Kalt Ìsson |
As Lana heals him, Kalt turns to face the kneeling guardsman. He's unaccustomed to killing a helpless foe, especially one asking to be killed and giggling like their ratfolk companion, but he's had to get used to any number of things since first encountering summers snows in Heldren. With a muttered apology - though he's not sure to whom - he drives his blade into the man's chest, forcing himself to look the guardsman in the eye as he kills him. The strange light in the man's eye, presumably a product of Tik's spell, winks out, followed by the fading of a more natural light as the man's spirit leaves his body.
Pulling his sword free, he turns away from the crumpled form on the ground, grumbling crossly, "Let's fight something that can fight back!"
DM Amazing Red |
While the incoming tower is nigh impenetrable, the slope makes the tower unstable enough to where destroying it's rear wheels can cause it to topple over. However to do so, one would have to get inside the tower.
You have 5 rounds, so anything besides healing and Blessing of Fervor?
As the hydra-driven war tower approaches, you see many warriors and hear even more. If the war tower reaches you, there will be a nigh infinite hoard to deal with. Taking out the tower and/or the hydras driving it is in high priority.
Kalt Ìsson |
"Any way we can take out the hydras before they get to the wall?" Kalt asks his hulking friend. "If they can't move the towers any closer, the triaxians won't be able to get in. Or we could destroy the towers. Either way, we should stop them getting closer."
Glancing at his companions, he says, "Anyone got a way to get us to the towers quick? Or destroy them from here? I don't really like the idea of all those soldiers making it over the wall."
Kalt Ìsson |
Lacking any better plan, Kalt raises his bow and looses a flight of arrows at the oncoming hydra, hoping to stop at least one of the towers from reaching the wall. His first shot, with twinned arrows, is well placed, but the other barely makes it past the wall.
"Going to take a while to finish him off this way..." he mutters in frustration.
Full attack with arching.
MW Composite Longbow attack: 1d20 + 14 ⇒ (18) + 14 = 32
Composite Longbow damage, Manyshot: 2d8 + 6 ⇒ (7, 5) + 6 = 18
MW Composite Longbow attack, iterative: 1d20 + 9 ⇒ (2) + 9 = 11
Composite Longbow damage: 1d8 + 3 ⇒ (7) + 3 = 10
Tiknesr Th'th'th'th'slifp |
I thought they were still > 200' away, as per the last few times I'd asked. Given how close they are, I'd like to retcon my last action. Instead of asking Kalt to kill him...
Still 'wearing' the body of the Triaxian warrior, Tik looks down toward the hydras and the people around them and chants, "Piggie's head up squirrel's hind / Ooops it's time to lose your mind!"
Cast Confusion, DC 21, centered where it'll catch both hydras and as many others as possible.
Kalt Ìsson |
I thought they were far away also.
Lana Shahakh |
Lana watches the army flickering between comfortably-far-away and suddenly-nearby with growing alarm. Keeping her cool, she prepares to take action once the enemy's location seems more stable.
DM Amazing Red |
Kalt hits with an arrow while Tik casts a spell hoping to sow discord.
10d20 ⇒ (13, 2, 1, 2, 19, 20, 19, 2, 8, 16) = 102
One of the hydras eyes glaze over.
5d100 ⇒ (58, 50, 97, 84, 2) = 291
One of hydras bashes its head into the tower taking 1d8 + 5 ⇒ (3) + 5 = 8. Some of the triaxian soldiers start fighting amongst themselves. Suddenly a trio of frost drakes fly out and speed towards the party fangs bared.
Using speed surge as a swift action to get close enough.
Vs Kalt: 1d20 + 13 ⇒ (17) + 13 = 30
2d6 + 6 ⇒ (3, 2) + 6 = 11
Cold: 1d6 ⇒ 6
Vs Kalt: 1d20 + 13 ⇒ (11) + 13 = 24
2d6 + 6 ⇒ (2, 2) + 6 = 10
Cold: 1d6 ⇒ 2
Vs Sven: 1d20 + 13 ⇒ (14) + 13 = 27
2d6 + 6 ⇒ (2, 5) + 6 = 13
Cold: 1d6 ⇒ 2
Party is up!
Tiknesr Th'th'th'th'slifp |
Cool, does the confusion of the one hydra seem to slow the tower?
A familiar sneering grin curls the lip of the Triaxian. His voice singsongs, "Blackened limbs, like Gods of Old / Rise from soil, my foes to hold!"
As he casts, massive black tentacles rise and attempt to hold down the hydras and the soldiers around them.
Black Tentacles grapple vs CMD: 1d20 + 15 ⇒ (11) + 15 = 26
damage to anyone grappled: 1d6 + 4 ⇒ (3) + 4 = 7
Avora Teremocles |
Is the siege tower wooden and how close is it?
Kalt Ìsson |
Startled by how quickly the drakes have reached him, Kalt drops his bow to the ground, quipping to Sven as he does so, "Don't let me forget that, eh?" Though the drakes' teeth hurt, Kalt does not feel the cold of their attacks as he slips his blade clear of its sheath and slices deeply into one of the drakes!
