Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

so are you throwing or no? waiting on a decision on that Tarin


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'm not a strength check kind of gnome. Waiting.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin, fearful of the children's fate hurls another Fireball where only the snake can be damaged.

Empowered Fireball DC 25 Reflex Save 10d6 ⇒ (5, 2, 2, 1, 2, 1, 1, 6, 1, 6) = 27 times 1.5+5=45


Unnamed

1d20 ⇒ 2 the snake falls back into the water and the child

1d100 ⇒ 83 lands on the roof


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will pluck the child from the roof and return it to shore.


Unnamed

Give me one more swim 10 check Darin


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Swim: 1d20 + 3 ⇒ (18) + 3 = 21

I wasted an 18 on that? Paaaaizzoooooooo!


Unnamed

About 2 minutes later you all find yourselves wet on the shore, as Tilia, the woman holding the kids gushes over you and fawns over the kids

Perception 20:

That sure is a big tree making its way towards the church


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Perception: 1d20 + 22 ⇒ (12) + 22 = 34

I assume the tree is floating towards the church, not walking right?

Not for nothing but is that tree going to smash into that church of Insert Appropriate Deity Here? Is that something we should handle?


Unnamed

[ooc] looks like a massive tree is bobbing along, most of it is underwater


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil looks at it and sighs, "In the water like that, it'd be hard to burn it."


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Perception 1d20 + 10 ⇒ (11) + 10 = 21

Any ideas or should I fly over there, open up a magical pit underneath it and hope that the pit grinds it to pieces?

Cast Hungry Pit? 10d6 damage plus 4d6 per round and we have 10 more rounds to deal with it.


Unnamed

Might be too big. I'll have to look it up. Also it is floating in the water so also might not work.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Let me know what you think. The pit is 20ft wide and 100ft deep.

Elorin casts Fly and begins to move in the direction of the log.


Unnamed

It could work...in theory. It's a lot of water so the tree might just float right out but you can try


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Could stone shape create a dam in front of it in time?


Unnamed

no. too much water


Unnamed

map up! the blue lines represent where the river water is, those of you in it are either enbiggenned, or are flying

Elorin casts the pit and the tree starts to sink, then it rears up, with tentacles and an eye

knowledge planes you gotta get at least a 30 to learn anything, but if you get a local check of 20 you can have a +5 on the planes check

6d20 ⇒ (5, 10, 12, 14, 3, 7) = 51

Heroes win init

those planning on doing fire stuff, logic tells you that it will be a bit less effective since it is soaking wet.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Would Force Bombs pack enough punch to alter its course (I'm good with a near miss..)


Unnamed

if it was a tree...tentacles and eyes...


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil shrugs, "Guess we'll just have to kill it...", and starts quickly mixing up Force Bombs, sighing wistfully at the thought of not burning the thing to ash. [i]Still, I've not really blasted anything tough with these yet.... Think of it as an experiment![/ooc]

Force Bomb: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 (v. touch) 5d4 + 6 + 1 ⇒ (3, 1, 4, 2, 2) + 6 + 1 = 19 (Reflex DC 21 or knocked prone [though I'm thinking the water would probably stop that])
Force Bomb: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 (v. touch) 5d4 + 6 + 1 ⇒ (3, 4, 4, 3, 1) + 6 + 1 = 22 (Reflex DC 21 or knocked prone [though I'm thinking the water would probably stop that])

Since you said Planes, I'm assuming that the Monster Hunter bonus to hit/damage v. aberrations and magical beasts doesn't apply -- however, PBS does.

Hover is DC 15, with good maneuverability and mutated, I have +17 -- I can't fail the check unless there's a penalty


Unnamed

It is a bit windy and nasty out, but no modifiers


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Knowledge (Local): 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge (Planes): 1d20 + 9 ⇒ (19) + 9 = 28

Chances were low.

Darin casts Holy Smite on the "tree".

Against Evil Creature:

Damage (Holy Smite): 5d8 ⇒ (4, 5, 1, 4, 2) = 16

Against Evil Outsider:

Damage (Holy Smite): 10d6 ⇒ (6, 2, 2, 2, 2, 6, 4, 1, 5, 6) = 36

Halve for neutrality, DC 18 Will Save for half damage and to resist blindness.


