RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

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Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

PFS style, for the win.


Kalt Ìsson wrote:
So by this logic, you'd be wholly supportive of Kalt taking Tribal Scars at 3rd level?

I don't think I responded to this. If you level up in an area where it could be appropriate to obtain the scar's, sure. This does not mean Sven can spend a few hours scaring up some part of your body and call it done.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

*Puts away his knives...*

Sven's happy to be the resident punching bag. Things will be a little less life-or-deathy once he gets lay on hands. In the meantime, up and down I go!


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

My posting this weekend may be quite limited. My A/C is out (and August in South Mississippi is no picnic) and we're trying to get that repaired, and I have a birthday party for some friends tomorrow, so I'm not sure how much I will get to post until Monday. Please GMPC me as necessary if I'm slowing things down.

Avora has one potion of cure light wounds remaining, which she will use in cases of absolute necessity (or even to save the life of another party member). She has used all her first-level spells for the day, so she's down to orisons and her spear.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
GM Mezegis wrote:
If you level up in an area where it could be appropriate to obtain the scar's, sure.

That's reasonable, though you'd have a better idea than I how likely it is.

Since we're talking about feats, I'm thinking about Kalt's ranger combat style selection at second level (if it's not too presumptuous to imagine we'll survive the current fight).

I've played a lot of switch-hitter rangers, using archery as the combat style, and we don't have much by way of ranged damage in this group. And it would fit reasonably well with Kalt's background as a loner/wanderer/arctic hunter type. So I could go that way.

On the other hand, I always seem to do that with my ranger characters, and the two-handed weapon style would let me pick up some feats I already have my eye on (like Cleave). And it would fit with the Ulfen "swing a big weapon as hard as you can" combat model. But many of the feats in that style aren't that great - unless I'm missing something.

Your (premature) thoughts on the matter?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Ranger combat style feats let you get away with some cool tricks - like taking feats you don't qualify for (Rapid Shot and Improved Precise I'm looking at you). As such, I think working towards switch-hitting wouldn't be a bad idea, especially since the other two melee (Lachna and Sven) won't have that kind of flexibility.

It doesn't take much investment to be effective with a two-handed weapon.


GM Mezegis wrote:
I wanted to ask about that. For HP, do we want to run PFS style of half HD+1, or risk dice rolls? Doesn't matter to me any, but I'd like it to be a group decision.

I'd answer, but it seems we already have a majority. My opinion is therefore moot. >.>

@Kalt: I'd agree that we lack range, but you should do whatever you think is most thematic. I would agree with Sven's assessment that you have the best option of the 3 of us to be a good ranged fighter. However, I played this character to branch out into new ground and get away from my typical elven archer, so I can totally understand the desire to want to do something different from your norm.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Bah. =/

Help Avora or help Kalt. What's a man to do?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Lady Law wrote:
@Kalt: I'd agree that we lack range, but you should do whatever you think is most thematic. I would agree with Sven's assessment that you have the best option of the 3 of us to be a good ranged fighter. However, I played this character to branch out into new ground and get away from my typical elven archer, so I can totally understand the desire to want to do something different from your norm.

Yeah, you've kind of hit it on the head. The math certainly points to going ranged, but that's what I've generally done. I've got a moment to think about it, but I think I'll probably go with the archery combat style - I don't want a repeat of the encounter with the little winged ice-fey. Would rather put a long iron arrow through 'em.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

It takes a little extra investment (Quick Draw), but switch hitting with thrown weapons comes with some nice perks. In addition to letting you swap melee weapons freely you can swap to a quick-draw shield when you need to be a little tankier.

On the other hand, bows are really really good.


Sven Bjornson wrote:

Bah. =/

Help Avora or help Kalt. What's a man to do?

Flip a coin? Have them call odds or evens and roll a die? Ummm...I'd say throw your hands up and surrender, but really, who wants that?


I'd offer a suggestion, but it could be considers self serving if things go poorly.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12
GM Mezegis wrote:
I'd offer a suggestion, but it could be considers self serving if things go poorly.

I don't know what that means but it sounds bad.


Just that I wouldn't want to say go help Kalt, and have Avora... yeah... and I wouldn't want to say help her and then have Kalt die.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Avora seems like she's in bigger danger but Sven doesn't necessarily know that.

Kalt's got Ankih backing him up at least.


Yeah, this chaotic fight has kinda devolved into duo's at this point hasn't it. I've also learned never to charge into a lodge without scouting to try and get a count of what's inside. :D


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

For what it's worth, Kalt would expect Sven to go help Avora. Not in a negative way, just that he'd think Sven would perceive that as the right and heroic course to take, what with damsels in distress and all.

Kalt can't express this to Sven, but they've fought side by side for some years now, so Kalt would know what Sven's instinct/honor would lead him to do.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Damsels need saving!

