RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Shenderik lands another shot. The former cleric appears to be teetering.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy takes a calming deep breath as he targets the undead creature again. Inhale...Exhale...Squeeze

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Critical: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Or

Critical Damage: 4d10 + 6 ⇒ (6, 8, 9, 8) + 6 = 37

Clean shot


Billy then blows her head into small chunky bits.


Shenderik rushes to Lua's side, but not before reloading. "Are you alright, Lua? That was quite a hit you took!"


She gets up on rather unsteady legs. "That roguish one packed a hell of a hit. I need some time to heal up before we can go on. Though it sounds like there is some fighting in there already. "


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Thomas, after checking to see everyone upright, heads for the door that the revenant broke through.


Lua asks "Is anyone else seriously injured? I can either heal myself or more people at once. "

If she gets a 'yes' she will do some more channeling, though she is getting a touch low on them by now.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga drops out of his rage and collapses in exhaustion. "Yes Lua, I could use some healing."


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

Dukkan pulls out three more heaing extracts: the Cure Moderate Wounds (2d8+4) extract going to Urga, while two Cure Light Wounds (1d8+4)extract go to Lua and Thomas.

"Here you three, drink up. Save some of your strength, Lua, just in case we have another fight through that door."

He checks his bag again and notes the depressingly low supplies he had left ready. "Only one healing extract left," he mutters. He didn't mention the other bottle in there as it was still somewhat experimental, a sort of repulsion draught, that when ingested would cause swords and arrows to just slide off the imbibler. (ie. a Shield potion).

Mind if we get a status update on our party's HP levels are? Lost track of them during the fight.


I've only been tracking HP for the monsters and for Lua really (was watching it for Urga since he was being beat down. You'll just have to check back on the hits.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Dukkan, I'm at full after Lua's last channel


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga rises to one knee and drinks the potion, "Thank you Doc."

CMW:2d8 + 4 ⇒ (3, 8) + 4 = 15

"Well done everyone. That was hard fought."

Urga looks over the fallen bodies for anything of value.

Perception:1d20 + 4 ⇒ (1) + 4 = 5


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage
Urga the Ogre wrote:

Urga rises to one knee and drinks the potion, "Thank you Doc."

CMW:2d8+4

"Well done everyone. That was hard fought."

Urga looks over the fallen bodies for anything of value.

Perception:1d20+4

"Loot later my friend, I believe we need to follow that...that...whatever it is."


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga nods at Billy, "Let's go!"

He follows after the Revenant.


As you get to the door, you hear what sounds like the Revenant give a loud screech, and then its head comes tumbling out the torn open door.

Just the head.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga pauses when he sees the head, "Undead abomination."

Lowering his weapon, he cautiously proceeds through the door.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


You see a figure dressed like a local nobleman carrying a rapier. He's looking a bit torn up as if he was just in a tussle. Your close examination reveals that oddly enough there is a distinct lack of blood seeping from his wounds.

I'll need initiative.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

iniative 1d20 + 5 ⇒ (6) + 5 = 11


Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4

Shenderik's Initiative: 1d20 + 4 ⇒ (9) + 4 = 13


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

initiative: 1d20 + 2 ⇒ (11) + 2 = 13


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24


Male Ratfolk; Alchemist (Chirurgeon) 3/Gunslinger (Gulch Gunner) 1; AC: 20, 14(T), 17(FF) Perception: +9; Init: +; HP:29/29; Refl: +8, Fort: +6, Will: +3; CMB: +2 CMD: 15; Spd: 20

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Note: My character sheet isn't up to date currently. Slowly working on it. Work is keeping me away a lot.


Lua init: 1d20 + 1 ⇒ (8) + 1 = 9

Skinsaw init: 1d20 + 6 ⇒ (2) + 6 = 8

Initiative order:

Billy
Dukkan
Shenderik
Urga
Thomas
Lua
Skinsaw

You folks are all up. This could well go poorly for my BBEG.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy steps in front of Urga to get a clean shot at the fiend. He carefully aims using deadly aim feat and fires!

Attack: 1d20 + 8 ⇒ (17) + 8 = 25

Damage: 1d10 + 5 + 4 ⇒ (7) + 5 + 4 = 16


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga moves up and attacks:

Attack: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26Damage: 2d6 + 6 - 1 ⇒ (2, 1) + 6 - 1 = 8

Urga is fatigued from his rage for 20 rounds


Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4

"Well," says Shenderik, putting out the cigar he had just lit, "I was going to suggest some diplomacy, but I guess it can be delivered in lead with equal eloquence."