Unnamed

Tarin hits twice moving it about in the water a bit, but no prone possible

Darin give me a SR check please


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Caster Level: 1d20 + 10 ⇒ (16) + 10 = 26


Unnamed

1d20 ⇒ 6 it seems to work


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Knowledge Local 1d20 + 11 ⇒ (1) + 11 = 12

Know Planes 1d20 + 20 ⇒ (9) + 20 = 29 missed by 1!

Elorin casts defensively - Improved Invisibility and moves to 60' from the creature.


Unnamed

Auto succeed on concentration?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Seems to work?


Unnamed

You think it is effective


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Check would help, very small chance of failure.

Concentration check DC 23 Spellguard Bracers Use 1d20 + 21 ⇒ (12) + 21 = 33
1d20 + 21 ⇒ (4) + 21 = 25 Roll twice take best roll.


Unnamed

Elorin, as soon as you cast your spell the invisibility sputters out, however since it is blind you are still able to move away and your invisibility takes effect again.

Vinny guards Unalaq, who guards Vinny...its kind of cute

Suddenly a blast of gas out of its mouth which hits Tarin, Darin and just hits Elorin, just barely.

Wis Damage Elorin: 1d6 ⇒ 2 and confused: 1d6 ⇒ 3 rds
Wis Damage Tarin: 1d6 ⇒ 4 and confused: 1d6 ⇒ 4rds
Wis Damage Darin: 1d6 ⇒ 5 and confused: 1d6 ⇒ 5 rds

DC 27 Will to halve the damage and negate confusion

Make saves first then go


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Will: 1d20 + 5 ⇒ (13) + 5 = 18

Ow. With a side of ow. Standard confusion table for actions, Mini?


Unnamed

Yes the standard!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Confusion: 1d100 ⇒ 64

Tarinhil flies in circles, clawing at his own face.

Damage: 1d8 ⇒ 4


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

27?! Maybe I should have played paladin.

Will Save: 1d20 + 14 ⇒ (17) + 14 = 31

HA! Mini will tell you how rare that is >.>


Unnamed

yea his saves suck. You can act now Darin, swim 10 to move. map is accurate


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Yikes! Willpower Save 1d20 + 9 ⇒ (12) + 9 = 21

Confusion 1d100 ⇒ 94Attack nearest creature.


Unnamed

Oh good! Attack away wizard!


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

mini how do you play confused attacks? In my game you typically don't use all of your abilities because you are confused. But you may pay it differently. Let me know. This could get ugly.


Unnamed

I have always preferred a real attack...i mean you don't have to go crazy, but I have always read it like, oh crap, that guy is attacking me too! better stop him, a wizard isnt going to try to stab him...but you guys will be fine...I am sure of it...


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Did two minutes pass between mutant tree? If so righteous might has expired.

If so:

Darin will cast extended air walk on himself to get out of the water and move towards the mutant tree with his weapon now wreathed in gray flame.


Unnamed

Nah your still big Darin though you could have dispelled it

Your choice


Unnamed

poke


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Can't talk. Clawing own face off. Whee.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vicente grips his spear and bears down on the serpent, rushing fast towards the creature.

Charge: 1d20 + 18 ⇒ (11) + 18 = 29
1d8 + 11 + 4d6 ⇒ (1) + 11 + (3, 2, 6, 5) = 28

AC 24 for the charge, flying forward, likely provoking, not really caring. Charge activates sneak, unless it is immune!

"Save the kids....I'll distract it...hopefully Unalaq will help!


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

I can't think straight...wait, there is a giant, I better soften him up for the others!

Elorin, seeing Darin the Giant marching towards the church, dceides to take him out with a lightning bolt.

Darin, DC 23 Reflex save 10d6 + 5 ⇒ (4, 3, 5, 4, 6, 4, 5, 3, 6, 1) + 5 = 46 Of course I now roll well. Sorry bud.


Unnamed

it is immune...but it is blind so I'm gonna give you the sneak


Unnamed

The eye narrows at Vinny and a rumbling voice says Kill the big one

DC 20 Will or you must do just that Dominate Person Then it moves forward, and in the process Elorin appears again

GO

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