Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"Thank you." Devlin looks at his singed clothing and smacks out a few remaining embers. "Darn right it was unexpected but let that serve as our warning to be far more careful from here on out."
"Aye. In our line of work, it pays to be quick. It pays even better to search thoroughly. It's not often that I miss something like that, but always room for improvement, eh?"
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
A line of pillars runs down the centre of this hall, between which lie the ruined remains of what was once an immense magical laboratory. Crumbled tables, broken stone urns, rusted cauldrons, and ancient fragments of broken glass lie scattered throughout. The northern wall depicts a vast mural of armies of deformed monsters and demons gathering on the shores of a mountainous island. Above, a woman's face has been carved into the mountaintop, and an immense bridge arches out from just below the woman's face. Below the mountain, at the end of a side view of tangled network of cavers, lies a vast underground vault in which an immense monstrosity of tentacles surrounds a central fanged mouth; within the mouth glares an angry red eye.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"That appears rather menacing." Devlin states while pointing at the tentacled monstrosity. Devlin also once more touches both eyes and sweeps his hand out before himself as he states "Nullam Deprehendere."
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
Memnosyne pokes around at the equipment, wary after the recent fireball incident. She lets Oster go first.
perception:1d20 + 10 ⇒ (17) + 10 = 27
However, she stops and stares at the mural in fascination. "Was that... thing... underneath Magnimar? Or was this the city at the other end of the bridge?"
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"That is a right fine question. Perhaps we might be able to work it out with a bit of thought.We might also be able to puzzle out what some of the creatures depicted are as well."
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"Nothing like perpetuating the stereotype we seem to get." Devlin says wryly. "Granted this place could use a good cleaning."
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
Perhaps it is a deserved stereotype. "You make it sound like piracy, Oster. This is a public service. And in the pursuit of knowledge. Not to mention those shards need to be kept away from those who would use them for destructive ends."
The walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. Scorch marks mar this armour plating at periodic intervals, and the gnawed fragments of blackened bones are scattered here and there. Row after row of tiny runes have been etched into each iron plate.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
Ruso begins looking over the runes that are etched into the iron plates. "I wonder what these say."
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"I don't think we will blow up more than once in this place. But I have been known to be wrong in the past."
The runes are Thassilonian. They are a bit faded but the entire chamber is built to be some device to focus planar energies, with the plates designed to create a thin spot between the planes.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"That would explain a lot of things. Just give me a moment to finish taking a rubbing of this so that we can add it to our report." Devlin takes a piece of charcoal and parchment and makes a rubbing of the runes.
"Lets hope that there is nothing in her waiting for us as we make out way through this maze." Devlin keeps his eyes peeled for danger as they make their way through the winding passages.
Perception:1d20 + 1 ⇒ (9) + 1 = 10
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
Son of a bloody goat!"Mind your surroundings. There is something in this maze with us." Devlin uses the Wand of Mage Armor to cast Mage Armor on himself.
"Aye, that sounds good.", Oster says with a grin as he draws his sap.
He sneaks back towards the dog, planning to get near it and stun it.
Stealth:1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Assuming a sneak attack is possible...
Sap sneak attack vs flatfooted AC for nonlethal damage:1d20 + 7 ⇒ (9) + 7 = 16
Non-Lethal Damage:1d6 + 2d6 ⇒ (2) + (4, 1) = 7
With the enforcer talent, roll intimidate to demoralise as a free action when Oster inflicts nonlethal damage, to inflict the shaken condition for as many rounds as the damage dealt.
Enforcer (Combat):
You are skilled at causing fear in those you brutalize.
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
Intimidate:1d20 + 15 ⇒ (8) + 15 = 23
With memorable trait, that goes up from 7 rounds to 10, and frightening class feature adds another 1 for 11 total.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
The dog is shaken by the power of Oster's blow and takes the full force of Xango's blow. Devlin, you realise that it is a hell hound. It is immune to fire and vulnerable to cold and it has a fire breath weapon
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
"Now would you look at that. Someone left their Hell Hound all alone." Devlin says as he rounds the corner and walks up to it with his hands extended palm out. He unleashes a barrage of snowballs against it while making sure to avoid striking those he is working with.
Flurry of Snowballs: Cold damage:4d6 ⇒ (2, 3, 3, 3) = 11*1.5=16 (DC 19 Reflex Save for half damage.)
A stout iron portcullis blocks the way, the winch to one side. A skeleton, still in the scorched half plate armour it wore in life is slumped over the winch. The armour appears rusty but usable
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
Devlin casts Detect Magic and scans the skeleton, portcullis, and winch. "Give me just a moment to check for any magical surprises before anyone touches anything here."