The dwarf sighs and puts the cigar butt into his coat pocket, then takes aim and fires.

mwk rifle, deadly aim & PBS: 1d20 + 9 - 2 + 1 ⇒ (18) + 9 - 2 + 1 = 26 <- v. Touch AC
Damage: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Keep in mind the map. Right now the corridor is full, so nobody else can really get into a position to attack without provoking.

All of the 3 attacks so far have landed. He took them, though they did leave a mark.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Another bottleneck, well here goes nothing....

Thomas moves into the room by attempting to tumble past the creature.

actions:
Move- move to Urga's square, then tumble to square below creature on map. Standard- attack using PA & FD. Free- release offhand.

Acrobatics to avoid AoO 1d20 + 12 ⇒ (8) + 12 = 20

attack vs creature 1d20 + 9 ⇒ (14) + 9 = 23
damage 1d8 + 12 ⇒ (8) + 12 = 20

status:

AC-26
hp-39/39
status-fighting defensively


Since he's still flat footed, what would have otherwise failed to get past him does not provoke. All the attacks land and he does look rather worse for wear.

Since Lua and Dukkan can't see him from the available squares, I will hold their actions.

The figure takes a second to take a good look at Thomas and then pokes at him. with his rapier

to hit: 1d20 + 16 ⇒ (9) + 16 = 25 damage: 1d6 + 14 ⇒ (3) + 14 = 17

You folks are up again.


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Thomas steps over to flank with Urga and lays into it.

same as before, but with flank

attack vs creature 1d20 + 11 ⇒ (7) + 11 = 18
damage 1d8 + 12 ⇒ (1) + 12 = 13


miss


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy takes another shot at the creature, shooting around Urga and trying to not hit Thomas.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 1d10 + 5 ⇒ (2) + 5 = 7


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga attacks again:

Attack:: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 Damage:: 2d6 + 6 - 1 ⇒ (2, 5) + 6 - 1 = 12


Billy's shot tags him, but Urga's swing misses.


Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4

Shenderik takes careful aim and squeezes the trigger with the gentleness of a lover.

mwk rifle, cover, Deadly Aim & PBS: 1d20 + 9 - 2 - 4 + 1 ⇒ (17) + 9 - 2 - 4 + 1 = 21 <- v. Touch AC
Damage: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Two more shots land (but both melee strikes miss) blowing off chunks of bloodless flesh.

The figure once again stabs at Thomas.

to hit: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d6 + 14 ⇒ (3) + 14 = 17
to hit: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d6 + 14 ⇒ (3) + 14 = 17
to confirm: 1d20 + 16 ⇒ (2) + 16 = 18 lucky

He lands two solid blows on Thomas and narrowly misses stabbing him through the heart.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga curses and attacks again:

Attack:: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25 Damage:: 2d6 + 6 - 1 ⇒ (5, 6) + 6 - 1 = 16


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

actually, he only hit me once, my AC is 26

As the creature's first strike narrowly misses a vital area, Thomas winces in pain. He then retaliates hoping to drop him before he hits again.

actions:
Full attack using PA & FD

attack vs creature 1d20 + 11 ⇒ (15) + 11 = 26
damage 1d8 + 12 ⇒ (1) + 12 = 13

status:

AC-26
hp-22/39
status- Crane stance, fighting dfensively


Miss, miss, up to the shooters.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy seeing the fiend pressing his squad so hard, decides to double down on his attacks. He aims and fires twice in rapid succession.
Using rapid shot

Attack1: 1d20 + 12 - 6 ⇒ (14) + 12 - 6 = 20

Attack2: 1d20 + 12 - 6 ⇒ (19) + 12 - 6 = 25

Damage1: 1d10 + 5 ⇒ (6) + 5 = 11

Damage2: 1d10 + 5 ⇒ (1) + 5 = 6


Billy drops the target.


The air in this damp cavern reeks of a horrific stench—a foul combination of decay, brine, and mold. The cave contains a rickety table, its damp surface cluttered with all manner of what appears to be garbage: empty bottles, bits of clothing, crumpled bits of paper, and more, lying in neatly organized rows. A painting leans against the far side of the table, facing a large leather chair that sits nearby. This chair’s high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood. A smaller table sits against the southern wall, its surface heaped with plates and platters of rotten, maggot-infested meat. The horrific stench of the room seems strongest to the west, where the cave’s wall has been overtaken by a horrific growth of dark green mold and dripping fungi. At the center, a patch of black tumescent fungus grows, its horny ridges and tumorlike bulbs forming what could almost be taken to be a humanoid outline. What appears to have once been an exquisite puzzle box the size of a man’s fist lies smashed on the ground at the fungoid ape’s feet.


