
Tarinhilliberanavius |

I'm not a strength check kind of gnome. Waiting.

Darin the Cheerful |

Darin will pluck the child from the roof and return it to shore.

Darin the Cheerful |

Swim: 1d20 + 3 ⇒ (18) + 3 = 21
I wasted an 18 on that? Paaaaizzoooooooo!

Darin the Cheerful |

Perception: 1d20 + 22 ⇒ (12) + 22 = 34
I assume the tree is floating towards the church, not walking right?
Not for nothing but is that tree going to smash into that church of Insert Appropriate Deity Here? Is that something we should handle?

Tarinhilliberanavius |

Tarinhil looks at it and sighs, "In the water like that, it'd be hard to burn it."

Elorin |

Perception 1d20 + 10 ⇒ (11) + 10 = 21
Any ideas or should I fly over there, open up a magical pit underneath it and hope that the pit grinds it to pieces?
Cast Hungry Pit? 10d6 damage plus 4d6 per round and we have 10 more rounds to deal with it.

Darin the Cheerful |

Could stone shape create a dam in front of it in time?

MiniGM |

map up! the blue lines represent where the river water is, those of you in it are either enbiggenned, or are flying
Elorin casts the pit and the tree starts to sink, then it rears up, with tentacles and an eye
knowledge planes you gotta get at least a 30 to learn anything, but if you get a local check of 20 you can have a +5 on the planes check
6d20 ⇒ (5, 10, 12, 14, 3, 7) = 51
Heroes win init
those planning on doing fire stuff, logic tells you that it will be a bit less effective since it is soaking wet.

Tarinhilliberanavius |

Would Force Bombs pack enough punch to alter its course (I'm good with a near miss..)

Tarinhilliberanavius |

Tarinhil shrugs, "Guess we'll just have to kill it...", and starts quickly mixing up Force Bombs, sighing wistfully at the thought of not burning the thing to ash. [i]Still, I've not really blasted anything tough with these yet.... Think of it as an experiment![/ooc]
Force Bomb: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 (v. touch) 5d4 + 6 + 1 ⇒ (3, 1, 4, 2, 2) + 6 + 1 = 19 (Reflex DC 21 or knocked prone [though I'm thinking the water would probably stop that])
Force Bomb: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 (v. touch) 5d4 + 6 + 1 ⇒ (3, 4, 4, 3, 1) + 6 + 1 = 22 (Reflex DC 21 or knocked prone [though I'm thinking the water would probably stop that])
Since you said Planes, I'm assuming that the Monster Hunter bonus to hit/damage v. aberrations and magical beasts doesn't apply -- however, PBS does.
Hover is DC 15, with good maneuverability and mutated, I have +17 -- I can't fail the check unless there's a penalty

Darin the Cheerful |

Knowledge (Local): 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge (Planes): 1d20 + 9 ⇒ (19) + 9 = 28
Chances were low.
Darin casts Holy Smite on the "tree".
Damage (Holy Smite): 5d8 ⇒ (4, 5, 1, 4, 2) = 16
Damage (Holy Smite): 10d6 ⇒ (6, 2, 2, 2, 2, 6, 4, 1, 5, 6) = 36
Halve for neutrality, DC 18 Will Save for half damage and to resist blindness.

Darin the Cheerful |

Caster Level: 1d20 + 10 ⇒ (16) + 10 = 26

Darin the Cheerful |

Seems to work?

MiniGM |

Elorin, as soon as you cast your spell the invisibility sputters out, however since it is blind you are still able to move away and your invisibility takes effect again.
Vinny guards Unalaq, who guards Vinny...its kind of cute
Suddenly a blast of gas out of its mouth which hits Tarin, Darin and just hits Elorin, just barely.
Wis Damage Elorin: 1d6 ⇒ 2 and confused: 1d6 ⇒ 3 rds
Wis Damage Tarin: 1d6 ⇒ 4 and confused: 1d6 ⇒ 4rds
Wis Damage Darin: 1d6 ⇒ 5 and confused: 1d6 ⇒ 5 rds
DC 27 Will to halve the damage and negate confusion
Make saves first then go

Tarinhilliberanavius |

Will: 1d20 + 5 ⇒ (13) + 5 = 18
Ow. With a side of ow. Standard confusion table for actions, Mini?

Tarinhilliberanavius |

Confusion: 1d100 ⇒ 64
Tarinhil flies in circles, clawing at his own face.
Damage: 1d8 ⇒ 4

Darin the Cheerful |

27?! Maybe I should have played paladin.
Will Save: 1d20 + 14 ⇒ (17) + 14 = 31
HA! Mini will tell you how rare that is >.>

Darin the Cheerful |

Did two minutes pass between mutant tree? If so righteous might has expired.
If so:
Darin will cast extended air walk on himself to get out of the water and move towards the mutant tree with his weapon now wreathed in gray flame.

Tarinhilliberanavius |

Can't talk. Clawing own face off. Whee.

Vincente Valentino Valdemar |

Vicente grips his spear and bears down on the serpent, rushing fast towards the creature.
Charge: 1d20 + 18 ⇒ (11) + 18 = 29
1d8 + 11 + 4d6 ⇒ (1) + 11 + (3, 2, 6, 5) = 28
AC 24 for the charge, flying forward, likely provoking, not really caring. Charge activates sneak, unless it is immune!
"Save the kids....I'll distract it...hopefully Unalaq will help!

Elorin |

I can't think straight...wait, there is a giant, I better soften him up for the others!
Elorin, seeing Darin the Giant marching towards the church, dceides to take him out with a lightning bolt.
Darin, DC 23 Reflex save 10d6 + 5 ⇒ (4, 3, 5, 4, 6, 4, 5, 3, 6, 1) + 5 = 46 Of course I now roll well. Sorry bud.