[SFS] Fugitive on the R.ed Planet - GM Ewok (Inactive)

Game Master EwokBanshee

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Grand Lodge

Slides

Sorry, Sefel! I thought you had taken a 10 minute rest before. I'll keep it at 2, accurate now.

Drift’s shot hits Talbot square in the chest, knocking the air from his lungs. He coughs and shouts, "Leave me alone, Starfinders! This is my pension! " He turns forward and shoots at Flexnaught! Fortunately, the cart jostled his aim again!

Trick Attack @ Flex: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29
Trick Attack Damage: 1d4 ⇒ 1
Arc Pistol @ Flex: 1d20 + 8 ⇒ (6) + 8 = 14
Damage @ EAC: 1d6 + 2 ⇒ (2) + 2 = 4

The lone miner watches his savior turn the corner and his resolve steels even further. He thrusts forward, clocking Jan in the head! Thankfully his armor takes most of the impact.

Club @ Jan: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, B: 1d6 + 3 ⇒ (3) + 3 = 6

Those in bold may act. Those who do not post within 24 hours will be botted or delayed.


Flexnaught 6/6 SP
Sefel 0/5 SP 0/9 HP, RP 2/4 Stable
Tog 0/8 SP, 1/12 HP, 2 /4 RP Prone
Drift 4/6 SP
Jan 3/9 SP

Talbot 5 damage
Purple 9 damage
Blue 14 damage, dying
Orange 14 damage, dying

Acquisitives

CN Human Mechanic 3 | SP: 18/18 HP: 22/22 | RP: 4/4 | EAC: 18 KAC: 18 | F: 3 R: 7 W: 1 | Init: +4 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Computers/Knowledge Re-roll: 0/1 | Battery Charge: 20/20 |

Move Action and Standard Action: Overcharge Attack.

"When you steal your pension you should expect the collector's to come looking for it. Stand down before this ends painfully for you. Not worth dying over." Drift says giving chase and keeping his rifle powered up.

Drift, status! Battery at 75%. Structural integrity sufficient. Good!

A. Laser Rifle: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage: 1d8 + 1d6 ⇒ (3) + (2) = 5

Acquisitives

Male Human soldier 1 | Init +3, Senses Perception +0 | EAC 15 KAC 17 | Fort +3, Ref +3, Will +2 | SP 3/9 HP 11/11 resolve 4/4 | Ammo 6/6
Skills:
Acrobatics +1, Athletics +4, Intimidate +4, Piloting +7, Profession (Mercenary) +5, Survival +4

Jan grins under his helmet, the growls out "Bad move fool! You should have just given up."

Even as he staggers from the club his blade flashes out.

Attack, KAC: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4
Attack, KAC: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Slides

Thug is dropped, Talbot is still up. Flex, Tog and Sefel to go.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel, still laying prone realizes that the thug near him hasn't noticed that he's come to. Standing up and announcing his presence seems ill advised, so he picks his laser pistol up off of the ground next to him and shoots at the nearby thug from where he lays...

Staying prone, AC +4 vs. ranged, AC -4 vs melee
supercharge weapon expired while he was unconscious

azimuth laser pistol attack vs purple: 1d20 + 2 ⇒ (10) + 2 = 12
azimuth laser pistol F damage: 1d4 ⇒ 1

Acquisitives

HP: 12 SP: 8 | EAC 12; KAC 15 | Fort +2; Ref +0; Will +5 | Init 0

Tog continues chasing after the cart, knowing he has little chance of catching it.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flex0 fires a shot as he darts around the pillar and down the tunnel.
trick attack: 1d20 + 12 ⇒ (19) + 12 = 31
trick damage: 1d4 ⇒ 3
EAC attack: 1d20 + 3 ⇒ (11) + 3 = 14
Nonlethal E damage: 1d4 ⇒ 2

Grand Lodge

Slides

Sefel awakens just as the thug besides him is falling to the ground, unconcscious. He fires his weapon at the fleeing minecart but his shaking hands betray him. Flexnaught does better, his tricky tactics helping him land a shot, despite the extra armor the cart provices Talbot. As the laser burn steams from the wound beneath his armor, Talbot shakes his fist at the android. ”Pesky agent! Join me! Haven’t you given enough?”