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Billy momentarily slumps in relief, then remembering his training he quickly reloads his rifle.

That most important of tasks complete, he stoops to examine the body of the thing that they have just killed looking for any clues of what has befallen the previous adventurers or anything else of interest (jewelry, money, keys, etc.)

He suspects that the 4 undead that they fought earlier might have been the party that they were looking but since they didn't have time to search those bodies he's not sure.


On the body you find:
a very fine rapier which almost feels too good to be natural in your hands when you give it a test swing
A mithril chain shirt which also seems oddly more durable than normal.
a very nice ring
a locket containing a picture of a female which looks vaguely like the creature that was in cleric garb that you fought in the previous cavern
a key
the outfit on the body is of extremely high quality

You can give me appraise checks to determine some of the values


Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot

Appraise 1d20 + 2 ⇒ (14) + 2 = 16

"Some of these appear to be magical, unfortunately I do not believe any of us possess the skill to determine so."


Oops, missed something, there's 2 nice rings on him. One per hand.

The appraisal tells you the locket is worth around 150 GP, the outfit, if patched would fetch around 300 GP.

The sword is of at least masterwork quality (hence 300+ GP).


Male Dwarf Cavalier 4 / Gunslinger 1 - HP 49/49,- AC 17/T: 11/FF: 16 - Perception +11 - F: +9*/ R: +7/ W: +4* - CMB: +5 - CMD: 19*, Speed: 20, Init. +4

"What in the Nine Hells happened here?" says Shenderik, re-lighting his cigar. "Was it just me or did those folks seem an awful lot like the description of Sandpoint's heroes?"

Shenderik will examine the painting, though he will studiously avoid that weird fungal growth.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

"Yes, I would say the heroes got in over their head. They must have run into undead that they couldn't beat and they got turned. Perhaps it was that last creature we just killed."

"Anyway, let's clear the rest of the house. We can have someone back at town appraise the gear."

Urga will move into the B35 cavern when the others are ready.

He will also drink several CLW potions.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


M Gunslinger LV 4/Fighter LVL 1; AC 20; Initiative +8; HP 39; Fort +6; Reflex +8; Will +3 Perception +9, Masterwork Rifle; Bayonet; +11(+12) to hit (1d10+4(5)) damage

Lets search the four bodies out by the pool, if they are indeed the adventurers we seek, we should be able to find some proof and maybe a notebook or something that could explain what's going on.


You search the bodies out in the room with the large pool.

The wizard has:
oil , pearl, potions (2), potion of fly, scroll of blur, 3 scrolls, wand, tanglefoot bag; crossbow bolts (10), dagger, light crossbow, masterwork cane, cloak , ring , backpack, scroll case, pouch, book, 65 gp

The ex-cleric has:

2 potions scroll of comprehend languages, 2 scrolls , wand high quality breastplate, crossbow bolts (20), scimitar, sling, sling bullets (10), cloak, backpack, wooden holy symbol (Sarenrae), waterskin, 16 gp, 9 sp

The rogue has:

oil in a vial,4 , universal solvent, acid, alchemist's fire, oil (5), tanglefoot bag;high quality studded leather, high quality rapier, dagger (12), cloak, backpack, hooded lantern, silk rope, thieves' tools, masterwork, 30 gp, 9 sp

The fighter has

3 potions, alchemist's fire (2), antitoxin, holy water; high quality breastplate, high quality longsword, arrows (20), heavy mace, masterwork shortsword, shortbow, cloak, backpack, bedroll, crowbar, a torch with a flame that isn't hot but won't go out, grappling hook, mug/tankard, rope, trail rations (2), waterskin, 38 gp, 3 sp, 7 cp

Also on the wizard is a journal. It describes his adventures. His name was Ezren and apparently he was one of the heroes of Sandpoint. He and his fellows had been following up on a string of murders in Sandpoint at the request of the Sherif only to find the clues leading to this haunted house. They did a number of forays into the place. Then the journal describes a plan on one more foray and some prep work for that to explore the basement. He describes the clues they had pieced together. Apparently the man in the other room was Aldern Foxglove, the owner of the manner (also a nobleman of Magnimar with a residence there), but turned into someone evil and undead. He murdered his wife sometime back (that would be the revenant you encountered). His studies of the manor indicate that the haunts are something that point to a larger overall evil nature of the house, as if the whole place inhabited by an evil spirit. He describes something called a phylactery as if the house were one of those, and how a phylactery is part of some ritual related to undeath. You don't really understand all the references because they are quite arcane and thus utterly unfamiliar. He also mentioned some idle speculation that it seemed that the local murders were part of a larger plan, but there wasn't enough information to start piecing it together.

Then there are no more entries.

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