RotRL: The Alkenstar Expedition
(Inactive)
Game Master
drbuzzard
Guns vs. Magic in Rise of the Runelords.
Current map
Xin Shalast Map
Loot List
The Peck and their shield buddy put down their joint target in a spray of blood and crunch of bone.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo fires at one of the fresh ones..
Attack: 1d20 + 16 ⇒ (6) + 16 = 22 steel
Dam: 1d8 + 13 ⇒ (8) + 13 = 21
And Bo pops another one, but it remains sitting.
And giant init: 1d20 + 2 ⇒ (4) + 2 = 6
Need inits for everyone by Jan (who listened to me and rolled it).
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
It was late.. I was drunk..
Init: 1d20 + 10 ⇒ (4) + 10 = 14
Bo fires at the same one trice more times.. Burning a grit.
Attack: 1d20 + 14 ⇒ (4) + 14 = 18 steel
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
He'll reload one as a swift.
dam: 1d8 + 17 ⇒ (6) + 17 = 23
dam: 1d8 + 17 ⇒ (1) + 17 = 18
dam: 1d8 + 17 ⇒ (3) + 17 = 20
Bo hits 3 times. Giant remains sitting.
dude halfling
Tirion's Initiative roll: 1d20 + 8 ⇒ (2) + 8 = 10
evidently, Tirion cleverly waits until the rest of his party has gone, and then just before the giants act -- he'll do something to whatever might be left (if anything)...
Order is Bander, Bo, Jan, Tirion, and then the giants, so everyone kill the poor brutes.
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Bandy lays into another one
Snicker/PS: 1d20 + 20 + 2 - 4 ⇒ (15) + 20 + 2 - 4 = 33 for 1d4 + 2 + 1 + 8 + 6d6 ⇒ (2) + 2 + 1 + 8 + (6, 5, 2, 2, 2, 1) = 31 and
Snack/PS: 1d20 + 20 + 2 - 4 ⇒ (7) + 20 + 2 - 4 = 25 for 1d4 + 2 + 1 + 8 + 6d6 ⇒ (1) + 2 + 1 + 8 + (6, 3, 2, 1, 5, 1) = 30
Snicker/PS: 1d20 + 15 + 2 - 4 ⇒ (14) + 15 + 2 - 4 = 27 for 1d4 + 2 + 1 + 8 + 6d6 ⇒ (3) + 2 + 1 + 8 + (1, 5, 5, 4, 2, 1) = 32 and
Snack/PS: 1d20 + 15 + 2 - 4 ⇒ (8) + 15 + 2 - 4 = 21 for 1d4 + 2 + 1 + 8 + 6d6 ⇒ (3) + 2 + 1 + 8 + (4, 2, 4, 3, 3, 4) = 34
You hit 3 times. Giant is still up.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Assuming I cannot take a five foot step?
Attack (Heavy Shield, Power Attack, Dazing Assault, vs. Giants): 1d20 + 17 ⇒ (18) + 17 = 35
Damage (Heavy Shield, Power Attack, Dazing Assault, vs. Giants): 2d6 + 24 ⇒ (5, 1) + 24 = 30 DC 22 Fortitude Save or Dazed
dude halfling
Tirion uses a ki point for Vanishing Trick (with Invisible Blades included) as a swift action; he takes a 5' step from his no-longer-needed hiding nook, and fires 3 shots in the general direction of the western-most giant (farthest from the 'B4' on the map):
primary attack with silenced +1 Revolver: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
for 7d6 + 9 ⇒ (3, 1, 2, 6, 2, 5, 2) + 9 = 30 points of damage ** and Bleed6 **
2nd attack with +1 Revolver: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
if AC 32 hits, then 7d6 + 9 ⇒ (4, 1, 5, 6, 2, 4, 4) + 9 = 35 points of damage
3rd attack with +1 Revolver: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 ...
Jan drops the giant that Bander had assaulted. Tirion puts a couple of large holes in another.
Seeing half their number down before they could even react, the giants drop their clubs, raise their hands and speak in
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
The two giants look at each other with confused expressions, kick their clubs across the room, and start hopping on one foot. They are having a bit of trouble with the pat head, rub belly combo, doing a bit of patting belly or rubbing head.
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
They surrender unconditionally. Bander says cheerily
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
dude halfling
"Keep trying -- like this!
Tirion demonstrates his talent for hopping/rubbing/patting:
Tirion's Acrobatics check: 1d20 + 21 ⇒ (11) + 21 = 32
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"Ask them what they know of the place. Its layout, traps, nasties, and of Mokmurian. Ask if they know how to get to him."
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Apparently he is in the library to through the southeast passage
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Apparently he is a spell casting giant...
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"Does he have anymore guards stationed down there?"
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Don't get your panties in a bunch. I am getting there... Bander snaps
dude halfling
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Januarius will lean on his shield while all this is going on.
Something tells me this isn't the most professional outfit in the 'marshal's office.
dude halfling
"I'm sure their card-playing is near pro quality!"
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
The giants finally stop hopping (which was making a fairly loud thumping noise) and look at each other with an even greater look of confusion
Evidently the hopping made enough enough noise to attract some attentions.
In comes an old, angular giantess. She walks in and holds out her hands to them, palms up. It would appear she is trying to be non-threatening.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Here, just don't speak Giant
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Bander translates for the others, cause now it got real
The giantess leads you back up to the room in which you encountered the haunt.
She then starts speaking in Taldan.
"May I ask why you people are here? I certainly hope it is to oppose Mokmurian, he is the bane of both our peoples. In this very chamber, he flayed my husband alive. "
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Well that's pleasant. Makes me feel a whole lot better about bashing his face in.
Januarius will kick his shield.
And I do mean literally.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo will detect evil on the giant..
SM on what she said: 1d20 + 17 ⇒ (8) + 17 = 25
The ping detected does not go off. (no evil)
She appears to be telling it straight.
dude halfling
"Mokmurian must be doing something right -- he's got a whole army following him!"
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo explains there reason for being in the giant city and of how much importance it is they stop Mokmurian. That is if she can understand common, if not he'll smile..
She does speak common.
In reply to Tirion.
"How did he get an army? His rallying call of taking back the lands of the ancestors and claiming the stolen treasures of Thassilon found fertile soil in the minds of these tribes’ young soldiers, and we elders who opposed Mokmurian’s near-heretical call were too slow and mired in tradition to react quickly enough to stem his recruitment. Before we realized the scope of what he was doing, their tribes had abandoned their traditions for the siren call of glory and riches. He is able to keep the army in line with his powerful magics and twisted creatures. "
dude halfling
"I see! So by taking out Mokmurian, we may be able to save the lives of many giants -- not to mention the people who would be slaughtered by this army of giants...
Tirion pulls pen and ink out of his Haversack, along with his journal:
"I'm ready to take notes! How shall we dispatch this nasty Mokmurian fellow?"
"He is just a stone giant, if more powerful. You stab him, bludgeon him, burn him, or whatever. I'm fairly certain you didn't get this far not knowing how to kill things. I saw the aftermath of your previous visit. You certainly seemed adept enough at that point. "
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"Well you said without your assistance we would probably die. What assistance do you offer?"
"I will go up above and distract the giants and make sure no more will come to Mokmurian's aid. I still do have some influence, and can keep them from responding at least for some time. After all, there are a whole lot of my kin above us. "
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
That works for me I guess. However how did this Mokmurian person get started if he's as terrible as all that?
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