Augmented Gearsman

Jan Collins's page

103 posts. Organized Play character for Remnar.


Full Name

Jan Collins

Race

EAC 15 KAC 17 | Fort +3, Ref +3, Will +2 |

Classes/Levels

SP 3/9 HP 11/11 resolve 4/4 | Ammo 6/6

Skills:
Acrobatics +1, Athletics +4, Intimidate +4, Piloting +7, Profession (Mercenary) +5, Survival +4

Gender

Male Human soldier 1 | Init +3, Senses Perception +0 |

Strength 15
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 10

About Jan Collins

Jan Collins

Player name/Forum Alias: Remnar
Character name: Jan Collins
Character level: 1
SFS Character: #239098-701
Day Job: [dice=Profession, Mercenary]1d20 + 5[/dice]
XP: 1
FAME: 2
Reputation:
- Acquisitives: 2

Male Human soldier 1
None Medium humanoid (human)
Init +3, Senses Perception +0
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DEFENSE
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EAC 15 KAC 17
hp 11/11 sp 9/9 resolve 4/4
Fort +3, Ref +3, Will +2, +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

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OFFENSE
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Speed 25'
Ranged reaction cannon, light +4 (1d10 P) Penetrating
Ranged frag grenade i +3 Explode (1d6 P, 15')
Ranged shock grenade I +3 Explode (1d8 E, 15')
Melee survival knife +3 (1d4 + 2 B) Analogue

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GEAR
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Consumable
- Frag grenade I [4]
- Shock Grenade I [1] (Handcrafted)
- Serum of Healing MK I [3]
- Field Ration (per week) [1]

Weapons and Armor
- Reaction Cannon, Light
- Heavy Rounds[34]
- Survival Knife
- Hidden Soldier Armor
-- Infrared Sensors

Other Gear
- Backpack (consumer)
- clothing, professional (Mercenary)
- hygiene kit

Credits: 248
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STATISTICS
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Str 15, Dex 16, Con 12, Int 10, Wis 10, Cha 10,
Base Atk +1; Grp+3
Feats Deadly Aim, Toughness
Skills Acrobatics +1, Athletics +4, Intimidate +4, Piloting +7, Profession (Mercenary) +5, Survival +4,
Languages Common

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SPECIAL ABILITIES
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CLASS FEATURES

Primary Fighting Style

     You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112-115.

Bombard

     The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons.

Primary Style Technique

     At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

Grenade Expert (Ex)

     You increase the range increment of your thrown grenades by 5 x your Strength bonus. In addition, you're able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

FEATS

Deadly Aim

    Your can strike your enemies' weak points and deal more damage.
    When you take the attack or full attack action with weapons (including a solarian's solar manifestation, but not spells or other special abilities of any kind), you can take a -2 penalty to your attack rolls. If you do, those attacks deal an additional 0 (minimum 1).

Toughness

    You have enhanced physical resilience, and harsh conditions or long exertions don't easily tire you.
    For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

THEME & BENEFITS

Mercenary

     Whether you take jobs that match your ethical beliefs or you fight for anyone who can afford your services, you are a hired gun. You might take pride in your past accomplishments, proudly displaying trophies of your kills, or you might be laden with guilt over being the sole survivor of a mission gone terribly wrong. You most likely work with other mercenaries and are familiar with the methodologies of military actions all across the galaxy.

THEME KNOWLEDGE

     You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.