RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

Loot Tracking Sheet
Yagas Hut
Hall of Thrones!


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Bugsby Featherfoot wrote:

**Updated**

gold ingot engraved with the Taldan royal seal
a spyglass
a silver lady's ring
three shards of tiger's eye
a paid of fine leather boots
a silver dagger

The total of all of these combined was estimated at 100GP

Am I missing what other jewelry you are referring to?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

No, that’s it.

Also, I’m a liar. Kal is still in debt. =(

What about those other scrolls? Can we assume someone eventually figures out what they are?


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

I think I can make checks on them once a day... and I don't believe I can take 20.


I guess I’ll let you guys know your scrolls… a second endure elements, 1 comprehend languages, and 1 deathwatch.


I was looking over potential future builds for the characters, It will be amusing when Ankih starts throwing fireballs around :D

I know all of his spells have been needed to patch people up, but burning hands could have been amazing in some of these fights, Ankih.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Loot sheet looks good, it's a bit simpler than the one I put together, which I like.

In the realm of nitpicky spreadsheet design: it looks like the way you're doing the value of items (such as the MW chain shirt) by assigning 1/6 of the sale value to everyone and then subtracting the full sale value from the person who got the item, which makes sense. But unless the formula is hidden, it appears you're doing the math yourself and plugging in the result, when you could have the spreadsheet do it for you.

For instance, in cell E8, instead of entering the number you've calculated, you could put in this: =C8/6-C8

Edit: now that I look again, I'm not sure what your approach is on the item value, as the numbers seem to have changed. Why does Kalt get -104.15 for the MW chain shirt? It seems it should be his share of it (25 gp) minus the sale value of it (150 gp), so he ends up at -125 gp. Which when added to the value that everyone else got (25 gp * 5) comes out to zero, as you'd expect.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Okay, added those additional scrolls and updated the sheet to reflect the 60% barter boon.

Kalt is ~71 gold in debt. It’s kind of crummy but it might be worth giving up the masterwork chainshirt.

Alternatively, Sven can cover the difference and chip in for those cold iron arrows.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt ended up with the MW chain shirt because it seemed no one else wore that particular piece of armor. If I misunderstood and someone wants it, I'm certainly open to that.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Don’t get me wrong, it made sense at the time for Kalt to wear it but now that we’re in the process of balancing the payouts, it might be worth selling it off.

Like I said, if you want to hold onto it, Sven can cover the difference for Kalt and make it up later.


This is one of the main reason's I've always hated loot sheets and the "need" to keep things even. If it helps someone out, take it and use it. While yes, fighter types are generally more needy when it comes to items, it means that they aren't dying as much, which allows the casters to do more than play bandaid, and in turn makes the combats go faster and smoother. I've seen too many times where an item was denied to someone because they already got something and it wouldn't be fair.

Meh, sorry about the mini rant, that's oldskool WoW raiding kicking in and whatching items I could use be sharded because I already got an item that run...


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I agree with GM Mez on the sensible allocation of loot, though I find loot sheets handy in keeping track of the history so far.

My take on selling off items like that is we lose half the value (only 40% in the case of Heldren, but the point stands) if we sell stuff. Selling a 315 gp longsword for 189 gp to then not have the money to buy a different MW item doesn't make sense to me. It just loses gold for the party.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Heh, I understand the frustration. Nothing’s getting sharded in this case (or hopefully ever).

But I’d like to see everyone else get paid and Sven’s saving up for plate anyway. It doesn’t really hurt him to use his share of the loot to balance the checkbook for now.

For the record, this is kind of why I don’t normally start loot sheets until the game has gone on a while (level 3-4ish) because at low levels something like a masterwork weapon is so relatively expensive that it’s very easy to throw everything out of whack.

Don't worry about it Kalt. Sven will cover the difference and throw 5 gold your way for those anti-fey arrows.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Alternatively, Kalt could pass the masterwork longsword to Sven. That would balance things out quite a bit.


Sven Bjornson wrote:
Alternatively, Kalt could pass the masterwork longsword to Sven. That would balance things out quite a bit.

This would also help Sven keep up with accuracy if Sven takes a non-BAB improving class with his level up.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:
Alternatively, Kalt could pass the masterwork longsword to Sven. That would balance things out quite a bit.

I'm totally fine with that. You look better with that big axe of yours, but consider the MW longsword yours. If you don't want to carry a quiver of longswords, Kalt will take the cold iron one.

By the way, just noticed your class title in your stats line - pretty funny. And the build looks interesting. Can't wait for the moment when Sven appears less dangerous because he doesn't have a weapon in hand and he begins to shred someone with his fists.

