RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

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Yagas Hut
Hall of Thrones!


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Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I guess I'll hold off on the smite. In any case, I'd suggest Kalt go after the less wounded bandit.


OK, if you have Kalt go after the middle bandit, the same one Ankih hit, that will fell him. That leaves one wounded bandit engaged with Sven, and a full health one off on his own.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sounds good. It looks like we’re waiting on Lachna for this round?


Yeah, she should be able to post in a few hours, and assuming people are on a bit later tonight, the fight should finish then.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sounds good.

If you plan to use the same map link for a while, do you mind adding it to the campaign description so that it’s easily accessible at all times?


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Ankih winces in sympathy as he sees the arrows sink home in Sven.
Seeing his original target dropped by Kalt, and Sven engaged with another he decides to reload and target the remaining foe.
Firing at the bandit NOT in melee.
attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 ⇒ 2
Shaking violently from the cold, the bolt flies harmlessly far to the right of his target.
Lady of Light, we need to finish this fast.
" W-We need to finish t-them and get in out of this c-c-cold! I'm shaking so bad I can't a-aim right"


Jumping the gun there Ankih. WE still need Lachna for the PC round 1, then the bandits get go, then you can miss.


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Shuddering and shaking, Lachna inches forward and takes aim with the crossbow. She exerts considerable concentration to steady her hands for the shot and fires at the bandit off on his own.

crossbow: 1d20 ⇒ 1; damage: 1d8 ⇒ 3

Once the shot has fired, her arms fall and she is panting, noticably fatigued from the effort.


The bandits seem slightly disheartened at the dispatching of one of their comrades, but that just fuels them to fight harder. The one engaged by Sven drops his bow, pulls out his short sword and lays into the burly ulfen.

The archer left unmolested notices the nearly completely unarmored and wounded Avora standing at the front of the group and moves into optimum range to let fly at the easy target and limit the incoming attacks.

Attack on Sven: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (4) + 2 = 6
Attack on Avora: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 1 ⇒ (4) + 1 = 5
Sven is at 3/20 HP and Avora is at -1/10 and dying

The blade attack catches Sven in the arm, creating a nasty gash that nearly severs the muscle, but fails to cause the mighty warrior to fall. Avora is not as lucky as the arrow strikes her dead in the chest, causing her to crumple into the snow, unmoving.

PC's are up.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Gushing from another nasty wound, Sven roars in pain. The hot blood trickling down his forearm does a great deal to warm him but it’s not a comforting sensation. He struggles to maintain the grip on his cold-wrought iron blade as his hands become slick with blood.

The sound of Avora’s cry and then collapse into the snow brings the big ulfen’s pain-dulled senses back into focus and with deadly force he hacks at the wounded bandit again.

Hack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


And the bandit stares at the ulfen a moment, a look of shock on his face before his head falls from his body.


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Lachna sees Avora fall to the ground in front of her, but is afraid she'll fall to the ground herself if she bends to help. With new resolve she aims and fires at the bandit again, hoping to eliminate the danger, so everyone can get to safety and tend to the wounded.

crossbow: 1d20 ⇒ 9; damage: 1d8 ⇒ 7


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby moves closer once again, struggling in the deep snow. He drops the crossbow and scoops up some snow, quickly rolling it over and over in his hands. As it turns it becomes an oily green and gathers in size. Bugsby spits into it, and hurls the results at the remaining bandit, aiming for the bow. "Catch!" Cast Grease on bow. Reflex save or drops item. 1 min duration.


Save: 1d20 + 2 ⇒ (17) + 2 = 19

The archer grips firmly onto his weapon, the grease squishing between his fingers and falling to the snow. "You're next pipsqueak"


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

As his opponent drops to the snow, Kalt whirls at the bandit who has just threatened Bugsby. "Pity you'll never get the chance," he says in a low voice, pitched to carry across the short distance between himself and the bandit. He holds his sword in a two-fisted grip out to his left as he charges through the deep snow, and swings it in a flat arc as he gets close, slicing the bandit deeply across his gut.

Charge remaining bandit, gut him.