Drop bow, draw sword, attack northern drake.
+1 Greatsword, Power Attack: 1d20 + 15 ⇒ (15) + 15 = 30
+ 1 Greatsword damage, Power Attack, Lead Blades: 3d6 + 7 + 9 ⇒ (6, 3, 2) + 7 + 9 = 27
Status: 75/96 hp
Avora Teremocles |
Avora calls into being a tiny sphere of fire. She throws it towards the tower, where it grows into a sphere about 5 feet in diameter, gaining momentum as it goes. It strikes the tower with a fiery crash.
Cast flaming sphere, move it to attack the tower.
Sven Bjornson |
Sven turns his attention toward the attacking drakes. His axe spins in hand before he strikes mightily at one of the draconic beasts.
Attack: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Iterative: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Shanya |
Round 1: Actions
Swift Action: Study Kalt's drake
Move Action: Get into range
Standard Action: Stab Kalt's drake
Shanya clearly has reservations about engaging a drake, but she studies it for weaknesses and strikes nevertheless.
Not trained for war. Investigation, surely, but not war!
Stab *Studied*: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
Damage: 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Lana Shahakh |
Don't forget BoF, ya'll.
Lana raises her arms and calls forth the recently-freed life essence from the slain, shaping it into a ball of fire that she flings at the siege tower. Flaming sphere. Ignites flammable objects it touches, and also deals damage to a monster (your choice; Reflex DC16 negates the monster damage).
DM Amazing Red |
Both Lana and Avora summon fire setting the tower ablaze. The triaxian soldiers start panicking as they scramble to avoid the balls of flame. Kalt, Sven, and Shanya all strike their targets though all the drakes still stand. The frost drakes retaliate, their wrath as cold as their breath.
Bite vs Sven: 1d20 + 13 ⇒ (12) + 13 = 25
2d6 + 6 ⇒ (2, 2) + 6 = 10
Cold: 1d6 ⇒ 6
Tail vs Sven: 1d20 + 8 ⇒ (5) + 8 = 13
1d8 + 3 ⇒ (8) + 3 = 11
Bite vs Kalt: 1d20 + 13 ⇒ (3) + 13 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
Cold: 1d6 ⇒ 3
Tail vs Kalt: 1d20 + 8 ⇒ (18) + 8 = 26
1d8 + 3 ⇒ (6) + 3 = 9
Bite vs Kalt: 1d20 + 13 ⇒ (7) + 13 = 20
2d6 + 6 ⇒ (2, 5) + 6 = 13
Cold: 1d6 ⇒ 2
Tail vs Kalt: 1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 3 ⇒ (2) + 3 = 5
Party is up!
Kalt Ìsson |
Kalt continues to swing at the wounded drake, Lana's spell granting him incredible speed!
Full attack on wounded drake, switching to the other if one goes down.
+1 Greatsword, Power Attack: 1d20 + 15 ⇒ (8) + 15 = 23
+ 1 Greatsword damage, Power Attack, Lead Blades: 3d6 + 7 + 9 ⇒ (2, 3, 1) + 7 + 9 = 22
+1 Greatsword, Power Attack: 1d20 + 15 ⇒ (18) + 15 = 33 Extra attack from BoF
+ 1 Greatsword damage, Power Attack, Lead Blades: 3d6 + 7 + 9 ⇒ (4, 2, 2) + 7 + 9 = 24
+1 Greatsword, Power Attack, iterative: 1d20 + 10 - 3 ⇒ (15) + 10 - 3 = 22
+ 1 Greatsword damage, Power Attack, Lead Blades: 3d6 + 7 + 9 ⇒ (6, 4, 3) + 7 + 9 = 29
Status: 61/96 hp
Tiknesr Th'th'th'th'slifp |
The confused hydra stays still and makes a bizarre gargling worgling howling noises.
The writhing black tentacles continue to try to grapple everything within reach. I expect both hydras and anyone on the tower are still within the 40' diameter of the tentacles (since one hydra pulling the tower by itself is slow going)
Meanwhile Tik-in-Boots chants a new spell and a huge ball of fire bursts on the two hydras and those around them.
Confused hydra: 1d100 ⇒ 42 babbles
Black Tentacles: 1d20 + 15 ⇒ (16) + 15 = 31
Cast Shadow Evocation (fireball). DC 22 Will for 1/5 damage, DC 22 reflex for 1/2 damage.
Fireball: 10d6 ⇒ (1, 3, 2, 4, 1, 3, 5, 4, 2, 1) = 26 Ooof, that's a lousy damage roll!
DM, how far out is the tower now?
Sven Bjornson |
That misses due to Blessing of Fervor. Thanks Lana!
Moving with inhuman speed, Sven parries the drake's maw and strikes back with fervor.
Attack: 1d20 + 17 - 2 + 2 ⇒ (14) + 17 - 2 + 2 = 31
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Iterative: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Shanya |
Round 2: Actions
Full-Round Action: Stab Kalt's drake!
Shanya keeps on stabbing, her eyes searching the beast's hide for weaknesses.