Edit: good point, GM.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I was kind of under the impression that the cold iron blade needed to be returned to its owner. If not, it's all yours.

Sven does like his big axe…

Would the smith possibly be willing to do a 1 for 1 trade? Axe for sword?


Sven Bjornson wrote:
Would the smith possibly be willing to do a 1 for 1 trade? Axe for sword?

You can ask :D


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Alright.

Time travel incoming!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:

I was kind of under the impression that the cold iron blade needed to be returned to its owner. If not, it's all yours.

Oh, yeah. Forgot that came up. I guess he'd want it back. But Kalt might then buy one, if the loot sheet is kind enough after he gives Sven the sword.

Mez - was the sword a loaner or a gift?


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11
Quote:
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Does the "1/2 her level" part of this apply to the total level, or just to the rogue level?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Unless the words 'Character Level' are used, it's always class level.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11
Kalt Ìsson wrote:

In the realm of nitpicky spreadsheet design: it looks like the way you're doing the value of items (such as the MW chain shirt) by assigning 1/6 of the sale value to everyone and then subtracting the full sale value from the person who got the item, which makes sense. But unless the formula is hidden, it appears you're doing the math yourself and plugging in the result, when you could have the spreadsheet do it for you.

For instance, in cell E8, instead of entering the number you've calculated, you could put in this: =C8/6-C8

I think the reason we aren't using the formula like you suggested (which is a great idea btw) is because the person keeping the item may change line by line. So on row '2' Bugsby's column needs the updated formula, but row '3' Kalt needs it. It's sort of a wash, but the formula is definitely what I'd describe as Best Practice.


You can ask about the sword IC.

Bugsby, it's just rogue levels for trapfinding.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12
GM Mezegis wrote:
You can ask about the sword IC.

Done.

I assumed it happened the following day since we got into Heldren fairly late.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11
Sven Bjornson wrote:
Unless the words 'Character Level' are used, it's always class level.

Well shoot. Hardly seems worth it for a +1 bonus. Maybe I can convince someone (whoever this might be...) to learn the Find Trap divine spell and Bugsby can just invest constantly in disable device?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Being able to use Disable Device on magical traps is a pretty key part of the rogue's Trapfinding, particularly at higher levels. That's a bigger deal than the +1.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Bugsby Featherfoot wrote:
Kalt Ìsson wrote:

In the realm of nitpicky spreadsheet design: it looks like the way you're doing the value of items (such as the MW chain shirt) by assigning 1/6 of the sale value to everyone and then subtracting the full sale value from the person who got the item, which makes sense. But unless the formula is hidden, it appears you're doing the math yourself and plugging in the result, when you could have the spreadsheet do it for you.

For instance, in cell E8, instead of entering the number you've calculated, you could put in this: =C8/6-C8

I think the reason we aren't using the formula like you suggested (which is a great idea btw) is because the person keeping the item may change line by line. So on row '2' Bugsby's column needs the updated formula, but row '3' Kalt needs it. It's sort of a wash, but the formula is definitely what I'd describe as Best Practice.

He's already having to do the math line by line as the person getting an item changes. To get really pointy-headed about it, if the formula read =$C8/6-$C8 he could put it in any column without editing it and it wouldn't matter who got it.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Oh yeah, forgot about the magical trap part. Back to the hmmmmmmmmmmmmmmmmmmmmmmmm


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

And I forgot I had edit rights to the loot sheet.

Sven - mind if I toss a formula or two in there? Though perhaps first you could explain your math to me, so I don't mess up what you have in mind. When Bugbsy got 2 flasks of alchemist's fire, why did he end up with -16.65 instead of ending up at -20? If he was entitled to 1/6, that would be 4 gp. Then he takes 24 gp worth of value, so he does 4 - 24, which should put him at -20.

Am I just thinking about this totally wrong/differently somehow?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Derp. I figured out the real problem. Those 'pay out' prices were from before I updated to include the 60% sell rate.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:

Because he only has to pay out 5/6 of what the item would have sold for (since 1/6 would have gone to him anyway).

In this example the alchemist fires sell for 20 gold. 1/6 of that is 3.33 gold. If he paid 20 gold for them, who would the extra 3.33 would be going to him anyway.

Oh, I think I know where the confusion might be coming from. The spreadsheet doesn't take total wealth and subtract from there. It's done on a line by line basis.

I expect that very soon someone will want to kill us for turning this PbP discussion thread into a conversation about spreadsheets. That said:

I think we're saying the same thing. With the approach I described, Bugsby gets 4 gp, which is his 1/6th of the 24 gp value. Then he subtracts the whole value - which actually only subtracts 5/6, because he's already received his 1/6th.