Trick Attack @ Flex: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Trick Attack Damage: 1d4 ⇒ 4
Arc Pistol @ Flex: 1d20 + 8 ⇒ (2) + 8 = 10
Damage @ EAC: 1d6 + 2 ⇒ (2) + 2 = 4

Unfortunately his luck seems to have run out! The shot goes wide.

Those in bold may act. Those who do not post within 24 hours will be botted or delayed.


Flexnaught 6/6 SP
Sefel 0/5 SP 0/9 HP, RP 2/4 Prone
Tog 0/8 SP, 1/12 HP, 2 /4 RP
Drift 4/6 SP
Jan 3/9 SP

Talbot 15 damage
Purple 18 damage, dying
Blue 14 damage, dying
Orange 14 damage, dying

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"I mean by your standards yeah. I've totally done 2 mediocre jobs and wouldn't mind rage quiting with a briefcase full of office supplies, but I'm not a chump. You're the kind of rube that uses counterfeited cred sticks to buy a new spaceship instead of just getting a pack of gum at a supply outpost and taking the real change as profit. I mean seriously, you made these rocks into drift fuel, and you didn't think anyone would notice? Did you even realized it was temporary or did you find out after the fact."
Flexo continues to run and gun while taunting Talbot.
trick: 1d20 + 12 ⇒ (19) + 12 = 31
trick damage: 1d4 ⇒ 4
EAC attack: 1d20 + 3 ⇒ (19) + 3 = 22
Nonleathal E damage: 1d4 ⇒ 3

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Damn those dice are hot right now. Almost makes up for the first combat. Also is it justme or does Talbot look like a discount Aram Zey?

Acquisitives

Male Human soldier 1 | Init +3, Senses Perception +0 | EAC 15 KAC 17 | Fort +3, Ref +3, Will +2 | SP 3/9 HP 11/11 resolve 4/4 | Ammo 6/6
Skills:
Acrobatics +1, Athletics +4, Intimidate +4, Piloting +7, Profession (Mercenary) +5, Survival +4

Watching the final thug drop in a spray of blood and gore, Jan immediately turns and rushes after Talbot while sheathing his blade and reloading his rifle as he moves.

Move and sheathe move to reload

Grand Lodge

Slides

Flexnaught's words cut almost as sharply as his lasers, felling your foe!

COMBAT OVER

The ex-Starfinder drops to the floor of the mine cart, dying. You can hear his gasping breaths from within the metal vessel.

Talbot 22 damage, bleeding out

Acquisitives

CN Human Mechanic 3 | SP: 18/18 HP: 22/22 | RP: 4/4 | EAC: 18 KAC: 18 | F: 3 R: 7 W: 1 | Init: +4 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Computers/Knowledge Re-roll: 0/1 | Battery Charge: 20/20 |

Taking 10 on Medicine for First-Aid.

The doctor quickly moves over to Talbot and pulls out his medical supplies.

"You don't get the easy way out. Not this time." he says while working to stabilize the man.

Acquisitives

Male Human soldier 1 | Init +3, Senses Perception +0 | EAC 15 KAC 17 | Fort +3, Ref +3, Will +2 | SP 3/9 HP 11/11 resolve 4/4 | Ammo 6/6
Skills:
Acrobatics +1, Athletics +4, Intimidate +4, Piloting +7, Profession (Mercenary) +5, Survival +4

Seeing the man down, but receiving medical aid, Jan asks quickly "Everyone OK?" before setting up on the conjunction of the two tunnels, in case any more crazy miners come to save Talbot.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel groans and sits up. I've definitely been better. He rubs his head and cranes his neck, as if artificially unwinding it.

Acquisitives

HP: 12 SP: 8 | EAC 12; KAC 15 | Fort +2; Ref +0; Will +5 | Init 0

Tog finally catches up to the minecart right after Talbot falls, and hauls his body out of the cart. Setting him on the ground, Tog Uses a healing spell on himself and Sefel, healing them both after searching Talbot and then tying him up. He then uses his Healing Touch power on Talbot, healing him 5 HP.

