Svetocher

Memnosyne's page

453 posts. Alias of RobL8675309.


Full Name

Memnosyne Thanaton

Race

Changeling

Classes/Levels

Cleric-6 | HP: 40/40 | AC 18; T11; FF17; CMD14 | F+6 R+3 W+9 | Init+1 Perception+15, Darkvision 60' | Channels: 5/6 | Current effects:

Gender

F

Size

M

Alignment

N

Deity

Pharasma

Strength 14
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 16

About Memnosyne

Memnosyne Thanaton (Serra Cooper)
Female Changeling Cleric-6
N Med Humanoid (Changeling)
Init +1; Senses Perception +15, darkvision 60'
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Defense
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AC 18, touch 11, flat 17;(+6 armor, +1 shield, +1 dex)
HP 40 (1d8+1)x6
Fort +6, Ref +3, Will +9
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Offense
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Speed 30' (20' armor)
Melee:
-dagger +6/+8 (1d4+4), 19-20/x2, P/S
-cold iron morningstar +6 (1d8+3), B
-MW silver dagger +7/+9 (1d4+3), 19-20/x2
-silver dagger +6/+8 (1d4+3), 19-20/x2

Ranged:
-sling +5 (1d4+2), 50', B
-dagger +5/+7 (1d4+3), 19-20/x2, P

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Statistics
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Str 14, Dex 12, Con 12, Int 10, Wis 18, Cha 16
BAB +4; CMB +6; CMD 17
Feats Selective channel (-3 people), Deific Obedience-Pharasma (+2 to attack w/daggers), Versatile Channeler (2d6 negative energy)
Traits River Rat (+1 swim/in class, +1 dagger damage), Seeker (+1 Perception/in class)
Languages: Common, Varisian
Skills: *Diplomacyx3-+9, *Healx2-+9, *KN:Arcanax1-+4, *KN:Religionx3-+6, *Kn:Planesx2-+5, *Perceptionx2-+10/+15, *Prof:Scribex1-+8, *Sense Motivex1-+8, *Spellcraftx1-+4, Survivalx1-+5/+10, *Swimx1-+7
*=class skill
ACP-3
---===Abilities===---
-=Class=-
Prof: Lt+Med Armor, Shields, Simple WPs
Channel Energy Positive-3d6/Negative-2d6 (DC17), 6/day
Domains: Death and Repose
--Death: Bleeding touch-7/day (melee touch, 1d6/rd for 1/2 lvl rds[2]) 7/7
--Repose: Gentle Rest-7/day (melee touch, staggers for 1 rd, sleep if staggered, staggers undead 4 rds) 7/7
Spontaneous Casting (Healing)
Spells+Orisons

-=Race=-
+2Wis/Cha, -2Con
Hulking changeling- +1 melee damage
Hag Magic- +1 DC of enchantment spells, SLA: 1/day for dancing lights[], detect magic[], disguise self(DC14)[], pass w/o trace[] (CL=HD); (replaces claws&natural armor)
Darkvision 60'

Spells Prepared:
4 at will (0): Create Water, Detect Magic, Guidance, Stabilize
4+1/day (1): Command(DC16)[], Prot. frm Evil[], Weapons against evil[], unused[] |+Domain:*cause fear[], deathwatch
4+1/day(2): Calm Emotions(DC17)[], Spiritual Weapon[], Prot. frm Evil (communal)[], unused[] |+Domain:*death knell[], gentle repose
3+1/day(3): Prayer[], Summon MonsterIII[], unused[] |+Domain:*Speak with dead[]