So in the case of the alchemist's fire: it sells for 24 gold. He gets 1/6 of that, or 4 gp. Then he pays the 24 gp value. The net he pays is 20 gp. Which is the amount the other players lose out on by not getting the alchemists fire (each of the other 5 lose 4 gp, for a total of 20). So it all zeros out.

This is not easy to talk about clearly in this forum.

Edit: to put it another way - the value Bugsby gains has to equal the value the other PCs lose.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

LOL, check out my last post. We were essentially arguing the same thing.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

That's funny. Glad we're on the same page.

And that's the beauty of using formulas. You make the change in one column and it goes through the whole sheet.


They sky is turquiose!!

No it isn't, the sky is clearly aqua!!!

You're both wrong, it's sapphire!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
GM Mezegis wrote:

They sky is turquiose!!

No it isn't, the sky is clearly aqua!!!

You're both wrong, it's sapphire!

Are you saying we're both being ultramaroons?

Classic Bugs Bunny insult, still one of my favorites, in case the reference is too obscure.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Just a note, a spyglass is worth far more than what we would get for it. 1000gp value by the book, and we should probably keep it. May come in handy.? Also Ankih would have taken 2 flasks of Alchemists fire as well ( think I said so in game). Please adjust accordingly. XD.
Other than that looks good. He also would help pitch in for potions/scrolls of healing and cold iron arrows/bolts for all. Hate those pesky flying fey.


Kalt Ìsson wrote:

Are you saying we're both being ultramaroons?

Classic Bugs Bunny insult, still one of my favorites, in case the reference is too obscure.

Nope, I got it. It's sad that those cartoons can't be shown anymore because they'd require a disclaimer every 15 seconds saying "Do Not Try This At Home!!!"


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

What our HP/level situation again?


PFS style


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Minus a possible weapon upgrade, Sven's leveling is done.

Did you want a summary?


Ok, this is a lot to catch up on. I've skimmed it while I was boiling water for dinner, but right now I have to finish cooking and then go look at houses, so I can put more input in later.

I will say 2 things for now:

1. I don't give a flying fig if "loot distribution" is 100% even, as long as it is fair and sensical. I really don't think we should be selling weapons/armor that people actually need to make themselves better, nor do I think they need to be docked crazy amounts of treasure as a result. Better to just say, you got all the items so you'll get only a half share of the gold, or whatever.

2. I have no idea at all where the numbers for how much money my character supposedly has came from on that spreadsheet. It makes no sense to me at all.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Yeah, it can be confusing. Sorry about that. I’ll work with Bugsby and Kalt to try to visually simply things for the future.

Here are the payouts.

Kalt

Alchemist Fire x2
Masterwork Chainshirt
71.44 gold

Sven

Masterwork Longsword
56.44 gold

Lachna

245.44 gold

Avora

245.44 gold

Ankih

245.44 gold

Bugsby

Alchemist Fire x2
221.44 gold

Keep in mind, per Mez, the gold isn’t liquid cash – the town simply doesn’t have it. That said, there’s at least 600 gold floating around so as long as *total* we don’t go past that, we should be fine. Is that right Mez?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

So, it kind of seems like there are a number of suggested reasons why we'd stay in town a bit longer and get properly geared up before we go take on the portal.

Now that Argentea has been rescued, our urgency seems to be reduced quite a bit. Anyone recall any reason why we need to go charging through the portal right away? Or have any thoughts why that would be better than going through the portal well-prepared?


Sven Bjornson wrote:

Keep in mind, per Mez, the gold isn’t liquid cash – the town simply doesn’t have it. That said, there’s at least 600 gold floating around so as long as *total* we don’t go past that, we should be fine. Is that right Mez?

That's about right.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Mez, did you want summaries for level ups?


Sure, it would save me some time. I have everyone built at home so I could just compare.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Anything that saves the DM time is good by me (says the guy that just started DMing another PFS game).

Level 2 (Paladin 1/Monk 1)

+8 HP (5 HD, 3 Con)
+2 to Fort/Flex/Will
+Flurry of Blows (mostly irrelevant)
+Stunning Fist 1/day
+Improved Unarmed Strike
+Improved Grapple
+1 rank in Climb, Perception, Perform [Sing], and Swim


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Level 2 (Sorcerer 1/ Rogue 1)

+7 HP (5 HD, 2 Con)
+2 Ref
- Trapfinding
- Sneak Attack (1d6)
+9 skills (+2 Per, +2 Disable Dev, +1 Acro, +1 Spellcraft, +1 Escape Art, +1 Stealth)


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Nice.

I could see Bugsby being an Arcane Trickster down the line.

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