Longsword attack, Power Attack, +2 for Charge: 1d20 + 5 - 1 + 2 ⇒ (17) + 5 - 1 + 2 = 23
Longsword damage, 2H, Power Attack: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Didn't realize until now that I could edit the map. So I moved Kalt for the first time on my very own. I'm so proud.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Action for the next round, to keep things moving.
After firing and missing, Ankih is relieved to see Kalt close with the final bandit.
Turning to Avora...
" Be brave my friend, Sarenrae wills you to live.."
And reaches out , touching her forehead, returning life to her.
Domain ability-Rebuke death-heals 1d4 hp's ,thus stabilizing them, but only if they are below zero.
Rebuke death: 1d4 ⇒ 2
well since this happens next round, and she'll lose a point, it should put her at 0.


Stablize: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10
Since Avora hasn't gone yet this round, she stabilizes before she loses anymore HP, and the 2 HP gain will actually put her at 1

Kalt slays the final bandit barely a moment after his taunt leaves his lips. Ankih's light infuses Avora with a bit of life, causing her eyes to flutter open.

Fight over, go about your business.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora draws a deep, ragged breath. "I d-d-dreamt of the G-g-great B-b-bear," she says, still shivering. "It was w-w-warm."


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt squats down next to the man he's just killed, quickly searching the body, eyes alert for anyone else coming out of the cave or approaching through the woods. Once he's gone through the bandit's pockets, he picks up the man's bow and gives it an experimental pull, then collects any arrows he has remaining.

He stands and sees Avora and Lachna still freezing, the blond druid nearly dead from the last arrow, but being tended to by Ankih. "Let's get inside that cave and get everyone warmed up. I'm going to collect what arrows I can from these fellows and then I can keep watch outside while everyone rests a bit."

He moves over to the next bandit and as he stoops down, he gives a brief shudder as the fresh arrow-wound wound on his leg pains him. He turns to Ankih and says "Don't know if you've got any more healing planned, but if you're going to channel some of your power, I could use a little. But nothing urgent." He then finishes searching the bandit's bodies, collecting as many arrows as he can reasonably carry.

Longbow or shortbow? Total number of arrows they had?


3 regular short bows, you find 50 usable arrows


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Lachna stumbles into the cave and strips out of her armor, laying it out next to the fire in hopes that it will dry quickly. Then, she huddles near the fire herself, hoping that her clothing will soon dry, as she belatedly realizes she doesn't have a spare set.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Despite his nearly useless arm, Sven stumbles over to the wounded Avora and helps her inside the cave.

"Inside", he says hoarsely. "Have to get warm."

Once inside he stops for a moment to break the hafts off the arrows jutting from his shoulder and thigh bringing a new dizzying layer of pain. The big ulfen groans but stays focused on his task. He sheathes his sword as he looks to Lachna.

"You've got to get out of those wet clothes", Sven says to the dwarf. "Or you're never going to get warm."

Despite the agony, he undoes the ties holding it in place and tosses his fur cloak to Lachna to cover up.

"Come on girl, you're next", he says to Avora as he helps her out of her armor.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Shivering in the freezing air, Ankih enters the cave last, leading a shivering mule in behind him.
how big is this cave?
He will unsaddle Scarab, and brush him down, giving him a bag of feed to munch while he does so.
"They aren't the warmest of clothes, but if Lachna or Avora needs clothing, then one of them can wear my robes of Sarenrae."
looking around seeing the condition of his companions...
"Unfortunately I am out of healing for the day. All I have left are the powers to rebuke death temporarily, and you have to be near death for them to work. I'm wondering if we shouldn't rest here for a couple of days to recuperate. I can heal everyone up tomorrow, but won't have much left for the day."


Cave is 10' wide, 10' tall, and about 20' in depth. Not a real cave, but more of a depression in the cliff face. If you guys take the rest of the items from the bandits, you get 3 suits of leather armor, 3 short swords, and perhaps most importantly, 3 suits of relatively dry cold weather gear still in usable shape.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora starts to remove her armor, then realizes that an arrow is sticking out of her chest. "Sven, c-c-could you, p-p-please?" She cannot help but cry out as the warrior snaps the fletching off the shaft, nearly fainting from the pain. With the offending obstacle removed, she gingerly removes her leather armor, wincing with each painful movement. Timidly, she removes the remainder of her clothing, trying to retain some sense of her modesty as she does so. "C-c-could someone p-p-pass me one of those extra outfits, p-p-please?"


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

As Sven and Ankih help their frostbitten companions get out of their sodden gear, Kalt strips off his chain shirt and puts on the one they recovered from the bandits. The fine metal links are ice-cold as he pulls them over his head and, in spite of the brutal cold around them, Kalt finds the sensation refreshing. Gifted by the ice with armor and a blade in one day. Wonder what it'll demand in return?, he thinks as he finishes donning his armor.

