RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

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RoW Combat map

I e-mailed Bugsby to ask him for a status update (which I'm unfortunately not hopeful of getting)

Given his long absence, do you wish to:

  • Drop down to 5 players when the next RP appropriate opportunity presents itself?

  • Recruit someone to replace him?

  • Continue to have him run in the background?

    I will be attending a wedding tomorrow, so I won't be unlikely to post very much tomorrow.


  • Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    I'm good with dropping down to five. I really enjoyed playing with Bugsby but running him is a burden for you and NPCing him all the time doesn't have anywhere near the same magic. I'd prefer to have him retire indefinitely somewhere and bring him back if the situation ever changes and he has time for PBP again.


    RoW Combat map

    Well, Nadya could use a husband...


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Sorry Isson.


    RoW Combat map

    I kid, I kid. Nadya would most certainly want a man, not another (eternal) child.


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Wasn't that the plot to Twilight?


    F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

    Wait, now Bugsby's a vampire?


    male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
    stats:
    Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

    *facepalm* " I'm Sooo confused...."
    XD


    Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

    So long as he doesn't sparkle in the sunlight... I'd have to stake him myself, if that were the case.


    Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

    Twilight is the story of a girl who moves to a town where it rains a lot.


    M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
    Cold resistances:
    Cold Resistance (20); treat cold climates as one step less severe

    I'm also good with dropping to five and I like the idea of Bugsby's spot being open if he's able to return at some point.

    As to Nadya needing a husband, Kalt's interest waned a bit when she picked up a Russian accent recently. Somehow got me thinking of a Russian Olympic weightlifter or something, rather than the lithe huntress she looks to be in the pictures. But I might get past that.


    Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

    And I agree with the others. Cut back to five and leave the slot for Bugsby to return later, perhaps.


    F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

    Sorry guys, crazy moving weekend. Will be back to normal daytime posting tomorrow.


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Avora, you're up.

    It was hidden in the spoiler!


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Are you guys familiar with Dragoncat?

    He’s a great player I’m in a couple other games with and has been looking for a Reign of Winter game. How would you feel about him stepping in as a replacement for Bugsby? He’s looking to play an investigator which is sort of the same niche.


    M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
    Cold resistances:
    Cold Resistance (20); treat cold climates as one step less severe

    As we talked about, Sven, I know Dragoncat and had the same idea as you, to have him step into Bugsby's spot. I haven't played with him as a player, but he runs the RotRL game I'm in and it would be great to have him join us in Irrisen.


    male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
    stats:
    Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

    Almost made it into one of his games. ( at least I hope i was an almost...) but no preference here. I am fine either way, if you want him to join, go for it.


    Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

    Works for me.


    RoW Combat map

    A prodigious player indeed. I have no objection.

    I'll try to put important "who is up", hp and condition information in the "Round Update" tab, for my own benefit as well the players. My apologies for not making that clear earlier.

    Avora indeed has an action. For the sake of moving things along, I'll go ahead and post the quicklings actions, as her options are somewhat limited at this point. Avora can take two actions on the next go around if she wants.


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    Checking in. Thanks for having me! :)


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Welcome aboard DC!


    F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

    Who let that slacker in here?


    RoW Combat map

    Hey Shanya, there are a certain number of extra rules in effect:

    - Everyone has an extra feat
    - I am trying out hero points (although the players haven't really used them thus far, except for Ankih).

  • You start with 3 hero points
  • gain them at a rate of 1/level, and by gm fiat (heroic actions, usually)
  • no feats or spells to enhance them
  • maximum of 3
  • basic uses only, as per apg (see quote below)
    - Everyone who wishes may choose to become a favored servant of Baba Yaga; this manifests as a +2 bonus to any attribute, and has certain other benefits and penalties (not yet known to you) I will try and work it into your background appropriately. Alternatively, forgo this and gain an extra hero point, and raise your maximum to 4.

    To expand upon their uses for the group in general:

    APG wrote:


    Using Hero Points

    Hero points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character's turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.

    Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.

    Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

    Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.

    Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

    Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

    Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.

    Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.

    Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character's holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.


  • Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    Alrighty then. Thanks for letting me know!

    I think I'll forgo being Baba Yaga's servant: it'd make more sense with her backstory.


    M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
    Cold resistances:
    Cold Resistance (20); treat cold climates as one step less severe

    Hey Dragoncat! Welcome to our game! You know me better as Nicat, I'm afraid you'll be meeting a grimmer side of me here, in spite of Sven's efforts to get me to laugh more about life.


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    Of course. How could I possibly forget?


    male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
    stats:
    Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

    welcome


    2 people marked this as a favorite.
    Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

    Welcome, Shanya/Dragoncat, to our little band. Pleasantries aside, stay away from my man! :)

    Avora will post tomorrow, as Internet is spotty tonight.


