Salty GM's Serpent's Skull (Inactive)

Game Master Saltykid

Book 1: Smuggler's Shiv

Map

Explore Formation
Combat Grid
Camp


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Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Howdy
@ Everyone cool with checking out this stretch of beach and then looking for shelter for the night?

@ Albawar -Everybody is probably going to be M'lord to Kasia.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Unfortunately this is not my nature hippie survivalist character so yeah, let's check out the beach and build a shelter. Since survival can be done untrained can those of us without a good survival score aid other and take 10 to give somebody a +2?

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Now if someone knew a spell to create water (cough cough cough) that would help a lot!


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Divine casters...druids, clerics/oracles, inquisitors, paladins.
So sorry, i don't have the knowledge :)


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12
Mosi Night Arrow wrote:
Now if someone knew a spell to create water (cough cough cough) that would help a lot!

[deadpan]Don't think I've ever heard of that spell.[/deadpan]


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

I'm back, so I will have normal cell coverage and more time. Feel free to ask Lormo everything you want, he has all knowledges and professions, so he will be glad to help you. His current troubles are: why are we not in mainland, how can we make there safe?

My Survival is pretty low, so I won't be leading anything, but am willing to help both hands and advise.

If Lormo see there are other people on beach, he will be asking everyone to go and help them, at least move them from away, so sea scorpions do not eat them, while they uncontious.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Sorry Salty. Peek inside my mind. Wilderness First Responder here. When dealing with an unknown number of warm bodies, I flock to:
1: Assess the scene, 2:triage, 3:Treatment.
For Assessment I figured Perception would at least tell us who is still alive. Furthermore, I hoped it would prove the beach a safe place to render aid.
The party should expect great care this adventure.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Sorry mine wasn't more descriptive, I was posting from mobile. Baelir would have moved closer to her and would be kneeling down. I hate the hotel at nights when people are trying to get a room and decide to call somebody at random. I couldn't use the computer because that would seem very rude, so I had to do it from my phone.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

I will be on vacation for a week starting on Friday. I will try to post as often as possible but my access might be spotty.


@Kasia I can see the logic behind it. The heal skill can also work here too, as applying first does involve looking for signs of injuries and who can be saved. Whichever is highest.

@Mosi Thanks for letting me know.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

For me it's one week from today, I'm flying to Florida for about a week. I'll have internet and I'll be able to post but it might be sketchy. I know where I'll be staying at has internet and I will have my tablet and tablet keyboard.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Happens to the best of us, of course.

@Baelir If needed, Kasia can jump in and heal some. I figured you would rather let your character *make an impression* on sasha. Wink.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

@GM which point are we currently at, according to map? Lormo rolled well for geography but I can repeat if needed.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

@Kasia Oh I know, I took 20 to take my time. 2 minutes of small talk and a handsome face with a devilish grin. I haven't played a charming face in a while. Not since Star Wars Saga Edition and I avoided so many dark side points because I refused to use cheap tricks to get cheap tricks.


Everyone should be at point A.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

I'm hip with point B. let's roll out


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Sweet, point B sounds awesome. Oh and apparently my vacation starts tomorrow so I'll be able to get in another post tonight and then my next will probably be Saturday evening (Eastern time).


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Do you guys think we should try and use the ship as home base or maybe try and find a cave or trees somewhere? À la swiss family Robinson?


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

I think we need to checkout what we have at the point. If we need to hunt, I think moving inland will make more sense. If we have a supply of smoked fish to sustain our camp for couple of weeks, than we can think about staying there at B point.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

smoked fish?


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Sorry... Flatland rat here... I'm totally out of any ideas, what might be stored on fantasy ship as emergency food supply. Croutons, jerky, pickled cabbage, wands of create food?... I wouldn't mind finding something like that...


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

We might find like a barrel of salted... various meats that I wouldn't trust. However making a camp on the edge of the forest near the beach would be best. Closest place to create a signal fire for passing ships, closest place to water (while it is saltwater it's not too hard to use the sun to help us get regular water from it if we have to) and fresh fish.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Of course we make sure the area will be cleared of scorpions ;)

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

What ever you guys decide is ok with me. I will be home tomorrow night.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

I guess I am hiding too well if you cant find me.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Hiding from who, Mosi?

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

I am not really hiding you just seemed to have a hard time finding me. I will catch up soon :)
My character just doesnt like to miss anything. See she would get into trouble if she missed things in the past.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Oh, I figured everyone else was in the captain's cabin, and you would still be searching the larder.
I guess I figured wrong. Feel free to help!


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

@Salty, another question:

There is C2 on a map, south to our location at B. According to map landscape, it looks like some kind of hill. Is it a landmark? Can you please describe it. According to scale it's about 0.6 miles to that point.


It's a single tree on a hill. Not much can be said otherwise from your current location.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

So, maybe a quick "Rally the Troops" Then take a look around the area for a real campsite? BBQ Scorps for dinner?

Salty, how long would it take to take-20 on a search for a campsite? Is that even possible given the circumstances?


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea
Salty GM wrote:


Setting up camp will take a survival check and 8 hours. Survival checks are, of course, needed for looking for food and water. When you do set up camp, you need to delegate jobs to the NPC(or yourselves)in order to keep yourselves alive. There are five of them: Defender: Sets traps around the camp sees to the general safety of the camp, Guard: Protects the camp from wandering beasts, Entertainer: Keeps the NPC's morale up, Medic: Reduce the chance of getting a disease and increase hitpoints healed when resting at camp, and Hunters: Gathers enough for the camp for 8 people.

