so forth, but I wouldn't foresee that happening very often. The damage to gear rules are pretty arcane, but generally quite forgiving. I might roll if there's full immersion in something nasty, but you should ordinarily be quite safe. I fully expect Thistletorp will be eating someone else's food within moments of this circumstance arising, but that's the fun of being a kender.

Which brings me to a related topic that is a bit more relevant. The party last slept in the cave by the lake. It's now about 2 AM and there's been no real occasion to sleep yet. You've actually had a pretty demanding day what with walking for hours plus the flight. I don't want to nickel and dime you for rest any more than I do for food, but I would like to model the potential for exhaustion. Nobody in the party has the ability to scout around and harvest some extra snoozes.

So I think the rules for forced marches make a decent fit. Assume you can have up to 16 hours of general wakefulness without trouble. but past that it's a Constitution Check, DC 10+2 per extra hour, to keep going without picking up nonlethal damage and fatigue. You can wipe that damage and fatigue with eight hours, including time spent on watch. The normal rules for stacking fatigue conditions to exhausted and unconscious will apply. In that event, every eight hours' rest will downgrade the state one level until you're good again.

Where's that leave you right now? It's Autumn Harvest (September) 15th. Dawn would have been 7:07 AM*. I'm going to round it down to seven and assume you spent the half hour or so engaged in non-strenuous morning tasks like spell preparation and kender losing. From 7 AM yesterday until 2 AM tonight is 19 hours. You ought to have saved already, but I hadn't done the math so I shan't hold it against you. For this game day, the counter will count up from now rather than the usual hour 16.

I think that's all reasonable. Let me know if I've neglected anything or stand poised to foist unendurable horrors upon you, as one does.

*Thought this through. Obviously you want to use the real world time and date, but what's a good analog for Solace. I initially thought Lake Geneva, Wisconsin, but I think that's probably a hair too far north. Misspelled Ethiopia doesn't really feel like the American Midwest to me. (And I live here.) Then I looked at the mountains, the lake, and realized it was Salt Lake City. The plainsfolk are clearly plains Indians and Tracy Hickman grew up in SLC. The year could only be 1984.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Sounds reasonable to me Samnell!


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Agreement


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Just a head's up, my dad is going to have quadruple bi-pass surgery next Monday.


Best wishes of Health for your dad!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Thank you!


Gay Male Inhuman

Best of luck with the surgery. They almost never leave tiny mariachi bands inside. Or that's what they told my old man back in '09.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Being from New Mexico, that is very funny.

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