My Mystic Cure: 1d8 + 3 ⇒ (4) + 3 = 7
Sefel's Mystic Cure: 1d8 + 3 ⇒ (1) + 3 = 4

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
GM Ewok wrote:

Flexnaught's words cut almost as sharply as his lasers, felling your foe!

COMBAT OVER

The ex-Starfinder drops to the floor of the mine cart, dying. You can hear his gasping breaths from within the metal vessel.

Talbot 22 damage, bleeding out

should he not be bleeding out since my pulse caster is nonlethal?

Grand Lodge

Slides

Ah, I didn't realize you were using a non-lethal weapon! Yes, he would be dropped unconscious.

You are able to save the miners and restrain Talbot. Among his gear you find the charlatan's stone. The fight seems to have gone out him, and even once he reawakens, he makes no trouble on his way back towards Tasch.

What do you do with him? Bring him to Philt? Try to find proper authorities? Take him back to the starfinders?

Acquisitives

CN Human Mechanic 3 | SP: 18/18 HP: 22/22 | RP: 4/4 | EAC: 18 KAC: 18 | F: 3 R: 7 W: 1 | Init: +4 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Computers/Knowledge Re-roll: 0/1 | Battery Charge: 20/20 |

"Hey, I like a nice reputation of making all parties happy. Shall we let Philt make sure he serves time and take the stone back to our handler?" The doctor suggests as they head back still ready in case other Talbot fanatics show up.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Ug... thank you Tog.

Sefel takes 10m and spends 1RP to recover his SP.

Sefel looks around and sees that Talbot has been incapacitated. I hope I wasn't out too long.

Acquisitives

Male Human soldier 1 | Init +3, Senses Perception +0 | EAC 15 KAC 17 | Fort +3, Ref +3, Will +2 | SP 3/9 HP 11/11 resolve 4/4 | Ammo 6/6
Skills:
Acrobatics +1, Athletics +4, Intimidate +4, Piloting +7, Profession (Mercenary) +5, Survival +4
Dr. Mavrik "Drift" Drix wrote:
"Hey, I like a nice reputation of making all parties happy. Shall we let Philt make sure he serves time and take the stone back to our handler?" The doctor suggests as they head back still ready in case other Talbot fanatics show up.

Jan grunts at the doctors suggestion. "Seems the best way to accomplish all of our goals. Might get us paid twice, too"

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Agreed. Besides if we ever have trouble with Abadar corp, it couldn't hurt to have one of their employees on our side. Let's take the chump to Philt, the stone to Arvin, and these weapons to the pawnshop, my next bottle of old Fortran is on these guys."

Grand Lodge

Slides

You turn Talbot over to Philt, and watch as the townsfolk start to get restless. Philt turns to you and thanks you. He looks at some of the townsfolk and nods. "I see loyalty and hard work. Let us sit down and talk." After negotiation with the townsfolk, Philt explains the conclusions to you. AbadarCorp has long considered the construction of a shipping hub outside of Maro. Such a facility would keep cargo destined for transport throughout the Pact Worlds away from Maro’s local gangs and criminal organizations. Philt believes that Tasch could serve to staff this shipping hub and provide infrastructure for guards, pilots, and corporate employees. Such construction would also mean gainful employment for all the townspeople. The drive and loyalty the townsfolk demonstrate—however misguided— has inspired me. If that loyalty is properly directed, it could prove quite... valuable. Thank you for taking care of Talbot for me. It allowed me time to reach this conclusion. The trio leave the town with their captive in tow, promising that he will see the inside of a jail cell.

You return to Absalom Station and the Lorespire Complex. Venture Captain Arvin congratulates you on a job well done, and sends the charlatan's stone back into secure storage. Arvin offers to pay for a round of drinks at a bar popular with many field agents. As you depart for the bar, Arvin warns you to get some rest after you relax tonight; he is confident he will have another assignment for you soon.

That's it! Nicely done! That was a fun game, I hope you all enjoyed it! Chronicles can be found here!

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