You are also looking after the well being of the 5 NPCs. You have to watch out for their attitude and their morale. Attitudes comes in 5 levels: Hostile: Cause trouble for the group even though they might not meant to; Unfriendly: Stays out of trouble, but won't help; Indifferent: Will help with the camp; Friendly: Asks for favors to the party; Helpful: Gives a boon the Party. Currently: Aerys and Sasha are indifferent while Jask, Ishirou, and Gelik are unfriendly. Morale, on the other hand, looks at their mental state. They too comes in 5 flavors: Hopeful, Normal, Shaken, Frightened, and Panicked. Each day, they take will save. Depending on the result, it can go up, down, or stays the same. Currently they are all at shaken.

Might be it is worth to keep short description of NPC and attitudes/conditions in Campaign Info tab?

For example:
NPC:
* Aerys, half-elf from the Shackles. Indifferent, shaken.
* Sasha, a red-haired woman with a cheerful personality. Indifferent, shaken.
* Jask, a middle-aged man clapped in irons. Unfriendly, shaken.
* Ishirou, a quiet Tien man who looks like have a hard life. Unfriendly, shaken.
* Gelik, a well-dressed gnome with a sharp tongue. Unfriendly, shaken.

code of NPC:

* [ b]Aerys[/b], half-elf from the Shackles. Indifferent, shaken.
* [ b]Sasha[/b], a red-haired woman with a cheerful personality. Indifferent, shaken.
* [ b]Jask[/b], a middle-aged man clapped in irons. Unfriendly, shaken.
* [ b]Ishirou[/b], a quiet Tien man who looks like have a hard life. Unfriendly, shaken.
* [ b]Gelik[/b], a well-dressed gnome with a sharp tongue. Unfriendly, shaken.

Roles:


  • Defender: Sets traps around the camp sees to the general safety of the camp
  • Guard: Protects the camp from wandering beasts
  • Entertainer: Keeps the NPC's morale up
  • Medic: Reduce the chance of getting a disease and increase hitpoints healed when resting at camp,
  • Hunter: Gathers enough for the camp for 8 people.

Forum code for roles:

[ list]
[ *][b]Defender[/ b]: Sets traps around the camp sees to the general safety of the camp
[ *][b]Guard[/ b]: Protects the camp from wandering beasts
[ *][b]Entertainer[/ b]: Keeps the NPC's morale up
[ *][b]Medic[/ b]: Reduce the chance of getting a disease and increase hitpoints healed when resting at camp,
[ *][b]Hunter[/ b]: Gathers enough for the camp for 8 people.
[/ list]

Morale:


  • Hopeful
  • Normal
  • Shaken
  • Frightened
  • Panicked

Forum code for morale:

[ list]
[ *]Hopeful
[ *]Normal
[ *]Shaken
[ *]Frightened
[ *]Panicked
[/ list]


Thank you, this is so much then that wall of text I did.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

I hope I am not to pushy. I was just trying to get things moving along.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

I'm hip for a snake hunt I suppose.

You guys think the camp will be okay?


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Camp should be okay but we should have a formation.


Kinda hard to do that in pbp. Not impossible though. I just need to where you are relative to each other.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

For some reason I was thinking it was a giant snake. opps


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Mosi, no problem. I also was thinking this is some kind of giant constrictor :)

To solve explore mode party issue, I created this GDraw Explore formation and feel free to update your location (if you don't like) and add couple of lines for your character.

GM Salty, if you prefer to put all that square-battle-map thing away and do any combats without map using some other rules, feel free to discard and comment.


This is great Lormo, though you don't have to do this. I can put this to good use. As for actual combat, I decided that I would makeg grids if the combat seems like it would be too complicated for pbp format. Not all combat would be using a grid like for random encounters or it looks like you guys would have little trouble with the enemy and wastes them in a round or two.

I am also going to get rid of initiative for the time being as it only complicates things due to how it is difficult to follow the flow. If it is not working out, I'll bring initiative back. Just want to see if it makes it works better without it.


Lormo's formation is now up for ease of access. I also add a combat grid for better visualization. Let me know if it works.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Combat grid seems to be up, the WotR game that Cloony and myself are in the gm has a pretty good handle on initiative. Check it out if you need any ideas.


Can you give me the link to that? Also you can edit the map now. Sorry about that.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Um Kasi how do you think you are roasting the meat without a fire?


I would think someone would have made a fire at camp. You guys aren't the only one at camp.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Salty intro'd a fire.
I'm just being meta.
Fire means we can be found. That would be my concern.
Bigger the fire, the easier for us to be found.


I can see that would be a concern. During the day, fire is a benefit as it keeps bugs away and you can cook your food. At night, keeping it burning would give you a light source, but it attracts beasties so there is a danger.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Evening watch: 4 hours (21:00 - 01:00) - Kasia and Lormo
Night watch: 4 hours (01:00 - 05:00) - Baelir and Albawar
Morning watch: 4.5 hours (05:00 - 10:00) - Mosi and Aerys

Cloony is free of watch to recover his spells.

I don't need to change/recover my extracts, so I can use elven 4 hour sleep.

If Kasia is praying on sunrise, she can ask to be waken by Baelir or Albawar.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Water and wind god.
I may just anoint me-self in dew or something instead.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

We are by a sea. I think you may be able to find some water around here.

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