Exploding skeletons are not cool.


Actually, they are so cool it hurts...


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

*Rimshot*

4e has a lot of monsters with death throes. You'd be surprised how often as a DM I'd say "Are you sure? If you kill it, it's going to explode for XdY. There's a good chance that'll kill your ally."

"Yeah, whatever."


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I'm off to see Elysium at the theater that serves pizza, burgers and beer, so no more posts for me until late tonight.

Best of luck, y'all!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

One way or the other, we could use a fat channel from Ankih.

Mez, did we catch our new ally's name?


No, introductions have not been made


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Well with any luck there will be time for that later.

I assume she caught Sven's last comment.


I don't think she's gonna care about you telling Lachna to help get the door open.... :p

But if you meant the comment before THAT one, yeah, she'll have heard that, and have a response when I update.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Snarky DM is snarky. =P

Also, congrats Mezegis/Sera.


Yeah, it's nice that our little combo both made it in.

For those outside the loop, Sven and I both applied and were accepted into a game, and our backstories linked.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

gratz you two!

Im simultaneously glad you both got in and jealous of you for having the capacity for additional games. Lucky! :)


I'm in quite a few games, but the majority of them only get like 1 post a day.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I'm in similar boat. =/


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

My apologies. I'm not trying to be a pain. If your ruling is that characters without a positive dex mod don't take dex penalties, I'll roll with it.


I'll look into it more when I have time. It's 2 zombies with just a handful of hp left. Not exactly game breaking.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Yeah. Now I feel like that guy.


Considering they are fresh kills with armor that was effective 5 seconds ago and should therefore probably be getting that bonus (outside the norm for zombies), and they haven't been as far as I know, I'd probably call it a wash in this case, but I'm not in charge.


So looking through the bestiary, having a negative dex does impact a monsters AC. So the zombie would lose 2 AC from the negative Dex. That said, they also should gain AC for the fact the bodies these zombies were made out of were clad in armor, and it didn't rot off in the 30 seconds they were dead before they were undead.

Live and learn, and then get Luvs. <3

EDIT: and ninja'd by Ladylaw, just like her avatar.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Good point. I hadn't even thought about the armor.


I think I may have hit a nerve...


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

With who?


You, or at least, Sven


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Oh, heh. Sven doesn’t like to see people suffer, especially the ladies. He’s heroic like that.

I was holding off on posting again so the other's might chime in a bit - unless you'd prefer I keep things moving.


Giving some time might be best. With us both here we could blast through the conversations in a few minutes, but the others might feel left out, and that's no fun!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

There, now it's not just Sven posting! Does that mean we can keep going? ;)


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Oddly enough, I know something of how Avora feels. A few months ago, I was doing some cleaning and knocked a knife that I had on display off of it's platform. I caught it before it hit the ground, but in doing so, stabbed myself in the stomach. Fortunately it wasn't a deep wound, and did not require medical treatment. Still it did leave a nice scar.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Ouch! That doesn't sound like fun, Avora. I played soccer for many years, and am generally pretty good at keeping falling things from breaking by catching/deflecting them with my foot. But the instinct is faster than my brain, so I've occasionally tried to catch something heavy or sharp while barefoot - but haven't gotten any scars from it.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Avora, stop stabbing yourself.

Bugsby, you are the best gnome ever.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Thanks Sven!

On a stabbing yourself note;
About 10 years ago or so I was riding my bike behind a friend and we were headed home. We happened to ride our bikes over some flattened sheet metal scraps, no doubt accidentally lost out the back of someone's truck at some point.
My friend rides over the pieces first, there weren't many, and one piece, about two feet long and shaped like a long arrow-head somehow gets flipped up into the air as he rides over it. I'm watching this piece of metal tumble up up up... and then down down and pierce through the top of my shoe and straight into my foot. For a full two seconds I'm looking down at this thing like a Brontosaurus who's tiny brain hasn't gotten the pain-message yet... and finally start hollering, pull over and yank it out of my foot.

It was the most bizzare bit of bad luck I've ever experienced and wouldn't believe the story if it hadn't happened to me. So in short, I sympathize with the self-stabbers. :)


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:
Bugsby, you are the best gnome ever.

It's beyond best gnome ever, he's one of the best characters ever. That birds and bees talk, followed by "Oh, look, stairs!" Priceless.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby can possibly dip into rogue if it's permissible when/if we make it to the next level. What archetype(s) are you thinking of Sven?


It is permissible on my side of things. If these two hulking warrior types don't destroy every lock in the game, you may even be able to take disable devise. ;)


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

There's a sorcerer archetype that gives you trapfinding. It's actually pretty appropriate for Bugsby too. =)

Seeker

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