Stab (Studied, BoF): 1d20 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Stab (Studied, BoF): 1d20 + 5 + 3 + 2 ⇒ (17) + 5 + 3 + 2 = 27
Damage: 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Avora Teremocles |
Is the ankylosaur still active? I haven't dismissed it yet.
Lana Shahakh |
Damaged people heal 5, Lana takes 5 * damaged people. (Lemme know if this applies to you, please.)
Lana reaches out and touches Kalt, willing his essence to strengthen.
CMW: 2d8 + 9 + 4 + 1 ⇒ (4, 8) + 9 + 4 + 1 = 26
DM Amazing Red |
Kalt finishes off a drake and lays into the other one. Sven also finishes off his foe. Shanya gets in a jab at Kalt's foe as well. Lana heals the injured warrior.
Tik's spell is able to ensnare the hydras and their cargo. Avora's dino lumbers towards a target. There's 1 drake left so I will call it.
The party is able to stop the war tower!
Avora: 1d20 ⇒ 7
Barbarian: 1d20 + 2 ⇒ (12) + 2 = 14
Kalt: 1d20 + 7 ⇒ (12) + 7 = 19
Lana: 1d20 + 2 ⇒ (10) + 2 = 12
Shanya: 1d20 + 6 ⇒ (3) + 6 = 9
Sorceror: 1d20 + 6 ⇒ (14) + 6 = 20
Sven: 1d20 + 1 ⇒ (18) + 1 = 19
Tik: 1d20 + 6 ⇒ (3) + 6 = 9
Despite the party's success however, a few soldiers are able to make it into the wall with the help of a flying caster after the party reroups. She drops them off nearby. They draw hammers made of a dark metal and make their way to the nearby building.
The sorceress casts a spell quickening all their movements.
Haste
Kalt and Sven!
Kalt Ìsson |
Do we still have blessing of fervor active? Not sure how many rounds it would have taken to end the last fight and have us regroup.
Avora Teremocles |
Spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21
Avora heals 5 hit points, Lana.
Kalt Ìsson |
Using the extra speed from Lana's magic, Kalt moves forward, awaiting the approach of the foe!
Move action to get into position, ready action to strike at any foe who comes within reach (including 10' reach with Lunge).
Readied Attack: +1 Greatsword, Power Attack: 1d20 + 15 ⇒ (8) + 15 = 23
+ 1 Greatsword damage, Power Attack: 3d6 + 7 + 9 ⇒ (4, 4, 6) + 7 + 9 = 30
Tiknesr Th'th'th'th'slifp |
Tik-in-Boots hustles over to the doorway and then casts a Web over the assailants.
DC 19 Reflex
Shanya |
Round 3: Actions
Standard Action: Drink displacement extract
Move Action: Move to provide distraction from the door!
Shanya quickly knocks back a flask of clear liquid, and her form starts blinking from side to side. She then hustles over to the north of the door, her rapier readied for a fight.
Avora Teremocles |
Avora directs the ball of fire so as to cause maximum chaos and havoc with the enemy ranks. She also commands the ankylosaurus to attack the approaching barbarians!
Ankylosaur Attack!: 1d20 + 14 ⇒ (13) + 14 = 27
Wham!: 3d6 + 12 ⇒ (2, 1, 2) + 12 = 17 plus stun (save DC 23)
Lana Shahakh |
Lana whispers a single word, which floats silently past her allies to explode into a cacophony in the midst of the enemies. Cast sound burst. Should catch them all.
Damage: 1d8 ⇒ 1
And a DC 17 Fortitude save or be ye stunned for one round.
DM Amazing Red |
I'll keep it on the barbarians. Note, it has a 80' diameter so maybe it can hit the caster too?
Web only has a 20 foot radius spread and you don't have any anchor points for the spell.
Shanya drinks an extract while Avora directs her ball of flame and her dinosaur.
Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
3d6 ⇒ (5, 3, 4) = 12
Fort: 1d20 + 10 ⇒ (8) + 10 = 18
One of the barbarians is stunned while Lana sends pure thunder at the barbarians.
3d20 ⇒ (11, 20, 13) = 44
The barbarians resist the stunning effect. Tik, you can change your action.
DM Amazing Red |
1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
The sorceror resists the attack on his mind. In turn the sorceror flies up and throws a snowball at Tik's current body. 30 feet up.
vs Touch: 1d20 + 10 ⇒ (3) + 10 = 13
5d6 ⇒ (3, 5, 3, 6, 5) = 22 Fort save DC15 or be staggered for 1 round.
Kalt and Sven are up.
Kalt Ìsson |
Kalt hurries around the corner, using his enhanced magical speed to get within reach of the sorceress and strike out at her!
Use blessing of fervor for +30' to move speed, move action to get into position to attack with Lunge.
+1 Greatsword, Power Attack: 1d20 + 15 ⇒ (3) + 15 = 18
+ 1 Greatsword damage, Power Attack: 3d6 + 7 + 9 ⇒ (3, 5, 1) + 7 + 9 = 25