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    So, I'm wondering... when would be a good time for me to jump in?


    RoW Combat map

    There will be pretty good spot coming up soon, both to leave Bugsby behind and introduce you, shortly after the current scene is concluded.


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    Alright then.


    male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
    stats:
    Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

    By the way, I will be leaving on vacation for a week, 6th thru the 12th. Hopefully can post from my phone, but will be at a lake and may not be able to....DMPC me as needed.. Or rather PCPC me as needed. XD


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    Everyone else is livin' it up at PaizoCon, eh?


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Ya.


    RoW Combat map

    I am not, sadly. Perhaps I will go next year.


    F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
    Shanya wrote:
    Everyone else is slackin' at PaizoCon, eh?

    Fixed for you.


    male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
    stats:
    Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

    I'm not there either, tho I wish I was. Worked through the holiday, now I'm starting my vacation. Going to the in-laws...


    M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
    Cold resistances:
    Cold Resistance (20); treat cold climates as one step less severe
    Lana Shahakh wrote:
    Shanya wrote:
    Everyone else is slackin' at PaizoCon, eh?
    Fixed for you.

    Thanks for setting that straight. It's some quality slacking we're doing here, though.


    RoW Combat map

    Well, if we ever get any new players now I'm out of riders :P


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    You could have one of them come back as a ghost...

    XD


    1 person marked this as a favorite.
    M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
    Cold resistances:
    Cold Resistance (20); treat cold climates as one step less severe

    No way! There's Ghost Rider, Pale Rider, Easy Rider, Winona Ryder...


    RoW Combat map

    Internet issues tonight, will update tomorrow.


    RoW Combat map

    My apologies on the delay in response. I've been on call as test lead for a space instrument flight test, which I had to call early this morning due to repeated failures in the test thermal control system.

    Goody gumdrops. It's been a long week.


    RoW Combat map

    Sorry to steal your thunder folks; the thugs surrender when their numbers are halved, an effect which Kalt just achieved rather quickly.


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    I'm reporting you to the PFS police.


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    And I was all set to work the leader's leg, too...

    Oh, well. I can just take it out on Marcian when we find him.


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    I'm not super familiar with how investigators work. Shanya, do you have sneak attack? I'm trying to determine if it's worth pinning the ogre or just dealing damage.


    Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

    Quoth the ACG Playtest:

    ACG Playtest Notes wrote:

    Studied Combat (Ex): With a keen eye and a calculating

    mind, an investigator can measure the mettle and combat
    skill of his opponent, and take advantage of any gaps in
    talent or training. At 4th level, an investigator can take
    a standard action to study single enemy that he can see.
    Upon doing so, he adds half his investigator level as an
    insight bonus to melee attack rolls against the creature
    for a number of rounds equal to his half his Intelligence
    modifier (minimum 1 round), or until he chooses to
    make a studied strike, whichever comes first.

    An investigator can only have one target of studied
    combat at a time, and once a creature has become the
    target of an investigator’s studied combat, he cannot
    become the target of the same investigator’s studied
    combat for 24 hours.

    Studied Strike (Ex): At 4th level, an investigator can
    choose to make a studied strike against the target of his
    studied combat as a free action upon successfully hitting
    with a melee attack to deal additional damage. The
    damage is 1d6 at 4th level and increases by 1d6 for every
    two investigator levels thereafter (to a maximum of 9d6
    at 20th level). The damage of studied strike is precision
    damage and is not multiplied on a critical hit; creatures
    that are immune to sneak attack are also immune to
    studied strike.

    If the investigator’s attack used a weapon that deals
    nonlethal damage (like a sap, whip, or an unarmed
    strike), he may choose to have the additional damage
    from studied strike be nonlethal damage instead of
    lethal damage. If the investigator chose to make an attack
    with a lethal weapon instead do nonlethal damage (with
    the usual –4 penalty), the studied strike damage may also
    deal nonlethal damage.
    The investigator must be able to see the target well
    enough to pick out a vital spot and must be able to reach
    such a spot. An investigator cannot use studied strike
    against a creature with concealment.

    In essence, Shanya can study one creature to make a pseudo-sneak attack. I use the term 'pseudo' because she can use it even when she isn't flanking a creature or the creature in question is denied its DEX bonus to AC.


    Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
    Resources:
    Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

    Gotcha, so pinning the ogre won't help her necessarily beyond the usual AC lowering.


    M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
    Cold resistances:
    Cold Resistance (20); treat cold climates as one step less severe

    Hey Rango - I just wanted to take a moment to thank you again for taking on this game when we were GM-less. I would have been very sad to see this game end, but even more I'm really enjoying your approach to GM'ing. In short, I'm having fun, so thank you!

    And now back to our regularly scheduled grim, ice-faced, warrior demeanor.

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