He then steps to the entrance of the cave, his new bow in his hands and an arrow nocked. He squats down and pulls his white cloak around him, attempting to blend into the snow and keeping an eye and ear out for anyone approaching.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Put on MW chain shirt, adjusted AC penalties to skills in my alias. Also added a shortbow and 40 arrows, can take fewer if others want some.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

With grim determination, Sven braces Avora's shoulder and snaps the arrow embedded in her chest off at the haft so that she can shed her soaked-through clothing. Despite her wounds and the chill on her flesh, her naked form is beautiful. The painful throbbing in his maimed bicep and Avora's chattering request snap the big ulfen back to attention. He breaks away long enough to retrieve one of the sets of furs from the slain bandits.

"We'll have to stay here through the night. I pray wherever the bandits have her, Lady Argentea is warm."

Beginning to get dizzy from the blood loss, Sven tears a strip from the dead bandits's clothing for use as a bandage and ties off the wound on his arm using his good hand and his teeth.

"Kalt, are you good to keep watch? I... I could use some rest", the big ulfen says as he slides to the cave floor.


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Lachna hides behind the mule to change into a set of the bandits clothes, still shivering too much to make her mouth work. She reappears looking somewhat clownish, since the clothes are nothing like her size.

She approaches Sven carefully, places a hand on his shoulder, and silently calls to Torag for assistance.

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

That done, she nods her head once decisively, and collapses in an unmoving heap on the floor next to the fire, overcome by the cold and fatigue.


You guys can work out any watch schedules and what not. Nothing interrupts you over the night

Ankih: 1d20 ⇒ 16
Avora: 1d20 ⇒ 7
Bugsby: 1d20 ⇒ 17
Lachna: 1d20 ⇒ 12
Sven: 1d20 ⇒ 12
Weather: 1d6 ⇒ 5

The group beds down in the cave, the fire helping keep the cold winds at bay. Occasionally, the night watchman hears what sounds to be metal clanking to the south, but they dare not leave their post with the others so wounded. Morning comes without incident, and the snow that had plagued them the day before has given way to clear sky and a radiant sun. The pristine white snow reflects its rays remarkably well, and the group finds vision to be a bit difficult while they set about their morning routines. The women suffering from frostbite seem in higher spirits as their core has warmed and their cloths are dry.

Everyone recovers 1 HP for the nights rest. Vision based Perception checks are at -2, and all ranged attacks suffer a -2 to hit due to the glare.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Between Lachna's healing spell and a night's rest, Sven woke feeling a great deal of strength restored to his mighty frame. A good stretch and flex reminded him of his injuries but he quickly strapped on his armor regardless. After fishing a slab of jerked venison from his pack, the big ulfen tore a chunk off with his teeth and tossed the remainder to Kalt.

"Lachna, Avora, how are you feeling?"


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Early in the morning, Ankih awakes and goes outside to watch the Sunrise.
As he kneels in prayer, he glories in the feeling of the Dawnflower's light suffusing him with power.
" Thanks be to you oh Great Lady. We have survived the frozen night to see your light spread across the land. Grant us the wisdom to survive another day. My duty is to serve."
He makes a quick oatmeal breakfast for everyone, oats being both his and the mules' rations.
" Gather 'round all, and I shall heal your injuries. Also I have prepared some spells to aid us in this wintery land, against the cold."
Channel energy: 1d6 ⇒ 3
Channel energy: 1d6 ⇒ 4
Through out the day, roughly every half hour or so (or whenever they are looking cold and weak from the cold), Ankih will grant a quick blessing on each member. Casting guidance and resistance on them.
one is a competence bonus the other a resistance bonus so with a little luck, everyone will get a +2 on saves to resist cold weather effects.
After 2 channels, everyone but Avora and Sven should be at full health. Sven at 18/20 and Avora at 9/10 after the nights rest.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven breathes deeply as Ankih's healing prayers mend all but the worst of his injuries leaving nothing more than fading puckered scars. The big ulfen rotates his shoulder and flexes the great slab of muscles in his previously wounded arm testing his grip. Satisfied, he gives the cleric a smile and a nod of gratitude.

"You're a credit to your goddess", he says.