Combat Gear: MW breastplate, MW buckler, daggerX4, cold iron morningstar, MW silver dagger, silver dagger
Other Gear: handy haversack (winter blanket, bedroll, survival kit, trail rations (5), 50' silk rope, grappling hook, chalk (5), fishhook (2), soap, oilflask, wolfsbane, wooden holy symbol), spell component pouch, belt pouch, wooden holy symbol, alchemist's fire, antiplague, tanglefoot bagx3, 2 waterskins filled with healing water, bandolier (holds daggers, alc. fire, tanglefoots, and wands), wand of clw-45, wand of lesser restoration-17, golembane scarab, wand of spiritual weapon-10, wand of charm-19, wand of bless-3, lens of detection (+5 perception/track)

$: 1783gp, 0sp, 9cp

Encumrance- Lt 0-58, Med 59-116, Hvy 117-175
Favored Class-Cleric: 1)+1skill; 2)+1skill; 3)+1skill; 4)+1skill; 5)+1skill; 6)+1skill

---===Appearance===---
Height: 5'2"
Weight: 135#
Hair: black
Eyes: blue
Memnosyne is fairly small, but with broad shoulders and powerful limbs. Her black hair hangs down to just below her shoulders. Her clothing is almost always black or dark blue. She looks a lot like what today would be known as 'Goth.' To her, her dark clothes are part of her devotion to Pharasma.

Background:

Memnosyne was born in Vauntil, in the Ustalavic province of Caliphas, or rather, that's where she was found. Her parents, owners of a small but successful inn, found her left one day on their doorstep. As they had no children, they decided to raise her as their own, and gave her the name Serra.

Serra grew up in what is probably the happiest town in all of Ustalav. The town is blessed with sunshine, fresh air, and the almost constant aroma of flowers, grown in great gardens in local vineyards. Best of all, every year, Vauntil holds the Last Breath festival, a great competition where artisans, chefs, wine-makers, and others compete for top honors among the visiting nobility.

As thrilling as the annual fete was, what really made Serra happy was the great body of water bordering the town, Lake Encarthan. At night, she would wander down by the docks, listening to the waves lapping along the shore, watching the longshoremen unloading cargo, and feeling the crisp air on her skin. She often dreamed of the day she would leave her home to travel the sea.

Her life was altered one day at the age of 15 when she was on one of her walks. While she had always felt a fondness for the water, suddenly she felt something different, an undefinable pull... like her body was no longer under her control. She froze, paralyzed with fear. After that, all she remembers is darkness and a bone-numbing chill.

When she came to, her parents were standing over her, smiling broadly, and blessing the gods that their daughter had awakened. Apparently, Serra had fallen into the lake, and been rescued by a local fishmonger. She was unresponsive when pulled out and lay in a coma for nearly a week. Despite her convalescence, she felt hale and hearty.

That night when she slept, she dreamed, and remembered some of her experience. She remembered the call... the pull to the sea. She remembered falling, the splash of her body hitting the cold water. But she also remembered a voice in her head. "Now is not your time child. But you have a choice to make." As she turned in the water, she saw two women, one a beautiful Garundi woman in flowing robes, the other, a hideous female humanoid, a hag. Despite her revulsion, the creature seemed to have some sort of power over her, and she felt herself drifting toward it, like being caught in an under-tow. She struggled mightily, but to no avail. Just out of the hag's reach, she turned to the Garundi woman, and threw out her hand. The woman caught Serra's arm and enfolded her.

When she awoke again, she knew what she had to do. She explained to her parent's that she had a near-death experience, and was contacted by Pharasma. In saving her life, Serra would dedicate her life to the goddess. (She left out the part about the hag.) Although it wasn't the life they had hoped for Serra, they were just glad she was alive, and understood. They sent her to the city of Caliphas where she would join an order of Pharasman clerics. While there, she decided that Serra was gone; from now on she would be Memnosyne.

While training, she became aware of, and interested in, the group known as the Pathfinders. Seeing as they were an organization dedicated to the acquisition of knowledge, a pursuit blessed by Pharasma, her church was happy to send her as an ambassador to Absalom. She has spent the last few years working on building her reputation among the pathfinders and fulfilling whatever missions they deemed her worthy of.