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Lachna rises slowly from her slumber. She rubs a handful for snow on her face, then goes to change back into clothes her size, now dry. She straps her armor back on and now feeling more comfortable in her own arms and armor, digs some rations out of her pack for breakfast.

"Better, thank ye," Lachna answers Sven. "Let's hope I can avoid another dip in that particlar stream on the way back. I don' fancy goin' through that agin."

She takes a few minutes to chew and swallow a few gulps of water before continuing.

"We should melt some o'the snow fer fresher water a'fore movin' on. Reckon we'll fine more'o those bandits ahead o'us. Let's jus' hope they're not allied with those blasted fairies."

She goes quietly back to her jerky at that point.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora, buried in the winter gear, yawns and stretches, nearly forgetting that she is naked beneath the furs and only barely recovering in time to preserve her modesty. She gingerly tests her fingers and toes, moving each in turn to insure that circulation exists, then lightly brushes the region between her breasts, where the arrow wound had been. The wound was all but gone, save a ragged scar, a permanent reminder of the experience that had nearly killed her. It was odd, as she could feel the arrowhead beneath the skin, but it did not pain her.

Satisfied that everything is in order, she nods to Sven. "Much better, thank you. And thanks to you, Ankih. A credit indeed."

She dresses beneath the furs before partaking of the oatmeal, supplemented with some dried apples from her own rations. Over breakfast, she asks, "What spells should I prepare for today? I will ask the ability to cure wounds, of course, but I can request two others. Should I ask the ability to protect others from the elements? I could also summon creatures to fight for us, or the ability to produce a flame from my open hand. Does anyone have any thoughts on this? Unfortunately, most spells I have will affect only one of us, or but a single foe, and last only a brief time."


Moving on, but the group can finish any "morning of" activities.

Their morning tasks completed, the group packs up their belongings and resumes their trek. The glare from the snow makes tracking a bit more difficult for Kalt, but the icy ulfen is more than up to the challenge, leading the group further up the southern ridge. In the distance the group can see twin plumes of lazy smoke rising into the sky, and occasionally they catch a glimpse of a rooftop through the trees.

After about 30 more minutes, they come across an area covered in boot tracks. They crisscross and circle and it seems as if a large number of people spent considerable time in the area. Further up the trail they see a flash of red on a tree, but at this distance it is hard to make out what it is.

Rolls: 1d20 + 5 ⇒ (17) + 5 = 22
Rolls: 1d20 + 7 ⇒ (14) + 7 = 21
Rolls: 1d20 + 2 ⇒ (7) + 2 = 9
Rolls: 1d20 + 6 ⇒ (7) + 6 = 13
Rolls: 1d20 + 6 ⇒ (10) + 6 = 16

Ankih:
You notice a thin line running through the snow back into the treeline.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

In the interest of getting things moving...

Breakfast complete, Avora finds a quiet corner of the cave and kneels in prayer for several moments before packing up her gear.

GM:
New spells prepared: 0: detect magic, flare, guidance; 1: cure light wounds, produce flame, snowball.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt awakens early like the rest of his companions, eager to be about their business. He is just building up the fire when Ankih comes back inside, and gratefully accepts the oatmeal the man prepares. When Ankih channels the healing energy of his god, Kalt winces slightly, as his wounds heal with startling rapidity. The cut on his thigh seals up as quickly as a mouth closing, and his smooth, bone-white skin heals with no scab or scar visible, but it is clear this accelerated healing pains him. Nnghh! Seems that fey touch in my blood is still making healing magic work extra well on me. But damn, it stings.

Recovering himself, Kalt says, ”Thanks very much, Ankih. We’d have gotten nowhere yesterday without you. In fact, I think we all handled ourselves pretty well, for a gang of strangers thrown together and facing such a string of challenges.” He catches the strip of dried meat that Sven throws him, giving his thanks with a quick nod before continuing. ”But we would do well to take things a bit more carefully today, since the folk we’re chasing like to leave surprises for us. So if we come upon anything unusual – like a treasure chest in the snow, or talking snowmen or elk – I’d say we be a bit cautious. “ With a smile he adds, ”Or just let Sven go first.”

Looking around at his new companions in the flickering firelight, as the bright white light of the icy morning strengthens outside, he asks, ”Anyone else have any thoughts on how we can best work – or fight – together? Sven and I will generally make for the front of any fight, as I expect Lachna will do as well. Though I’ll likely get there first, slow as you two move. If we meet any more fey, we’ll be in a tight spot, unless someone has any ideas about that. I wish I had picked up some cold iron sling bullets before we set out. Couldn’t afford a sword of the stuff – and wouldn’t much want to hold one, to be honest, gives me a funny feel, that stuff – but I’d like to carry a pouch of those bullets and fling ‘em away from me at the little buggers. In any case, let’s get back on the trail.”

Later…

As the party arrives at the more heavily trafficked area, Kalt gestures for them to slow down and move with caution. ”Looks like we’re arriving at a proper village. Or a hell of a bandit hideout, big enough that they don’t hide it at all. And there’s a lot of foot traffic through here. If these are all bandits, it’s not going to be easy to rescue our Lady.”


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

At camp
" We do work fairly well together, tho I would agree to suggest a mite more caution. I can heal, but only in limited amounts. Also, it doesn't help against the flying ones, but my mace is cold iron, the bane of many fey. My father carried it for years, tho it is more used to sand sprites than frost ones.
I'm not sure what we will run into Avora, but fire seems a safe bet."

Taking care to load Scarab properly, he also gathers up any leftover pieces of winter gear or blankets, left from the bandits, and covers the mule up as best he can.
At the village?...
" Be wary my friends! This is another great place for an ambush. There! It is a line running towards the forest there." He says pointing out what he saw. He will then unlimber his crossbow and load it. Turning he will also cast guidance and resistance on those in reach. (each last 1 minute so not good for long.)

read spoiler. XD


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12
Kalt Ìsson wrote:
”Or just let Sven go first.”

"We know what to expect from the foes arranged against us now", Sven answers Kalt. "Today, there will be no more surprises and we will recover Lady Argentea."

***

Sven stops when the cleric points out the suspicious line.

"A keen eye Ankih, I would have never seen that. We should make our way around whatever it is. I'm afraid my digits aren't delicate enough to handle trapwork", the big ulfen says with a laugh.

Is going around an option?


It's a trip wire. You can step over it or go around it through the forest a bit


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Stepping over it almost sounds... too easy.

Sven carefully steps over the tripwire.

"Careful. There's no telling what that line's connected to and I'd rather not find out."

Once everyone's across, he continues leading the way.


Residents of Haldren:
You all know that there was a contingent of Rangers called the High Sentinels that had a lodge located in the Border Woods. The Sentinels used to guard against Qadiran aggression, but most of the senior members have moved on and the Sentinels are little more than a local militia now, filled with motivated youth from the surrounding towns and villages. They have been clashing with bandits for months who preyed upon the trade routes of southern Taldor.

After climbing at least a hundred upward into the hills, the snowy trail finally levels off. In a clearing, among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge's two snow covered chimneys, and a large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable.

Map is up in the campaign info


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I assume the tracks lead toward those buildings.

Sven crouches as he studies the small collection of structures.

"This is it", the big ulfen says. "No doubt they've got the place fortified. Any avenue we could approach from unseen?" he asks aloud but directed toward Kalt.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Cannot read the map. No permission.


Access to map fixed!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Nice. Are we facing the front or the rear of the lodge? It isn't super clear from the map.


you guys are approaching from the back. H6 is the front door. There is a smaller entrance at H13. The stables mentioned are due south from H6 as well, I couldn't fit it on the map without giving things away ;}


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

What's another log to the face?

Sven crouches low and approaches the double doors with as much subtlety as the big man can muster.

Stealth: 1d20 - 4 ⇒ (4) - 4 = 0


Unfortunately for Sven, his subtlety is as much as a bull in a china shop. His armored scales scrap against each other, and occasionally weapon hafts clunk into his cover as he approaches. Peering into a window near the double doors, you spot a large table and two benches that run the length of this hall, and a twenty-foot-high vaulted ceiling rises into the rafters overhead. To the west, a roaring fireplace provides a welcome heat and light, while to the south, a flight of stairs ascends to a wooden balcony overlooking the room. You spot a man heading into a room on the southern wall, and you spot other 6 men playing cards, weapons on the table next to their hands.

Rolls: 1d20 - 1 ⇒ (4) - 1 = 3
Rolls: 1d20 + 4 ⇒ (2) + 4 = 6

They seem involved in their game, and completely oblivious of the noises outside.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven gestures for the party to join him and once they're in position, he leans forward to open the door.

Lady Argentea, we're not far now.

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